Author Topic: Mind Power  (Read 1309 times)

Toadhead

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Mind Power
« on: August 14, 2004, 12:11:06 am »
Hey, what about \"Mind Power\" (or call it sometihng else)

There will be alot of types of it, when you use it you will lose energy. You can also become better in it etc.

As soon as you start they will learn you a the most common one: telepatic (I thought it was called that in English :/ (I\'m Dutch))
With telepatic you can call to other players, and they can hear you when they have also learned this. This one won\'t cost any energy! This will be you\'re buddy list that you can fill up with friends. Other things could be: look into the mind of other players (when you do this you\'ll see stats and skills and items of the target player), curse (you will curse the soul of target animal/ player, this could have several effects (there could be many curses, some will weaken the player, do him damage, invert walking or sometihng (when you walk forward you will walk backwards) etc. and many more things. The more powerfull the mindpowers are, the more time it cost to learn them! To learn them you will need to practice. To use them you must stand still, and concentrate yourself, it will cost some time before you can use the mind power.



Zeraph

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lol
« Reply #1 on: August 14, 2004, 12:31:18 am »
This is basically describes Azure Spells if you choose the Azure way you can control minds & Illusionary stuff... :]
Azure\'s cool

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THAPRINZE

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« Reply #2 on: August 14, 2004, 11:23:41 am »
hmmz i think that an friend list should be standard..so dont have to folow any ways for it..

and i think there should be something that when u click on another player u should get a screen..not necessarily with his stats..but just with the outfit of that player..thumbnails of the items he wears..what lvl they are..etc.

Zeraph

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« Reply #3 on: August 14, 2004, 02:03:24 pm »
ya they were talking about just having it so you could only look @ a player\'s armor/weapons they have equiped, but you have to guess the stats on them...

I would personally like to be able to see other people stats however unrealistic this is...

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THAPRINZE

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« Reply #4 on: August 14, 2004, 04:27:01 pm »
well..u can allready see a bit what stats a person has by looking at the stuff he wears.. Because they should just put in what lvl weapon or armor it is and what stats u need to wield that kind of weapon/armor..so by that u can allready see what kind of stats that person has. Allthough u can only guess the minimum \'stats\' a person has then.

also a bit more realistic..not much but still :D

Seytra

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« Reply #5 on: August 15, 2004, 04:11:04 am »
I\'d see mind powers as an alternative casting system, i.e. one that doesn\'t use glyphs but some other notion. There is no reason why the spells of both systems would even differ as you can do everything with both systems. There would, however, be the added RP element of different notions of magic in it.

Zeraph

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« Reply #6 on: August 15, 2004, 06:12:18 pm »
you mean sort of like the \"Psynergy\" system they did in Golden Sun & Golden Sun Part2?
(by the way that\'s a fun GameboyAdvanced rpg  :D)

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Seytra

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« Reply #7 on: August 15, 2004, 06:24:10 pm »
Quote
Originally posted by Zeraph
you mean sort of like the \"Psynergy\" system they did in Golden Sun & Golden Sun Part2?
(by the way that\'s a fun GameboyAdvanced rpg  :D)

I don\'t know about these, but probably. ADD has a psychic system as well (basically a mana system), which is in contrast to the ADD \"learn-forget\" magic system (which IMO is even more stupid than the mana approach).
I prefer fatique for both ways, but that obviously would make the two differ only in RP aspects. PS, however, having chosen the rune system for magic (which I need to use and examine in detail first to judge), could easily use fatique for mind powers.

druke

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« Reply #8 on: August 15, 2004, 06:49:57 pm »
the sytem of telepathy and telekeneti energies make up a branch of power known as \"Psionics\" its different form magic in that psionics are hm... real, so to speak, its hard to explain, technicaly psioincs can be scietifcy explained. however the idea of psionics is different from fantasy to fantasy


my how times have changed.....

Seytra

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« Reply #9 on: August 15, 2004, 10:27:10 pm »
Quote
Originally posted by druke
the sytem of telepathy and telekeneti energies make up a branch of power known as \"Psionics\" its different form magic in that psionics are hm... real, so to speak, its hard to explain, technicaly psioincs can be scietifcy explained. however the idea of psionics is different from fantasy to fantasy

Well, magic in Yliakum can be scientifically explained as well (the crystal is the source of some energy that can be manipulated using glyphs). And most RPGs have pretty detailed explanations on magic. The common element of all magic is that there is some source of energy that you can manipulate. This energy has three major sources:

1) The environment. This is the most common notion. It is split into two main branches:
- the natural magic branch, in which the surrounding and nature itself is interwoven with magic power that, by being connected to everyone, can be manipulated by those who know and have access to it (like if you possess voice you can speak)
- the abstract magic branch, in which there is a magic plane from which energy can be drawn into the mundane plane by those who know how to and who can access it to affect the mundane plane. (In PS\'s case, the crystal)

2) The divine branch, in which the source of power is attributed to a godlike being (in fact any being of great power, including gods and devils and such) or a combination of beings (like spirits).

3) The blood magic branch, where the lifeforce of any being is the source of power. It can be found in voodoo and blood rites but also in notions where the magicdoer draws the power from itself, creating strain on itself that, when overused, leads to physical damage.

Psionics neatly fit in as a fourth branch IMO, because their source of power is the mind of the psychic. In this branch, unlike in branch 3), the psychics mind itself, not it\'s blood, contains or makes or is made of the power that is being tapped into. While conventional psychics tend to focus on the mental aspects (like telepathy and illusion), the common presence of teleportation and telekinesis proves that this power is not limited to affecting other minds.

All branches have one thing in common: each of them can be used in two basic ways: the academic way and the intuitive way. The classical wizard is a perfect example of the academic way while the shaman is the perfect example of the intuitive way, so are priest and witch. So are traind psychics and so-called \"wild talents\".


So I am inclined to say this: each of these branches is an equally valid approach to the same concept of magic, but neither of these actually understands it. They are models that give the magicdoer tools to understand and use magic, but they are just a model like the flat earth model or atom model. The question is: even if the source of magic could be \"traced\", would it really be the source? Or would it not just be that the actual source simply escapes the trace? After all, one can only sense what one has tools to, and these tools need to be sensitive enough to sense it. These are things we can only assume, but  not prove. The only proof is if we can prove them wrong, something that should be welcomed and not feared, for the sake of increased knowledge and therefore power in the long run. In the short run it, of course, reduces the power of these who only know about the wrong thesis, thus these things are not readily embraced by the established forces, as we all know.

THAPRINZE

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« Reply #10 on: August 15, 2004, 10:35:58 pm »
yeah GS1&2 were pretty fun..tho i played them on PC.

But doesn\'t Ps allready have 4ways for different sorts of magic? so shouldn\'t psyonic (or whatever u wanna call them) powers be paart with one of them..if not with all?

Seytra

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« Reply #11 on: August 15, 2004, 10:58:43 pm »
It does have six was of magic, and these are dedicated to specific aspects of magic (mind, necromancy, etc.). This is why I said that it would be an alternate casting system, not different effects. Technically, it wouldn\'t even require different spells, just a different representation of these. Just this is whyt I said that all systems are different approaches to the same thing.
« Last Edit: August 15, 2004, 10:59:28 pm by Seytra »

druke

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« Reply #12 on: August 16, 2004, 12:09:38 am »
you put my thoguhts into words hehe, yes anything else would be a completely different system


my how times have changed.....

Kuiper7986

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« Reply #13 on: August 16, 2004, 01:04:00 am »
well good idea. But how powerful can mind power go? Are you going to be able to control monsters?

I know, mind power/illusion stuff is cool, I agree also. But there has to be a fine line between what\'s legit and logical according to the game and than what\'s just down right too powerful or cheap and cheap as in unfair or what gives you too much advantage over a monster or another player.

But again I do like mind stuff though...
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Toadhead

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« Reply #14 on: August 16, 2004, 12:44:31 pm »
I also thought about controlling monsters.. It would be pretty cool but I think too much ppl will use it, and the most important thing: alot of people will probably use these creatures as their second character that doesn\'t matter if it dies (you\'ll just take another one than).

This could work, but than it must be only for realy good people (it will cost alot of time to learn), and there must be a timer, like you can only control it for 1 minute and than you will go back to you\'re own person.