Author Topic: How can role-playing be encouraged?  (Read 3490 times)

DepthBlade

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« Reply #15 on: July 14, 2004, 06:42:53 am »
It really is going to be a hard thing for people to stick in their roles there will always be the people who decide #@%@ this lets go crazy and annoy people!

  You can\'t force someone to RolePlay they have to WANT to do it, some people have a passion in it others well their meant to do other things you know?

Danny

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« Reply #16 on: July 14, 2004, 06:50:19 am »
i think its because RP means something different to every one... to me role playing would be playing a none human character and gain expereience to become better and stronger along the way... personaly id like to see a range of quests that cater for every one... quests for those that love to RP and not raise skills (no exp) and then quests for those that want to RP and yet still gain skills. and quests for those that just want to be the strongest in the fastes time possible.
if you create quests for everyone one then you have a better chance of keeping the newbs at bay..


Many thanks,
   Danny

Detan

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« Reply #17 on: July 14, 2004, 07:17:17 am »
People Role Play in different ways. You have your hardcore role players who don\'t advance there character stats was but only story wise amongst common Hardcore Role Players. They believe this is the way things should be and all none role players should be thrown away. Which is selfish and never will happen. Then you have gamer role players who will level up and build there story around the game. And have adventures. The role playing with these types can be less dynamic then Hardcore Role Players but is still fun cause you get to play and experience a fantasy story.
I understand it is hard to play with people who don\'t role play and run around like idiots talking but their are ways to get around that Such as blacklisting (I don\'t know if PS has this). And in all my times playing Final Fantasy not once did i come across anyone who talked like this \"3l33t n00bs pwn j00!\". I mean it really isn\'t as bad as everyone makes it out to be. IN final fantasy there were roleplayers and then gamers. Gamers usually go about there own business leveling and they\'ll ask you to help them Level but you can refuse and move on. If they bug you report them for harrassment or sometihng :P. We all have to learn to play in harmony, and I doubt any Power Gamers will take interest in Plane Shift because it is very story involved and already has a highly RP based community as I can see.

Krissanasli

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« Reply #18 on: July 14, 2004, 11:23:53 am »
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I also like to see my char (no matter how unrealistic this might be) so I\'d wish a 3rd person camera view.

Actually, I never imagine the world through my character\'s eyes when I\'m playing a PBP or MUD. It\'s not unrealistic at all - you\'re simply not your character.

I\'d argue that a third-person view can improve role-playing regardless of the kind of RPer you are. For example, it\'s easier to run for long distances in FP mode, partly because you just don\'t see how ridiculous your character looks, or how hard it must be to jog in full armor - instead, you see he\'s making progress faster. The top-down view of the default camera is especially useful, as it allows you to take advantage of things the game engine doesn\'t provide, like footsteps and other audio cues.

By the way, I almost never seem to find anyone willing to role-play in Hydlaa... When are you on?

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i think its because RP means something different to every one

I think philantropy means something different to everyone, too. Saint Augustine believed it meant killing the heathens - he even considered it an act of love. I\'m sure it would\'ve been impossible for me to argue with the saint if he were using his definition of kindness, and I were using mine. When talking about something, it\'s important to understand that concepts, not words, are being addressed. Here, Seytra and I described how controlling a non-human puppet encourages neither immersion into a character, nor the development of that character. That\'s what role-playing meant. What you describe is traditionally called powergaming - the kind of thing portrayed on Progress Quest.

A static quest would never please any serious role-player. It would nonetheless encourage ridiculous behaviour, just as crystal hunts do now.

Role-players usually don\'t think of \"quests\", but situations in which they take part, willingly or not. They simultaneously act as \"story NPCs\" and PCs tied into various plots. A hero in one story may easily become a fragment of another, simply by giving directions to some outcast or whining about a merchant\'s corrupt dealings to a stranger. We never see this happen in a single-player RPGs, where a static and pre-scripted world exists for the hero\'s pleasure... What the designers of MMORPGs ignore when imitating single-player \"quests\" is that, for questing to even exist, someone, somewhere must be willing to pay for mercenary work; others must be willing to guide the \"hero\" along, if they can; and others still must be willing to oppose him. You can\'t do that with scripting, at least not in an effective way. Characters are a pre-requisite of solid quests, and without them, nothing remotely close to single-player quests will happen. This is why only a world where role-playing is dominant will ever produce real adventures. It takes a critical mass of RPers to make the game work.

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if you create quests for everyone one then you have a better chance of keeping the newbs at bay

How so?

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They believe this is the way things should be and all none role players should be thrown away. Which is selfish and never will happen


Actually, I don\'t believe that people should never advance in stats, even though I consider myself a hardcore RPer. I\'m all for a regulated, perhaps RP-based skill-raising system, which allowed players to assign, say, one skill point a month, if they actually trained in it, or up to three points if they devoted most of their IC time to training things. Another system would involve the use of \"activities\" - you always had an \"activity\" like \"sparring\" and \"socializing\" selected, and the game calculated how much of your time was spent on which activities. You could always choose any activity you wanted, and if it later turned out that you \"lied \" to the server, OOC penalities would apply. Despite the arbitrary nature of these methods, I doubt anyone would have problems with them - intelligent consent is, after all, one of the principles of role-playing.

As for who should be let into an RPG, all potential role-players (which includes a good number of hack&slashers) deserve that, whether they know anything or not. Armageddon used a lot of techniques to gently pressure its new players - you simply *had* to role-play to get anywhere. I\'ve read countless stories about people who came into the game knowing very little about role-playing, and gradually becoming RP experts thanks to the community\'s assistance. All those who don\'t want to role-play, but aren\'t willing to disturb the IC game, might as well be allowed in too... However, I can\'t see why it\'s selfish to ask shameless powergamers to mind their own levels. That\'s like a campus-based forum, strictly devoted to the university\'s affairs, being \"selfish\" for not letting people come in and chat about their daily lives inside it.

Of course, I\'m talking about RPGs in general here.  After reading a few of the developers\' posts, I have no doubt in my mind that Planeshift will cater to powergamers.

Danny

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« Reply #19 on: July 14, 2004, 11:43:59 am »
say you were to create 4 quests for the HC RPers and 1 for the mild RPers the mild RPers will have nothing todo.. they will become bord and will turn to anoying others or searching for bugs to exploit. if you create 2 for hc rpers and 2 for the mild rpers every one is happy because they can interchange from hc rping to mild (where they can raise there stats now and then..)


obviously there wont just be 2 quests but i used 2 because it was easier to explain..

the more of a range of quests you have such as quests that the story is more important than stats (for hc rpers.) and then others where you can raise your stats or stats or more important.. then that way every one is happy because they can change/choose what quests todo.. meaning less anoying trouble making newbs.. newbs arnt newbs when busy.. newbs are newbs when they have nothing todo..

Many thanks,
   Danny

Detan

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« Reply #20 on: July 14, 2004, 08:31:16 pm »
I agree with Danny. We can make everything even for both groups of players so they can live in harmony. Making the game strictly roleplaying would upset a whole new variety of people. We all got to consider balance. Don\'t think of a Strictly Role Playing PS as the onyl solution. I say we all brainstorm peacefully on ideas on a system that Role Players and Power gamers can live in harmony even despite the odd st00pid n00b :P who will get bored and drop out of the game eventually.

Black_rose

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« Reply #21 on: July 14, 2004, 08:41:44 pm »
well as i stated in my \"my ideas\" thread, the answer is simple, make the world a huge vast wildernes lightly dottted with towns and in game kilometers about 3 kilometers out is a attack zone where pvp will take place voulontary or non voulentary. but in groups you would travel and get bored so sit and set up a came and thus role play by fending off monster ect.ect.
KABLUMMPPP!

Detan

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« Reply #22 on: July 14, 2004, 08:49:10 pm »
Yes but some role players want to travel the world and live their stories without interuptions. I think one tihng to be doen is to said up a Etiquite article or sometihng in plainshift explaining that you shouldn\'t use out of world terms to maximise playing for everyone. I seen sometihng liek this kicking around a site and it looked good. If everyone followed the simple rules then  people could live a lil happier. And if you don\'t want people talking like this \"3leet pwns w00t\" then maybe numbers in planeshift chat could be disabled so everyone would have to right the numbers out although writing out 1,345,678,233,987 would prove difficult. And also if converstion with NPCs could be broadly expanded then people would be forced to learn proper grammar to talk to them and then more then likely talk properly around the normal populous. I dont know just an idea.

Danny

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« Reply #23 on: July 14, 2004, 10:34:21 pm »
The only way the game will be good for every one and i do mean every one would be to make it fair.. if you have a range of quests the Hc role players can stick to what they want to do, they can interact with the npcs and other players and really get into the story.. and they can ignore the mild rpers because the hunting/skill raising quests would be out side of the city.. ( not in new citys just out side and the npcs would be in the city. this ways its fair for all they have there own sections but yet can still interact with every one and if they get board they can always swap from hc-mild and mild-hc just to see what it would be like...

Many thanks,
  Danny

Black_rose

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« Reply #24 on: July 14, 2004, 10:37:42 pm »
good idea but how about rather this, when you type 3 it spells three instead of 3 that way
instead of
1337 !-!4x0r
it would be
onethreethreeseven !-!fourxzeror
KABLUMMPPP!

Danny

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« Reply #25 on: July 14, 2004, 10:40:13 pm »
i dont understand what the number writing has to do with the role playing feel of the game?.. and there shouldnt be a reason to type a number more than a 4 digit number.. which isnt hard...

Many thanks,
   Danny

Harwen

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« Reply #26 on: July 16, 2004, 07:31:50 pm »
@Black_rose: I understand you hate of those 1337 morons, but that\'s a bit impractical, if not interesting.

I think a good solution is to have a seperate channels for rp-ers.

Personally, I think the Shout channel should\'t be for rp\'ing, I mean since when do I shout my every action across the whole continent??  (I know we\'re in a Stagmilite) Since when does someone care? I mean, saying

*Harwen looks up at the sky, takes a deep breath and walks into the tavern. *

Across the whole world wouldn\'t maek much sense and would suck.  
 

If you and your friends want to rp, make a Group channel or buddy channel where you talk directly to your friends that you choose, or perhaps your whole buddy list. perhaps you can exclude people from that list who don\'t feel like Rp\'ing?

This solves many problems, including insistant jerks who flame people in-game for ruining their rp experience because they feel like its personally their sole, right and duty to uphold some invisible law.

If you want to rp in /say then whatever, its a risk you take that somebody, who has all the right in the world, to say, \"How do I make the game fullscreen?\".

You will be able to ignore different channels, and if you\'re going to rp with perfect strangers, who have different ideas, try to comprimise.

@ Detan: That\'s unrealistic, and selfish to say the least, its a game, get a grip, there will always be interruptions, like hmm, having kids to take care of, like some of us do. You\'re going to piss off just because some lady went \"OCC: Sorry, afk, need to feed my baby\"?

Until we\'re able to physically talk to each other in the game this won\'t be possible. Rp\'ing with voice is alot easier than in typing form, but technology prevents this.

Yes, its a role-playing game, but what\'s another key word in that? GAME...yes, its just a game, get a grip. The other character has full right to talk OCC, its their interpretation of what the RPG element in MMORPG is....they might be kids who are learning, they might be adults who are learning.

Deal with it. Hardcore RP\'ers should learn some tolerance, as well as people who don\'t RP\' ever.

 Mutual respect is the key, then again, thats the key to harmony and peace throughout the world, and well, we still have war...

GM\'s monitor \"Public\" RP channels simple rules could be in effect. Simple.


For those who don\'t want to read the whole thing:  

My solution:

Role-Playing Channels, Private group chat, private chat, Friend-List chat, and shout should not be a role-playing channel...ever. Learn respect and tolerance. Then again, its an online game. GM\'s monitor RP channels.
« Last Edit: July 16, 2004, 07:35:03 pm by Harwen »
 

Seytra

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« Reply #27 on: July 16, 2004, 10:02:45 pm »
Quote
Originally posted by Harwen
Yes, its a role-playing game, but what\'s another key word in that? GAME...yes, its just a game, get a grip. The other character has full right to talk OCC, its their interpretation of what the RPG element in MMORPG is....they might be kids who are learning, they might be adults who are learning.

Sorry, no chance here.
1) This game is an RP game, NOT an OOC game. Therefore, RP is the prime factor and should be given maximum priority in design decisions.
2) Of course OOC will not go away, it will not be avoidable and can\'t be removed, Therefore, one must cater to it so that it will not be in-game.
By this I mean that there needs to be a special, designated OOC area and / or some channels, maybe even privately creatable ones. This way, the IC talk would go through the normal game and the OOC stuff would be an extra window that can be closed if you don\'t want to be botered by this stuff.
3) Of course there will be the need to say \"brb\", but talk about the last game of soccer clearly does have no place outside the designated OOC area.
Quote
Originally posted by Harwen
Deal with it. Hardcore RP\'ers should learn some tolerance, as well as people who don\'t RP\' ever.

Yes, but only to some degree. Because IMO RPers don\'t have to accept OOC talk where only IC is meant to be (like ingame!). As I said, it\'s an RPG and not an OOCG. Give the OOCers an OOC area and they will not even bother to use IC areas for it because they are equally annoyed by the constant RP and \"please no OOC here\" going on.
Quote
Originally posted by Harwen
 Mutual respect is the key, then again, thats the key to harmony and peace throughout the world, and well, we still have war...

There can only be respect and harmony if all sides have a minimun of space, not just physical space. If you force the OOCers into the IC areas by not providing OOC areas, there will be clashes. The same will happen if you force the RPers into the OOC areas. Why not simply add a fr*ggin\' OOC chat? And yes, it\'s still my opinion that the OOC needs to go into the \"smoker\'s areas\", simply because it\'s an RPG, not an OOCG, as I already stated, and that OOC is the unpleasant / unwelcome factor and therefore needs to move.
I wish to have the RP in the game world, not restricted to buddylists and such stuff, because of the realism. And I don\'t want to play using /tell, because it s*cks. And you need to /tell every single person if you\'re not RPing with only 1 other person. This is much more feasible for OOC. After all, the thread is about _encouraging RP_, not about _making RP harder than necessary\" or \"maximising OOC talk\".
« Last Edit: July 16, 2004, 10:09:26 pm by Seytra »

Harwen

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« Reply #28 on: July 16, 2004, 10:47:47 pm »
:rolleyes:  I was just trying to talk about a comprimise, its not like you\'re disgracing every RPG ever made if you don\'t role-play, Maybe making it less-written-in-stone sounding would encourage people to try it out.

It\'s just a little intimidating for the average player. I\'m sure its no problem for the common hardcore-rp
er.

I don\'t see where you are offended by having seprate chat-channels.

How about your RP\'ing ruining my RP\'ing? Perhaps I\'ll have different views on how to interpret the History or Yliakum.

Anyways, encouraging RP\'ing I\'ve thought about in some games, since it has to do with imagination and creativity its a little hard to reward, if that is seen as encouragement. Perhaps then, discouraging OCC talk, especially annoying and ever aggravating \"1337 5p34k\" with consequences or even punishment. Definetly player names will have to be filtered to include cohesive and acceptible names i.e. \"Cloud, Squall Leonheart, H4x0r124,\" or some more ridiculous names. Lack of using proper channels would be punishable by muting possibly after a warning, keeping confused or otherwise annoying individuals out of the wrong channels.

I\'m at a ways on how to encourage something personal, like an art teacher grading art...Should any RP\'ing whatsoever be rewarded?


Oh, and also, I said there should be OOC and IC spaces, so they wouldn\'t clash. But if this isn\'t wanted, perhaps this punishment/discouraging system is fine...

Again, for those who don\'t want to read the whole thing: Encourage RP\'ing by punishing or discouraging excessive OCC, or providing proper channels for Help, Guilds, e.t.c.

and remember, take it easy, its a game afterall  :]
« Last Edit: July 16, 2004, 10:49:44 pm by Harwen »
 

Seytra

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« Reply #29 on: July 16, 2004, 11:12:03 pm »
Quote
Originally posted by Harwen
:rolleyes:  I was just trying to talk about a comprimise, its not like you\'re disgracing every RPG ever made if you don\'t role-play, Maybe making it less-written-in-stone sounding would encourage people to try it out.

It\'s just a little intimidating for the average player. I\'m sure its no problem for the common hardcore-rp
er.

I don\'t see where you are offended by having seprate chat-channels.

Obviously I got you wrong, then. I thought you meant to have the game world be OOC and one needed to use /tell or a buddylist-chat for RP.
Quote
Originally posted by Harwen
How about your RP\'ing ruining my RP\'ing? Perhaps I\'ll have different views on how to interpret the History or Yliakum.

Yes, that can happen. But it\'s still far from a game of soccer being discussed.
Quote
Originally posted by Harwen
Anyways, encouraging RP\'ing I\'ve thought about in some games, since it has to do with imagination and creativity its a little hard to reward, if that is seen as encouragement.

I don\'t really see an option to otherwise encourage it than to provide stimuli for creativity, which IMO PS already does.
Quote
Originally posted by Harwen
Perhaps then, discouraging OCC talk, especially annoying and ever aggravating \"1337 5p34k\" with consequences or even punishment. Definetly player names will have to be filtered to include cohesive and acceptible names i.e. \"Cloud, Squall Leonheart, H4x0r124,\" or some more ridiculous names. Lack of using proper channels would be punishable by muting possibly after a warning, keeping confused or otherwise annoying individuals out of the wrong channels.

I think in any case this would be necessary, because everywhere will be ppl. who simply enjoy destroying things, be it material stuff or the pleasure of others. If they can do it by talking OOC in the game without being muted or whatever they will. We already had trolls with only ~25 players!
Quote
Originally posted by Harwen
I\'m at a ways on how to encourage something personal, like an art teacher grading art...Should any RP\'ing whatsoever be rewarded?

It should, but I see few ways to do it. One option would be to have a system where players can vote for each other, but this begs to be abused.
Maybe if we had GMs randomly and invisibly spying on the RP channels to find (and reward, even if it\'s just a simple \"well done\") ppl. who are serious about RP (not necessarily be excellent RPers, might as well be newbies!)? This would probably add an incentive to RP, as the chance of missing \"the\" chance always looms!
Quote
Originally posted by Harwen
Oh, and also, I said there should be OOC and IC spaces, so they wouldn\'t clash. But if this isn\'t wanted, perhaps this punishment/discouraging system is fine...

See above. Also, I think we need both.
Quote
similar to what was originally posted by Harwen
Encourage RP\'ing by punishing or discouraging excessive OCC and providing proper channels for Help, Guilds, e.t.c. within the PS client

and remember, take it easy, its a game afterall  :]
« Last Edit: July 16, 2004, 11:17:52 pm by Seytra »