Author Topic: Dungeons and Dragons  (Read 2576 times)

NewPie

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« Reply #30 on: July 25, 2004, 03:54:55 pm »
Quote
\"I shot you, you\'re dead\" \"no I\'m not, you missed!\"

rules give you the ability to prove whether you were shot or missed in said situation. you roll the dice to see if your attack was high enough to hit the other person.


But when you have too much rules it becomes pretty stiff. Runequest is a good example about RPG with just the right amount of rules. Player and DM never have to switch pages to see if some modifiers apply. In RQ DM is the one who decides mostly. Only weakness in RQ can be DM in my opinion.

My friend was looking pretty strange when he tried to memorize something like 30 charts from D&D book. Then he just threw the book away and started playing Rune because it is so DM based.

Most of D&D rules are stupid too. You have to choose feat to get ambidexterity? Yeah right. You have solid classes? Stupid.. You generate your character to match your own plans.. err.. You have levels .. Whoa .. instant knowledge about things.

tygerwilde

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« Reply #31 on: July 25, 2004, 04:29:29 pm »
Here\'s an arguement I hear way too often. There are too many rules. I say better too many than too few. Have you ever played in a group that won\'t accept that DM is GOD??? it\'s not a pretty sight. the entire group ends up unhappy. The players argue that they automatically have all kinds of abilities that give them unfair advantages in combat... your ambidexterity arguement perhaps. how else is ambidexterity to be controlled, without that rule, you\'d have an army of dual weilding warriors and rouges in every campaign. there are rules that I don\'t agree with in third ed, but as a DM, it\'s at my discretion to change them. that\'s the beautiful thing about tabletopping, (better name than pen and paper) it allows any rule to be changed within reason.

one of the best reasons to have lots of rules is that often an arguement will arise that requires a logical responce that the DM might not have forseen. say in the case of a character and a monster having the same initiative, how is the situation handled? it\'s covered in the DMG. however, if the DM is not satisfied with that rule, he can make a house rule that contradicts the book rule. just so long as there is a rule in front of the players that cannot be argued with, the DM can point to the rule and say \"this is how it is, if you don\'t like it, tough\"


I\'ve run into some sticky situations with \"powerplayers\" people that are just fine with a game as long as they can play it to their advantage. but as soon as the situation turned against them, they tried whining to me to bend the rules in their favors, and as long as I\'ve got the book in front of me, and a poster with house rules behind me, I have no reason to give in.
we are the music-makers, we are the dreamers of dreams - Gene Wilder as willy wonka

Johnny Depp\'s a poser to the throne. No one will ever play the part as well as Gene Wilder

druke

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« Reply #32 on: July 25, 2004, 07:01:42 pm »
i have played dnd for 6 six years, within that time i have played both adnd and dnd 3e/3.5e

i cant really judge, 3e is just easier to understand due to the d20 system which many people are skeptical about, kinda the same reason everyone hates microsoft type ordeal i think.

anyways just recently me and my friends starting playing whitewolf games /mind\'seye theatre games.. and wow....it rawks..the rules are perfect, it kind of hard to get the hang of at first, but once your into it, i honestly cant describe it with words, its just plain awsome

ps. yes me and my friends still play dnd, and i dm both dnd and whitewolf, there are some elemnts that we miss from dnd, they even out sorta, but i like to dm white wolf tons more


my how times have changed.....

dfryer

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« Reply #33 on: July 30, 2004, 06:54:11 pm »
My fiance & I have been thinking about getting some friends together to play D&D-  her parents used to when she was younger, but neither of us has actually played.
Quidquid latine dictum sit, altum sonatur.

NewPie

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« Reply #34 on: July 31, 2004, 12:00:48 pm »
Jay. Finally I found good way to use DnD.

We use some of it\'s monsters and spells in other games with my friend to speed some things up. Nothing more -_-