Originally posted by Gronomist
Apparently very few of you people who post here actually know what a natural gift is. I wonder if that\'s because you spend so much of your childhood sitting in front of your computers while distributing your hard earned stat points. But because you\'re all so silly and indoor like, I\'ll explain it very carefully, just for you. 
Surely I classify as this, no? To be clear on this: I absolutely and 100% understood what you were proposing, I just happen to dislike it, for reasons I\'ll explain later on (and have done so already in my previous post).
Originally posted by Gronomist
1) You don\'t get to chose where the bonus is, it is random.
Otherwise you wouldn\'t be naturally gifted. You would just have extra stat points. Bad idea.
I\'ll come to this later on.
Originally posted by Gronomist
2) There is no malus, there is only bonus.
You get a few bonus % to each job and skill, or if you\'re lucky, you get a big bonus % to few skills or a huge bonus % to one skill.
Riiiiiiight! So please explain why the absence of bonus isn\'t the exact same as the presence of malus?
I have difficulty seeing the difference (besides being labelled differently) between \"You get 30 points but as a malus you get -5 points if you don\'t pick XYZ\" and \"You get 25 points but if you pick XYZ you get 5 bonus points\".
Originally posted by Gronomist
3) Noone asks you to play what you get as a bonus, it\'s your choice.
If your character happens to have a big bonus on using the bow, noone is forcing you to go that way. If you are skilled with a hammer and you already were planning on becoming an armorer, well lucky you. If your character happens to be very strong, but you like magic very much. Tough luck. 
Exactly what I meant. The system randomly assigns you a path and if you choose not to follow it, you get a malus.
Originally posted by Gronomist
It is, in plain english, a random bonus that the server choses for you, not a bonus that you or your character choices have any affect on. You do not decide if you\'re good at fighting. It is something you train, or it is something you just happen to be good at from the beginning.
This bonus is to give people a choice to go and look for the things they are good at rather than just treadmilling their way through the skill system. Now, if you still don\'t understand the system, don\'t make your own speculations and say them like you know the idea in your head is the right one. Noone has ever died from asking a question on how something works. 
What you described is, as I already said, exactly what I understood it was in your original post. I, however, still dislike it, because it effectively
is a malus for the ppl. who don\'t follow the randomly assigned path.
Why do I dislike it, since it is more realistic and usually realism is what to go for in any game? Well, because there are things in our world that plainly suck. These are, certainly, realistic, but I still don\'t want them in the games I play because I play these games to be
free from what sucks IRL. So, despite all the randomness IRL, I want absolute control in the games.
I therefore think that if you want randomness there should be an option of \"randomize\". Don\'t tell me that \"giftedness\" isn\'t the same as \"extra stat points\" because, in fact, to me it does not even matter what giftedness is being expressed as, because not being gifted in what I choose to do IMO equates to being assigned a malus in that profession (or any profession besides the randomly selected one(s)). This applies to the randomised distribution of the giftedness percentage as well, if not in a greater way because it creates unfairness even within the \"gifted\" ones. It\'s the same as distributing stat / skill points randomly.
After all, why do we get to choose race at all? IRL, we can\'t do that, can we? Nor can we select what our stats are. Or what we look like. Not even the name! Hell, we don\'t even get the same amount of stat points for each \"RL character\" (which is hardly fair, is it?)! So if you argue that way, the system would need to assign a randomly created char to you. Sure, it would be perfectly realistic but not enjoyable (at least to me).