Author Topic: Naturally Gifted Characters  (Read 8797 times)

Kiva

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Naturally Gifted Characters
« on: August 01, 2004, 04:36:56 am »
A thing I believe would be an excellent feature somewhere in the future would be that having natural gifts in smaller and bigger quantities. For example, at character creation, the server gives you 30 points of gifting that it randomly distributes into everything on your character. This could result in you being generally gifted in everything, or majorly gifted in say blacksmithing. There should be no possible way to tell what it is you\'re gifted at until you actually figure out what it is by trying diffrent things. If suddenly you realise you learn a skill twice as easy as other people, or you generally fight much better than others near your skill level, then you can easily figure what you\'re gifted at. You may not like it, but that\'s life. I never said anything about this being a fair thing.

You might be extremely gifted as a jeweller, but all you ever wanted to be is a baker. Great dilemma. Should you do what your heart wants, or what you do the best? :)


Pros / Cons

+ You can get a bonus at doing something.
+ Encourages people to try out diffrent professions before settling with something they believe to be \"teh l33t\".
- Might encourage people to continously re-create their characters to get a good bonus, thus increase server load.
* Some people will complain about it being \'unfair\' that he/she is better than they are, however... Think about it. Isn\'t it also unfair Ronaldo is good at soccer, and you are not? :)
\"Somewhere over the rainbow...\"

Myrtl

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« Reply #1 on: August 01, 2004, 04:39:23 am »
That is a great idea! I think that should be implemented in the game definately.
Non nobis Domine, non nobis sed Nomini Tuo da Gloriam
Not for us O Lord, not for us but in Your Name is the Glory

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Fhinias

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« Reply #2 on: August 01, 2004, 05:05:35 am »
i think is a very good idea!!, makes the game more realistic and interesting...

smoak

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« Reply #3 on: August 01, 2004, 05:26:43 am »
i agree. it would be a cool thing to have and would help make it so that not everyone who is highly skilled in something can always easily beat someone at a lower skill level thus encouraging them to get better at that skill.
Madness is merely an extension of sanity.

josephoenix

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« Reply #4 on: August 01, 2004, 05:36:11 am »
Finally, something that hasn\'t been said 10^854 times ;)

I think this would be great because it would keep \"oldbie\" from becoming synonymous (sp?) with \"Uber Omnipotent fighter of Doom\". You could meet  a really experienced player who could convince you that fighting wasn\'t everything you can do in the game :P

josePhoenix
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Edooo

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« Reply #5 on: August 01, 2004, 06:44:57 am »
great idea! thats so clever! it makes the game more unique and realistic.

Peter Griffin:
Yes, but according to paragraph 5, sentence 6 word three \"the\"...

FlippySeal

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« Reply #6 on: August 01, 2004, 03:23:32 pm »
I think it is a fantastic idea!
Unfortunately, she makes a point with the people continually creating characters, and the server load...
IF something like that was implemented in the game, I would be one of the people who WOULDN\'T abuse it :D

Zeraph

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However realistic,
« Reply #7 on: August 01, 2004, 03:59:08 pm »
I disagree in it being implemented as a end all thing, maybe you can have a choice, like on Character creation: ?Would you like the server to randomly generate your Characters Skills??

You should be able to choose these skills to match your Character?s history & background you want, or just be surprised if you want! I really want to be an Animal Trainer, If the server randomly choose me to be a cook I would not play that character much? But it would be a nice Idea for people who do not have time to customize there Character & I think everyone should @ least have one ?Mystery Character Who Got Amnesia? to try out all the professions & see what you get?

I see how this idea is more realistic then having a choice, but when you arrive in the game, you are about 25 Years Old or equivalent, that is you do not start out as a kid, so I think that by the time most people in real life know what they are good @ doing & have already started on that path. I see character customization of skills as more of a ?Background Story? thing then an advantages thing?

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Fhinias

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« Reply #8 on: August 01, 2004, 04:14:00 pm »
i think hes  not talking about taking away the custom creation, hes talking about giving bonus points(wich will not appear in the character status or anywere) people can try diferent jobs instead of desiding for blacksmith because he wants to be a warrior, and in that way the job system would be more active.....(because in other games with to many jobs, some of them are unpopular and they eventually decide to delete it)
and i think that moust people will think as some jobs as usseles, and they all will go for blacksmith, alquimist, herbalist and leather working and fishing, and all the others will be arround just the 10% of the players choice.....

FlippySeal

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« Reply #9 on: August 01, 2004, 06:26:02 pm »
I believe Gronomist means point to distribute as you wish among your skills.

Sifright

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« Reply #10 on: August 01, 2004, 06:38:44 pm »
And i beleive flippy seal that your literacy is at best useless the fact you can type is a miracle but lets not go there.

 Firstly what grono is implying by that system is that you will have a level of aptitude with things that are not immplied by your stats. Just like in real life some people pick certain things up very quickly whilst other learn other things quickly So basically depending on how the game makes you play you could devote more time to getting good at what you want or try every thing to see what your best at.

This would be very intressting if it was implemented and not that hard to implement either however it is more work.

why i bother posting im not sure the noob\'s to the forum will just skip it and post a question thats allready awnsered or worse go completly off-topic. Which is a shame. I wish i could kill the noobs would give me great pleasure.

FlippySeal

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« Reply #11 on: August 02, 2004, 04:56:05 am »
Quote
I wish i could kill the noobs would give me great pleasure.


Is that a death threat?!

Immplied? Intressting? Awnsered?

How is someone who spells these words wrongly, in a position to EVEN call my literacy into question. Because I failed to comprehend Gronomist\'s post, does not mean you have the right you offend me. And remember, why would you use such a condescending tone and wording in your first, highly offensive sentence. You could have told me, in a polite, and discreet manner.

First of all, you have no right to offend me.

Secondly, you have no right to call any quality of mine into question! I mean, you don\'t even know me!

And lastly, it\'s that kind of attitude that won\'t get you down as a friend. I don\'t even know you, I\'ve never seen you post but already I think you\'re a complete jerk.
I now view you as a critical, hostile, condescending and offensive person.  Now, there are a few things that can happen.

You COULD apologize, that would impress me greatly, but I highly doubt you will.

You could try to offend me again, trying to make something up, but I have raised valid points, and have already proven that my literacy IS there. And I believe it is evident now, that my ability to type is there as well.

I have not offended you, or anyone in this post. But I think, most likely that you shall not apologize, but continue this arguement.
« Last Edit: August 02, 2004, 04:57:36 am by FlippySeal »

Myrtl

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« Reply #12 on: August 02, 2004, 06:50:36 am »
Sifight...what do u got against FlippySeal? You dont just go around pointing out every mistake a person makes. Dont comment about about other peoples literacy! Oh and if i somehow made a mistake in here then dont say anything! And also dont pick on noobs. Doesnt prove anything if you kill one.

 But back to the topic... This is a great idea, although alot of people would be try to get the \"perfect\" character  and keep trying to get the best stats.
Non nobis Domine, non nobis sed Nomini Tuo da Gloriam
Not for us O Lord, not for us but in Your Name is the Glory

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Syzerian

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« Reply #13 on: August 02, 2004, 08:15:04 am »
IMO it should be decided on your highest stat when your character is created (strength = blacksmith, miner etc)
Since my character is an archer and has always been known for his legendary accuracy with ranged weapons I would be a little annoyed if my characters gift was using axes. But then again there might be a knight who wants to make potions for a living
This idea helps roleplaying in some ways but not in others, maybe if it could be chosen?

snow_RAveN

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« Reply #14 on: August 02, 2004, 08:47:55 am »
Thats a nice idea and i like it , but iam not sold ... yet as i Dont think it would work out real well. Granted it _may_ spread out the Jobs and improve role-play, but what of the countless NO. of noobs who will keep re-creating charaters just to make that Ub3R Pker or class that they want  ???
And haveing a structure of Questions or back ground information which may give your certain stats will with out doubt be found out within a week and will just spoil the whole idea.

Instead of giveing extra stats why not have an Exp bonous which means you lvl up faster on that certain skill also hide it so that the player doesnt see the  extra bonous so you Could be gifted in Beer drinking and not know it untill you\'ve tried it. So this means players who want to go into a specfic job class can still mass charaters to get their ub3r charater but thats unless they do alot of research.
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