Author Topic: Crystal Space + cal3d problem  (Read 1347 times)

Psybur

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Crystal Space + cal3d problem
« on: June 26, 2004, 02:18:27 am »
This happens when I type spawn on the server console.

PS Server: spawn

crystalspace.pluginmgr.loadplugin:
  WARNING: could not load plugin
  \'crystalspace.mesh.loader.factory.sprite.cal3d\'

crystalspace.maploader.parse.meshfact:
  Error loading plugin \'crystalspace.mesh.loader.factory.sprite.cal3d\'!
[node:
  meshfact(dwarf.cal3d),plugin]

cel.pfmesh.loadmeshfactory:
  Error loading mesh object factory \'/planeshift/models/stonebm/stonebm.cal3d\'!

InitMesh:
  Could not set mesh with factname=stonebm and
  filename=/planeshift/models/stonebm/stonebm.cal3d

gemObject:
  Could not create Item because mesh could not be Init\'d.

gemObject:
  Name: MaleEnki Factory: stonebm File:
  /planeshift/models/stonebm/stonebm.cal3d


InitLinMove:
  No entity!  Actor not created.

gemActor:
  Could not initialize LinMove prop class, so actor not created.
Error while creating Entity for NPC \'4\'
Segmentation fault

Psybur

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« Reply #1 on: June 26, 2004, 02:21:59 am »
My zipfile should be about right too.

[cryblue@glitched ~/crystalblue/planeshift/art]$ unzip models.zip -d modelsOMG
Archive:  models.zip
  inflating: modelsOMG/dummy_walk.CAF  
  inflating: modelsOMG/cubo_ref.gif  
  inflating: modelsOMG/dummy.CMF    
  inflating: modelsOMG/dummy.CRF    
  inflating: modelsOMG/dummy.CSF    
  inflating: modelsOMG/dummy_attack.CAF  
  inflating: modelsOMG/dummy_die.CAF  
  inflating: modelsOMG/dummy_hit.CAF  
  inflating: modelsOMG/dummy_idle.CAF  
  inflating: modelsOMG/dummy_run.CAF  
  inflating: modelsOMG/dwarf.cal3d  
  inflating: modelsOMG/stonebm/cubo_ref.gif  
  inflating: modelsOMG/stonebm/dummy.CMF  
  inflating: modelsOMG/stonebm/dummy.CRF  
  inflating: modelsOMG/stonebm/dummy.CSF  
  inflating: modelsOMG/stonebm/dummy_attack.CAF  
  inflating: modelsOMG/stonebm/dummy_die.CAF  
  inflating: modelsOMG/stonebm/dummy_hit.CAF  
  inflating: modelsOMG/stonebm/dummy_idle.CAF  
  inflating: modelsOMG/stonebm/dummy_run.CAF  
  inflating: modelsOMG/stonebm/dummy_walk.CAF  
  inflating: modelsOMG/stonebm/stonebm.cal3d  
[cryblue@glitched ~/crystalblue/planeshift/art]$ cd modelsOMG/
[cryblue@glitched ~/crystalblue/planeshift/art/modelsOMG]$ ls
cubo_ref.gif  dummy.CMF  dummy.CRF  dummy.CSF  dummy_attack.CAF  dummy_die.CAF  dummy_hit.CAF  dummy_idle.CAF  dummy_run.CAF  dummy_walk.CAF  dwarf.cal3d  stonebm
[cryblue@glitched ~/crystalblue/planeshift/art/modelsOMG]$ cd stonebm/
[cryblue@glitched ~/crystalblue/planeshift/art/modelsOMG/stonebm]$ ls
cubo_ref.gif  dummy.CMF  dummy.CRF  dummy.CSF  dummy_attack.CAF  dummy_die.CAF  dummy_hit.CAF  dummy_idle.CAF  dummy_run.CAF  dummy_walk.CAF  stonebm.cal3d
[cryblue@glitched ~/crystalblue/planeshift/art/modelsOMG/stonebm]$

acraig

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« Reply #2 on: June 26, 2004, 02:24:46 am »
Hmm, there does seem to be some conflict between the code and the art resources that are in CVS at the moment. I will take some time to see if I can resolve these.
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Psybur

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« Reply #3 on: June 26, 2004, 02:28:41 am »
I was on the planeshift channel on freenode. I edited the race_info.sql file and edited my zip file. it SHOULD work, but it isn\'t. :/

I think it is a problem with the cal3d plugin with CS or something. Strange thing is everything compiles correctly.
« Last Edit: June 26, 2004, 02:34:11 am by Psybur »

Karosh_Steinkatz

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« Reply #4 on: June 26, 2004, 04:14:16 am »
if you were running the CS ./configure with
./configure --enable-debug --enable-new-renderer
try this:
./configure --enable-debug --enable-new-renderer --with-libcal3d
CS sometimes doesn\'t detect cal3d by default on me, but this helps then. Look out at the output when it is checking for libcal3d if it is recent enough. If it says ok there, then it is another type of problem I guess (not compilation related)


Back to Planeshift again \\o/