Author Topic: Assassins, what are they good for?  (Read 2731 times)

Xordan

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« Reply #15 on: August 13, 2004, 12:36:05 am »
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Originally posted by FlippySeal
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well assassins are quite weak in terms of defense and limited weapon choices. Because they have to move fast which means really light armor and have to attack quickly which requires light weapons that don\'t take a lot of weight. So they make up in their stealth and speed.

Thats pointless in PvP because, i believe it was jorrit, said if you\'re going to attack a player, the other player, must accept and acknowlegde to the fight.  real point to stealth there!


Not quite :) You can have a always accept dual option, which would allow someone to sneak up on you, and also, you can freely attack in guild wars.

Mage of Darkness

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« Reply #16 on: August 14, 2004, 06:13:29 am »
to note in cb i do believe that there will not be a full scale quild war type option yet. it is however believe that there will be an arena in which you can send your guild in on another guild and it most likely would be an open space so assassins are quite useless the only way it would be possible is if it were a maze like arena in which the assassin then could hide in a corner and wait for prey. :P

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Cyberchu

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« Reply #17 on: August 14, 2004, 10:44:13 am »
Thats an interesting point Mage of Darkness, why not have more irregular stadiums. Maze stadiums, stadiums with ladders and platfirms as well as tunnles. Also a sea stadium with sea battles would be cool.
Different stadiums would benefit assains by allowing them to sneak up on their prey.
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sashok

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« Reply #18 on: August 14, 2004, 10:53:26 am »
then we would have Counter Strike, I believe the
map is called de_dust :D

jk,
cyberchu, arena is an arena, stadium is a stadium.
I understand your point, but think about it, there\'s
one huge stadium in CB and devs will not make some
weird maze right in the middle to satisfy needs of
some assassins.  
Assassins just gonna have to wait till later updates

snow_RAveN

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« Reply #19 on: August 14, 2004, 12:27:38 pm »
Well assassins do work (to a certain extent) in Huge pvp battles (if the lag doesnt get to you 1st) and only if they got some type of stealth. If mages have to be stationary to cast  spell X (which takes 4 seconds but does ahelllota dammage ) in theory a fast moving stealth assassin could take the mage out before he finishes the spell

on a lighter note i\'ll make my money selling popcorn/hotdogs in the spectator stands :D
« Last Edit: August 14, 2004, 12:30:19 pm by snow_RAveN »
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Originally posted by DepthBlade
I am not as good as you with posting totally random pointless things that neither are relative or make any sense.

Mage of Darkness

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« Reply #20 on: August 14, 2004, 12:34:52 pm »
mmmmmm popcorn and hotdogs. but what bout the popcicles you got to have those as well as the peanuts and many other vending choices :O .

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Androgos

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« Reply #21 on: August 14, 2004, 01:56:51 pm »
Maybe we could have a kind of \"bounty\" system?

Like, if you kill x city guards you will get a bounty on you, and the assassin that takes the mission will be free to PK that player

THAPRINZE

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« Reply #22 on: August 14, 2004, 05:15:34 pm »
i think the best option is that everyone should be able to pk at all times...but get pk points for that.

cause it isn\'t terrible that ppl can pk since not everyone wants to pk, and the ppl who do will get pk points for every kill..or maybe every hit they make.

and once a pk-er reaches a certain amount of pk points..or even better when a pk-er gets killed, he has to go somewhere..where he can only get out when his pk-points are lower then... or just 0

and they dont drop from 1000 to 0 in 10 mins or anything but more like a couple of hours.  So this will also prevent ppl from pk-ing. and if u do have ppl that just cant stop..then at least u wont have long trouble with them since they are spending half a dail..in jail or something.

sashok

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« Reply #23 on: August 14, 2004, 10:16:26 pm »
even a small number of pks will terrorize the game.
no need for those complications, this is not pvp based
game.

Zeraph

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Open PK:
« Reply #24 on: August 14, 2004, 11:03:18 pm »
Ok, I personally probably do not want open pk, but if that is the case, I would like to have a default option to not get pk\'d by someone like only people who turn pk on can pk, of-courses this will not effect arenas & that...
just I only want open pk if I don?t have to be bothered by it, this was probably said before but we could have open pk out in the wilderness were there is no law & near cities super guards with waste anyone who pk\'s anyone else... or they get in the way & takes hits, & they are always 2x more powerful then the people who are attacking them, I don?t know, I would rather only have pvp if you choose to or arenas & the like... & that is all I have to say because this sort of belongs in the PvP/Pk forum now?.

Assassins could be useful to steal things, or maybe the assassins can take skill-Points away from the people they take out?

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ForteX

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« Reply #25 on: August 14, 2004, 11:18:10 pm »
Lineage II is a perfect example of how open pvp can ruin a game. High level players just roamed around towns, waiting for beginners. They would then kill the players. Not much fun heh?
On a open pvp system, gets pretty hard to meet people, form parties, etc... because the ones that don\'t pk get paranoid (they really do) and the ones that pk will get more and more psychotic. (Oh no, they are hunting me! They will see what happens when people challenge me). Something like that.
I prefer Androgos idea, seems better and functional.

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dfryer

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« Reply #26 on: August 15, 2004, 02:45:27 am »
Assassins would be useful if there were situations in which other players were \"automatically\" forced to accept duels - perhaps all guild leaders would be open to assassination, or if someone was being punished for a crime.
Quidquid latine dictum sit, altum sonatur.

Mage of Darkness

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« Reply #27 on: August 15, 2004, 01:14:33 pm »
hmmm moving aside from the pk stuff cause we know its not going to be fully implemented throught out the whole game world. assassins are useful and act lets say more of a rogue with pickpocketing and backstabbing in combat and like in other games pickpocketing can be done on other players but also can be caught as such by guards. in combat the rogue which is basically an assassin has the ability to sneak up on its opponent and such can score a critical strike in a battle (non pvp type). the also may have better landing and jumping capabilites. they also can act as ranged with darts and throwing stars. i think this whole topic lost sight of the regular combat skills of an assassin as it also is martial arts type it acts with light swords and probably has a hi accuracy rating.

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Adeli

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« Reply #28 on: August 17, 2004, 01:34:06 pm »
Okay thanks for all your replies, I haven\'t been on since I posted this thread... So on to Replies:
    Androgos: I like this idea the best out of what I heard.
    Mage of Darkness: I never forgot about the skills an \'assassin\' has... but since there are no classes, \"assassin\" as I used it refers simply to the profession of a contract killer. Unless you are contracted to murder npcs... this would be wasted.
    Sesmi: I am well aware of the fact it is not a respawn, I just figured I\'d skip the death realm bit in my post, because the end result is a respawn.
    WuRDuLaK: Excalimug? Is that who I tihnk it is? Howcome you use this name on these forums? To avoid confusion... I am Tyralus.
    Zeraph: That would make an assassin a simple thief and would anger some people.
    Arberar: you make a good point, but wouldn\'t the slayed PC see who killed them?
    Shasok20: Haha, that\'s an amusing thought... does that mean you share my thoughts on uselessness?

The only feasible ideas are Androgos\' and Karakth\'s... bounties and guild wars... very limited if you ask me. At least it will enhance RP... Thanks to everyone who replied.

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ajdaha

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« Reply #29 on: August 24, 2004, 12:00:10 am »
If assassins are to be used in the game then there has to be a way of hiding your identity as true assassins don\'t go about with their names floating about the place. If the enemy is to find out who you are he might go after YOU and worse your guild members, and then you might get kicked out of your guild for making enemies. And non-one wants that.
:) ;) :)
« Last Edit: August 24, 2004, 12:08:19 am by ajdaha »
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