Author Topic: to the leader of teh 3d design team  (Read 1797 times)

sponge

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to the leader of teh 3d design team
« on: May 05, 2002, 04:05:08 pm »
i cant remember teh person i alked to but he told me you made the characters in 3d studio max


well i dont kno but you should try to get yourself a copy of character studio for teh animations
because the alking is more of a moon walk
its not much jsut a sugestion


and if you want il creat some wepon models and otehr similar stuf


but i cant make textures fir it because im usles a t that
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White Dust

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« Reply #1 on: May 05, 2002, 05:13:44 pm »
Its just an alpha version of the game... the devs will probebly correct the walk in the futere ;)

Bigfoot

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« Reply #2 on: May 05, 2002, 10:07:15 pm »
The problem witht eh walk is that the forward motion is faster than the animation of a single walk createing a slide effect , although i must admit the dwarf and other models dont seem to have much of a up and down to there animation, which is easily remedied by giving it a little bounce.

The Current walking speed turngin speed and runing speed are way to slow, there in scale with the buildings but the speed for gameplay is a little sluggish.

sponge

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« Reply #3 on: May 05, 2002, 11:50:25 pm »
your right about teh bounce factor


and also the speed

i can help out if you need eny help just pm me
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Vengeance

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« Reply #4 on: May 06, 2002, 09:32:02 am »
Initially we had the walk speed synchronized pretty well with the animation, but it was too boring to walk around that slowly in the big world, so we changed the walk speed.  The anim was harder to change and therefore was not changed before the demo.

It will certainly be adjusted in future releases now that we have a better idea about speed.  I agree, Bigfoot, with the up and down comment also.

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Kenny

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« Reply #5 on: May 06, 2002, 10:04:41 am »
Yea, few.
Hehe, 1 question:
If you bring the next tech demo or alpha test whatever :D.
What will be in it?, just the same as now?, watching around?, or can you do stuff?

I suggest to do the same as now and make the game allot more better (at the look of it).

And for the third release put atleast skills in it, and mabe if you have time for it the simple fighting part.

Its just an idea.

sponge

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« Reply #6 on: May 06, 2002, 01:10:41 pm »
all tha t wiuld be nesesary would be 1 wepon an magic
so we could fight each other to waste the time while looking for bugs

lol
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Thekkur

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« Reply #7 on: May 06, 2002, 02:45:39 pm »
expect these things and more in the second demo.
this is\'nt exatly a demo, it\'s just a \'technical test\' we share with you to help you find bugs and give suggestions.

If you want to be on the team, you\'ll first have to submit a portfolio. Not everyone who wants to can join the team :)

Thekkur

Bigfoot

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« Reply #8 on: May 08, 2002, 10:36:48 am »
dont worrie to much about animations and models and such, now that im out of a job in real life i have a bit of spare time to devote to this again, as well as emotional stablity regained. I promise you wont be dissapointed, then again I onyl hope i dont step on a few toes once they get done  ;)