Author Topic: anyone install on Suse 9.1??  (Read 4702 times)

larrydag

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« Reply #15 on: July 03, 2004, 05:02:02 am »
Still having problems.  I copied my jam symlink file to jam2.  Then I copied over jam from /jam-2.5 to /usr/bin.  That fixed my jam problems.  I then ran jam for CS using the scripts from acraig\'s site.

After walktest this is what I get (note i used -verbose)

larrydag@linux:~/molblue/CS> ./walktest --recalc --relight -verbose
Warning: Failed to load `gl3d\'; reason(s):
/home/larrydag/molblue/CS/gl3d.so: File not found
/home/larrydag/molblue/CS/lib/gl3d.so: File not found
./gl3d.so: File not found
/home/larrydag/molblue/CS/gl3d.so: File not found
Warning: Failed to load `gl3d\'; reason(s):
/home/larrydag/molblue/CS/gl3d.so: File not found
/home/larrydag/molblue/CS/libgl3d.so: File not found
/home/larrydag/molblue/CS/lib/gl3d.so: File not found
/home/larrydag/molblue/CS/lib/libgl3d.so: File not found
./gl3d.so: File not found
./libgl3d.so: File not found
/home/larrydag/molblue/CS/gl3d.so: File not found
/home/larrydag/molblue/CS/libgl3d.so: File not found
WARNING: could not load plugin \'crystalspace.graphics3d.opengl\'
Warning: Failed to load `csjngimg\'; reason(s):
/home/larrydag/molblue/CS/csjngimg.so: File not found
/home/larrydag/molblue/CS/lib/csjngimg.so: File not found
./csjngimg.so: File not found
/home/larrydag/molblue/CS/csjngimg.so: File not found
Warning: Failed to load `csjngimg\'; reason(s):
/home/larrydag/molblue/CS/csjngimg.so: File not found
/home/larrydag/molblue/CS/libcsjngimg.so: File not found
/home/larrydag/molblue/CS/lib/csjngimg.so: File not found
/home/larrydag/molblue/CS/lib/libcsjngimg.so: File not found
./csjngimg.so: File not found
./libcsjngimg.so: File not found
/home/larrydag/molblue/CS/csjngimg.so: File not found
/home/larrydag/molblue/CS/libcsjngimg.so: File not found
crystalspace.system: No iGraphics3D plugin!
Segmentation fault
larrydag@linux:~/molblue/CS>

Androgos

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« Reply #16 on: July 03, 2004, 09:58:35 am »
It sounds to me that the plugins failed to build

Try to run jam again and it should skip the already build plugins and show the errors for the failed ones, please post it here

larrydag

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« Reply #17 on: July 03, 2004, 01:29:53 pm »
here it is.  doesn\'t show much.

larrydag@linux:~/molblue/CS> jam
...patience...
...patience...
...found 2854 target(s)...
larrydag@linux:~/molblue/CS>

Xordan

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« Reply #18 on: July 03, 2004, 02:14:49 pm »
Make sure you have the correct opengl drivers for you graphics card installed. Or those files won\'t build correctly.

larrydag

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« Reply #19 on: July 17, 2004, 03:14:28 am »
After running ./configure should I be getting a \"no\" on any of the checking lines?

Here is my output-----

larrydag@linux:~/molblue/CS> ./configure
checking build system type... i686-pc-linux-gnu
checking host system type... i686-pc-linux-gnu
checking for gcc... gcc
checking for C compiler default output... a.out
checking whether the C compiler works... yes
checking whether we are cross compiling... no
checking for suffix of executables...
checking for suffix of object files... o
checking whether we are using the GNU C compiler... yes
checking whether gcc accepts -g... yes
checking for gcc option to accept ANSI C... none needed
checking for g++... g++
checking whether we are using the GNU C++ compiler... yes
checking whether g++ accepts -g... yes
checking for flex... flex
checking for bison... bison
checking for ranlib... ranlib
checking for swig... no
checking for luaswig... no
checking for gnumake... no
checking for gmake... gmake
checking whether gmake sets $(MAKE)... yes
checking how to create a directory... mkdir
checking how to create a directory tree... mkdir -p
checking for nasm... no
checking for makedep... no
checking for perl5... no
checking for perl... perl
checking for perl ExtUtils::Embed module... yes
checking for perl DynaLoader module... yes
checking for python... python
checking for Python SDK... no
checking if Python SDK is usable... no
checking how to enable compilation warnings... -Wall
checking how to treat warnings as errors... -Werror
checking how to disable unknown #pragma warnings... -Wno-unknown-pragmas
checking how to disable C++ exceptions... -fno-exceptions
checking if -multiply_defined suppress is needed... no
checking whether to use CPU-specific instructions... yes
checking for code generation flags... -mcpu=pentiumpro -march=i686
checking how to enable optimizations... -O3
checking if g++ recognizes -fomit-frame-pointer... -fomit-frame-pointer
checking if g++ recognizes -ffast-math... -ffast-math
checking how to enable compiler debug output... -g3
checking checking if -I/usr/local/include is usable... yes
checking for pow in -lm... yes
checking for dlopen in -ldl... yes
checking for gethostbyname in -lnsl... yes
checking for pthread... yes
checking for pthread recursive mutexes... PTHREAD_MUTEX_RECURSIVE
checking how to run the C preprocessor... gcc -E
checking for X... no
checking for egrep... grep -E
checking for ANSI C header files... yes
checking for sys/types.h... yes
checking for sys/stat.h... yes
checking for stdlib.h... yes
checking for string.h... yes
checking for memory.h... yes
checking for strings.h... yes
checking for inttypes.h... yes
checking for stdint.h... yes
checking for unistd.h... yes
checking for int32... no
checking for windows.h... no
checking for OpenGL... no
checking for libz... yes
checking for libpng... yes
checking for libjpeg... yes
checking for libmng... no
checking for libmikmod... yes
checking for libogg... no
checking for lib3ds... no
checking for libode... no
checking for OpenAL... no
checking for freetype-config... no
checking for FreeType - version >= 2.0... no
checking for libvga... no
checking for libcal3d... no
checking if plugins require main()... yes
checking whether byte ordering is bigendian... no
checking for bool... yes
checking for stdint.h... (cached) yes
checking whether INT64_C works... yes
checking soundcard.h usability... no
checking soundcard.h presence... no
checking for soundcard.h... no
checking sys/soundcard.h usability... yes
checking sys/soundcard.h presence... yes
checking for sys/soundcard.h... yes
checking for winsock.h... no
checking for unistd.h... (cached) yes
checking for sys/types.h... (cached) yes
checking sys/socket.h usability... yes
checking sys/socket.h presence... yes
checking for sys/socket.h... yes
checking sys/ioctl.h usability... yes
checking sys/ioctl.h presence... yes
checking for sys/ioctl.h... yes
checking netinet/in.h usability... yes
checking netinet/in.h presence... yes
checking for netinet/in.h... yes
checking arpa/inet.h usability... yes
checking arpa/inet.h presence... yes
checking for arpa/inet.h... yes
checking netdb.h usability... yes
checking netdb.h presence... yes
checking for netdb.h... yes
checking for socket support... yes
checking for socklen_t... yes
checking for C++ `explicit\' keyword... yes
checking for C++ new-style casts... yes
checking if g++ recognizes -fPIC... -fPIC
checking if qsqrt() compiles... yes
checking if qint() functions correctly... no
checking whether to enable Linux joystick support... no
checking build mode... optimize
checking if building plugins... yes
checking if enforcing smart pointer strictness... yes
checking whether to use extensive memory debugger... no
checking for installation directory... /usr/local/crystal
checking whether to cache makefiles... yes
checking whether to auto-refresh cached makefiles... yes
configure: creating ./config.status
config.status: creating Makefile
config.status: executing include/volatile.h commands
config.status: include/volatile.h is unchanged
config.status: executing config.mak commands
config.status: config.mak is unchanged
config.status: executing cache.mak commands
Refreshing makefile cache.

Harwen

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« Reply #20 on: July 17, 2004, 03:29:23 am »
I have a question, are you guys using Suse 9.1 Professional?

Because I have the free version :D

Its terribly hard for me to compile anything, I can\'t seem to instlal the RPM\'s for the gcc compilers. So I can\'t use half the games out there  :(
 

larrydag

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« Reply #21 on: July 17, 2004, 04:58:30 pm »
Do you have the Suse 9.1 CD\'s?  If so use Yast to compile gcc.   Go to Yast -> Install and Remove Software then do a search for gcc.  Select the gcc check boxes then accept.

Harwen

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« Reply #22 on: July 17, 2004, 07:31:10 pm »
I downloaded the ISO from the site.
 

larrydag

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« Reply #23 on: July 19, 2004, 04:42:41 am »
alright.  here is the solution for Suse 9.1 users.

You have to load the MESA devel stuff from Yast.  You can do a search for MESA and you should find it.  it will load some xfree86 stuff that you need.  this should get crystal space working.

now i have a new problem.  its with CEL.  i am getting a loop in the ./celtst that says pctimer_wakeup.  what does that mean?  it seems to be looking for something it can\'t find.

larrydag

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« Reply #24 on: July 19, 2004, 03:32:02 pm »
CEL works.  i believe you have to run ./cetst --relight

Now I\'m having problems with the psclient.  I\'m getting errors.

Karosh_Steinkatz

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« Reply #25 on: July 19, 2004, 04:13:11 pm »
Compile or runtime errors? Post them so that we can help you ;)


Back to Planeshift again \\o/

larrydag

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« Reply #26 on: July 19, 2004, 08:09:55 pm »
runtime errors with psclient

I am getting the similar iDialogManager errors that seems to be pretty common.

There seems like there are two common solutions to that problem. 1) recompiling CS with \"jam -a\"   2) copying over the cs-config files from CS to CEL

I don\'t know which one will work.  Any suggestions?

Karosh_Steinkatz

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« Reply #27 on: July 19, 2004, 09:14:16 pm »
I think you mean this one:
planeshift.application.client: No iDialogManager plugin!
planeshift.application.client: Failed to init app!

Look in your PS dir if there is the file psgui.so. If not run jam again and look out why it didn\'t compile. Then post the related jam errors.


Back to Planeshift again \\o/

larrydag

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« Reply #28 on: July 20, 2004, 02:50:24 am »
psgui.so exists in my planeshift dir

Karosh_Steinkatz

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« Reply #29 on: July 20, 2004, 09:23:18 am »
Hmmm, it\'s getting complicated....

Try to rebuild CS, CEL and PS with jam -a. Thats the only thing coming up to my mind right now...


Back to Planeshift again \\o/