Author Topic: Making your own City+architect job  (Read 1316 times)

Geghlesh

  • Hydlaa Resident
  • *
  • Posts: 60
    • View Profile
Making your own City+architect job
« on: August 08, 2004, 11:38:34 am »
I was very intrigued when my pal who plays star wars galaxy say he and his freind made a little city....i was like whoa! So my point of this matter is that it would very nice to have NPC cities and player cities, giving much fun to the game. that being said, a masonry person \"Ye Old Masonry\"can make building, home dwellings, ECT. masonry people will have an extremely tough time starting out, purchasing items to help build, schematics on how to build..i mean \"Ye Old Scroll of Tower Making\"...ah, that\'s it. but it would be a nice concept.
I got this idea from SWG, ^^, man i observe games more then play em:|
« Last Edit: August 08, 2004, 01:31:30 pm by Geghlesh »

Zeraph

  • Hydlaa Notable
  • *
  • Posts: 658
    • View Profile
(No subject)
« Reply #1 on: August 08, 2004, 02:07:52 pm »
They are already thinking about implementing stuff like this,
But I can?t wait for this future to come out! :D

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Zyphon

  • Hydlaa Resident
  • *
  • Posts: 60
    • View Profile
(No subject)
« Reply #2 on: August 08, 2004, 11:55:56 pm »
I don\'t know if it\'s a good idea for PS to include city building. I\'m pretty sure this game will attract many players because it\'s free, and I don\'t think anyone wants the world to be packed with cities and no where to move.

But if city building would take massive resources, and time, maybe that could be controlled...

-Zy
\"What you revere can destroy you...\"
-Zyphon

Geghlesh

  • Hydlaa Resident
  • *
  • Posts: 60
    • View Profile
(No subject)
« Reply #3 on: August 09, 2004, 01:41:58 am »
Well, sensai zyphon, The DEV\'s could actually make where you can biuld, and where you cant. that would be very nice so theres no clutter. probally hundreds of thousands will start playing too, so PS needs a lot of donated servers ^^

FlippySeal

  • Hydlaa Citizen
  • *
  • Posts: 279
    • View Profile
(No subject)
« Reply #4 on: August 09, 2004, 02:50:33 am »
I guess a solution to this could be that there is a certain amount of land dedicated in the game as real-estate. HIGHLY EXPENSIVE. And you recieve deeds of ownership.
Perhaps it\'s better if those areas were reserved for guild puposes, instead of someone owning a private manor!

MercenaryVII

  • Hydlaa Resident
  • *
  • Posts: 88
    • View Profile
(No subject)
« Reply #5 on: August 09, 2004, 09:17:35 am »
they could have varying sizes. A small one for a personal house could cost a lot but be reasonably affordable for a regular player. There could also be very large ones for big guild castles. They would cost a lot more and require everyone in the guild to pay a bit

Syzerian

  • Hydlaa Notable
  • *
  • Posts: 544
    • View Profile
(No subject)
« Reply #6 on: August 09, 2004, 10:21:28 am »
But you do have that problem of those people that own 7 giant mansons or the biggest building possible and then they just stop playing. I dont really like personal homes that much as land easly becomes cluttered with unused building, I prefer guild halls.

Geghlesh

  • Hydlaa Resident
  • *
  • Posts: 60
    • View Profile
(No subject)
« Reply #7 on: August 09, 2004, 08:20:52 pm »
Well, you know there could be a thing where every 2 months you can renew it, or you wont have those seven mansions
« Last Edit: August 09, 2004, 08:23:37 pm by Geghlesh »

FlippySeal

  • Hydlaa Citizen
  • *
  • Posts: 279
    • View Profile
(No subject)
« Reply #8 on: August 09, 2004, 08:46:22 pm »
I would say guild halls are a larger priority than personal residences. The renewal thing should be once every month. And personal residences should be tiny compared to guild halls.

ForteX

  • Hydlaa Resident
  • *
  • Posts: 123
    • View Profile
(No subject)
« Reply #9 on: August 09, 2004, 09:45:43 pm »
I find that fact that players build cities would be extremely cool. Would add alot to roleplay too. There could be assigned land for some building types. The month check thing is good. Sure, Guild Halls are more important, but hey, why not making a guild city? A small city fully controlled by the guild. Taxes, products, facilities, services, etc...

Bloodluth, proud member of the Mercenary Guild
Currently looking for active members to join the guild.
Mercenary Guild Website

Cyberchu

  • Hydlaa Citizen
  • *
  • Posts: 231
    • View Profile
(No subject)
« Reply #10 on: August 09, 2004, 10:57:54 pm »
If the building is unused then what will stop squatters? Instead of a monthly renewal you could have to hire an NPC guard to look after the house. If you dont and it is infrequently used squatters could move in, trash the place, nick everything and then knock it all down. Wheras a guard or good player would prevent that.
Under construction

It is through suggestions and critisisms that we improve our ideas

Remember to

ForteX

  • Hydlaa Resident
  • *
  • Posts: 123
    • View Profile
(No subject)
« Reply #11 on: August 09, 2004, 11:10:30 pm »
Hmmm... not sure I like this idea. After all, what would prevent from a house beeing invaded by 20 players if there is only 4 guards? Unless the guards are highly skilled, they will die and the house will be looted. The player comes back \"home\" and all his hard work has gone down the drain. I would rather have something like:
A player owns a house, he payed 50.000 tria for it (very small house). He didn\'t activate the last activity check, so the devs put the house avaible to purchase, a player pays, let\'s say, 40.000 tria for it. The old owner gets a ticket on his character for a warehouse were his goods will be stored since he lost the house. The money would go to him, so he would not suffer a big loss (because some people can stop playing for months and then come back), after all, he lost only 10.000 tria and his house instead of a house full of items.
This remembers me of some others game ideas, but these other ideas aren\'t relative to PS.

Bloodluth, proud member of the Mercenary Guild
Currently looking for active members to join the guild.
Mercenary Guild Website

Cyberchu

  • Hydlaa Citizen
  • *
  • Posts: 231
    • View Profile
(No subject)
« Reply #12 on: August 10, 2004, 11:45:38 am »
While there is a guard present the option to squat is not avalible and the guard is invincible to prevent him being overpowered. The owner of the house would probably have put traps in the house as well to make it even more sure that no-one would steal his house, although the traps would decay along with the house after a long,long time. If you want to go on holiday you could always pay the guard for the length of your holiday in advance. Although I think your idea is a good backup ForteX
« Last Edit: August 11, 2004, 10:18:50 pm by Cyberchu »
Under construction

It is through suggestions and critisisms that we improve our ideas

Remember to

Templer25

  • Wayfarer
  • *
  • Posts: 8
    • View Profile
(No subject)
« Reply #13 on: August 11, 2004, 10:18:38 am »
i searched i bit in the forums and i found these 2 links:

http://planeshift.oodlz.com/wbboard/thread.php?threadid=8296&boardid=11

http://planeshift.oodlz.com/wbboard/thread.php?threadid=7759&boardid=11

But anyway, my view is that when high level people are buying/building a house they are most likely building it in the protection area of there guild to protect it. And in this way guild city\'s will evolve if the guild is big enough.

I think this will add to RP, because people who dont do Roleplay dont join the guilds (or there must be a non Roleplaying Guild). This way they cant get a house because they can\'t protect it.

Also because of this i think you can get very fun guild wars :)

sorry for my bad explaining, but it\'s my first post :)

[edit] ->
Or maybe there is another option with involves also a bit of the PvP discusion. There could be an PvP area where people and guilds have much freedom to build, and guilds have there town wars etc..... And there could be a non PvP area where all the housing is controlled (and secured) in some mather.
« Last Edit: August 11, 2004, 05:43:25 pm by Templer25 »

varsity

  • Traveller
  • *
  • Posts: 37
    • View Profile
(No subject)
« Reply #14 on: August 11, 2004, 10:07:03 pm »
Maybe this could open up a new job?

I don\'t really like the whole, you can only build in this certain area!

You should be able to build most places but not in area\'s that are used for traveling, hunting, near cities, etc.

Maybe this could open up the new job like builder or realator.  The player would have to have high skill in crafting or something to be able to begin to build houses.  They would get hired by the player to build the house, the player would show them where to build.  This is where the realtor\'s judgement comes in.  If it\'s a bad spot where it would get in peoples way then they would get in trouble or something.

This could open up yet another job for higher/experienced players to be called surveyors to check houses for proper placement.  If it\'s good then the Realtor\'s rating would go up, visa versa.

Being able to build in most places would help, a lumberjack lives near the woods so he can work and quickly go back home to sleep off the work.  A fisherman lives near a river, A craftsman lives in the residental area of a town or in a designated outskirt houses of towns.

These just came off the top of my head I don\'t really know if they\'d work.