I was just wondering of all this talk of combat and magic....that the combat is real time right.....
Well, I wonder how the animations will look when you strike, and how will they handle different directions and targeting? If there is to be any at all....
And ranged weapons....
My main concern is how the animations will be, I would hate it if my character flapped his arms like a retarted windmill everytime I attacked forward....
Another concern is the targeting, if there is no auto-facing at least, then combat would be a little clunky, this is from expirience in other games....particularly bad case is Freeworld Online, where the character would slowly accelerate in the given direction you pressed a button to then face the monster that ran past you... very clunky-inaccurate system in my opinion. Lack of targeting made combat very ugly in respect to the automous and almost unnatural way the characters were animated as they struck or swung their horribly inadequate weapons.
And again, another is the way you\'d control the real-time attacking....FWO and many other games all had clunky-hard to control attacking systems with poor-reaction times. This is why few games have a real-time battle system.
This isn\'t my last concern, so sit down. Monster\'s range, I attack a monster with my halbred, I run a distance away, I come back from behind and attack it again, and then run away, only to come back. Will my target be able to hit me with its short, pudgy arms, if I\'m far away from it, because alot of games have this bug as part of the game, that monsters can attack you at almost any range, and through obstacles even. ( this is a more of a status on the combat bugs than a concern)
last, is the ranged combat, I\'m curious to know how this will work, will the projectiles travel in an arc, or some ridiculous straight line?
Err...wondering if I\'m asking for too many answers before we get to find out ourselves.... perhaps one answer to this might be nice, but rumors are much more fun

Yes, that\'s it, give me your rumors!