Author Topic: Longer Day/Night cycles  (Read 5318 times)

Sabi

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Longer Day/Night cycles
« on: July 14, 2004, 04:15:55 pm »
First post.

I think extending the day & night cycles a little bit longer would be great. At the moment I think that the day and night cycles are two quick. I dont know how long each is, i\'d say around 20 mins each.

My recommendation

50 mins daylight
25 mins night

Make it a little more semi-realistic.

Cheers

Zeraph

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« Reply #1 on: July 14, 2004, 05:40:04 pm »
Welcome to Planeshift!
I think that is a good Idea, but why don?t we take it farther & have seasons & the time of year determine the when the night/day cycle begins like in the winter the day is much longer then the night & in summer it?s the opposite or whatever the devs decide? :D

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Danny

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« Reply #2 on: July 14, 2004, 06:01:03 pm »
i think that a ps year should be a real life week and each day should last 2 real hours.. 1 hour light 10 minutes dusk and 30 minutes night and 10 minutes dawn..

i also think that on monday - tue it would be winter.. so it would be cold (snowing, icey rainier) and make it realistic so the longer it rains for the more puddles apear and the puddles become bigger and then the sun comes out and slowly evapourates them... and snow would do the same wed-thurs would be summer ( days last longer nights last 5 minutes) fridays would be spring.. ( so still quite sunny days last a little less maybe a tiny bit of rain (5 mins max) and sat-sun would be autum (rain, storms, sun, snow (all round mixture maybe if you have time to do this make the trees shed there leaves or go orange/brown/yellow and place some on the floor and floating about with the wind..

i also think that maybe during winter crystals apear more often because of the rain and snow weathering the rocks and showing the crystals beneath.. (i know there placed every where but they can be carried around the city in the current via puddles and stuff <-- story line of how they got to the city not an atucal graphic request lol)

Many thanks,
   Danny

Androgos

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« Reply #3 on: July 14, 2004, 06:14:02 pm »
Simple question..

I don\'t play that many MMORPGs, but what\'s bad with 24h = 24h i.e real time?

One week sounds too short for a whole year..
2h * 356 (If we have that many) = 712
712 / 24 = 29 days

Danny

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« Reply #4 on: July 14, 2004, 06:16:10 pm »
this is ps though and it doesnt have to be based on real life and also have more than 2 days of rain snow or what ever is stupid... and it would give more of a change to the fell of the game if it were to last just a week..

Krissanasli

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« Reply #5 on: July 14, 2004, 06:34:19 pm »
Androgos, the problem is that you want players from all timezones to be able to experience both day and night. You also want nighttime to actually mean something, as opposed to an inconvenient blackout that happens once every ten minutes. Right now, those shifty conspirators meeting in the back alleys can\'t even say a sentence, let alone plot a whole mess of things, without finding that the sun has come up.

I suppose a day that lasts four hours (two nighttime, two daytime) is balanced enough. \"Tonight\" and \"next morning\" would actually mean something, while still being short enough for people all over the world to enjoy.

Danny

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« Reply #6 on: July 14, 2004, 06:41:00 pm »
well how about making them say 30-1 hour and making it random so its more realistic.. and the seasons idea is a cool one id like to see that in the game...

Many thanks,
  Danny

Black_rose

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« Reply #7 on: July 14, 2004, 06:56:37 pm »
nah... make it te whole 24 hour thing

6-8 during summer,
7-7 during winter

also make it snow in places and not in others and an ingae timezone marker there would be a place that is dark while another is light and snow would fall in the winter and rain in the summer
KABLUMMPPP!

Detan

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« Reply #8 on: July 14, 2004, 08:07:29 pm »
There are disadvantages and advantages to a long day night system. The advantage is there would be more time to do whatever at night or day. Prehaps NPCs are only accesible at a certain time. And if a pet system where you have to feed your pewt is implemented then you wouildnt have to worry about feeding it every friggin 10 minutes. The disadvantages might be that a blacksmith says he\'ll have a weaponf or you in 3 days. Now if it was real time you\'d have to wait that long and that would suck. I propose a minute last 15 seconds and a day be 6 hours. I wouldn\'t mind at  and if someone told you to meet at 6:30 you actually migh tbe able to make it. FFXIs minutes were only 3 seconds long and they had a 24h system and it took about 45 minutes for a day to go by. This seemed good enough to me. It all really depends on how PS plays. IF there is stuff where things have to be done at certain times then longer time is needed. If that doesnt matter then day/night can be short. And about rogues and thieves meeting in dark allies well sure thats ok if you a re Role Playing but the way things are looking those classes will be dead ones cause of the absense of actual thief and rogue skills.

Sabi

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« Reply #9 on: July 15, 2004, 01:43:24 am »
All good suggestions. But 24hr cycles would be a disadvantage for some players who are in different time zones in the real. They would always log on when it was dark. That would piss some off royally.

I\'m changing mine slightly to 5 hours day, 2 hours night.
« Last Edit: July 15, 2004, 01:43:57 am by Sabi »

Detan

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« Reply #10 on: July 15, 2004, 04:11:37 am »
Yes. I see that yous is close to mine ^_^. 4-6  hours seems to be a plausable amount of time.

Seytra

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« Reply #11 on: July 15, 2004, 04:26:21 am »
Yes, I like 4-6 hours. This way you can actually play a couple of days in one session, which IMO is important. Also, the duration of day and night has an effect on the rest of the time flow (and therefore travel distances and crafting time) unless you define that it\'s not our 24 hour day.

However, the season thing IMO isn\'t plausible given the setting (which you have read,  haven\'t you?)... The only seasonal difference would be the duration of daylight cycles, no climatic changes. I consider Yliakum to be eternal summer. The lower levels might be cooler, but most likely not so much due to air circulation. They are darker, however.

zabeal

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« Reply #12 on: July 15, 2004, 06:29:16 am »
Quote
Originally posted by Seytra
Yes, I like 4-6 hours. This way you can actually play a couple of days in one session, which IMO is important.

:O there\'s devotion, and there\'s playing 12hours straight... my hat off to you ;)
Quote

However, the season thing IMO isn\'t plausible given the setting (which you have read,  haven\'t you?)... The only seasonal difference would be the duration of daylight cycles, no climatic changes. I consider Yliakum to be eternal summer. The lower levels might be cooler, but most likely not so much due to air circulation. They are darker, however.

Yes, but also in the setting it mentions how there are seasons. Mainly due to the light coming from the surface, which has seasons. Less light = winter.
But I don\'t mind too mucheither way, us elves can see in the dark 8)

Lux perpetua luceat eis

Danny

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« Reply #13 on: July 15, 2004, 07:15:54 am »
lol id still like to see it be 2-2 hours.. and differ for winter/sumer that way its fair on all and you dont have to wait for ages..

Many thanks,
   Danny

Detan

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« Reply #14 on: July 15, 2004, 07:33:06 am »
well long waits will only be a prob if they have stuff taht only happens during night and day otherwise the time flow doesnt really matter aside form the aestheitcs.