Author Topic: Naturally Gifted Characters  (Read 8830 times)

Arberar

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« Reply #15 on: August 02, 2004, 03:53:19 pm »
its a very nice idea but its true that people will just recreate and recreate
meebie we can just allow 1 or 2 characters per account and 1 account per person or something, or you could chose what you want to do like chose in char creation what you like to do and based on that, create your talents altough i would like it implented, so you can\'t know what your gifts are, but i think there will be alot of people abusing that to :p i will not be one of them tough :D

Phinehas

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« Reply #16 on: August 02, 2004, 04:23:03 pm »
It\'s not a bad idea, but I\'m not completely sure.... I dunno, just not totally convinced I guess, not a particularly good reason, but....

Altharion

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« Reply #17 on: August 02, 2004, 04:23:41 pm »
if this would be implemented then i think the natural gifted ones shouldnt get a higher potential of the skill, but rather being much better in it when your new to it, thus learning it faster.

ZakTorokko

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« Reply #18 on: August 03, 2004, 11:59:06 pm »
If you wanted to keep it enforced, to prevent people from making massive #\'s of players, you\'d probably want to create a limit of two characters per acct., 1 acct. to an E-mail address, and only alow characters to be deleted after a certain amount of time, like a week or 5 days or something.

That would drive many players away though, as most DO want to fight, And this would make it VERY difficult to get your favorite weapon and would just get so frustrating that you just gave up after a while.  Perhaps allowing the player to choose an Affinity to a certain weapon or skill, like....The person has just had a thing for bows ever since he was able to pick one up and use it.  Since he likes bows he might get a slight penalty for things like Hand to hand combat, or for weaponsmithing, and mabye a bonus to fletching, or to their vision.Someone who had loved riding flying creatures since they were a small child might recieve a penalty towards heavier weapons and armors, as they would make flying more difficult on a creature, and also get a small bonus to archery, to attack off of the creature with. And so on. A personality bonus of sorts.
« Last Edit: August 04, 2004, 05:33:29 am by ZakTorokko »

Seytra

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« Reply #19 on: August 04, 2004, 12:43:03 am »
I also don\'t know. The randomness just doesn\'t appeal to me, because you\'d most likely never end up with what you\'d like best (or think you\'d like best). Therefore, the advantage must be only tiny, making the whole thing rather pointless. I mean, after all, PS is a game and not RL, everybody can pick what they want unlike IRL, therefore this would be a breach of this commodity. I\'d prefer the idea of ZakTorokko instead, it would not vary very often but it would be more fair. I mean, hard work wouldn\'t be worth as much if you could just be better by chance. Would take out much fun, despite all realism. As I always say: realism needs to stop somewhere, because otherwise it\'s not fun anymore. If you want perfect realism, live, don\'t play games... :D
« Last Edit: August 04, 2004, 12:43:35 am by Seytra »

ZakTorokko

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« Reply #20 on: August 04, 2004, 05:44:20 am »
Quote
Originally posted by Seytra
If you want perfect realism, live, don\'t play games... :D


I hate to disagree with someone who just agreed with me, but if you\'ve ever seen the reaction of the police when someone goes down the road in leather armor and a sword swinging it at a dog, you\'d prefer a game.

Entamis

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« Reply #21 on: August 04, 2004, 09:52:10 pm »
Interesting idea, but I\'m not convinced. Many people have already decided what their characters are gifted in. I think it\'s part of role-playing, you should be able to decide that..

Waylander

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« Reply #22 on: August 04, 2004, 10:45:46 pm »
Hmm, I want this but at the same time I don\'t.

I think it is a great idea and all.  Really great but, I know what I want to be gifted at.
<Jeraphon>oh khado
<Jeraphon>you so khrazy

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Sifright

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« Reply #23 on: August 04, 2004, 11:09:23 pm »
Hah! im going to surprise you then flippy!
I will neither apologize and will not argue with you but allow me to make an amendment to what i said previously im tired of people not reading posts properly and replying just to up there post count ive been here a year and you have posted more than me in a month which mean either your spamming or coming close to it. I dont mean this post to be derogatory but its just im tired of seeing people ask for things allready asked for thousands of times with out checking i mean it gets frustrated when people either A) Dont read things. B) ask questions asked millions of times. C) spam
I didnt mean my post to be offensive to you but i guess you could say i was fed up. (that\'s as close as you will get to an apoligy from me be happy with it)

Elkindel

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« Reply #24 on: August 04, 2004, 11:33:08 pm »
Have the computer randomly select your strengths instead of taking your character creation points and distributing them yourself?

It\'s an interesting idea, but I don\'t think it\'d be particularly good for roleplay... For example I have my character, background, guild, fold, abilites, weaknesses, strengths, and \'profession\' planned out. It\'d be annoying if my gift was casting magic when my character has a strong aversion, distrust, and dislike of magic in general. Maybe as an option, to have the comp distribute them randomly if you choose.

[edit] Eh, I probably didn\'t properly understand what grono said. Course I don\'t get half of what she says most of the time anyhow :P Also didn\'t read past Gronos post...wich I should know better than to do. I see what you mean now that I looked back and read the entire thing, as I should have to begin with.
« Last Edit: August 04, 2004, 11:55:48 pm by Elkindel »

Narull ter Aenasul

Sifright

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« Reply #25 on: August 04, 2004, 11:45:16 pm »
See what i mean? thats exactly what im talking about none of you even got that what grono is trying to say i give up this is pathetic to even watch

Waylander

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« Reply #26 on: August 05, 2004, 12:16:30 am »
Sifright calm down man, so what he didn\'t have time to read through it all the first time he was here.  And maybe you just don\'t post enough instead of everybody else posting too much.

Anyways back ontopic maybe everybody could have one thing he is really good at, wouldn\'t mean a job change would just mean that he can shoot a bow pretty well without trying.  I know it is a lot like what grono said, only difference is that this will only ever affect one stat.
<Jeraphon>oh khado
<Jeraphon>you so khrazy

Xil|sleeps: I love cadoras

Waylander, A.K.A: Cadoras, Khado, Nurahk, Armeen, Nostra ... God.

Seytra

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« Reply #27 on: August 05, 2004, 04:04:37 am »
Quote
Originally posted by Sifright
See what i mean? thats exactly what im talking about none of you even got that what grono is trying to say i give up this is pathetic to even watch

So I am spamming as well? I have been here only two months and I also have a higher postcount than you, still I only post on a select few threads that are interesting for me and also I always read the entire thread before posting unless it\'s excessively long or the last posts can clearly be answered without doing so. I did read Gronomists post and think that my post shows this. AMOF, it doesn\'t matter wether the randomness only applies to 30 points out of 1000 or to every single option in the creation, because it\'s still against the whole idea of background. If I want to be a great smith and have a cool background for this but the system persistently decides I\'m going to be a mage, well, I wouldn\'t want to create a new background for a new char that I don\'t really want to play. As I said, unlike IRL, in PS, we do have the choice, and artificially removing that (even partially) is bad IMO. In PnP RPGs, I sometimes play ppl. who are exceptionally gifted in some respects but actually refuse these very abilities, but in all cases it has been my choice. If I wanted randomness, I would simply ask for a \"randomize\" option on each page of the char creation, including the \"giftedness\" page. I want choice, options and total control, not randomness.
« Last Edit: August 05, 2004, 04:07:12 am by Seytra »

Levski

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« Reply #28 on: August 05, 2004, 05:57:52 am »
I don\'t like this idea.  RP is RP and to have the computer tell you how to do it is taking the fun out of it.  No way I want to be a chef!  Besides, look at it from this point of view.  These skills are learned right (in real life)? So you choose which skills you will know (still in real life) at age 26.  No one randomly chose them!
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Fhinias

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« Reply #29 on: August 05, 2004, 06:51:30 am »
..... i think you are misundestanding (or may be i am -_-), but the point was to give bonus points to the working skills( at least i think it is, because gronomist didn especify in  what skill, im just deducing because of the examples she made ^^) and dont affect the possibility of learning any other skills, i mean you can still become a chef, or a butcher, but you may be a better alquimist, (because of the bonus points) but you still can decide what to be........and about the thing about \"you can choose your talents because you are 26\" thing....well is true, but the thing gronomist is talking about is the natural talents (for example, in the real life...you like playing football, and you get good at it, and then one day you play basquetball for the first time on your life, and you find out you are pretty good at it, but you still like football, so theres the decition of going for what you really like, or going for the thing you are already naturally talented.....either way you can still become good in any of those, but you will be better in the one you have talent)  also natural talent are not created by choice...is a \"natural\" talent, and you have it because your father was good at it, or your grand mother, etc...(you were born with those talents) so this will not affect any thing you want to make of your character (he can still be an exelent chef without any bonus points) but it helps for the ones who cant decide for a job, and it makes people try diferent jobs to find out in wich one are they better, and mantain the job system active and balanced ( to not leave any job behind or unused)....and moust of the people thought than the bonus points were some kind of random selection of skills, and forgot the real meaning of the word \"bonus\"...and \"natural\", and completly misundestand the point (or may be i did T_T, if so forgive me ^^)
« Last Edit: August 05, 2004, 06:56:08 am by Fhinias »