I also like to see my char (no matter how unrealistic this might be) so I\'d wish a 3rd person camera view.
Actually, I never imagine the world through my character\'s eyes when I\'m playing a PBP or MUD. It\'s not unrealistic at all - you\'re simply not your character.
I\'d argue that a third-person view can improve role-playing regardless of the kind of RPer you are. For example, it\'s easier to run for long distances in FP mode, partly because you just don\'t see how ridiculous your character looks, or how hard it must be to jog in full armor - instead, you see he\'s making progress faster. The top-down view of the default camera is especially useful, as it allows you to take advantage of things the game engine doesn\'t provide, like footsteps and other audio cues.
By the way, I almost never seem to find anyone willing to role-play in Hydlaa... When are you on?
i think its because RP means something different to every one
I think philantropy means something different to everyone, too. Saint Augustine believed it meant killing the heathens - he even considered it an act of love. I\'m sure it would\'ve been impossible for me to argue with the saint if he were using his definition of kindness, and I were using mine. When talking about something, it\'s important to understand that
concepts, not words, are being addressed. Here, Seytra and I described how controlling a non-human puppet encourages neither immersion into a character, nor the development of that character. That\'s what role-playing meant. What you describe is traditionally called powergaming - the kind of thing portrayed on Progress Quest.
A static quest would never please any serious role-player. It would nonetheless encourage ridiculous behaviour, just as crystal hunts do now.
Role-players usually don\'t think of \"quests\", but situations in which they take part, willingly or not. They simultaneously act as \"story NPCs\" and PCs tied into various plots. A hero in one story may easily become a fragment of another, simply by giving directions to some outcast or whining about a merchant\'s corrupt dealings to a stranger. We never see this happen in a single-player RPGs, where a static and pre-scripted world exists for the hero\'s pleasure... What the designers of MMORPGs ignore when imitating single-player \"quests\" is that, for questing to even exist, someone, somewhere must be willing to pay for mercenary work; others must be willing to guide the \"hero\" along, if they can; and others still must be willing to oppose him. You can\'t do that with scripting, at least not in an effective way. Characters are a pre-requisite of solid quests, and without them, nothing remotely close to single-player quests will happen. This is why only a world where role-playing is dominant will ever produce real adventures. It takes a critical mass of RPers to make the game work.
if you create quests for everyone one then you have a better chance of keeping the newbs at bay
How so?
They believe this is the way things should be and all none role players should be thrown away. Which is selfish and never will happen
Actually, I don\'t believe that people should never advance in stats, even though I consider myself a hardcore RPer. I\'m all for a regulated, perhaps RP-based skill-raising system, which allowed players to assign, say, one skill point a month, if they actually trained in it, or up to three points if they devoted most of their IC time to training things. Another system would involve the use of \"activities\" - you always had an \"activity\" like \"sparring\" and \"socializing\" selected, and the game calculated how much of your time was spent on which activities. You could always choose any activity you wanted, and if it later turned out that you \"lied \" to the server, OOC penalities would apply. Despite the arbitrary nature of these methods, I doubt anyone would have problems with them - intelligent consent is, after all, one of the principles of role-playing.
As for who should be let into an RPG, all potential role-players (which includes a good number of hack&slashers) deserve that, whether they know anything or not. Armageddon used a lot of techniques to gently pressure its new players - you simply *had* to role-play to get anywhere. I\'ve read countless stories about people who came into the game knowing very little about role-playing, and gradually becoming RP experts thanks to the community\'s assistance. All those who don\'t want to role-play, but aren\'t willing to disturb the IC game, might as well be allowed in too... However, I can\'t see why it\'s selfish to ask shameless powergamers to mind their own levels. That\'s like a campus-based forum, strictly devoted to the university\'s affairs, being \"selfish\" for not letting people come in and chat about their daily lives inside it.
Of course, I\'m talking about RPGs in general here. After reading a few of the developers\' posts, I have no doubt in my mind that Planeshift will cater to powergamers.