Author Topic: Really rough idea dubbed, "League of Guilds."  (Read 2123 times)

Kuiper7986

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« Reply #15 on: August 13, 2004, 07:15:36 pm »
Xordan, you don\'t happen to be infering to The Cabal do you? :]
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

druke

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« Reply #16 on: August 13, 2004, 07:49:57 pm »
well cabal certainly fits those two discriptions


my how times have changed.....

Yarulion

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« Reply #17 on: August 13, 2004, 11:40:04 pm »
This idea would really need some work before I subscribed my guild as a member...

Personally I have the same problem as FlippySeal. I see this as a bit of a socialist agency. To be quite honest I do not think this organization would be capable of anything outside the realm of influence of a run-of-the-mill alliance between guilds of similar alignments/beliefs. On top of that, this organization would almost certainly impose some element of conformity, which creates a barrier to entry for new/young/rebellious guilds, which in turn slightly inhibits creativity. Basically the more I examine this concept the more it seems to be good for very little other than stacking the odds in favor of whatever guilds are most like the \"majority\'s guild\" in PlaneShift. Don\'t we want to encourage role-playing by patting those on the back who come up with something off-the-wall or original? This only rewards anyone who has the same idea that has already been implemented myriads of times.

[edit: I do think it is funny that the older thread on this was called United Guilds and the newer the Leage of Guilds, given the history of the UN.]
« Last Edit: August 14, 2004, 12:13:12 am by Yarulion »
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Empanado

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« Reply #18 on: August 14, 2004, 05:17:08 am »
Problem is, you\'re missing the concept.
Look, in real life, the world\'s goal is to achieve peace and happiness, and to eliminate poverty, hunger, disease and several etc.
In Planeshift, the goal is to have fun. When there\'s a Guild War, in the end it\'s not because two guilds don\'t get along, it\'s because those people want to have fun.
In other words:
A ficticious war in which no real people die and you get to kick some graphical ass anyways = fun.

That being stated, i see no point in preventing wars from happening. Of course, some \"big\" guilds could act as mediators in petty problems between \"small\" guilds, but i don\'t think that we need a formal organization for that.
I was cured, all right.
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Zephyrus

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« Reply #19 on: August 14, 2004, 11:04:30 am »
But roleplay is also \'fun\', and if you let combat fun override roleplay fun then you are wandering into the realms of l337.

The roleplay potential of such a system is enormous. Whether it would be used or respected is a different matter.

THAPRINZE

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« Reply #20 on: August 14, 2004, 11:34:03 am »
the only way u would really  need a council of guilds..is when u have real problems..like big ass pk-ing going on..cause what other problems are there...that can only be fixed by a council?...if there is 1 biggest guild it sucks..and then i can only hope it will be COL

one other way u would need a council for..is when u can have like a castle..and it can be stormed all day every day.  then it can be annoying if one guild is getting attacked 100 times a day and can\'t do anything about it, only then u would need something to put a stop to it..allthough it seems cool to me to have sort of a council in a game. i dont think its really useful.

-=Cozmo=-

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« Reply #21 on: August 14, 2004, 02:47:18 pm »
i cant really see the porblem with this? if ya dont wanna join the system then i suppose u should be able to take ur guild elsewere.

it can just be like a guild hall wehere everyone can discuss there differences and alliances and such instead of just doing it in the middle of knowhere.

it would just be a better place to sort things out. i dont see the probs with it

Caldazar

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« Reply #22 on: August 15, 2004, 03:11:49 pm »
Annah suggested something along these lines along time ago, and I will say the same thing that I said back then: Over my dead body.
I will never be in a guild that is in a \'Federation\'. Alliance between a few guilds based on friendship? Yes. A council that  limits the fun of the game (imo) and the creation of new guilds? Never.
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