Author Topic: Char type system  (Read 1537 times)

FESFES

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Char type system
« on: July 11, 2004, 09:35:31 am »
ok some of u no me from my last i probably yhink iv got bad ideas post but i think this is gonna be a pretty good idea so pls listemn to what i have to say =)

(oh ya and im not 100% sure about how the skill pt system works so pls correct me if im wrong)

Ok now then u may have seen games that when you reach like lvl 50 or somthing you get a special item you can see (llike a crown or helmet) BUT since this game is skill based and not lvl based you cant do that =(

BUT hope is here  my friends because i have thought of a new systtem so you can get cool looking stuff and ppl will know an olbe from a nubee

1.The basics

This is how it would work so every class has a certain specification to follow (like a knight and str and def) so you would have certain goals to reach like having 47 str and 35 def would make them an attcking knight and having 35 str and 47 def would make them a def knight( they would get a diff crown or cape or whatever they get for each type) and by trying reaching that goal the person would have their specail pt path partially layed out for them so they would follow what they need to and have some spare pts so they could addapt to their own play style (so a mage type char doesnt have 160 str and 10 will)

2.Now you must have though but FESFES (my name) what about the custom characters?

Well the custom charachters would have like 18 goals each like a set char type goal but a little different so they could go for the exact type of char they wanted without having to sacrifice the cool crown

3.NOW you must be saying but FESFES why give all this extra work to the admins?

Well by adding this system people would have more variety of looks in this game so you wouldnt have 346 people in the game who look the exact same and as i said before that would be a way to tell a nubee from an olbee ( and also correct me if im mistaken but i dont think adding those items and stuff would be the hardest coding in the world so and nothing we would get a cool new feature to the game)

4.The last part (whew im getting tired)

It wouldnt be as simple as going to 20 str and 40 will to get a crow or cape thing BUT you would have to complete a quest refleting your strengths as your char type and at the end of the quest you would be rewarded with your new item that does nothing but look cool =P

5.I LIED

HMMMMM ok i think thats all but ill add more details in this post if i forgot somthing

It is easier to hate than it is to love.

FESFES

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« Reply #1 on: July 11, 2004, 10:13:34 am »
oh ya with each type you can get a certain skill avalabl only to that type and there can be sub types like

knght

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Nanaki

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« Reply #2 on: July 11, 2004, 12:22:18 pm »
System cann\'t work, because there are no char typs like mage or fighter...

Why would you want a crown? I\'m quite sure very few would actually wear it... if you are an oldbee and feel the need to look different buy one, as an olbee I guess you will have the money to do so. I don\'t see a need for such a system...

-Nanaki

(my personal opinion)

Bathiir

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« Reply #3 on: July 11, 2004, 09:41:05 pm »
Ehh... well think about real life. A knight wasn\'t called a defensive knight, they were just a knight. They needed to use all their skills in battle, they couldn\'t just be a \"defensive knight\". And I think I would not play PS if they had your path \"layed out\" for you.
In real life, you weren\'t bound to a path. A ranger type character shouldn\'t have his future layed out for him, his future should be only what his decisions were. Say, for instance, that ranger wanted to take up lock-picking, thievery, or bartending, if his path was already set in stone he wouldn\'t be able to do this. But, in real life, his path is not set in stone so he can.

FESFES

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« Reply #4 on: July 11, 2004, 11:31:34 pm »
OK my come backs =)

1.ok the system WOULD work because you can click quick creation and there is rouge, knight ect. AND i said that for the custom chars there would be like 16 diff goals instead of just two or three for a chosen types so a custom char can be rewarded too AND the ppl whow gwet it will like whatever they get because once they are at a higher thing they will look much cooler and who dosnt want a cool looking char

2.Fisrt off I DONT THINK THAT THIS IS A REAL-LIFE BASED GAME (big cats and demons =P) and the def knight is just somthing im thought of cuz i couldnt think of ne name at the exact moment AND as i said the ppl would have many opts of ways to go so a ranger WOULD be rewarded for being a lock picker THIS WOULD GIVE YOU FLEXIBILITY AS WELL AS MANY EXAMPLS OF WAYS TO GO as i said so a mage dosnt have 1000str and 10will AND as you would say to respon toi this next  \" well what if we want a mage and a lock picker but theres no path thing for that\" WELL thats when the custom char systom would come handy

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Zorium

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« Reply #5 on: July 12, 2004, 01:31:56 am »
Few things I\'m going to say.

1.Learn to spell.

2.There are NO CLASSES, the classes in the character creation screen are merely starters.  So if I wanted to be a rouge I would choose the rouge class to make it easier for me to be a rouge; this in no way, shape or form makes me a rouge or stops me from being something else.

3.How is there flexibility in a system which gives you predefined goals?  It\'s like saying you have to win the gold medal for the 100m sprints, but you can go and enter the shotput if you so wish.

-Zorium
I reserve the right to be wrong.

MercenaryVII

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« Reply #6 on: July 12, 2004, 09:15:49 am »
why not just have things that cost a lot of money and dont do anything. if you are a really rich experienced player and you want a bit of recognition you can buy it and when people walk past you they\'ll go
1) woah that guy is good
or
2) what an insecure person. they wasted money on something that didnt do anything

did that add anything useful to the discussion? im not sure.

dfryer

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« Reply #7 on: July 12, 2004, 06:25:25 pm »
Quote
1.Learn to spell
...
if I wanted to be a rouge I would choose the rouge class to make it easier for me to be a rouge;


rogue, perhaps?

The original poster didn\'t necessarily imply a rigid class-based system, but only that someone who had the necessary attributes would be a \"recognized\" member of that class.  I personally think that this is better achieved through the guild mechanism (i.e. \"suchandsuch a guild recognises soandso as the Grand High Knight of Fooness\"
Quidquid latine dictum sit, altum sonatur.

Seytra

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« Reply #8 on: July 12, 2004, 06:41:12 pm »
The problem with decorative stuff is that it does nothing. Therefore, if you have to choose whether or not to actually wear such a thing, you\'d need to take into account that you can\'t wear the usefuil thing.
Example: helmet and crown.
The helmet will give you protection, the crown will just look cool, but you can\'t really wear both, probably for the system not allowing more than 1 item at the head, and for the look of it.
When I played \"Diablo\", I ended up running around with \"The Undead Crown\" on my head for a long time despite better items being available to me simply because it loked cool.
Capes might still be wearable along platemail, though. Also, you could probably even have more than one ring per finger and hand, also more rings at the arms and legs, and pendants, also more than, maybe four, pendants will also start looking stupid, depending on their size and type.

This is of course a problem: on the one side you wish to look a certain way and don\'t want the armor to affect it, on the other hand you wish cool looking armor... what is the solution? Custom items... :)

FESFES

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« Reply #9 on: July 12, 2004, 09:50:37 pm »
ty to the ppl who said that it wouldn\'t work nicely
AND TO THOSE PPL WHO ARE MEAN .................THATS NOT  HOW YOU MAKE FRIENDS (probably have none in real life)

AND i suck at spelling as you can c and i wish i wasn\'t but i can\'t help it so please don\'t put me down =(

It is easier to hate than it is to love.

Danny

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« Reply #10 on: July 12, 2004, 10:01:15 pm »
fesfes, sorry you feel that way but i think that the concept of your idea is great and id asume that the admin would be very grateful for you to continue with your suggestions... but obviously i cant speak for them...

Many thanks,
   Danny