Author Topic: Longer Day/Night cycles  (Read 5307 times)

Harwen

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« Reply #30 on: July 16, 2004, 11:02:56 pm »
(All originally posted by Seytra I can\'t get the hang of these quotes)

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Therefore, it would be more intuitive for me to have the singleplayer game have realtime and the MMOG to not have it so that, as I said, it is possible to play some ingame days in one session.


You have a good point now, my NWN hangs its head in shame ;) But, a single player game will stop when you put it down (unless it checks the time with your system clock) while a MMORPG is a persistant world.  6 Hours yes, I think that\'s a nice comprimise.


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No, but I expect everything to take less time that RL.


 :D That all depends on just how realistic they wan\'t to make everything, for the love of the Crystal, lets hope it doesn\'t take a week.

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_if_ the IR radiation depends on the light, yes. But exactly that I\'m not sure of. I mean, _what_ radiation would the setting refer to if not light and IR? X-Rays?  


I\'m not sure, I\'d love to ask whoever wrote it :D But if its light from a sun, able to sustain green plants (taking the liberty that they\'ll be green :) ) it has to have IR light. And I\'m assuming that whatever universe Yliakum is based in follows the same laws of physics that we do.
 :D
 

Seytra

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« Reply #31 on: July 16, 2004, 11:55:46 pm »
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Originally posted by Harwen
(All originally posted by Seytra I can\'t get the hang of these quotes)

I use copy & paste for this ;)
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Originally posted by Harwen
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Therefore, it would be more intuitive for me to have the singleplayer game have realtime and the MMOG to not have it so that, as I said, it is possible to play some ingame days in one session.


You have a good point now, my NWN hangs its head in shame ;) But, a single player game will stop when you put it down (unless it checks the time with your system clock) while a MMORPG is a persistant world.

I was trying to base my argument on this fact :) : the SPG will stop time unless the user plays it, therefore the user will eventually experience daylight change, independant on how long it plays in one session, whereas in a MMOG time doesn\'t stop, therefore, to have players (conveniently) see days and nights, it needs to have shorter cycles, albeit long enough to provide a realistic feeling.
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Originally posted by Harwen
6 Hours yes, I think that\'s a nice comprimise.


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No, but I expect everything to take less time that RL.


 :D That all depends on just how realistic they wan\'t to make everything, for the love of the Crystal, lets hope it doesn\'t take a week.

*joins the hoping session* :)
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Originally posted by Harwen
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_if_ the IR radiation depends on the light, yes. But exactly that I\'m not sure of. I mean, _what_ radiation would the setting refer to if not light and IR? X-Rays?  


I\'m not sure, I\'d love to ask whoever wrote it :D But if its light from a sun, able to sustain green plants (taking the liberty that they\'ll be green :) ) it has to have IR light. And I\'m assuming that whatever universe Yliakum is based in follows the same laws of physics that we do.
 :D
Does infrared need to be there to sustain plants? I thought they\'d only use visible light (red and blue) for photosynthesis? Of course, without warmth, i.e. frozen, there would be no plant, but they don\'t need IR for anything else?
Also, the IR radiation the crystal gives off might not come from the sun but from the crystal itself, because it can\'t if daylight fluctuates, so does the sun\'s IR radiation, which would result in the crystal being easily approachable during nighttime.
I\'d like the descriptions to be a little more clear, but OTOH, if CB development would suffer... ;)

Harwen

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« Reply #32 on: July 17, 2004, 12:07:10 am »
I think I\'m biased to long nights, cause I like assasin characters :D It would be unfair to races without nightvison or IR vision. :P

@ Seytra: Sent you a PM regarding the IR thing, thought it might be too off topic :)
« Last Edit: July 17, 2004, 12:08:23 am by Harwen »
 

Seytra

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« Reply #33 on: July 17, 2004, 02:04:16 am »
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from settings page
The year is subdivided into four seasons only because of the cultural heritage of the people coming from the surface and the observation of the cyclic phenomena of vegetable growth. During the twenty-four periods of the year, the Crystal\'s azure light varies marginally, helping to reinforce the different periods.

So seasons only differ by vegetable growth and slightly by light?

Harwen

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« Reply #34 on: July 17, 2004, 02:06:42 am »
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Originally posted by Seytra
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from settings page
The year is subdivided into four seasons only because of the cultural heritage of the people coming from the surface and the observation of the cyclic phenomena of vegetable growth. During the twenty-four periods of the year, the Crystal\'s azure light varies marginally, helping to reinforce the different periods.

So seasons only differ by vegetable growth and slightly by light?



Well, only if you want to make it boring :P
 

Kuiper7986

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« Reply #35 on: July 17, 2004, 02:08:50 am »
I always thought it\'d be cool, if there were monsters that were nocturnal and some only come out during daytime. That way it makes some monsters harder to find.
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Seytra

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« Reply #36 on: July 17, 2004, 02:29:02 am »
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Originally posted by Kuiper7986
I always thought it\'d be cool, if there were monsters that were nocturnal and some only come out during daytime. That way it makes some monsters harder to find.
Would make some sense to me, but also makes my wish for 6-hour days stronger :)

FESFES

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« Reply #37 on: July 17, 2004, 03:23:21 am »
What if we had a 3 hour day which went

15 min sunrise
1 hour30 min day
15 min sunset
1 hour night

and when it was night and day thee could be diff monsters and stores. for example when it became night the usual store would close but street murchants for \"the black market\" would come to the streets selling certain things you could only buy from them. i thought the sunset and sunrise would be like both types of stores are closed so if there was a battle between guilds you couldn\'t go get more potions (of course if the time are to long they could be shortend)

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DepthBlade

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« Reply #38 on: July 17, 2004, 04:40:37 am »
I think a full day on planeshift should be a hour in real life every day should have random times for sunset and sunrise and that would coincide with the weather! If you make set times for everything it will be lame wouldn\'t seem real just automated

Danny

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« Reply #39 on: July 17, 2004, 09:32:20 am »
But if the day were to be set at 2 hours (RL) Then there would be dawn duck day and night.. and it doesnt matter what time zone your in because if you wake up at day or night in Ps theres not long to wait till night or day..

Random process =====

The day/night/dawn and dusk time scale will change to make it easier have it change each day for a week then the next week it will go to the first one again.. (7 Day rotor)

It would be more realistic, reasonable and more adaptable for all players..


Many thanks,
   Danny

snow_RAveN

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« Reply #40 on: July 17, 2004, 01:55:05 pm »
I dont like the 24 hour cycle. :( I\'d like to point out that this game is an international thing,with a real time cycle most of the people liveing around and in my time zone will be stuck in darkness (if following GMT=0 ). Unless we stay up late or wake up early theres really other no way we get to see some light.
Or we could move every one in to outer space and set 25 hour clocks :P :D, but untill then I\'d prefer a 4-4 (or shorter) hour day/light cycle
« Last Edit: July 17, 2004, 02:10:45 pm by snow_RAveN »
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Originally posted by DepthBlade
I am not as good as you with posting totally random pointless things that neither are relative or make any sense.

Danny

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Too long
« Reply #41 on: July 17, 2004, 02:05:59 pm »
Personaly i still thin 4-4 is to long.. it has to be something reasonable.. if you wake up and its just turned night time are you willing to wait 4 hours? i definetly don\'t.. i barely ever spend more than 4 hours or so on the internet and i would want to be in darkness every single week..

2-2 seems fairer.. with dawn and dusk added..

Many thanks,
  Danny

Harwen

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« Reply #42 on: July 17, 2004, 07:24:06 pm »
Quote
Originally posted by snow_RAveN
I dont like the 24 hour cycle. :( I\'d like to point out that this game is an international thing,with a real time cycle most of the people liveing around and in my time zone will be stuck in darkness (if following GMT=0 ). Unless we stay up late or wake up early theres really other no way we get to see some light.
Or we could move every one in to outer space and set 25 hour clocks :P :D, but untill then I\'d prefer a 4-4 (or shorter) hour day/light cycle


I agree with you snow, so that\'s why a 12-hour day would be perfect. I would hate to be stuck in daylight all the time, :D

Seriously though, entire days or nights in MINUTES?

Hours even is too little, how again is that practical at all? Seriously, think of the realism that is killed, the players that want to do shady business in a dark alley, the assasins lurking in the shadows, the nocturnal monsters hunting unsuspecting prey...are all stripped of their cover, because the night is 10 minutes long???

You know, if your\'re scared of the dark, you could always buy a torch :P :)
 

Seytra

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« Reply #43 on: July 17, 2004, 09:32:56 pm »
I think the periods of day and night should _each_ last _at least_ 3 hours. They should, however, _not_ last 12 hours.

Therefore, 4-6 hours still seems best to me.

Also, we could easily make the PS clock asynchroneous to the RL clock, like have PS have odd hours per day, this way it would not be the same all the time.

Random duration? Does our day vary randomly? I always thought you could even calculate the duration of any given day to the second, at least that\'s what they\'re doing in the calendars I use... Of course, bad weather will have it get darker more early, but it\'s not _random night length_, but in fact _weather_.

Black_rose

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« Reply #44 on: July 17, 2004, 09:53:57 pm »
Quote
Originally posted by snow_RAveN
I dont like the 24 hour cycle. :( I\'d like to point out that this game is an international thing,with a real time cycle most of the people liveing around and in my time zone will be stuck in darkness (if following GMT=0 ). Unless we stay up late or wake up early theres really other no way we get to see some light.
Or we could move every one in to outer space and set 25 hour clocks :P :D, but untill then I\'d prefer a 4-4 (or shorter) hour day/light cycle


i get where you are coming from but well that is why i thought up time zones for full release and timezone servers for certain people
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