Author Topic: Longer Day/Night cycles  (Read 5271 times)

FESFES

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« Reply #45 on: July 17, 2004, 10:46:09 pm »
You guyz (and girlz) who want a 12 hour day+ a 12 hour night gotta think about it......
A 12 hour night would be wayyyy too long (especially with how dark the game gets at night)  and think about this if there are different stores at day and night then you may have to wait a whole 12 HOURS to get what you want.

this post makes me a forum as ^^
« Last Edit: July 17, 2004, 10:46:41 pm by FESFES »

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Black_rose

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« Reply #46 on: July 18, 2004, 12:18:45 am »
hh? im getting a longsword a shield and some full armor then as soon as they come out im being klyros, i wont need to wait 12 hours i could just fly far enough to where it is still day
« Last Edit: July 18, 2004, 12:19:08 am by Black_rose »
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Seytra

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« Reply #47 on: July 18, 2004, 12:33:00 am »
Quote
Originally posted by Black_rose
hh? im getting a longsword a shield and some full armor then as soon as they come out im being klyros, i wont need to wait 12 hours i could just fly far enough to where it is still day
You might want to read the race description more closely and also search the forum for \"Klyros\" and \"flight\". If you did, you\'d find that you\'ll _not_ be able to fly any serious distance (at least not into another daylight zone unless it\'s direct next to you!), at least not unless you train very hard. So no, this will not be an option for you. Furthermore, read the setting once again: it\'s _underground_, so there will be _one single_ timezone, not one half day, one half night.
« Last Edit: July 18, 2004, 12:34:13 am by Seytra »

Harwen

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« Reply #48 on: July 18, 2004, 02:36:31 am »
Quote
Originally posted by FESFES
You guyz (and girlz) who want a 12 hour day+ a 12 hour night gotta think about it......
A 12 hour night would be wayyyy too long (especially with how dark the game gets at night)  and think about this if there are different stores at day and night then you may have to wait a whole 12 HOURS to get what you want.

this post makes me a forum as ^^


Well, its obvious that you can\'t have the cycles too fast or too slow, so how is that helping if not (re)stating the obvious?


Either way, I\'m sure the Dev\'s have something totally genious worked out. Then again, I don\'t expect them to dissapoint me in anything. (I\'m such a suck up)
 

Danny

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« Reply #49 on: July 18, 2004, 09:49:43 am »
?(  i still think that it is still way to long.. see it from my point of view.. you wake up and its jsut turned dark.. you dont want to be waiting all of 6/4 hours till light by then you would being going out or found something better.. 4 hours is proberly the max i ever spend on the internet and i dont really think id like to spend it in darkness.. maybe if it were a 4 hour day 2 light 2 dark.. that seems fairer to me..  :P

Many thanks,
   Danny  :))

Seytra

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« Reply #50 on: July 18, 2004, 08:28:16 pm »
I don\'t really see the problem with night / day. I mean, it\'s not that you can\'t do anything when it\'s dark, even if you\'re not an assassin - kind of char. You can see pretty well, at least in town. Also, the setting says it\'s not going to be completely dark even at night. Furthermore, one can use torches or lanterns.

Just to be clear: I\'t like it to be asynchroneous, i.e. one cycle (day+dusk+night+dawn) will last 9 or 11 or 13 RL hours, so that it would continously shift so one day you log on at 7 pm. and it\'s dark, another day, a week later, also at 7 pm. it\'s day. Unless nighttime is so extremely dangerous that one really can\'t go out, I don\'t see a problem. I like days and nights and want to experience both regularly without having to go through immense pain like logging on at unsuitable times to see it.

Nanaki

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« Reply #51 on: July 21, 2004, 01:33:14 pm »
in asynchroneous time I see more disadvantages than advantages...

if 7.00 RL is on the first day Night IG ant the second day Day IG and on the third one dusk, you will never be sure what IG time it is bevore you log in... so you might  lucky to get in at the time you want may you are not.

Now for a example a 4 IG Day= 1 RL Day system.

4 IG Days = 1 RL day means 3 ours light 3 hours dark.
0.00 RL - 3.00 mean day IG
3.00 RL - 6.00 mean night IG
6.00 RL - 9.00 mean day IG
9.00 RL - 12.00 mean night IG
12.00 RL - 15.00 mean day IG
15.00 RL - 18.00 mean night IG
18.00 RL - 21.00 mean day IG
21.00 RL - 24.00 mean night IG

So you will always know at wich RL time it\'s Day ig... and if you don\'t want to stay ig for three hours you always know when to come back.
It\'s true such systems are not over original compared to an asynchroneous timeline, but for most peole it has simply some advantages.
It\'s easier if there once be a calender. Would be useful for the newspaper (wich is a very nice idea in my eyes)
it\'s more practical for meetings... if you want to meet someone at dawn for a duell it\'s quite hard to be there is the night is sometimes longer and sometimes shorter. ;)

An other idea would be Lightcycles:
1RL day = 1 IG day BUT one ig day comprise 4 Lightcycles...
1 Lightcycle would be 3 hours night/ 3 hours day technically the same as above but more practical for calenders since you can count a dayRL as a dayIG.


A very interessting discussion to follow anyway :)
Some want 2 hours some want 12... quite a big gap... very intessting :D

- Nanaki

Seytra

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« Reply #52 on: July 21, 2004, 03:01:25 pm »
Quote
Originally posted by Nanaki
A very interessting discussion to follow anyway :)
Some want 2 hours some want 12... quite a big gap... very intessting :D
Indeed. So we simply divide the 12 by the 2 and arrive at the upper end of my suggestion (for halfcycles). :)

The 1 day * 4 lightcycle system would however need to be explained in game. Maybe they have weeks that are comprised of only 4 days (why do we have 7 days per week, anyway? Because of Christianity (genesis). No reason to have it in PS.). That would, however, only work for three-hour halfcycles. With six-hour halfcycles, it\'d be only 2 days per week, somewhat short (although, I\'d like weekend every other day :D ).

I agree that it might be harder to meet at specific times if the time isn\'t synchroneous to the RL clock, but one hour is not that hard, imagine the slide to be 47 minutes. ;)
« Last Edit: July 21, 2004, 03:04:17 pm by Seytra »

Harwen

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« Reply #53 on: July 21, 2004, 10:22:42 pm »
Yeah, I agree with Seytra, this would be all too complicated for the average gamer.

Another simple way, would be to make the pulsating of the crystal seasonal, like it suggests the tides are controlled.

Perhaps like living in the northern reaches, you have several days or weeks in light, with the occasional dimming, and then several weeks in semi-night with the occasional brightening.

Then again, handling this through extremes would be a bad idea, doing things through the middle would prolly have better results.
 

Enter_the_Xero

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« Reply #54 on: October 10, 2004, 07:22:15 pm »
6 hrs day...
6 hrs night...

And a new season every month would be cool. In winter there are many snowy textures and snow falling from time to time as well as hail. Fall would have more rain and grass/leaves textures would be changed. Spring would be the greenest period cuz that is when everything is beggining to bloom and grow. You already have summer, jus maybe less rainy days.

Zeraph

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« Reply #55 on: October 10, 2004, 07:30:03 pm »
why with all the even numbers of hours? if you want variety of day/night make the cycle a prime number number such as 3 5 & 7 hours for a day cycle... then you can have long day/night cycles so it will be day when you login & the next day you login it will be night time & then dawn the next time etc... & maybe make it randomly different to 30min. like if the value is 5hours then a full day cycle could be anywhere between 4.5hours & 5.5hours....

also, I think that the season should be represented by the change in plant growth & change in season. It would really be boring if there was no snow! you have to have snow! maybe a rainy season were plants grow best & in some places it snows, & some places the it is a drought. maybe if there isn\'t going to be seasons then have different zones with stuck seasons, like trees grow leaves that are orange & have them fall, like eternal seasons in certain places. you need snow & blowing leaves & we already have rain. & stuff otherwise it makes the world boring, always the same & static. if you want people to not get board with this sort of a persistent world you have got to have different seasons, 3 @ least maybe even 5 who knows...

you have to have tropical regions & snowy regions otherwise the world would look the same wherever you go with the exception of different plants. if it was the same sort of climate everywhere it would make it easy to make but the world would lack variety & a sense of relism...

IMO: Seasons are a must!

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Draklar

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« Reply #56 on: October 10, 2004, 07:53:01 pm »
heh... it\'s funny to see people talking about 24 hours cycle being realistic when they are obviously forgetting that shops, libraries etc being closed at night is even more realistic...
I wouldn\'t mind night all the time they say :rolleyes: :P
said that, imo the day-night shouldn\'t be longer than 2-2 (but that\'s could-be-too-much already).
Think about all the people who don\'t have whole day to play and still will have to wait 4 hours or more to enter some shop... :rolleyes:
but hey, you can make it, the longer cycle is, the less realistic the game will be... now wouldn\'t that be fun?

- Swords
« Last Edit: October 10, 2004, 07:54:39 pm by Draklar »
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Zeraph

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« Reply #57 on: October 10, 2004, 07:56:57 pm »
I forgot to explain how seasons would be explained. it says in the settings that the crystal is directly associated with the surface so I would hope that the surface has seasons depending on the how much tilt the axis of the planet has. & also how long it takes for the planet to rotate around the sun (or suns were is were the unusual seasons can be dependent on maybe there isn\'t a set # of season per year but the seasons fluctuate randomly making the plant-life very unusual growth patterns)

Also if it is going to be a stack seasons in different areas then this can be blamed on the irregular shape of the crystal refracts light differently so some areas get lots of heat while others do not get very much heat from the sun. if you have ever seen the affects of light refracting through a jagged crystal you can see the light is not refracted in an even pattern sort of like a magnifying glass concentrates light in certain places.

Thunderstorms are caused by 2 different air masses colliding usually a cold air mas crowding out a warm moist one. this would suggest the need to have different air masses generated by a differently distributed heat by the crystal....

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Falcon_Amanatay

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« Reply #58 on: October 10, 2004, 10:35:38 pm »
Ok, I didn\'t quite read all the posts so don\'t kill me if I say something someone else said. Erm, anyway, I Suggest that the time should go like this: \"Thirty minutes morning, Thirty minutes Afternoon, Thirty minutes Dusk, and Thirty minutes night\" This is my suggestion. It sounds more fair to time, i\'m sure its feelings are hurt with everyone playing tug-o-war with it. Lol, well the creators of this game can expand the length or lessen it, depending on how they feel and what season we are in. Hmm, now as for a week let me think.....well if we went by my suggesion it would only take fourteen hours for a whole week to pass. It is a little quick...maybe if instead of thirty minutes for each time period it could be a hour? That way it would be 28 hours to complete a whole week. Would that be good?

what should we do,

-Falcon Amanatay

Oh wait oh wait!! I just read enter-the-xero\'s post and I think that is a excellent idea. six hours day and six hours night would be 84 hours to complete a whole week, which is alot longer and may be better. But at the same time someone said on here that you would have to wait for the shops to be open, and things like that. Though I think we will just have to deal with the long wait, and go with Xero\'s idea, OK?

err sorry for the long edit,

-Falcon Amanatay


Ok not to extremely annoy people, but I got something else to say. ZERAPH\'s Idea is great too! Well at least the part about the seasons and stuff. Though I WAS going to suggest that myself but I didn\'t-.- darn. well let us go with Zeraph\'s season Idea and Xero\'s idea of time. Why do I feel like i\'m talking to albert einstein or another great scientists.
« Last Edit: October 10, 2004, 10:46:50 pm by Falcon_Amanatay »

Draklar

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« Reply #59 on: October 10, 2004, 11:31:39 pm »
Quote
Originally posted by Falcon_Amanatay
Though I think we will just have to deal with the long wait,

Some people actually have jobs, go to school and have life in general... keep that in mind.

- Swords
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