Author Topic: Longer Day/Night cycles  (Read 5281 times)

Danny

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« Reply #15 on: July 15, 2004, 10:50:14 am »
the game is better when its light though lol

Many thanks,
   Danny

Detan

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« Reply #16 on: July 15, 2004, 08:53:58 pm »
I suppose so. But it really doesn\'t matter to much. Perahps develope a torch system so that players can carry torches at night to provide light?

Black_rose

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« Reply #17 on: July 16, 2004, 01:04:16 am »
should have realism to it day night should be 24 hour span and like i said before there would be seasons during the seasons

now each season would have advantages like you would not be able to swim in winter but you would be able to throw snowballs ct. ect.
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Kiva

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« Reply #18 on: July 16, 2004, 03:42:02 am »
Quote
should have realism to it day night should be 24 hour span and like i said before there would be seasons during the seasons


This would be your realism, however the PlaneShift realism might be diffrent. They can chose any amount of hours they want, and they can chose it simply because they make the rules. They don\'t have to base everything on what is going on in RL. If you want RL things so much, for gods sake go outside.

Now, let me tell you what is wrong with having a 24 hour system. First of all, people live all around the world. They\'re not NPCs, capable of playing 24/7, thus they will only experience day or night. That\'s bad. What would you think of a game where it\'s always dark where you live, simply because you live there, and if you ask the devs to change it they tell you \"tough luck, you live there, we don\'t\". What would you feel about that? I\'m sure you would feel horrible.

On the other hand, a 4 hour system with 1 3/4 day and night, and 1/4 dusk and dawn would allow everyone to benefit both from days and nights, allowing them to do long quests and the like, instead of having to wake up at insane times of day to finish their quest. Some people do have a life and a job to take care of, you know.


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But I don\'t mind too mucheither way, us elves can see in the dark


Nightvision doesn\'t work if it\'s pitch black. What nightvision does is it enhances the current light level allowing the person to see things darkly, etc. It\'s not like a glowing lightbulb that suddenly illuminates the whole world simply because you can see in the dark. So if you go into a cave, a very dark one, nightvision wont help at all. But when this happens, it\'s good to have ears and if you hear something big and growling in that cave, I\'d suggest going in the opposite direction... :)
« Last Edit: July 16, 2004, 03:42:56 am by Kiva »
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Danny

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« Reply #19 on: July 16, 2004, 07:25:42 am »
Apart from the obvious that you cant have long days thats why i said it should be 2 hours ( shared by dawn, day, dusk and night).

Although with the seasons i think that we are basing it to much on real life.. why not have a season where fly creatures (What ever you want to call them) only come out at this season..? or more crystals are droped in one season.. it seems better to have a range of seasons that you benefit from than seasons such as winter where your be slower..

Many thanks,
   Danny

Melbourne

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« Reply #20 on: July 16, 2004, 07:32:00 am »
After MB there will be no more crystals, but the idea of certain monster only coming out during certain seasons might be interesting.
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Danny

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« Reply #21 on: July 16, 2004, 09:18:59 am »
Why are there no more crystals? with mining and stuff maybe you could mine for diamonds and make a diamond bladed sword and a ruby handle or something creative.. or what amout making ammulets and blessing them with magic spells to give them a stat increasing capabilty..

Many thanks,
  Danny

Harwen

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« Reply #22 on: July 16, 2004, 07:11:12 pm »
@Androgos

Hmm, I think that real-time day and night is a great idea, I mean, its nice a realistic, it would be great for assasins to move about in (gameplay wise) and would give people a more immersive experience, like they\'re in this seperate world... Basing it off whatever timezone is voted fore would be fine by me. I\'m not scared of the dark ;)

@Krissanasli

I don\'t think there is a really big problem, make it so the timezones of most players have on average half a day of sunlight, no biggie. I mean, it could be just as fair being in day or night.  I think that 2 hour days and nights are a little weird and takes away from this being an immersive experience. How is this fair? During the day, less monsters, more light, farther seeing. During the night, more monsters less light.  

Besides, the way short days doesn\'t work is when you try to put out an event that would happen \"today\" meaning withing 4 hours. How is that fair to people from other timezones? If for example one PS Day = 4 hours (am and pm) that would equal to 6 PS days to one real day. It\'d be not only confusing but impractial.

*Edit: Plus, I hear when they get more servers they will section off regions, I just hope they have an International Server most of my friends in this game are in Europe :(

But anyways, this will solve that problem, Each Hemisphere could have their own schedule. One Hemisphere being one day ahead or something.

But this might make things unfair as a whole, one player participating in a monster hunting event that you should only be able to do only once...
 

Seasons would be great....eventually, CB I doubt will have that anytime soon, but it would be impressive to put in a magazine review ;)

Montsters that only come out during certain seasons would be great for hunters and the like. Perhaps the coats of the monsters (or animals like we call them in real-life) could change with the seasons. Or pehaps the monsters could transform entirely?

Like the locust, during their solitary state, usually a sesonal trigger, they are like regular grasshoppers, fairly harmless, but during their swarm stage, they transform into a different looking insect entirely, and behave differently.

Perhaps a creature who is solitary in the spring, but travels in harder to kill packs in the summer?

Having the night/day and year real-time would be great because it would be easier to implement things like fairs, festivals, events, guildwars, meetings, special arena prize days e.t.c.  

@ Danny Off topic buddy, the crystals were just a little game to play while-we-wait, of course tehre will be diamonds and emmys eventually, again, off topic.
« Last Edit: July 16, 2004, 07:14:20 pm by Harwen »
 

Seytra

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« Reply #23 on: July 16, 2004, 09:38:17 pm »
I still don\'t see the problem with shorter day/night cycles, _especially_ when immersion is concerned. That is, like it has been said, most ppl. will _always_ log on at the same time, so they would always only experience at most _one_ single daylight change. However, counting that the whole game-time _is_ faster than realtime (would you want to spend some weeks on making _one_ sword ingame?!? I would not!
Also, even singleplayer games like Baldur\'s Gate and NWN have shorter daylight cycles so that you can experience the changes , which IMO _improves_ immersion, not reduces it, because you only notice \"oh, there\'s day and night also!\" if you experience it, and having a day last only a couple of hours (2 is too low IMO, however) will provide that.

Seasons: I don\'t know. The setting says that the crystal draws the light from the surface, but it also has _own_ powers and most importantly there will be heat (infrared radiation) coming from the crystal. This will IMO not depend on the season or even on daytime, because if it did, the setting would be incorrect:
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(...) it emits a radiation that is more towards infrared if compared to the light of the sun, but is suitable for photosynthesis and survival of many animals, vegetables, and mineral species.(...)

To the great regret of the scientists, radiation from the Crystal keeps them from exploring too near. Using logic and common sense, scientists concluded that the nearer than twelve steps from the Crystal, the radiation dissociates matter, sometimes even generating random chain reactions that could be very dangerous. However, since the Crystal is such a powerful source of every kind of magic in the city, some fool will dare to get too close and risk the dangers.

The scientists would need to be extremely stupid if they would not think of trying at night. ;)
« Last Edit: July 16, 2004, 09:38:55 pm by Seytra »

ironicsky

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« Reply #24 on: July 16, 2004, 10:12:24 pm »
I would like a 6hr cycle. That way we can play 4 days in 1 earth day. No matter what time of day you log in, the next \"day\" is only a few hours away.

1day=6hrs
1month=7.5 days
1week=1.75 days
1year= 91.5 days

I would love to have a reallife time system. where 1day=1day IF there was 1 server in the USA and 1 Server in the EU. That way when people logged in they\'d only be +/- 6hrs max off of the game time which is real life anyway.
« Last Edit: July 16, 2004, 10:21:24 pm by ironicsky »

Harwen

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« Reply #25 on: July 16, 2004, 10:30:50 pm »
@ Setrya: Real-time Day/Night in a Single Player game like NWN or Baulder\'s Gate is different, this is MMO, of course it would take it out of the immersive experience,  Assasin/stealth characters would have a hard time staying hidden if it was sunlight every ten minutes.

Another thing, if making a sword will take you a week, it\'ll take you a week, time is relative, just because the game time is closer to real-time doesn\'t mean that everything you do will take longer.

About seasons: Just because Yliakum is underground doesnt mean it can\'t have seasons. As long as there is light, which gives off infared radiation, i.e. heat, there will be a climate. Since whatever sun on the surface would vary in the amount of light that it gives, the orbit of the planet around the sun there would be changes in this climate throughout the year.

Perhaps 24 hours is too much, but it would certainly make things easier for game scheduling. Again, choosing a timezone where the average player would experience a night/day change at least once should even it out.
 

Seytra

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« Reply #26 on: July 16, 2004, 10:33:57 pm »
There will be servers in different nations in the end.

Still it would prevent me from ever experiencing either dusk or dawn, which I want to experience. At least it would be possible only very seldomly, as I (and most others as well, I think) can probably not be online for more than 12 hours very often). Making it asynchroneous with RL time would be interesting but would hinder event participation.

ironicsky

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« Reply #27 on: July 16, 2004, 10:40:33 pm »
But as in real life, you cant attend every event you want to because its hindered by other events

Seytra

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« Reply #28 on: July 16, 2004, 10:43:10 pm »
Quote
Originally posted by Harwen
@ Setrya: Real-time Day/Night in a Single Player game like NWN or Baulder\'s Gate is different, this is MMO, of course it would take it out of the immersive experience,  Assasin/stealth characters would have a hard time staying hidden if it was sunlight every ten minutes.

Yes, but 6 hours wouldn\'t suffice?
Also, why would one choose to make time shorter in a singleplayer game where the player _will_ see both, because the player is the only one the time depends on, i.e., it waits for the player to resume, unlike in an MMOG. Therefore, it would be more intuitive for me to have the singleplayer game have realtime and the MMOG to not have it so that, as I said, it is possible to play some ingame days in one session.
Quote
Originally posted by Harwen
Another thing, if making a sword will take you a week, it\'ll take you a week, time is relative, just because the game time is closer to real-time doesn\'t mean that everything you do will take longer.

No, but I expect everything to take less time that RL.
Quote
Originally posted by Harwen
About seasons: Just because Yliakum is underground doesnt mean it can\'t have seasons. As long as there is light, which gives off infared radiation, i.e. heat, there will be a climate. Since whatever sun on the surface would vary in the amount of light that it gives, the orbit of the planet around the sun there would be changes in this climate throughout the year.

_if_ the IR radiation depends on the light, yes. But exactly that I\'m not sure of. I mean, _what_ radiation would the setting refer to if not light and IR? X-Rays? ;)
Quote
Originally posted by Harwen
Perhaps 24 hours is too much, but it would certainly make things easier for game scheduling. Again, choosing a timezone where the average player would experience a night/day change at least once should even it out.
Yes it would ease scheduling but I\'d still prefer shorter.

Seytra

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« Reply #29 on: July 16, 2004, 10:44:47 pm »
Quote
Originally posted by ironicsky
But as in real life, you cant attend every event you want to because its hindered by other events
This will IMO happen anyway.