Mirth Guild A member of the Citadel of Light alliance Leaders: Half-Pint
Alignment: Lawful-Good
Allies: The Defenders, The Chamions of Yliakum, The Rangers
Friends: The Black Order (Non-agression pact)
Web Site:
Mirth Guild Home Posted by Half-Pint, Mirthful Leader:
I remember what Planeshift used to be like. Friendships were made, and kept. Friendly and productive rivalries formed, and the group of people who are now known as \'oldbies\' joked and conversed with a positive air. This, I think, is the true meaning of Mirth: Not to eliminate the \'evil\' guilds, but to make a return to the atmospere that was enjoyed when I was a newbie. To create a place where you can do what you like, but in a friendly way. To make people play their roles for the sake of EVERYBODY\'s enjoyment...
To me, that is the spirit of Mirth. 
Hear ye, O citizens of Yliakum! All who seek to aid the triumph of the Light over the powers of Darkness and Despair, take heed! Let those who have been corrupted by false promises offered by prophets of greed and malice, turn your face once more to the power of Good!

Mirth Guild is recruiting again!
What is Mirth? The aim of Mirth Guild is to spread the spirit of our Mirth to all those who will have it, using methods that are as non-violent as possible. We will never provoke a war, nor will we take part in one unless it is absolutely essential for the survival of Mirth or of another member of the Citadel of Light alliance. If your ultimate goal in the world of Planeshift is to be a \"Paladdin of Good\" or some other warrior of the Light, then Mirth is not the guild for you. (You should be looking into joining Defenders, instead.

) Mirth is ideal for clerics, healers, travelling entertainers, and all others who spread the joy of life to those they meet. All other professions are permitted to join, however, except for thieves and assassins.
Our History: The founder of Mirth was the renowned healer and cleric YanRK, an enkidukai who had seen both good and evil in the course of his travels in Yliakum and beyond. Despite the great horrors he witnessed on this journey, he managed to continue to enjoy every moment of his life. The terrible desolation he had seen served merely to fill him more with great joy to be alive, and he decided that his purpose would be to spread that joy, that Mirth, to all those he met.
So YanRK gathered to him many who were likeminded, and together they set out to wander the land and teach others of the joy to be had in nature, in comradeship, and in life. The Mirth Guild grew from these beginnings, and influenced many to regain the happiness that they had been lost among the clutter of daily, dreary tasks that were their lives. The work of Mirth Guild seemed to be a success.
Mirth Guild\'s members thought that they had won, that they had banished sorrow and grief from the land. They rejoiced at the work they had done, and returned to the lives that they had abandoned in their pursuit of Mirth. In this time of complacency, however, the Darkness took the people of Yliakum by storm.
New wanderers travelled to Yliakum throught the catacombs and tunnels through the Great Doors. These were followers of Evil and Misery, and they spread their influence through the great stalactite, until even the life-giving light of the Azure Sun was dimmed to a shadow of its former self. Mirth\'s members were caught unprepared, and many fell victim to the corruption of the newly introduced Evil. Others fell into apathy, and ceased to care about the Mirth for which they had laboured so hard. Only a few, brave believers remained to regain ground against the new evil. They sought others who, like them, remembered the potential for happiness that the world held. Together with the brave knights of good, the Defenders of Yliakum, Mirth Guild\'s remaining members resisted the stagnation and corruption with which Yliakum had been strewn.
Organization: Mirth is led by 2 leaders and an elected council. Any member of level 3 or higher may make a proposal to the council, but it is ultimately the leaders and the council who decide guild policy. Mirth Guild also has a Constitution, which cannot be changed without the consent of a majority of the guild\'s members.
Under the leaders and the council, the other members are divided into Sections based on their profession. Within each Section are Section Leaders who are masters of their fields, and are responsible for ten members each. Sections that are planned include Merchantilism, Smithing, Healing, and Faith (for clerics.)
Anyone who joins Mirth will be on probation for a week, during which time they will be expected to be active and Mirthful. After this, they will need to take the Mirth Test, and if they pass they will have proved both their abilities, and their belief in the principles of Mirth.
Announcements: We are pleased to announce that the Chamions of Yliakum have been added to the Citadel of Light Alliance! I am sure they will continue to make us proud to be their allies.

Secondly, some wonderful news! Jadd has been kind enough to make Mirth a new web site.

It can be found at
mirthsite.tk. Please check out the site, especially the Art section, where you will find the Planeshift comic that Jadd has created. Please give Jadd any feedback you might have on the site via a PM.
EDIT: Jadd is inactive, and will be for some time. Very unfortunate, but the site and comic are on hold for the time being.

If you wish to join Mirth Guild, please go to our forums and begin a thread in the Join Us area. (Our forums are at
http://p066.ezboard.com/bmirthguild .)
Whether or not you choose to join us, I hope that you have a wonderful time in the world of Planeshift. May the light of Mirth shine on you always!
Half-Pint,
Leader of Mirth Guild.