Author Topic: Ragdoll physics+Dismemberment  (Read 1487 times)

Geghlesh

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Ragdoll physics+Dismemberment
« on: August 08, 2004, 11:12:22 am »
Listen sensais, right before your opponent dies you could see it struggle to stand up, then just see its knees or whatever buckle, THEN you could kick it around. Secondly how would you llike to score a critical on a monster and rip its poor arms off :) i sure do. I am not saying to make it ruthless with blood squirting out, while the monster screams, and u shove ur axe or sword into its head. just enough to see the arm fall off. Believe me, blood is the only way into a crazed RPGer\'s mind. just watching a monster give up and just fall to the ground, or visa versa, and watching you tear off a limb ^^, im down!
so crazy people like me need action(AND HOPEFULLY A  ON/OFF TOGGLE for the kiddies) so it can be fun for the family...and crazed gamers :) that being said im going to go wax a hampster
« Last Edit: August 08, 2004, 01:29:18 pm by Geghlesh »

Zeraph

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« Reply #1 on: August 08, 2004, 02:04:48 pm »
I want Rag-doll Physics, but I would hate to see dismemberment!

It would be cool to see people flying away from a large troll who just swung it\'s giant club, or because of a powerfully spell you got through backwards & stuff.

But Noooooooooooo Blood!
I hate fps-like games if there is going to be blood/ dismemberment I would like the option to turn it off! Besides that makes something extra to program, I know this game isn?t rated, but I was thinking it was going to be rated Everyone(0+) to Teen(13+) or something like that not Mature(18+)

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Androgos

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« Reply #2 on: August 08, 2004, 02:19:29 pm »
Feel free to implement ODE in cal3d, and make CS support it, and then add the physics calculations in PS client, and make the server do some checking on it

Non-technical:
It\'s a hell lot of work :) But sure, it would be cool

Magerranger

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« Reply #3 on: August 08, 2004, 03:13:43 pm »
ragdoll physics is the best way for any charicter in any game to die. its showa realisme as the charicter responds to how it was killed, its so disapointing on games like counterstrike when you die in an explosion and you fly on your feet hit the floor and fall as if you were shot.

Turning dismemberment off? would that mean someone with it turned off could not be dismemberd but watching 2 ppl fight with it turned on could view it? an option like that sound hella confusing to programe.... espeshaly when you kill somthing with no arms, because many more animations would be needed.

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Zyphon

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« Reply #4 on: August 08, 2004, 11:54:19 pm »
Yeah, this game can use ragdoll physics. Just imagine a giant battlefield with mobs and monsters being flung in the air with powerful magic and bigass weapons :)

Although dismemberment goes a bit too far. Little splashes of blood is ok(Just to clarify you\'ve hit the monster). But blood splattering within 5 meters with your axe protruding the monster\'s gut with his organs falling out and his arms being cut off isn\'t. Let\'s keep this game T :)

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Geghlesh

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« Reply #5 on: August 09, 2004, 01:44:12 am »
So thats a NO andragos? :( you sure made it sound like a big no. haha, oh well, it sure sounds too technical  to do...
« Last Edit: August 09, 2004, 01:45:21 am by Geghlesh »

FlippySeal

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« Reply #6 on: August 09, 2004, 02:54:11 am »
Maybe non-visual dismemberment... where you strike someone in the arm with your axe, severing a tendon or ligament resulting in slower attacks? Limping? Complete loss of function in limb? But you don\'t see arms fallin\' off or gashes in the guy\'s femur.
« Last Edit: August 09, 2004, 02:54:43 am by FlippySeal »

Melbourne

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« Reply #7 on: August 09, 2004, 03:25:02 am »
Quote
Originally posted by Magerranger
ragdoll physics is the best way for any charicter in any game to die. its showa realisme as the charicter responds to how it was killed, its so disapointing on games like counterstrike when you die in an explosion and you fly on your feet hit the floor and fall as if you were shot.


So it\'s realistic to beable to kiss your own ass or for your legs and arms to bend in odd ways for no apparent reason.  My favorite is when a guys was blow across the room and landed sitting on top of a box like he was just minding his own business.  It\'s fun to watch but saying ragdoll physics is the most realistic just isn\'t true, though it is better then the guy just falling over or the same death animation for every monster.  I would really like to see ragdoll physics in the game just to watch monsters get blasted with spells.
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Syzerian

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« Reply #8 on: August 09, 2004, 05:48:57 am »
Well this is a free game open for everyone which means even 9 year olds will be playing so its not really a good idea to have gore unless there is a warning on the site or something.
As far as rag dolls go, I prefer a death animation based on where you were hit when you died. Rag doll physics just look clumsy and often look ridiculously over done like in unreal tournament

Androgos

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« Reply #9 on: August 09, 2004, 11:31:41 am »
Not really a no, just not something you will see in the near future (probably)

Jadd

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« Reply #10 on: August 09, 2004, 12:42:11 pm »
Quote
As far as rag dolls go, I prefer a death animation based on where you were hit when you died. Rag doll physics just look clumsy and often look ridiculously over done like in unreal tournament


UT is pretty old by now, and the ragdoll-physics has improved a lot since then.

How about something like this?

Ragdoll test
« Last Edit: August 09, 2004, 05:32:49 pm by Jadd »
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Zeraph

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« Reply #11 on: August 09, 2004, 02:42:52 pm »
I would really like that sort of rag-doll physics!
Lol, I flung the skelly waaaay of into the distance.... :D

& I think that by default blood should be turned off because we do have lots of kids playing this game, so there should be an option that can be turned on/off, I personally enjoy games allot better when you can turn the blood off! (& So do my friends)

Edit: Oh, & not to mention blood/dismemberment attracts 1337 Hack-n-slashers? :(
« Last Edit: August 09, 2004, 02:49:43 pm by Zeraph »

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FlippySeal

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« Reply #12 on: August 09, 2004, 04:00:22 pm »
Perhaps a little, like a few millimetres on your screen? Just to clarify you\'ve hit the enemy, or blood may not be necessary, if there is a health bar with your enemies health?

Like you Zeraph, I\'m not a big fan of the blood, pointless really, maybe for effect, like for a quest you have to follow a small trail of blood through the forest?

Zeraph

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« Reply #13 on: August 09, 2004, 04:06:44 pm »
Ya, well, you can have a ?spark? or ?clang? noise when you hit the enemy if we are not going to have enemy HP. I just doesn?t want people to come to PS & get Doom... :(

maybe a flinch animation for monsters so you know when you hit them, or white/gray blood (just a little), (this is another universe you know)
Personally I prefer no blood :) ? the blood trail I think would be ok if it wasn?t red? :P  :)

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Adeli

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« Reply #14 on: August 09, 2004, 04:07:33 pm »
I don\'t think blood and dismemment are really needed in this sort of game... though, the gore level is reduced if monsters bleed... green for example.
That Ragdoll Physics engine was really cool. I spent a while trying to make Skelly tumble down each of the stairs. I don\'t think it\'s suitable for a game with the hit effects, but the falls are really, really good.
If you died from falling, then the 20 secs you have to wait you\'d get to see some cool tumbling animations, heh. like if you landed on a slope for example.
« Last Edit: August 09, 2004, 04:12:48 pm by Adeli »

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