Author Topic: setting up for cvs with dev c++  (Read 1769 times)

Eplanet

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setting up for cvs with dev c++
« on: August 14, 2004, 10:17:58 pm »
ha, im such a newb. what are the settings for the cvs?

server:66.35.250.207 ?

remote directory?: /planeshift

dunno what port, but tried 80

and used pserver for access method

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then what is fastest way to compile it?
hurry, hurry!!

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*edit*
oh, ha, damn had a ***** space after the ip addy. now gettin bad cvs root.
sigh...

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wait, wait, gonna try cvsroot/plane...
but ha, i gotta compile 3 other things first? oh....ha ha ha ha ha. .....and cs may not even compile on devc+++ ha ha ha..
(if i could get back that week i studied oo programming...)

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*edit*
ha. ok though nobody is replying, if u are itchin to help, wait a sec, gonna install wincvs since there are instructions in another post.  !!!!!
« Last Edit: August 14, 2004, 10:36:00 pm by Eplanet »

dfryer

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« Reply #1 on: August 15, 2004, 03:14:33 am »
Much as most of us like to see new people getting interested, the best place to learn to use CVS are the online cvs manuals (or wincvs documentation)  Dev-C++ can\'t handle CS compilation - try MSVC .NET or gcc in mingw.   You can get the cvs root from the sourceforge project page.
Quidquid latine dictum sit, altum sonatur.

Eplanet

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« Reply #2 on: August 17, 2004, 12:07:27 am »
ha.  thx. i got goin ok after that post, but sourceforge cvs broke b4 i got cs & cal3d.
sent pm to acraig & vengance about some light coding work, but no response. any like \"team leaders\" or something out there? nvr did anything like this (multiple ppl coding), actually not done any coding since basic on my atari in the 80\'s.
i think i understand oo concepts ok tho., and was actually hoping for some long term collaberation on AI in NPC\'s, but also, maybe, some light stuff that could be used sooner (maybe one or two objects or methods, and a pointer ;l , a week, or so, at first, then see how im doing)
and still could use some plugins/classes for ide, anything to help speed coding is ok ;)

dfryer

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« Reply #3 on: August 17, 2004, 11:12:29 pm »
Acraig & Venge *are* the leaders, I suspect they would like evidence of C++ ability before assigning a task.  I would recommend that you (once sourceforge stops being screwed up) download Crystalspace and build it, and then play with the tutorials there, then get cel and planeshift source and get them compiled and running.  Since it\'s a volunteer project, people are usually expected to try to find their own way past problems.  In terms of doing small tasks it\'s hard to know what suits your ability, and they\'re preparing for a release right now so it\'s probably not the best time.  Best way that I\'ve found to get familiar with PS & CS is debugging them, but that takes a long time.  As far as I know there\'s no \"guide to the PS code\" either (although I think Venge did up a document at some point).  

Good luck with your coding adventures, but be warned, CS is over 600 000 lines of code, and planeshift is also a complex project.  I\'d practice on a few smaller things, play with some CS tutorials to get a feel for the \"style\" of the code, then start looking around the PS code and finding where the \"interesting\" bits are.
Quidquid latine dictum sit, altum sonatur.

Greatwolf

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« Reply #4 on: August 18, 2004, 01:24:53 am »
Actually, you got me wondering about something. Why can\'t you compile PS under Dev-C++? As I recall, it\'s using the same gcc compiler as mingw afterall. And I thought there would be a few develops on the PS project that\'s using Dev-C++ or are you all using MSVC?

dfryer

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« Reply #5 on: August 18, 2004, 07:21:22 pm »
I really can\'t remember the specifics, but whenever someone has tried to compile Crystal Space with Dev-C++, they\'ve run into Insurmountable Obstacles (tm).  People on windows either use MSVC or mingw+gcc+editor of choice.
Quidquid latine dictum sit, altum sonatur.