Author Topic: About mana  (Read 3731 times)

Harwen

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« Reply #15 on: July 11, 2004, 06:30:07 am »
Thanks, that makes everything MUCH clearer  :P

Well, simplicity is the key is what I always say. Oh well  8)
 

josephoenix

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« Reply #16 on: July 11, 2004, 07:04:38 am »
#include
using namespace std;

kfactor()
{
   srand(time(NULL));
   int k = rand() % 100;
   return;
}

Simplicity at its finest... although I could assign k the value 999999... but that would be cheating! Surely paladin jr. would catch that?! :P

josePhoenix
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Harwen

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« Reply #17 on: July 11, 2004, 07:12:21 am »
Oh, fine, just pick on the guy who can\'t understand a simple \"Hello World!\" much less whatever the gibberish that hell was :(


(Jeezz, am I bombing the forums tonight)
 

druke

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« Reply #18 on: July 11, 2004, 07:16:27 am »
thats quite accurate seytra
« Last Edit: July 11, 2004, 07:19:53 am by druke »


my how times have changed.....

windwalker

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« Reply #19 on: July 11, 2004, 07:18:30 am »
you know if you would actually read what grono wrote, .... you\'d get it


\"An archmage often can react poorly to interruption. Please reconsider before it is too late.\"

druke

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« Reply #20 on: July 11, 2004, 07:20:30 am »
i dunno, not as much reading on the c++ thingy


my how times have changed.....

Harwen

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« Reply #21 on: July 11, 2004, 08:13:00 am »
Quote
Originally posted by windwalker
you know if you would actually read what grono wrote, .... you\'d get it


I was asking where it originated :)
 

windwalker

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« Reply #22 on: July 11, 2004, 09:18:06 pm »
The caster can decide to convey more power into the spell, trying to create a greater effect. This it\'s usually a bit risky, since the spell can backfire, but it\'s the key to master the magic system.


.....the way magic should be!
« Last Edit: July 11, 2004, 09:23:54 pm by windwalker »


\"An archmage often can react poorly to interruption. Please reconsider before it is too late.\"

Xandria

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« Reply #23 on: August 30, 2004, 07:43:56 pm »
Personally, I much prefer a magic system that is complicated like this.  I know a lot of previous RPG\'s took a lot of criticism about mages being overpowered, probably because it was true.  Spellcasters just needed to have tons of mana, and run around click-click-click-kill-pickuploot from a screen away without a care in the world.

I\'m sure this PS system will be fun to use once people get used to it.  And as it was mentioned before, it\'ll probably mean even fewer people will be \'pure\' spellcasters due to the fact that you cannot spam spells forever; you can only hold so many glyphs, and once they need to be recharged, you cannot continue to cast.  It seems that most early mage characters will probably have to learn some form of melee combat, or at least some martial skills aimed at evasion and esceape.

And I\'m really glad that there will (eventually) be a system to increase the power of spells.  I know in other games it\'s really frustrating to have only 100 spells to choose from, but only 5% do viable enough damage to use at later stages of your character.

Just proof that PS *will* be the best MMORPG to date :)

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Sifright

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« Reply #24 on: August 31, 2004, 12:19:21 pm »
Wow ive said it before but i know a game that is has a magic system so simular to this one its painful no one has remember it..

Don\'t any of you remember \"Dungeon Master\" on the old atari system and the dos machine that magic system was alot like this one although certain complextys were not involved but if you want to see what the ps system will be like check that game out you can Download it free off then net but i dont know a link.

Adeli

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« Reply #25 on: August 31, 2004, 04:28:08 pm »
I believe that earlier today I found Dungeon Master...
I think the link you would be referring to is this...

http://www.the-underdogs.org/game.php?name=Dungeon+Master

I was looking for another game and came across this...
I could be mistaken but it\'s got the same name at least...
Apparently it\'s a revolutionary RPG... and it\'s only 800-900kb
« Last Edit: August 31, 2004, 04:31:44 pm by Adeli »

I like Red Jelly Beans!

Bobkat

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« Reply #26 on: September 08, 2004, 06:13:40 pm »
this has been a really informative thread, thanks to Grono and Seytra especially

so now I think i\'ve got this straight, K-factor determines the use of mana but mana is actually determined by another formula that works off of cha, wis and int, yes?

if this is so then is your mana pool static while your k-factor continues to get better and thus you use less and less mana with more experience instead of constantly getting more mana or do you also increase the base attribs (cha, wis, int) thus increasing your pool while also making your k-factor better (by upping your lore and skill in the way)?

Androgos

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« Reply #27 on: September 08, 2004, 06:32:58 pm »
Quote
Originally posted by josephoenix
#include
using namespace std;

kfactor()
{
   srand(time(NULL));
   int k = rand() % 100;
   return;
}

Simplicity at its finest... although I could assign k the value 999999... but that would be cheating! Surely paladin jr. would catch that?! :P

josePhoenix


That\'s no vaild code.
1. That program needs an entry point
2. That function has no return value
3. Is that really a good way to get a random value?

Sorry just had to.

No, paladin won\'t catch that, because it would get that far.
The server simply wont process it because it\'s an illegal action

Bobkat

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« Reply #28 on: September 08, 2004, 11:33:42 pm »
cool i found a thread (called \"kran armor\" i think) where grono answered my previous question, it seems the stat abilities will increase over time so your k-factor will get better and your mana pool will get bigger the more you practice

that is really an amazing system the devs have come up with, excellent work I just wish there was some way to contribute  .  .  .  maybe after i read in some more i can find something to help with