Personally, I much prefer a magic system that is complicated like this. I know a lot of previous RPG\'s took a lot of criticism about mages being overpowered, probably because it was true. Spellcasters just needed to have tons of mana, and run around click-click-click-kill-pickuploot from a screen away without a care in the world.
I\'m sure this PS system will be fun to use once people get used to it. And as it was mentioned before, it\'ll probably mean even fewer people will be \'pure\' spellcasters due to the fact that you cannot spam spells forever; you can only hold so many glyphs, and once they need to be recharged, you cannot continue to cast. It seems that most early mage characters will probably have to learn some form of melee combat, or at least some martial skills aimed at evasion and esceape.
And I\'m really glad that there will (eventually) be a system to increase the power of spells. I know in other games it\'s really frustrating to have only 100 spells to choose from, but only 5% do viable enough damage to use at later stages of your character.
Just proof that PS *will* be the best MMORPG to date
