Well here is a list of my ideas I will add more and maybe change a few then I will put all original versions of changed threads at the bottom
* means first version
** means second version
*** means third version
and so on those will be markers of old ideas so people can view how the idea has evolved but that is only in the idea \"graveyard\" of where I put abandoned and out dated ideas
Now let?s get started
1. pets, we need pets that will work as guards and assistants also as friends. you must feed you\'re pet a certain amount daily in game or it will die certain races will have advantages, such as men are best with k-9\'s and klyros are good with bats and of course the Enkidukai would be good with felines and other races would have other pets(I believe its the Enkidukai
Those are the cat people)
2. Breeding, (goes with pets) you should be able to breed you\'re pets and instead of a random outcome it will have certain attributes from each parent (like a fur mesh ect. ECT. ) . A 50% chance of being a boy and a 50% chance of being a girl. Also they can?t fight when they are pregnant and the father protects the mother at all costs
3.pvp allowed a certain amount of space outside of town, we all want a system and the website says the world will be so big we will need flying machines to get to the other side of the world so what if in between cities after an in game kilometer it was basically a free for all zone where the flyers would be more so safe than the people on foot it would also encourage traveling in groups which encourages in game friendship which encourages those kind of relationships all of these encourage economy boost because of gifts and basic traveling.
4. stow away places in cities and horse drawn carriages, what if there was something like the commonly known rpg bank but if you left an item in that bank you can only get it in that bank in that city and you could only carry 2 or 3 weapons at a time and a certain amount of \"other\" items thus allowing the need for the carriages because they would serve as small scale to large scale group and item transportation. Make it so no npc transporters exist. The carriage would work like a mini stash as well.
5. Build small villages, build a village outside of town even in the combat zone build it near resources or you might go broke. You could also make it a private town were weapons must be deposited before entering, x% all shop earnings goes to the town expenses and the town would have distinctive looks. And fences could be built they could also serve as fortresses but this would be a later add on if added.
6. manual labor, this idea I have debated with myself for a while I wanted to implement it in a game that I wanted to make some day, instead of pushing the magic button and Zippo zappo abara kadabara it appears you should have to build it yourself or have some people help, this would have educational value as well, it would teach construction, also it would give many possibilities just use a set amount of board sizes and cut them you could shape the building in any shape you want, you could even build catapults with this.
7. Advanced controls, set controls for kick and punch ECT. ECT. Also you could purchase a plane shift manufactured controller which would give you advantages and the money would go to expansion and upkeep of the game also some profits for the creators if left over.