Ye sure, a fible magician can pick up a two handed sword.
Have you ever seen a two handed sword in real life ?? the ones barbarians used ? (multiply the size you\'re thinking by 2)
Weapon requirements aren\'t made to make sense, they are made for the sake of sanity.
Better weapons don\'t require better skill, they require better attributes, there\'s a difference.
You don\'t have to be skilled to use a huge battle axe, you have to be strong, if you\'re not strong enough you won\'t be able to make proper swings.
Therefore if there is no strength requirement there has to be a passive strength requirement, which symbolise the border between negative and positive strength effects (lower strength results in lower power then original weapon power, higher results in higher power)
Farther more i think that while positive strength from this border would increase the attack (power/speed) in linear relations, a negative strength would decrease attack (power/speed) in a non-linear relations (such as the square of the strength gap to the border)
From my point of view, a weapon skill is both the attack (precise blows - chances to hit/critical strikes) and defense level (parrying), strength helps for more powerful blows, therefore the player is responsible for 2/3 of the attack power, whereas the weapon itself governs 1/3 of the attack power.
therefore better weapons can really powerful, a fighter with X skill and a Y powerful weapon, will have half the power of a fighter with the same skill but four times (4Y) powerful weapon.
Therefore i see no reason not to have the uber weapons of death, as long as they are heavy enough, it makes sense. (such as gattz Dragonslicer from the manga \"berserk\")
Part of the appeal to play fighters, is the equipment, no reason to take that away, and make the game mostly skill based ...