Author Topic: Transportation  (Read 1806 times)

kronon

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Transportation
« on: July 13, 2004, 02:21:40 pm »
(I didn\'t know where to post this so, I decided that this whas the best place to gues;))

It is vacation so I had some time to draw a sketch of a posible transportation device. I\'m a very bad artist but any ways here it is in here.

It should also work in the real world. I\'ll explain how it works.

 1). You got a cabel track where you can slide an platform unther (when you suspend the platform with rings unther cabel)
 2). There is a empty barel. While this barel is empty the platform can slide to a level lower then the current.
 3). When you fill the barel put prefent it from lowering, you got a barel that want\'s to go down. If you attach a rope on it, the barel will pull the rope when it falls. This rope can be used to pull the platform back up again. when the platform is back up again you make the barel leak water and so it becomes empty again (see step 2).

Seytra

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« Reply #1 on: July 13, 2004, 03:00:06 pm »
Might also work in vertical direction (or horizontal against a weight or drift if you meant vertical). Impractical for large distances, though, because it can easily be ambushed, but for crossing a river or canyon or going from level to level in hydlaa it would IMO work.

Kiva

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« Reply #2 on: July 13, 2004, 05:57:44 pm »
You mean like the big white Winch that is shown in the flash intro on the main site? Old idea, and already thought of. :)
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dfryer

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« Reply #3 on: July 13, 2004, 06:03:42 pm »
When I\'ve seen pictures of the inter-level elevators, they always seem to be going straight through the ground, but from diagrams of Yliakum that I\'ve seen, there isn\'t all that much overlap between the levels.  Am I just misinterpreting something, or are they all positioned in places where there is just a slight overhang?  Why would they have developed like that, instead of extending over the edge of the cliffs?

Thanks,
Daniel
Quidquid latine dictum sit, altum sonatur.

Kiva

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« Reply #4 on: July 13, 2004, 06:13:00 pm »
They had a god to help them build them, and I believe the construction which is dug into the ground itself is much more durable than a long thing extended out over the edge of the cliff, and is capable of carrying more weight. To fully understand why they built it like they did, you would have to be an engineer/architect specialized in building construction. :)
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Harwen

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« Reply #5 on: July 13, 2004, 07:51:55 pm »
I think this would belong in the wishlist forums.....

but either way, great idea, would make it lots easier and scenic to traverse long-distances around the level and up and down levels.  :D
 

Seytra

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« Reply #6 on: July 13, 2004, 08:13:25 pm »
Quote
Originally posted by dfryer
When I\'ve seen pictures of the inter-level elevators, they always seem to be going straight through the ground, but from diagrams of Yliakum that I\'ve seen, there isn\'t all that much overlap between the levels.  Am I just misinterpreting something, or are they all positioned in places where there is just a slight overhang?  Why would they have developed like that, instead of extending over the edge of the cliffs?

Thanks,
Daniel

I interprete the image to mean that the overhang is 100% for the lower level. Since it\'s conical, the lower you get, the lower the radius is, but I think the levels are disk-shaped and have a common center axis which is the same as for the stalactite... plenty of locations for elevators or fly-throughs.

dfryer

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« Reply #7 on: July 13, 2004, 08:30:32 pm »
Quote
I interprete the image to mean that the overhang is 100% for the lower level.


In any diagrams of Yliakum that I\'ve seen, the bulk of the lower levels are under \"open sky\", that is, they have a direct line-of-sight to the azure sun.  The only overhang is at the side walls.  This, of course, might not be finalised, and perhaps in the finished world there will be places where the overhang is more pronounced leading to shadowy areas.

I did not realise how actively the gods were intervening in the construction of the freight elevators - was this in a time period before the colonisation of Yliakum by its modern population? (I should go read the setting again, it\'s been a while...)
Quidquid latine dictum sit, altum sonatur.

DepthBlade

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« Reply #8 on: July 13, 2004, 08:44:04 pm »
I want to know why the heck these wishlist type of threads keep getting on this area of the forums can we not move them?

Harwen

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« Reply #9 on: July 13, 2004, 09:12:21 pm »
Quote
I want to know why the heck these wishlist type of threads keep getting on this area of the forums can we not move them?


Hopefully, it\'ll be moved soon....  :(

Either way, this reminds me of the Rail cars in Riven...but sorta like a big spiral going down or some such... I\'ll post a drawing of the layout but only if this post is moved :D
 

dfryer

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« Reply #10 on: July 13, 2004, 09:47:17 pm »
The original post might be wishlist-esque, but as far as I can see this discussion is centered around an existing mechanism, not proposal of new features.
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kronon

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« Reply #11 on: July 13, 2004, 11:46:36 pm »
maybe I posted it here because it isn\'t a wish:P.

To bad there are some people on this forum that like to think for other people. (Like some one telling that theme songs with lirics in them isn\'t a good idea for planeshift while the starter of the topic only sead that it would be a good idea to have a theme song)

P.S. people don\'t use your presumtions to spam and derail the topics on this webboard.

Edit: P.S.S. move this topic to any place you want:).
« Last Edit: July 13, 2004, 11:47:49 pm by kronon »

Moogie

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« Reply #12 on: July 14, 2004, 12:55:44 am »
Well, the wishlist isn\'t strictly for \"wishes\", per say. It is also to discuss aspects of the game and how they will be implemented in the future. Creating ideas for things that could make an appearance in the game also generally belong there, unless it\'s artwork, in which case most people post it in the Fanart section. :)

Besides, kronon made it clear he wasn\'t sure where it goes, so I don\'t really see a problem.

*moved to Wishlist area*

Danny

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« Reply #13 on: July 16, 2004, 09:27:39 am »
I think its a cool idea but to save time why not make a teleport system like the /spawn command.. but when you use a potion of recall or something like that.. wouldnt it be more practical? and more todo with the ps theme?

Many thanks,
   Danny

dfryer

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« Reply #14 on: July 16, 2004, 07:18:31 pm »
I think that the rule-makers are discouraging teleportation as a general rule.  It might \"save time\", but save time for what?  Part of any world is travel, which can be boring or interesting, depending on where you\'re going :)  Teleportation undermines much of the game mechanic, and then you have to come up with silly explanations as to why teleportation hasn\'t changed society in more drastic ways (i.e. roads go unused, etc.)

If you want fast transport, flying creatures might do the trick.
Quidquid latine dictum sit, altum sonatur.