Author Topic: sandworm  (Read 5246 times)

Saphire

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« Reply #15 on: August 03, 2004, 08:57:13 am »
Holy jesus! 8o


Just...
Just wow... 8o


Running wouldn\'t do you any good because it\'d just dig under you and gobble you up... You\'d need to fly away. Must remember to be a flying race...
Precious and beutiful, it is happy. The only time when it is not is when it is in a shape of a tear.

Abemore

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« Reply #16 on: August 03, 2004, 11:32:35 am »
From the first picture, I assumed it was small, but could jump at your face with a frightening quickness.

Now with the size comparison pics, it looks like something you\'d see on some desert planet in a starwars movie.

Great work as always Fredrik

Awaiting Invite from the Ordo Illuminatis.

Before you criticize someone, remember to walk a mile in their shoes...
...then when you criticize them, you\'ll be a mile away ...and you\'ll have their shoes.

Zeraph

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« Reply #17 on: August 03, 2004, 07:31:44 pm »
Couldn?t something like that pick you right out of the Air? I doen?t think we will be able to sustain flight that high, but it would be fun to be an very skilled Animal Trainer & jump on that thing?s head & hang on for dear life, I think it should move very slow, so you can dodge it?s attacks, but it you get hit you die, & it crushes armor into unusable bits Ooh!?

Btw: I never played Evercrack (to expensive).

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Androgos

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« Reply #18 on: August 03, 2004, 09:38:26 pm »
Why not try to give it a skeleton and try to export in cal3d format?

Then try to do some anims and we just might include it?

FredrikH

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« Reply #19 on: August 03, 2004, 09:42:45 pm »
it already has a skeleton but i don\'t know if gmax will be able to export to that format :\\
but if it works with milkshape then its good to go :)
and my animations always suck but if anyone else wants to animate just tell me
*wanders off to find a exporter in my closet*
« Last Edit: August 03, 2004, 09:43:32 pm by FredrikH »

Zeraph

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Ooh! Ooh!
« Reply #20 on: August 03, 2004, 09:46:15 pm »
I was just about to ask that!
I will do it! Animating is my favorite part!
Just export it to .3Ds file (if possible) & I can do the rest!
or if you can only save it to a .max file that is fine too...  :D

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

FredrikH

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« Reply #21 on: August 03, 2004, 10:00:10 pm »
great i can\'t wait to see this thing in motion :) (exept for my silly try at it)

i already had exported it to a 3ds so lucky me :)
sandworm_sdk.zip
hmmm maybe i should work on the skin first a bit and then the other skin for the rkr mod :)
this if anyone is intrested
http://rkr.ravencommunity.net/forums/showthread.php?s=&threadid=1560 oh and im going by the name silverwolf overthere instead of my realname :)


[edit]
ok heres a quick start on the skin and ill continue on the body tomorrow but now i need some sleep

and ill add some variations to the teeth but for now good night
« Last Edit: August 03, 2004, 11:02:36 pm by FredrikH »

Zeraph

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Sorry,
« Reply #22 on: August 05, 2004, 04:20:59 pm »
Didn?t see you replied, I?ll get started on it right away, maybe have something for tomorrow, but it all depends on how much time I get in on my computer today?

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Zeraph

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« Reply #23 on: August 13, 2004, 06:51:22 pm »
Oh, I just forgot about this until yesterday, so I made a open/close mouth animation & I textured the body part:

The red part is untextured,
If you could give me the skin that has the clays textured that would help allot, I am still working out the best way to rig it atm, so I can get the best animations, can you give me the skin so I can merge the two?

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

FredrikH

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« Reply #24 on: August 16, 2004, 05:57:31 pm »
heres an update on my skin

and heres the skin itself sandworm.png
im gonna continue on this later but im quite busy as im gonna move on wedensday :)
« Last Edit: August 16, 2004, 05:58:09 pm by FredrikH »

Zeraph

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« Reply #25 on: August 16, 2004, 07:09:19 pm »
Ok, I merged the textures them really quick:

top is full Brightness, I need to blend the mouth in somewhat?

Here is the texture (in jpg):
http://www.geocities.com/zeraphsimagehost/?sandworm.jpg

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Cybio Kingfist

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« Reply #26 on: August 19, 2004, 07:29:18 am »
Quote
Originally posted by FlippySeal
Man! That\'s a great model! How would you kill something like that??!!

Ever seen the \'Dune\' movies? They couldn\'t kill the worms, but this guy managed to get some stuff under it\'s plates so they used the worms as mounts instead.
The steel priest is back and ready to start converting.

FredrikH

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« Reply #27 on: August 21, 2004, 12:54:09 pm »
heres another pic for all of you

Phinehas

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« Reply #28 on: August 21, 2004, 02:54:33 pm »
While it looks cool, I\'d be remiss in not mentioning that the bend in the body is a little sharp. Looks like someone broke it in half.

Zeraph

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« Reply #29 on: August 21, 2004, 04:22:07 pm »
I think the bend looks fine, it is just @ an odd angle...
maybe it isn\'t in perspective view...
anyway if you merge that with something like my texture 50/50 or something
& then put it though some filters to make it look more natural
I think it would look good :)
right now it looks cartoon-like but good shade area effect.... :]
« Last Edit: August 21, 2004, 04:22:59 pm by Zeraph »

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