Author Topic: sandworm  (Read 5268 times)

Cybio Kingfist

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« Reply #30 on: August 21, 2004, 07:44:34 pm »
They should put this in the game. It\'d be interesting to fight or just see one of those.
The steel priest is back and ready to start converting.

THAPRINZE

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« Reply #31 on: August 21, 2004, 08:52:54 pm »
looks very very cool...allthough i\'d say that the mouth has to be a little bigger.  Can take bigger prays then :D..plus looks just scarier

Icefalcon

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« Reply #32 on: August 22, 2004, 01:55:57 am »
The mouth is gigantic already...

Zereph, I cant wait for the final texture...the mandables (or whatever they are...tusks) look great.

Zeraph

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« Reply #33 on: August 22, 2004, 03:46:52 am »
it\'s really up to FredrikH

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

FredrikH

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« Reply #34 on: August 26, 2004, 05:06:25 pm »
almost done so just tell me if anyone feels like somthing needs a change


Zeraph: hows that rig/animation comming along?
just a bit curious :)

[edit]

just made some color adjustments tell me wich one you like


[/edit]
« Last Edit: August 26, 2004, 05:11:23 pm by FredrikH »

Kintall

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« Reply #35 on: August 26, 2004, 06:18:31 pm »
My My arent we a talented little duckie..

LOVELY mate!
It\'d make Frank Herbert proud

as fer the colour, that really depends on the colour of the backing, like picture it in yellow sand ye\'d want a nice contrasting colour, or if it were in red sand (we have that here in Australia, somehitng to do with large amounts of iron oxide in it) youd go for the more yellow orange colour, alternately the skin could be patterned, if nothign else it would help give it an impression of depth and shape (think striped Tshirt, or cow mottling ro tigerstripes)

Lovely model anyways, really nice
« Last Edit: August 26, 2004, 06:19:37 pm by Kintall »

Gods of spelling, I stand AGAINST YOU!

Icefalcon

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« Reply #36 on: August 26, 2004, 10:24:45 pm »
Quote
Originally posted by Zeraph
it\'s really up to FredrikH

Of course, thats what I meant  :rolleyes:

FredrikH, I like the second color better, it looks more realistic. The skin looks great ;)

THAPRINZE

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« Reply #37 on: August 26, 2004, 11:18:59 pm »
yep..2nd looks more realistic.  And there\'s no doubt about it that those monsters just has to be killable in planeshift!!! :D
« Last Edit: August 26, 2004, 11:19:16 pm by THAPRINZE »

sashok

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« Reply #38 on: August 27, 2004, 05:31:51 am »
well that\'s a success, nice model and skin Good Job
I would think it should be just a bit darker from the
second pic and slimier if that\'s possible

Quwaar

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« Reply #39 on: August 27, 2004, 11:33:35 am »
wow that is really cool. I look very good, reminds me of tremors tho, but great work.

(you might wanne watch the size, its messing up the mapge ;) )
Smile... Tomorrow will be worse

FredrikH

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« Reply #40 on: August 28, 2004, 10:29:13 am »
just made my own export/import for gmax so i tried to get it into max instead and heres the result :)


it could be cool if i had the specs for the cal3d format i probably could do a exporter for that to then
« Last Edit: August 28, 2004, 10:35:08 am by FredrikH »

THAPRINZE

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« Reply #41 on: August 28, 2004, 11:10:20 am »
wow... You know that looks damn cool. If only it would be that big in the game.  Then allready it\'d be the coolest monster around.

THAT REALLY LOOKS DAMN COOL!  :D

DepthBlade

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« Reply #42 on: August 29, 2004, 03:53:13 am »
um Beetle Juice, Beetle Juice, Beetle Juice! You stole that idea off beetle juice!

Icefalcon

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« Reply #43 on: August 29, 2004, 04:08:33 am »
That looks really good, the devs need to see this...

Wedge

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« Reply #44 on: August 29, 2004, 08:46:54 am »
There already is a Cal3d exporter for MAX...

http://sourceforge.net/project/showfiles.php?group_id=26281
Ninjas have feelings too.  Mostly they feel like dancing.