Author Topic: Pay to Rule  (Read 1616 times)

FESFES

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Pay to Rule
« on: August 02, 2004, 03:51:44 am »
I have noticed there are many guilds that come and go in Planeshift (about 9277462 a day) and I propose a system where you would have to pay a certain amount of game money (tria, squarre, ect) to make a guild.  This would decrese the number of guilds so instead of having guilds of 10 or 12 people we would have less guilds with more people which would form huge rivalrys and alliences.  This would also have more dedicated leaders who won\'t give up on the guild.

PS if this topic has been discussed before please deleat it, I seached and didn\'t find anything like it
« Last Edit: August 02, 2004, 03:53:42 am by FESFES »

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Icefalcon

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« Reply #1 on: August 02, 2004, 04:03:03 am »
What if we are dedicated but dont want to pay? :P

Also, I think the problem isnt that it is too easy to make a guild, its that people don\'t realize how much work it actually takes to maintain it.

Kiva

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« Reply #2 on: August 02, 2004, 06:13:24 am »
As far as what I know, there will eventually be some kind of restriction on guild creation, however last I checked, they hadn\'t really gotten anywhere with that rule. Time will tell, but it is most likely that it wont be possible for -anyone- to make a guild, but I can\'t possibly tell what the restrictions will be.
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FESFES

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« Reply #3 on: August 02, 2004, 06:17:54 am »
I see so the restrictions are coming later

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Joeyguy

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« Reply #4 on: August 02, 2004, 06:20:49 am »
Guilds without dedicated leaders will fail. I think that\'s enough.

I\'m op at #planeshift-love, babe ;)

varsity

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« Reply #5 on: August 02, 2004, 07:25:11 am »
I agree with Joeyguy,  If the guild is good, nice members, great leader then it will grow.  If it is some kid who has no leadership skills at all, then it will most likely fail.

ForteX

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« Reply #6 on: August 02, 2004, 08:36:51 pm »
Indeed.  Leadership and smart companions are a must have. Good tatics and teamwork can really make a difference. I mean, what chances could the [put the name here] guild have if the  leader was going to commit suicide and the members didn\'t know what to do...

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FESFES

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« Reply #7 on: August 02, 2004, 11:12:22 pm »
Thats what Im saying if there is some restriction to making guilds then the leaders will be older players who are good leaders

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Seytra

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« Reply #8 on: August 02, 2004, 11:34:28 pm »
Quote
Originally posted by FESFES
Thats what Im saying if there is some restriction to making guilds then the leaders will be older players who are good leaders

Well, there certainly are kids who make good guild leaders, so \"older\" should mean IC, which immediately brings us to the most basic form of limitation: account online time and / or activity (=dedication) percentage. I think if you\'re online a lot and have been for, say, some months, chances are that you\'re going to keep interest and actually are serious about the guild and have thought it through (OK, the latter still can be argued ;) ).
Anyway, maybe also a certain amount of money would be necessary, not as a fee, just as insurance that the guild can mobilise some finances if the need arises, as wel as confirmation that the leader can manage the member\'s fees properly (if any).

Zeraph

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« Reply #9 on: August 03, 2004, 06:58:56 am »
I totally agree with Joeyguy, but I think there should be some sort of rental place guilds can rent for a fee maybe? But I do not know. I hope there isn?t much restriction because it is hard enough to keep a guild/clan going in a game already, unless you join a really big & established one. I do think there should be some way of voting your leader off, lets say your guild leader doesn?t show up for a couple of weeks & was thinking of quitting last you herd, the guild can vote for a new leader, the majority has to approve. If you think it isn?t fare for the guild leader, he/she shouldn?t have invited thoughts people into his guild in the first place. It would be called something like a mutiny or something?

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FESFES

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« Reply #10 on: August 03, 2004, 09:24:38 pm »
Quote
Originally posted by Seytra
Quote
Originally posted by FESFES
Thats what Im saying if there is some restriction to making guilds then the leaders will be older players who are good leaders

Well, there certainly are kids who make good guild leaders, so \"older\" should mean IC, which immediately brings us to the most basic form of limitation: account online time and / or activity (=dedication) percentage. I think if you\'re online a lot and have been for, say, some months, chances are that you\'re going to keep interest and actually are serious about the guild and have thought it through (OK, the latter still can be argued ;) ).
Anyway, maybe also a certain amount of money would be necessary, not as a fee, just as insurance that the guild can mobilise some finances if the need arises, as wel as confirmation that the leader can manage the member\'s fees properly (if any).


Ya I meant older as in older in the game, infact I\'m only 15 making me one of the younger players in the game And I\'m a dedicated guild leader ^^

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ZakTorokko

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« Reply #11 on: August 03, 2004, 11:41:30 pm »
Quote
Originally posted by Zeraph
I totally agree with Joeyguy, but I think there should be some sort of rental place guilds can rent for a fee maybe? But I do not know. I hope there isn?t much restriction because it is hard enough to keep a guild/clan going in a game already, unless you join a really big & established one. I do think there should be some way of voting your leader off, lets say your guild leader doesn?t show up for a couple of weeks & was thinking of quitting last you herd, the guild can vote for a new leader, the majority has to approve. If you think it isn?t fare for the guild leader, he/she shouldn?t have invited thoughts people into his guild in the first place. It would be called something like a mutiny or something?


You speak of a Guild Hall Rental Fee.  That Idea Kind of worked in Meridian 59 to keep newbie guilds out of decent halls, which basically worked, but after a while, the leaders got tired of paying the high prices for the halls, and ended up despising the game and only logging on to go get enough money to sustain the hall for his guildmembers. Some ended up getting tired of the game VERY quickly bacause of having to do this.

It may or may not be a good Idea to do that. It totally depends on how the economy works out for the Currency.  If it were to be common and near worthless, then guild Hall prices would have to be ridiculous to keep 3 day old guilds from renting out Guild Halls that were made to accomodate 20-60 people.  That would also put a bit of strain on those who were able to pay it, because they\'d still have to go farm(Do nothing but collect money)for hours and hours at a time, which kills any amusement in the game quickly. If The Currency were made to be valuable(Like someone was like\"omfg, 350 Tria, u must = rich\") so that nobody who had just started playing within that month could hope to afford it.

An Age(of Character) Requirement would also be a great idea. Say..Every character Started at age 18, and 10 days passed a RL day(Every 2.4 hours rl), so you aged a year every 36.5 days, and you had to be 25 to be considered responsible enough to own a guild.Or perhaps if you wanted to keep days in line with RL ones for Rp purposes(Keeping up with the day changing 10 times every day is NOT easy, making \"Meet me in the Arena this Saturday or I\'ll burn your house down!\" kind of agitating to follow up on, as it is likely neither player would really bother to keep up with a Saturday, or might not even be able to.) Then change the Number of days in a year down a lot, like 60-100, then keep that same age req.

Having a Guild Mature, or be around long enough to be deemed worthy of existing, isn\'t a bad idea either.  Charging them for existing, but not keeping records of it\'s existance, or allowing it to own halls or form alliances or declare war for it\'s first week is a good idea, and allows the Leader to back out before getting into something he\'d rather avoid, like a war.

A Minimum membership requirement is a good idea, as it would keep generally hated people from creating a guild merely to grief(declaring war on everyone then not logging on for months, Taking a guildhall just to keep another guild out, etc.) Mabye having 5 members by the end of the Maturing week would stop there from being 5000000 guilds, and losing the guild if it\'s membership ever fell below 5 for two days after that.

Perhaps having it be the Government\'s responsibility to keep up with the records involved with guilds and with the rental of Buildings for Guilds to use(Guild Halls mentioned above), therefore creating a reason for the fees to even exist(For RP).

As for the Leadership thing, you could have each individual member pick someone they supported as the leader of the guild, and at any time, the persom with the most support would be considered leader. It may split guilds at times, but then again, I can\'t really think of another way to do it that wouldn\'t do the same thing.
Perhaps starting an weeklong vote where you would have to stop by a certain area and vote for candidates within your own guild for leader, But I dunno.

Overall, these are probably not the best or most original ideas ever, but I\'m sure after a fair amount of tweaking and reworking by anyone not me it could turn out ok.

Melbourne

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« Reply #12 on: August 04, 2004, 03:45:07 am »
Other games require a player to be a certain level before they can start a guild, but since there will be no levels, perhaps it could be based on in-game time.  Say for example you need to have played at least 20 hours before you can form a guild and be guild leader.
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Myrtl

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« Reply #13 on: August 04, 2004, 04:41:29 am »
I like that idea. It probably would work.
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FESFES

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« Reply #14 on: August 04, 2004, 07:47:06 am »
Well people will always find a way around that like if they go to sleep and leave their char sighned on.  I would actually like to see a system of a one-time-fee for a guild hall ( i think about 100,000 tria)

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