Author Topic: game content in CB for the ppl who reach high lvl?  (Read 10473 times)

boutus

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« Reply #60 on: August 10, 2004, 01:45:36 pm »
i have no problem with that,but most people who have replied to this post make out they are totaly aggainst lvling up,like they gunna stay lvl 1 or skills at base lvl and jus run about the town,sry but thats wot u guys have made out.

and ill say it again,ITS ABSOLUTELY INEVITABLE that people will reach as higher skill lvl as they can in CB,no matter how much u bitch and moan,beggin people not to lvl instead sit about *eating fake apples* and other stupid role playing tactics people will still power lvl.
« Last Edit: August 10, 2004, 01:47:15 pm by boutus »

Xordan

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« Reply #61 on: August 10, 2004, 02:15:22 pm »
lol, I\'m not against \'lvling up\', I just like to see a game which has other stuff to do as well. :) I try to make myself the \'ub3r l33t d3wd\', but I also like to be the local weaponsmith at the same time, taking orders, haggling for a decent price, beating out compitition(literally ;)) etc.
« Last Edit: August 10, 2004, 02:15:52 pm by Xordan »

dfryer

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« Reply #62 on: August 10, 2004, 11:45:12 pm »
Perhaps a more productive question (or rephrasing of the question) is whether or not there will always be challenges to a players skill level - this would apply to \"statistical\" skills (such as combat) as well as to \"role-playing\" skills (social status, connections etc.)

I would assume that as players become more powerful, difficult areas will be available but it will become exponentially harder to get your \"m4d sk1llz\" any higher, leaving the options of either enjoying your role or taking off :)

Edit:  Also, sorry for touching off a largely OT debate on prejudice and Asian games - it really was just a lighthearted jibe :)
« Last Edit: August 10, 2004, 11:49:48 pm by dfryer »
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Ineluke

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« Reply #63 on: August 11, 2004, 05:12:19 pm »
Quote
Originally posted by Xordan
No, it isn\'t prejudice at all. It\'s fact, all asian made mmorpgs are boring, trite, pointless, shallow, chauvanist, and money-grubbing. I\'ve played most of them, and they keep me entertained a few hours while I powerlevel, then I realise that there is no point to the game other than to fight, fight, level up, buy new gear, fight some more, etc. etc. Show me an asian made mmorpg in which combat isn\'t the main point of the game, which has lots of quests which you can complete without fighting, crafting, and a large RP backround, then I\'ll say that you\'re correct. :)

Ragnarok...
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Arberar

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« Reply #64 on: August 11, 2004, 06:37:39 pm »
ragnarok online?
that game doens\'t have alot more options then fighting, ok you have quests where you have to collect stuff without fighting and make things, but the main objective imo is still fighting to gain lvl\'s and rear items
altough its true that you can be a weapon smith and merchant, wich isn\'t around combat, but still the only thing everyone is talking about is about gaining lvl\'s and getting skills... but that\'s just my opinion

ForteX

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« Reply #65 on: August 11, 2004, 09:13:10 pm »
actually ragnarok online is FULLY based on leveling. Pretty boring actually (unless you have great friends to play along) because you have to level to be able to do anything. Even to craft! And you get really limited on what you can forge.
I can\'t really think of any asian mmorpg which is not based around leveling... most mmorpgs are around leveling, it is something more recent that people are starting to look away from the cookie cutter. Of course, there are some mmorpgs that are not all about leveling, but they are quite rarer than the average grind games.
I\'m glad to see that there are games like GuildWars, Irth and Planeshift that are more interested in fun than grinding ;)

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sashok

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« Reply #66 on: August 12, 2004, 01:53:20 am »
As long as this game won\'t have certain classes
that will \'own\' the game, it\'s going to be great.

This happens to many mmo\'s, but recently i\'ve
played Knights online, Asian mmo :D  and
currently playing Ultima Online, old school mmo.

Knights online I thought was the best game for first
week until i realized that it was horrible, yep it happens.
One class owns pvp, pvm and has best weapons in game, it\'s an assassins and archer classes..

Ultima Online, while rich and great game with role play
also has dreadful tamers :), people who can tame dragons and stuff who \'own\' the pvm.. It\'s like they peer pressuring you into getting tamers if you want pvm or forget about pvm pretty much.

Anyway, if this doesn\'t happen, the game going to be good.

Arberar

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« Reply #67 on: August 12, 2004, 02:09:12 am »
yeah its always unbalanced like that, alot of classes have 1 unique \"uber\" skill or ability and in some classes that ability is stronger then in other classes and that causes everyone wanting to be that class and then the game just sucks..., i don\'t think this will happen because you will be able to do anything you want with your skills so you\'ll always have advantiges and disadvantiges towards other players. at least i hope its like that :)

XpYtZ

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« Reply #68 on: August 12, 2004, 03:29:16 am »
While on the otherhand it allows you to toatally wreck your character by focusing on pointless skills and, after realising that they are just that, you can refocus your attention on something else.

Kiva

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« Reply #69 on: August 12, 2004, 04:14:44 pm »
Quote
Originally posted by Arberar
yeah its always unbalanced like that, alot of classes have 1 unique \"uber\" skill or ability and in some classes that ability is stronger then in other classes and that causes everyone wanting to be that class and then the game just sucks..., i don\'t think this will happen because you will be able to do anything you want with your skills so you\'ll always have advantiges and disadvantiges towards other players. at least i hope its like that :)



I can always reveal now that in PS, mages will be better compared to warriors, however there is always the difficulty factor to think about. Just the current, simple combat system as an example. A warrior selects a target, a warrior attacks. Bang bang bang, dead. A mage however will first have to get the glyphs through quests, purify them, figure out a way to use them as a spell, combine the spell, find a target that isn\'t too difficult and hurts too much, cast a spell, run for his/her life, cast more spells, and so on. Then again, a mage can be grouped with warriors and recieve some protection if they take the hits, yet there are still the magic-loathing creatures who will hunt down the spellcasters and only stop if it gets killed or the spellcaster is... well, all over the place.

There is often a reason behind the madness, although some games seem to forget that reason part, and they just make some classes better than others for the sake of it. PS isn\'t like that, though. :)
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Levski

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« Reply #70 on: August 12, 2004, 05:06:51 pm »
Mage\'s will be better?  :D

But it makes sense though.  They will be weaker in the beginning, and only after hard work they will become stronger.   So it evens out, I think.
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dfryer

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« Reply #71 on: August 12, 2004, 09:02:43 pm »
I think that the distinction between mages and fighters is a good one - if a mage wants to kill something, the emphasis is on preparedness whereas a fighter can just draw her sword or bow and let loose.  A mage caught off-guard should be very vulnerable.

I\'ve often wondered if magic powers (at least those commanded by a mage in the field) should never be very good at dealing \"immediate damage\" (i.e. fireballs, lightning, meteor showers, etc. etc.) but I\'m not sure if this would pan out.  I guess I see magic using character as having a higher \"maximum attainable ability\" compared to your ordinary grunt, or even expert fighter.  Perhaps this is part of my bias towards magic users; I prefer to see a few powerful ones and the rest performing \"auxiliary\" or \"support\" roles, instead of being able to form up ranks upon ranks of lightning-throwing mages.
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Icefalcon

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« Reply #72 on: August 13, 2004, 01:16:36 am »
Quote
Originally posted by varsity
We need a good mute button... I cannot stress that enough, although there is most likely one already implemented.

Um, close your chat box maybe? You can do that in MB already :P

Monketh

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« Reply #73 on: August 16, 2004, 01:59:28 am »
Quote
Originally posted by boutus
i have no problem with that,but most people who have replied to this post make out they are totaly aggainst lvling up,like they gunna stay lvl 1 or skills at base lvl and jus run about the town,sry but thats wot u guys have made out.

and ill say it again,ITS ABSOLUTELY INEVITABLE that people will reach as higher skill lvl as they can in CB,no matter how much u bitch and moan,beggin people not to lvl instead sit about *eating fake apples* and other stupid role playing tactics people will still power lvl.


*ahem*
I think RP\'ers should be granted levels so as to keep up with fools like you.  The other option is this: I mock you and make you look like an idiot while you stand there cursing at me thanks to the game\'s duel-based pvp system. *Laughs maniacally*

I\'m going to be out in the world, I am a Ranger after all.

Btw, technically, there are a lot of ways my character should be able to eliminate you.  Most of them involving futuristic military equipment.  If you read my char backstory, (and get through the whole thing ;))  you\'ll realize I ought to have a machine 17-18 times your height capable of smashing in your skull, and the rest of body.  I should have a pistol with armor piercing rounds.  I should have a computer built into my character\'s skull, enabling him to react at astonsihing speeds.  Et cetera...

I probably won\'t be able to kill you in-game outright.  Also, you\'ll note that I cannot have these weapons in game, but I\'ll have something you don\'t: Respect.

Please take time to use punctuation and captialization (correctly) when you post, it makes you look less stupid.
(Just trust me on that last point.)


...and yes, I do believe I\'m superior to you.  Of course, that\'s my own opinion. I dare you to change it.  :baby:


Edit:
Quote
Originally posted by Icefalcon
Quote
Originally posted by varsity
We need a good mute button... I cannot stress that enough, although there is most likely one already implemented.

Um, close your chat box maybe? You can do that in MB already :P


Aineko\'s & Ciry\'s Mods have a /ignore function.  It works beautifully.
I have reason to believe an ignore function implemented into CB. :)
« Last Edit: August 16, 2004, 02:02:57 am by Monketh »
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dfryer

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« Reply #74 on: August 16, 2004, 03:42:05 am »
Quote
... I mock you and make you look like an idiot while you stand there cursing at me thanks to the game\'s duel-based pvp system


Until, say, an RP-encouraging GM puts you in auto-accept duel mode for taunting people :)
Quidquid latine dictum sit, altum sonatur.