Problem is, you\'re missing the concept.
Look, in real life, the world\'s goal is to achieve peace and happiness, and to eliminate poverty, hunger, disease and several etc.
In Planeshift, the goal is to have fun. When there\'s a Guild War, in the end it\'s not because two guilds don\'t get along, it\'s because those people want to have fun.
In other words:
A ficticious war in which no real people die and you get to kick some graphical ass anyways = fun.
That being stated, i see no point in preventing wars from happening. Of course, some \"big\" guilds could act as mediators in petty problems between \"small\" guilds, but i don\'t think that we need a formal organization for that.