Author Topic: A dragon, a giant, and some tools  (Read 2366 times)

radiolarian

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A dragon, a giant, and some tools
« on: June 28, 2004, 07:41:47 am »
The dragon is another high poly model. I know that there are no dragons in planeshift but I want it to show it to see what you thought. If it\'s not within the rules of the forum just tell me and I\'ll take it down.

The rest of the images are my first low poly models.

The sword is made out of 176 triangles and has a texture of 512 by 512.

The bowl is made out of 60 triangles and has textures of 512 by 512. I went a little crazy making textures for it. These are some of the textures I made for it.  I made this bowl for the challenge but I got stuck trying to convert it to sprite3d format.

The blue giant is made out of 1422 triangles. A bit heavy for the planeshift engine I think. The Warhammer is made out of 184 triangles. I still need to texture these.












fireofsoul

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« Reply #1 on: June 28, 2004, 07:55:38 am »
Whoa they are awsome

Typies

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« Reply #2 on: June 28, 2004, 09:29:03 am »
You are realy talented! Great job. i\'d like to see more.

Asher

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« Reply #3 on: June 28, 2004, 10:01:24 am »
What did you use to make that? 3DSMAX? *Falls off seat looking at them 0_o*

fireofsoul

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« Reply #4 on: June 28, 2004, 10:08:59 am »
What ever you are using i want it !

Quwaar

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« Reply #5 on: June 28, 2004, 10:51:03 am »
the dragon is really cool, tho a different colour would be nice :P

The sword looks good too and the bowl is nice. As for the giant Ill wait till you textured it :)
Smile... Tomorrow will be worse

Elegrand

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« Reply #6 on: June 28, 2004, 02:35:33 pm »
I am speechless... that is some amazing work ya got there!
Captain Elegrand Orden Mornak at your service!

Journeyman in Ordo Illuminatis
http://www.illuminatis.tk

radiolarian

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« Reply #7 on: June 29, 2004, 07:00:53 am »
Thanks for the replies.

I used Zbrush and Wings3d to model the dragon and Wings3d for the low poly stuff. Wings3d is free, you can get it at http://www.wings3d.com.

I textured the warhammer and did a potion bottle with textures. The potion bottle is made out of 92 triangles. Textures are 512 by 512.



« Last Edit: June 29, 2004, 07:02:46 am by radiolarian »

fireofsoul

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« Reply #8 on: June 29, 2004, 07:36:20 am »
Very Very Kool, im downloading the programme now !

Altharion

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« Reply #9 on: June 29, 2004, 10:15:26 am »
havent really checked the difference but for free modeling programs then blender have showed the best quality.

Kintall

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« Reply #10 on: June 29, 2004, 01:50:55 pm »
Lovely, the dragons very nice (yeah no dragons in planeshift that would be \"unoriginal\" like dwarves or elves or dungeons...wait a second!) as are the others, the blue ogre fellow is very useable too, I\'m more than a little impressed to see your competency with both high and low poly work, plus the textures look quite nice ON them as well

Gods of spelling, I stand AGAINST YOU!

Altharion

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« Reply #11 on: June 29, 2004, 01:58:08 pm »
the ogre has some potential if it could have some more polys and it\'s not blue it\'s just not skinned yet.

radiolarian

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« Reply #12 on: June 29, 2004, 06:23:29 pm »
Altharion: Both blender and Wings3d are good programs. Blender does modeling, animation and rendering while Wings3d does only modeling.  I prefer Wings for modeling because you can create models really fast once you learn the tools. Since it only does modeling is also faster to learn than blender.  For those who want to learn and can\'t afford a commercial package I would recommend to start with Wings and once you get the hang of it to continue with blender.

blender is also free and can be found at http://www.blender3d.org/.

Vengeance told me that characters were about 1000 to 1200 polys the oger is already over 1400. That\'s why I didn\'t make it heavier.


Kintall: I know what you mean. They seem to be selective on what to be unoriginal.

Altharion

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« Reply #13 on: June 29, 2004, 08:05:01 pm »
About the poly count og the ogre i did not mean potentially to planeshift.

And you dont have to worry that much about unoriginality in character design PS have alot of concept artists.

radiolarian

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« Reply #14 on: July 01, 2004, 08:52:37 am »
Ok, here are the preliminary textures for the ogre. I still need to texture the hands and clean it up but I\'m quite happy with it. Textures are 1024 by 1024