Personally like this idea, but have few disagreements, or maybe additions. Hope I\'m not repeatin anyones words.
Ok, maybe there should be 2 gifts, one for combat, one for crafting. This way seems fair to me, but if my words don\'t get through I don\'t mind really, just beware

Some ideas of gifts:
combat:
health regeneration
runs faster
stamina regeneration
quicker hit with a hammer(hammer being example of a wep.)
more damage with a hammer
when under healing spell, heals more because body is natural to healing magic (or something like that)
more evasive
pacifier(means that monsters will take much longer to start attacking, so their hostility towards you decreases, specially when you run away, monsters don\'t follow usually, unless really pissed at you

)
crafting:
has more luck to find rare ores.
has more luck to get rare lumber
learns blacksmithy faster (or other skill)
has no failing chance when making leather armor
has no failing chance when making pottery
etc.
well post more ideas i guess