Author Topic: new magic system  (Read 4197 times)

Kiva

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« Reply #15 on: July 12, 2004, 08:11:52 pm »
Quote
Originally posted by druke
yah but what if sites like crgaming.com give ps a visit, its kinda like americans and the buffalo


Like I said, the PS License goes against all publishing of PS material, that means quest info, quest material, item info, spell info, etc. It will take the devs no more than a single email, maybe accompanied by a well written warning to the host of the site and it will be removed, otherwise the PS team has all the reason in the world to sue the site and 1) bring it down and 2) get some good money for development. So once they start flashing the license around and get the first couple of sites closed / get news on their sites that they didn\'t feel like putting up the solutions anyway, others will follow their example. This is exactly what EverQuest has been doing all along, and many other MMORPG makers as well. :)

As for the Arcane Order and their library, I doubt the \"secret stuff\" section is available to just anyone who wants to see it. As long as it\'s in a restricted area section, it is not public material, therefor it is not \"published\". I think you get the idea. :)
« Last Edit: July 12, 2004, 08:14:24 pm by Kiva »
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Arberar

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« Reply #16 on: July 12, 2004, 08:54:14 pm »
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Originally posted by Waylander
ARG!! I thought that CB was out when I first got a glance at the news


aye :D i was in the same situation :) they really do it on purpose i think :D
« Last Edit: July 12, 2004, 08:55:26 pm by Arberar »

Levski

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« Reply #17 on: July 12, 2004, 09:17:15 pm »
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Originally posted by Gronomist
Creating your own spells? No.
Guessing the combination to unknown spells based on theories on how your current spells are put together? Possibly.
Would this require thinking? Most likely.*


Jeez Grono!  That\'s about the hundreth time you\'ve burst my bubble!  Maybe not in CB, but in future releases?  This would help in creating realism and authenticity, not all mages will use uber flame spin, or something as their ultimate destructive spell...
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druke

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« Reply #18 on: July 12, 2004, 09:48:32 pm »
lev do you realize how hard that would be to code


my how times have changed.....

icebr4kr

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« Reply #19 on: July 12, 2004, 10:33:08 pm »
Druke, I don\'t think coding is the problem. The problem is the balance of spell capabilities. You can\'t let people go around creating anything they want. Spells should be thoughtfully defined and balanced to make the game more exciting.

Mage of Darkness

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« Reply #20 on: July 12, 2004, 10:42:38 pm »
there will always be sites that publish the list of spells and such its in human nature to rebel against a rule. and even if someone did publish them there is bound to be lvl restrictions on spells and even how to get the glyphs in the first place. example you reach well say lvl 5 a moderate low lvl you wont be able to get some ultra rare glyph that requires long tasks of traveling the whole playing world and there is bound to be lvl\'s of creature differences so a lvl 5 cant just run in and grab the glyph. what concerns me the most is if you have a glyph and us the spell what happens to that glyph out right must you do a quest all over just to recharge it? or is it memorized once you learn it like having it being writing down in a log book? im really not concerned with the fact if sites get the combos and post them cause chances are you wont be able to get the glyphs. im just concerned with how the use of the glyph has an effect on you and itself cause i dont feel like repeatively doing the same quest over and over to recharge for a single time.

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druke

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« Reply #21 on: July 12, 2004, 10:57:06 pm »
8o  8o
have you been reading any of this

 8o  8o

*shoots himself*


my how times have changed.....

Levski

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« Reply #22 on: July 12, 2004, 11:34:50 pm »
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Originally posted by Druke:
lev do you realize how hard that would be to code


Hmm, well what if they used templates?  Ie, 2 fire glyphs equal flame spell, but add it to a whirlwind glyph, you now have a flame spiral!  Or I\'m just out of my mind and don\'t know how to explain what I mean...
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druke

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« Reply #23 on: July 12, 2004, 11:41:45 pm »
that\'d be 2 different spells, thats kinda how the system will work, cept, glyphs dont adapt spells, each combo is it\'s own unique spell


my how times have changed.....

dfryer

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« Reply #24 on: July 12, 2004, 11:46:56 pm »
Levski: it might be possible to *do*, but it would be difficult to do *well*, especially for very \"creative\" spells (for example, projecting an image of yourself that you can control, or other non-projectile-attack spells)

With regards to the publishing of spell combinations being illegal, I\'d say the legal theory behind it is quite debateable, at least to the point where j.random \"idea liberator\" would be quite willing to put up a site on geocities or some such.  

What about telling other people spell combinations in-game?  I would think that word-of-mouth spreading would be sanctioned.

I would favour a license that you had to agree to when you connected to the PS server that forbade cheating (of various types), distribution of quest/spell info outside the game etc., but I don\'t think that the current planeshift license is clear on these issues.
Quidquid latine dictum sit, altum sonatur.

Xordan

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« Reply #25 on: July 13, 2004, 12:05:12 am »
Well I\'m planning to sell combos ingame for tria, as there arn\'t any restrictions on that, and it\'s perfectly rp.

(Expensive naturally) ;)

dfryer

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« Reply #26 on: July 13, 2004, 01:13:25 am »
Heh, the truly evil could mislead people into blowing themselves up...  \"OH!...did I say rune of Chaos?  I meant rune of Harmony.. soooo sorry about that.  Don\'t worry, I\'m sure your eyebrows will grow back\"
Quidquid latine dictum sit, altum sonatur.

druke

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« Reply #27 on: July 13, 2004, 01:18:27 am »
think you got that backwards


my how times have changed.....

Harwen

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« Reply #28 on: July 13, 2004, 03:26:52 am »
Errr, the magic system is sounding more and more like Runecrap\'s magic system, but there you don\'t have to guess the combo\'s....how dissapointing... :(  :(

Still, I have hopes that it\'ll be alot less cumbersome and lame-sounding than it does here....  :D  

If so though, it makes me believe that it will be impractical to use magic...especially at n00b level...
 

Levski

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« Reply #29 on: July 13, 2004, 07:57:01 am »
So..... wait a second.  How can mage\'s weapons be implemented when using glyphs?  Or they won\'t be?
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