Author Topic: CVS Art?  (Read 4455 times)

theRealGorbulas

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CVS Art?
« on: June 25, 2004, 11:08:07 pm »
The CVS version of CB is supposed to have models and stuff now. The CVS tree doesn\'t include the models. Where can I get models so that I can start the game?
Quote

PS Server: spawn

crystalspace.maploader.parse.meshfactory:
  Could not open mesh object file \'/planeshift/models/enkim/enkim.cal3d\' on
  VFS!

cel.pfmesh.loadmeshfactory:
  Error loading mesh object factory \'/planeshift/models/enkim/enkim.cal3d\'!

InitMesh:
  Could not set mesh with factname=enkim and
  filename=/planeshift/models/enkim/enkim.cal3d

gemObject:
  Could not create Item because mesh could not be Init\'d.

gemObject:
  Name: MaleEnki Factory: enkim File: /planeshift/models/enkim/enkim.cal3d


InitLinMove:
  No entity!  Actor not created.

gemActor:
  Could not initialize LinMove prop class, so actor not created.
Error while creating Entity for NPC \'4\'
Segmentation fault

Xordan

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« Reply #1 on: June 26, 2004, 12:44:32 am »
You don\'t need them. It should work fine with the dummy model provided.

theRealGorbulas

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« Reply #2 on: June 26, 2004, 02:07:38 am »
What do you mean by it will work without them? The errors from the server say that it needs those models. There is no way it\'s working without those models unless I fake them with the dummy model.

acraig

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« Reply #3 on: June 26, 2004, 02:27:28 am »
Yes, that is a problem I will look at this week end.  At the moment the \'real\' art is not in the CVS because of licensing things ( don\'t get started on that :) ).  We\'ve tried to make sure that there is enough art in the CVS to keep things running.  This is something I will take a look at this weekend to make sure there server behaves ok with the art that is in CVS.  

After we release we will have an \'art\' package that will go along with the CVS so people can get it then.  We are not quite at that stage yet as the art is tweaked and adjusted as we go along.
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dfryer

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« Reply #4 on: June 27, 2004, 02:30:08 am »
The sooner CVS works for non-team people, the sooner I can try to fix some lingering bugs under Mac OS X!
Quidquid latine dictum sit, altum sonatur.

Culsoron

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« Reply #5 on: June 29, 2004, 04:37:47 am »
I\'m still getting this error when using the latest cvs. Am I doing something wrong? Any hints on what to do to get it working?

josephoenix

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« Reply #6 on: June 29, 2004, 04:47:47 am »
There\'s one thing to do. Wait for acraig or others to fix it. (Or I guess you could wait for the release art >.> but that would take longer)

josePhoenix
Sir John Falstaff: "Let the skie raine Potatoes: let it thunder, to the tune of Greenesleeues"

theRealGorbulas

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« Reply #7 on: June 29, 2004, 04:53:18 am »
CVS is tweaked and adjusted too. I don\'t understand why the art isn\'t being released. I can see why you wouldn\'t release the quest data, and possibly not all of the maps, but not why the art will be kept secret untill the release. The art is a critical piece of the server(?() even. If the game ran without the art it wouldn\'t be so bad, and it might even be a good idea to make the final version have dummy actors for missing art.
It\'s not like the art is secret or anything. The art has to be released eventualy.
« Last Edit: June 29, 2004, 04:55:33 am by theRealGorbulas »

josephoenix

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« Reply #8 on: June 29, 2004, 05:03:46 am »
@dfryer:
Quote
Originally posted by dfryer
The sooner CVS works for non-team people, the sooner I can try to fix some lingering bugs under Mac OS X!


Huh? Anyone with the know-how can get CVS (and from the sound of it, you have the know-how xD), and I can\'t imagine what sort of bugs would be specific to the release art... Ah, well... I am inferior apparently :P (Fellow Mac user, yipee!)

@theRealGorbulas
Quote
Originally posted by acraig
...
At the moment the \'real\' art is not in the CVS because of licensing things
...
We\'ve tried to make sure that there is enough art in the CVS to keep things running.
...


There are usually some dummy models in there to keep things churning, but they can\'t release all the art due to liscensing issues. SO, yeah, the art is secret ^_^

josePhoenix
« Last Edit: June 29, 2004, 05:07:35 am by josephoenix »
Sir John Falstaff: "Let the skie raine Potatoes: let it thunder, to the tune of Greenesleeues"

theRealGorbulas

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« Reply #9 on: June 29, 2004, 05:08:00 am »
The art is NOT secret, and it is released with every version of the game. There is no attempt made to hide the art.

The problem with CVS is that the SERVER requires all of the models and artwork to be present before you can start. Once the server is usable we can start worrying about the client, and then about improving the game.
« Last Edit: June 29, 2004, 05:10:35 am by theRealGorbulas »

josephoenix

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« Reply #10 on: June 29, 2004, 05:49:58 am »
Well, I ANAL (I am not a lawyer xD)
but there is a reason why the full art is held back from being in the CVS repository for all to see... *points at acraigs post* liscensing. Planeshift has it \'s own liscense and there is probably a clause in it that sez \"No releasing this to unwahsed and rabid masses without Luca (or whoever is in charge) saying so\"

And the fact that the server isn\'t functioning w/o those models is the purpose of the thread... getting acraig or someone else to see and notice that someone goofed in the mad rush (or is it leisurely stroll o_O) to get CB out. It does usually... someone compiled it and even made a screenie (maybe dfryer? I think I saw panther-esque borders around the window >_> IIRC a developer took it down though :( ) to show that apparently something was going on in the cvs and we weren\'t just waiting patiently for nothing in particular...

and:
Quote

...and then about improving the game...


What in the name of all things fluffy does that mean? o.O

josePhoenix
« Last Edit: June 29, 2004, 05:51:22 am by josephoenix »
Sir John Falstaff: "Let the skie raine Potatoes: let it thunder, to the tune of Greenesleeues"

theRealGorbulas

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« Reply #11 on: June 29, 2004, 08:18:06 am »
I made a patch. It forces all the models to the dwarf model. The dwarf model is actualy the dummy model, but named dwarf. The server end will use the dwarf as a fallback, but I didn\'t quite understand what the client side was doing and made it always the dwarf.
Here it is: http://planeshift.bot24.no-ip.com/files/artpatch.diff.bz2.
Put it in your CVS planeshift directory and type \"bunzip2 artpatch.diff.bz2\" followed by \"patch -p 1 < artpatch.diff\". Compile and you should be ready for more block people!

UPDATE: I fixed an issue in the client with the oven looking like it was a person. It now is a good patch for applying to the official code because it only uses the dwarf if it can\'t find the correct model.
« Last Edit: June 29, 2004, 08:36:22 am by theRealGorbulas »

icebr4kr

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« Reply #12 on: June 29, 2004, 08:27:16 am »
Quote
Originally posted by josephoenix
Quote

...and then about improving the game...


What in the name of all things fluffy does that mean? o.O

josePhoenix


*points to theRealGorbulas\' patch*

The number one thing that will scare off improvements is a CVS build that doesn\'t work (especially after the whole CS, cel ritual).

acraig

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« Reply #13 on: June 29, 2004, 03:48:28 pm »
theRealGorbulas, I will take a look at this when I get home from work and commit it tonight if it looks good.
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dfryer

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« Reply #14 on: June 29, 2004, 05:45:05 pm »
acraig, that\'ll help, I\'ve been having random art-breakage problems on and off for a few weeks.  (Some my fault, some probably not..)  Do you guys ever test with just CVS art?  

@josephoenix: Everyone can get CVS, but sometimes the CVS is set up to use art that non-devs don\'t have, and then the game won\'t run.  It\'s possible (but very tedious) to edit all the files to load dummy art, but we\'d rather not do that as it screws us all up later.  

The bugs I was talking about are specific to the Mac, not specific to the release art- it\'s just too annoying to try and debug when it\'s already not working for some completely different reason.  For the record, I wasn\'t the one who posted screenshots, but it\'s not hard to run CVS PS on a mac.
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