Author Topic: Crashes and Diagnostic Files  (Read 3563 times)

AryHann

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Crashes and Diagnostic Files
« on: February 28, 2006, 03:36:25 pm »
If you get a crash and you have the possibility to save a diagnostic file, before doing it and open a bug report in the bugtracker or send an email to us, check if the diagnostic file has been already analyzed (the number of the error should be the same!).

Verify also that you have updated the game and that you have your latest drivers for your graphic card.

Send the diagnostic file, if it is not already in this list to arianna.benigno@gmail.com. I will soon reply to you, please, answer me back if I ask you questions.

The situation so far:

0041A9A3 : problems while deleting regions.
BT:
   psclient.exe!psCelClient::OnRegionsDeleted(csArray,csArrayMemoryAllocator > & regions={...})  Line 706 + 0x43 C++
     psclient.exe!ZoneHandler::ExecuteFlaggedRegions(const csString & sector={...})  Line 354    C++
     psclient.exe!ZoneHandler::OnDrawingFinished()  Line 237 + 0xa   C++
     psclient.exe!psEngine::HandleEvent()  Line 730  C++
     psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 225   C++
     psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7    C++
     psclient.exe!csEventTree::Notify()  Line 529    C++
     psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 260 + 0x36    C++
     psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7    C++
     psclient.exe!csEventTree::Notify()  Line 529    C++
     psclient.exe!csEventQueue::Process()  Line 292  C++
     psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00a2c6a8)  Line 90 + 0x6    C++
     psclient.exe!main(int argc=1, char * * argv=0x00a246b8)  Line 2000  C++
     psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152348, int show=1)  Line 194 + 0x1a  C++
     psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Not yet any.


22958BD5: A problem in CS genmesh.
BT:
 genmesh.dll!csGenmeshMeshObject::GetRenderMeshes(int & n=, iRenderView * rview=, iMovable * movable=, unsigned int frustum_mask=)  Line 1105 + 0x8    C++
Solution:
Not yet any.


0042F42A: A problem with SSE optimization or something like that. Problem known and most probably solved soon.
BT:
Not relevant.
Solution:
Fixed in CVS.


005391AD: AnchorSpline in effects that happens when casting sometimes flame burst. Probably the problem is in the .eff file of the effect.
BT:
>  psclient.exe!csBSpline::GetInterpolatedDimension(int dim=0)  Line 305   C++
     psclient.exe!psEffectAnchorSpline::Update(unsigned int elapsed=27)  Line 117 + 0xd  C++
     psclient.exe!psEffect::Update(unsigned int elapsed=27)  Line 533 + 0x13 C++
     psclient.exe!psEffectManager::Update(unsigned int elapsed=27)  Line 328 + 0xa   C++
     psclient.exe!psEngine::UpdatePerFrame()  Line 892   C++
     psclient.exe!psEngine::HandleEvent()  Line 736  C++
     psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 225   C++
     psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7    C++
     psclient.exe!csEventTree::Notify()  Line 529    C++
     psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 260 + 0x36    C++
     psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7    C++
     psclient.exe!csEventTree::Notify()  Line 529    C++
     psclient.exe!csEventQueue::Process()  Line 292  C++
     psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00a2c6a8)  Line 90 + 0x6    C++
     psclient.exe!main(int argc=1, char * * argv=0x00a246b8)  Line 2000  C++
     psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152348, int show=1)  Line 194 + 0x1a  C++
     psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Fixed. Available in the next client update/release.



« Last Edit: March 23, 2006, 01:48:39 am by AryHann »
AryHann

http://www.reflex.lth.se/culture/annelov - Virtual Annelöv -
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AryHann

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« Reply #1 on: February 28, 2006, 03:50:54 pm »
0041AC3B: some problem with the position of the char?
BT:
 psclient.exe!psCelClient::HandleUnresolvedPos(GEMClientObject * entity=0x00a9ff78, const csVector3 & pos={...}, float rot=-1.1044662, csList::Iterator posIter={...})  Line 751 + 0xc  C++
     psclient.exe!GEMClientActor::SetDRData(float cur_yrot=1.744e-039#DEN)  Line 1192 + 0x1d C++
     psclient.exe!psClientDR::HandleDeadReckon(psDRMessage drmsg={...})  Line 236    C++
     psclient.exe!psClientDR::HandleMessage(MsgEntry * me=0x0bb0a648)  Line 165 + 0x9    C++
     psclient.exe!psClientNetSubscriber::HandleMessage(MsgEntry * msg=0x0bb0a648, Client * __formal=0x0bb0a5c0)  Line 74 + 0xa   C++
     psclient.exe!MsgHandler::Publish(csScopedMutexLock lock={...})  Line 95 C++
     psclient.exe!psClientMsgHandler::DispatchQueue()  Line 96   C++
     psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7    C++
     psclient.exe!csEventTree::Notify()  Line 529    C++
     psclient.exe!csEventQueue::Process()  Line 292  C++
     psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00a3bb78)  Line 90 + 0x6    C++
     psclient.exe!main(int argc=1, char * * argv=0x00a34730)  Line 2000  C++
     psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00132584, int show=10)  Line 194 + 0x1a C++
     psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Fixed in CVS.


00419B9C It concerns the structure of zoneinfo.xml.
BT:
Not relevant.
Solution:
TEMPORARY SOLUTION!
If you have this issue please follow the instructions from Wired_Crawler in this thread http://www.planeshift3d.com/wbboard/thread.php?threadid=22234&boardid=17&styleid=1&sid=d3a2d7c02c0197e6ac4ee6f99ed9d73a .

00419B9C Variant of the previous, but just when you quit the game. It might happen also for no specific cause while in game.
BT:
   psclient.exe!$E3()  + 0xc   C++
     msvcr71.dll!7c3476a0()  
    msvcr71.dll!7c348d11()  
    psclient.exe!WinMainCRTStartup()  Line 406  C
Solution:
Not yet available.


00D323EB Another one about zoneinfo.xml.
BT:
Not available.
Solution:
TEMPORARY SOLUTION!
Follow these istructions.
http://planeshift3d.com/wbboard/thread.php?threadid=22347&boardid=17&styleid=3&sid=f57aa656667daa8635fa8ace39bad49d

0E5ED2E5 Crash in CS dynavis. Might be related to some map loading.
BT:
    dynavis.dll!csKDTreeChild::RemoveLeaf(csKDTree * leaf=0x1bc69b30)  Line 77  C++
     dynavis.dll!csKDTree::Clear()  Line 162 C++
     dynavis.dll!csKDTree::~csKDTree()  Line 148 C++
     dynavis.dll!csKDTree::`scalar deleting destructor\'()  + 0x8  C++
     dynavis.dll!csBlockAllocator::DisposeAll(bool warn_unfreed=false)  Line 282 + 0x8   C++
     dynavis.dll!csBlockAllocator::~csBlockAllocator()  Line 327 C++
     dynavis.dll!_CRT_INIT(void * hDllHandle=0x0e5d0000, unsigned long dwReason=0, void * lpreserved=0x00000001)  Line 226 + 0x2 C
   dynavis.dll!_DllMainCRTStartup(void * hDllHandle=0x0bbf4f10, unsigned long dwReason=11242636, void * lpreserved=0x00a2a910)  Line 288 + 0xa C
   psclient.exe!csEventTree::Notify()  Line 529    C++
     psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7    C++
     psclient.exe!csEventTree::Notify()  Line 529    C++
     psclient.exe!WinMainCRTStartup()  Line 420  C
Solution:
Not available yet.

00C223EB Crash in CS glwin32.dll
BT:
    glwin32.dll!csGLFontCache::CopyGlyphData(iFont * __formal=0x0e464188, iFont * __formal=0x0e464188, unsigned int tex=239382344, const csBitmapMetrics & bmetrics={...}, const csRect & texRect={...}, iDataBuffer * bitmapDataBuf=0x0e464148, iDataBuffer * alphaDataBuf=0x0000001f)  Line 447 + 0x5 C++
     glwin32.dll!csGLFontCache::InternalCacheGlyph(csFontCache::KnownFont * font=0x00000000, unsigned int glyph=105, unsigned int flags=32)  Line 338    C++
     glwin32.dll!csFontCache::CacheGlyphUnsafe(csFontCache::KnownFont * font=0x0732f088, unsigned int glyph=105, unsigned int flags=2)  Line 416 + 0x1a  C++
     glwin32.dll!csGLFontCache::WriteString(iFont * font=0x0e464100, int pen_x=245716527, int pen_y=32, int fg=16777215, int bg=-1, const void * text=0x0ea5562f, bool isWide=false, unsigned int flags=2)  Line 696 + 0x17  C++
     glwin32.dll!csGraphics2D::Write(iFont * font=0x0e464188, int x=5, int y=5, int fg=16777215, int bg=-1, const char * text=0x0ea5562c, unsigned int flags=2)  Line 830 + 0x2d C++
         psclient.exe!psEffectObjText::ApplyRow()  Line 682 + 0x31   C++
     psclient.exe!psEffectObjText::RenderText(const csArray,csArrayMemoryAllocator > & textElems={...})  Line 734 + 0x5 C++
     psclient.exe!psEffectObjText::UnprotectedSetText(const char * newText=0x0ea02030)  Line 605 + 0x11  C++
     psclient.exe!psEffectObjText::PostSetup()  Line 366 C++
     psclient.exe!psEffectObj::psEffectObj(iView * parentView=0x0be14f70)  Line 287 + 0x7    C++
     psclient.exe!psEffect::Load(iDocumentNode * node=, iView * parentView=)  Line 175 + 0x8 C++
Solution:
Not available yet.



« Last Edit: April 05, 2006, 12:08:44 am by AryHann »
AryHann

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« Reply #2 on: March 05, 2006, 05:48:06 am »
7C34690A It happens while loading the game.
BT:
    msvcr71.dll!7c34690a()  
    dynavis.dll!csDynaVis::CalculateVisObjBBox(bool full_transform_identity=true, csBox3 box={...}, csReversibleTransform trans={...})  Line 397    C++
     dynavis.dll!csDynaVis::RegisterVisObject(iVisibilityObject * visobj=)  Line 447 C++
Solution:
Not available yet.

7C343305
BT:
  msvcr71.dll!7c343305()  
    msvcr71.dll!7c350609()  
    engine.dll!csEngine::DebugCommand(const char * cmd=0x00000059)  Line 3446 + 0x10    C++
     engine.dll!csEngine::AddHalo(csLight * Light=0x2930ecc0, int polyidx=768)  Line 1763 + 0x13 C++
     engine.dll!csEngine::Draw(iCamera * c=0x1d0dc958, iClipper2D * view=0x00000300)  Line 1708  C++
     psclient.exe!csView::Draw()  Line 160 + 0x13    C++
     psclient.exe!psCamera::Draw()  Line 551 C++
     psclient.exe!psEngine::HandleEvent()  Line 710  C++
     psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 225   C++
     psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7    C++
     psclient.exe!csEventTree::Notify()  Line 529    C++
     psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 260 + 0x36    C++
     psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7    C++
     psclient.exe!csEventTree::Notify()  Line 529    C++
     psclient.exe!csEventQueue::Process()  Line 292  C++
     psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00a856b0)  Line 90 + 0x6    C++
     psclient.exe!main(int argc=1, char * * argv=0x00a24470)  Line 2000  C++
     psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152344, int show=1)  Line 194 + 0x1a  C++
     psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
   kernel32.dll!7c816d4f()    
    kernel32.dll!7c8399f3()    
Solution:
Not available yet.

6973D1x. x can be any letter or number. This crash is related to the graphic card. It happens just with NVIDIA cards and it is related to VBO feature.
BT:
Not relevant.
Solution:
Disable VBO in your Setup program.

00D323EB Might be related to loading the labels.
BT:
  glwin32.dll!csGLFontCache::CopyGlyphData(iFont * __formal=0x1dfe89f8, iFont * __formal=0x1dfe89f8, unsigned int tex=524575656, const csBitmapMetrics & bmetrics={...}, const csRect & texRect={...}, iDataBuffer * bitmapDataBuf=0x136662f8, iDataBuffer * alphaDataBuf=0x0000001f)  Line 447 + 0x5 C++
     glwin32.dll!csGLFontCache::InternalCacheGlyph(csFontCache::KnownFont * font=0x00000000, unsigned int glyph=109, unsigned int flags=32)  Line 338    C++
     glwin32.dll!csFontCache::CacheGlyphUnsafe(csFontCache::KnownFont * font=0x1f474540, unsigned int glyph=109, unsigned int flags=2)  Line 416 + 0x1a  C++
     glwin32.dll!csGLFontCache::WriteString(iFont * font=0x1dfe8900, int pen_x=326420679, int pen_y=32, int fg=16777215, int bg=-1, const void * text=0x1374c8c7, bool isWide=false, unsigned int flags=2)  Line 696 + 0x17  C++
     glwin32.dll!csGraphics2D::Write(iFont * font=0x1dfe89f8, int x=5, int y=5, int fg=16777215, int bg=-1, const char * text=0x1374c8bc, unsigned int flags=2)  Line 830 + 0x2d C++
     psclient.exe!psEffectObjText::ApplyRow()  Line 682 + 0x31   C++
     psclient.exe!psEffectObjText::RenderText(const csArray,csArrayMemoryAllocator > & textElems={...})  Line 734 + 0x5 C++
     psclient.exe!psEffectObjText::UnprotectedSetText(const char * newText=0x1eb220f0)  Line 605 + 0x11  C++
     psclient.exe!psEffectObjText::PostSetup()  Line 366 C++
     msvcr71.dll!7c3416db()  
    psclient.exe!psEffectObj::psEffectObj(iView * parentView=0x119a7c38)  Line 287 + 0x7    C++
     psclient.exe!psEffect::Load(iDocumentNode * node=0x00e646d6, iView * parentView=0x00000000)  Line 175 + 0x8 C++
     msvcr71.dll!7c3416db()  
    psclient.exe!psEffectManager::LoadEffects(iView * parentView=0x00b77500, csRef loader={...})  Line 117 C++
     psclient.exe!psEffectManager::LoadFromDirectory(const csString & path={...}, bool includeSubDirs=true, iView * parentView=0x136919b0)  Line 221 + 0x1fb C++
     psclient.exe!psEngine::LoadGame()  Line 1081 + 0x46 C++
     psclient.exe!psEngine::HandleEvent()  Line 685  C++
     psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 225   C++
     psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7    C++
     psclient.exe!csEventTree::Notify()  Line 529    C++
     psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 260 + 0x36    C++
     psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7    C++
     psclient.exe!csEventTree::Notify()  Line 529    C++
     psclient.exe!csEventQueue::Process()  Line 292  C++
     psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00bcfc10)  Line 90 + 0x6    C++
     psclient.exe!main(int argc=1, char * * argv=0x00b344e0)  Line 2000  C++
     psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152335, int show=1)  Line 194 + 0x1a  C++
     psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Not available yet.


00487DB6 It happens in the help window, when you modify the help.xml and add to a branch a body.
BT:
    psclient.exe!pawsHelp::RetrieveHelp(pawsTreeNode * node=0x08af0500, iDocumentNode * helpRoot=0x12cabe78)  Line 146 + 0x27   C++
     psclient.exe!pawsHelp::OnSelected(pawsWidget * widget=0x12bfe9a4)  Line 125 + 0x11  C++
     psclient.exe!pawsTree::OnMouseDown(int button=0, int modifiers=0, int x=317, int y=181)  Line 1163 + 0xb    C++
     psclient.exe!pawsWidget::OnMouseDown(int button=0, int modifiers=0, int x=317, int y=181)  Line 1382 + 0x12 C++
     psclient.exe!pawsWidget::OnMouseDown(int button=0, int modifiers=0, int x=317, int y=181)  Line 1382 + 0x12 C++
     psclient.exe!pawsWidget::OnMouseDown(int button=0, int modifiers=0, int x=317, int y=181)  Line 1382 + 0x12 C++
     psclient.exe!PawsManager::HandleMouseDown(psPoint event={...})  Line 425 + 0x1a C++
     psclient.exe!PawsManager::HandleEvent()  Line 234 + 0x5 C++
     psclient.exe!psEngine::HandleEvent()  Line 651 + 0x13   C++
     psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 225   C++
     psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7    C++
     psclient.exe!csEventQueue::Dispatch(iEvent & e={...})  Line 309 + 0x8   C++
     psclient.exe!csEventQueue::Process()  Line 280 + 0x8    C++
     psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00bcfeb8)  Line 90 + 0x6    C++
     psclient.exe!main(int argc=1, char * * argv=0x00b344e0)  Line 2000  C++
     psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152335, int show=1)  Line 194 + 0x1a  C++
     psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Fixed in CVS.
« Last Edit: April 03, 2006, 07:30:26 pm by AryHann »
AryHann

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« Reply #3 on: March 14, 2006, 02:52:19 pm »
00431B16. Problem with minimizing/losing focus and sound off.
BT:
Not relevant
Solution:
Turn on sound or use fullscreen mode. Otherwise, solved in CVS.

050FD2E5 Another crash in Dynavis, walking from the plaza to the temple.
BT:
  dynavis.dll!csKDTreeChild::RemoveLeaf(csKDTree * leaf=0x06b4db48)  Line 77  C++
     dynavis.dll!csKDTree::Clear()  Line 162 C++
     dynavis.dll!csKDTree::~csKDTree()  Line 148 C++
     dynavis.dll!csKDTree::`scalar deleting destructor\'()  + 0x8  C++
     dynavis.dll!csBlockAllocator::DisposeAll(bool warn_unfreed=false)  Line 282 + 0x8   C++
     dynavis.dll!csBlockAllocator::~csBlockAllocator()  Line 327 C++
     dynavis.dll!_CRT_INIT(void * hDllHandle=0x050e0000, unsigned long dwReason=0, void * lpreserved=0x00000001)  Line 226 + 0x2 C
   dynavis.dll!_DllMainCRTStartup(void * hDllHandle=0x026170f8, unsigned long dwReason=11615780, void * lpreserved=0x003faf60)  Line 288 + 0xa C
   psclient.exe!csEventTree::Notify()  Line 529    C++
     psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7    C++
     psclient.exe!csEventTree::Notify()  Line 529    C++
     msvcr71.dll!7c348d04()  
    msvcr71.dll!7c3476c9()  
    msvcr71.dll!7c348d22()  
    psclient.exe!WinMainCRTStartup()  Line 420  C
Solution:
Not available yet.

0000005E
BT:
Not relevant.
Solution:
Please UPDATE!


00F823EB Another crash in glwin32. Maybe label related?
BT:
     glwin32.dll!csGLFontCache::CopyGlyphData(iFont * __formal=0x173ced60, iFont * __formal=0x173ced60, unsigned int tex=411734008, const csBitmapMetrics & bmetrics={...}, const csRect & texRect={...}, iDataBuffer * bitmapDataBuf=0x18973328, iDataBuffer * alphaDataBuf=0x0000001f)  Line 447 + 0x5 C++
     glwin32.dll!csGLFontCache::InternalCacheGlyph(csFontCache::KnownFont * font=0x00000000, unsigned int glyph=109, unsigned int flags=32)  Line 338    C++
     glwin32.dll!csFontCache::CacheGlyphUnsafe(csFontCache::KnownFont * font=0x189d7850, unsigned int glyph=109, unsigned int flags=2)  Line 416 + 0x1a  C++
     glwin32.dll!csGLFontCache::WriteString(iFont * font=0x173ced00, int pen_x=413481655, int pen_y=32, int fg=16777215, int bg=-1, const void * text=0x18a53ab7, bool isWide=false, unsigned int flags=2)  Line 696 + 0x17  C++
     glwin32.dll!csGraphics2D::Write(iFont * font=0x173ced60, int x=5, int y=5, int fg=16777215, int bg=-1, const char * text=0x18a53aac, unsigned int flags=2)  Line 830 + 0x2d C++
     psclient.exe!psEffectObjText::ApplyRow()  Line 682 + 0x31   C++
     psclient.exe!psEffectObjText::RenderText(const csArray,csArrayMemoryAllocator > & textElems={...})  Line 734 + 0x5 C++
     psclient.exe!psEffectObjText::UnprotectedSetText(const char * newText=0x18954fd8)  Line 605 + 0x11  C++
     psclient.exe!psEffectObjText::PostSetup()  Line 366 C++
     msvcr71.dll!7c3416db()  
    psclient.exe!psEffectObj::psEffectObj(iView * parentView=0x1897f0d0)  Line 287 + 0x7    C++
     psclient.exe!psEffect::Load(iDocumentNode * node=0x00fe46d6, iView * parentView=0x00000000)  Line 175 + 0x8 C++
     msvcr71.dll!7c3416db()  
    psclient.exe!psEffectManager::LoadEffects(iView * parentView=0x00ad43c0, csRef loader={...})  Line 117 C++
     psclient.exe!psEffectManager::LoadFromDirectory(const csString & path={...}, bool includeSubDirs=true, iView * parentView=0x049821c8)  Line 221 + 0x1fb C++
     psclient.exe!psEngine::LoadGame()  Line 1081 + 0x46 C++
     psclient.exe!psEngine::HandleEvent()  Line 685  C++
     psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 225   C++
     psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7    C++
     psclient.exe!csEventTree::Notify()  Line 529    C++
     psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 260 + 0x36    C++
     psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7    C++
     psclient.exe!csEventTree::Notify()  Line 529    C++
     psclient.exe!csEventQueue::Process()  Line 292  C++
     psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x003fcec8)  Line 90 + 0x6    C++
     psclient.exe!main(int argc=1, char * * argv=0x003f47b8)  Line 2000  C++
     psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x0016234f, int show=1)  Line 194 + 0x1a  C++
     psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Not available yet.

697380xx Crashes in Nvidia drivers.
BT:
Not relevant.
Solution:
Not yet available.

055184A7 Crash in CS sprcal3d.
BT:
   sprcal3d.dll!CS::Plugins::SprCal3d::csSpriteCal3DMeshObject::InitSubmeshLighting(int __formal=1044624026, int __formal=1044624026, csColor * colors=0xffffffff, csColor col={...})  Line 1016 + 0x4 C++
     sprcal3d.dll!CS::Plugins::SprCal3d::csSpriteCal3DMeshObject::UpdateLightingSubmesh(const csArray,csArrayMemoryAllocator > & lights={...}, int mesh=0, int submesh=0, float * meshNormals=0x3833ff88, csColor * colors=0xffffffff, csReversibleTransform trans={...}, csColor color={...})  Line 944 C++
     sprcal3d.dll!CS::Plugins::SprCal3d::csSpriteCal3DMeshObject::MeshAccessor::PreGetBuffer(csRenderBufferHolder * holder=, csRenderBufferName buffer=)  Line 2168  C++
Solution:
Not available yet.



EDIT 20/03: Added 0000005E
EDIT 24/03: Added 00F823EB, 697380xx
EDIT 25/93: Added 055184A7
« Last Edit: March 25, 2006, 01:23:27 am by AryHann »
AryHann

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« Reply #4 on: March 26, 2006, 03:58:24 am »
04D82A8E
BT:
    frustvis.dll!csFrustVisObjectDescriptor::DescribeObject(csKDTreeChild * child=0x06bc2764)  Line 167 + 0xb   C++
    frustvis.dll!csKDTree::DumpObject(csKDTreeChild * object=0x06bc2764, const char * msg=0x04d986dc)  Line 222 + 0xf   C++
    frustvis.dll!csKDTreeChild::RemoveLeaf(csKDTree * leaf=0x03b14d48)  Line 88   C++
    frustvis.dll!csKDTree::Clear()  Line 162   C++
    frustvis.dll!csKDTree::~csKDTree()  Line 148   C++
    frustvis.dll!csKDTree::`scalar deleting destructor\'()  + 0x8   C++
    frustvis.dll!csBlockAllocator::DisposeAll(bool warn_unfreed=false)  Line 282 + 0x8   C++
    frustvis.dll!csBlockAllocator::~csBlockAllocator()  Line 327   C++
    frustvis.dll!_CRT_INIT(void * hDllHandle=0x04d80000, unsigned long dwReason=0, void * lpreserved=0x00000001)  Line 226 + 0x2   C
    frustvis.dll!_DllMainCRTStartup(void * hDllHandle=0x00a7c078, unsigned long dwReason=11253868, void * lpreserved=0x00a2a990)  Line 288 + 0xa   C
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    msvcr71.dll!7c348d04()    
    msvcr71.dll!7c3476c9()    
    msvcr71.dll!7c348d22()    
    psclient.exe!WinMainCRTStartup()  Line 420   C
Solution:
Not available yet.


004A7D5A
BT:
    psclient.exe!PawsManager::SetCurrentFocusedWidget()  Line 774   C++
    psclient.exe!pawsListBox::Select(pawsListBoxRow * row=0x656e616c, bool notify=true)  Line 466   C++
    psclient.exe!pawsSkillWindow::SelectSkill()  Line 293 + 0x17   C++
    psclient.exe!pawsSkillWindow::HandleMessage(MsgEntry * me=0x345a1600)  Line 191   C++
    psclient.exe!psClientNetSubscriber::HandleMessage(MsgEntry * msg=0x345a1600, Client * __formal=0x00b80be8)  Line 74 + 0xa   C++
    psclient.exe!MsgHandler::Publish(csScopedMutexLock lock={...})  Line 95   C++
    psclient.exe!psClientMsgHandler::DispatchQueue()  Line 96   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::Process()  Line 292   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00b3c060)  Line 90 + 0x6   C++
    psclient.exe!main(int argc=1, char * * argv=0x00b34410)  Line 2000   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152348, int show=1)  Line 194 + 0x1a   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Not yet available


004F7168
BT:
     psclient.exe!csStringBase::Replace(const char * Str=0x0055b58b, unsigned int Count=4294967295)  Line 258 + 0x3   C++
    psclient.exe!psCharController::Resolve()  Line 285 + 0xf   C++
    psclient.exe!psCharController::CallHandle(psControl * ctrl=0x11b8ac88, bool status=true)  Line 899   C++
    psclient.exe!psCharController::ModifierCheck()  Line 763 + 0x10   C++
    psclient.exe!psEngine::HandleEvent()  Line 661 + 0x14   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 225   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::Process()  Line 292   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00b3c060)  Line 90 + 0x6   C++
    psclient.exe!main(int argc=1, char * * argv=0x00b34410)  Line 2000   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152348, int show=1)  Line 194 + 0x1a   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Not yet available

004B6793 Crash while editing a text or something anyway related to a text box (in the specific, creating a shortcut).
BT:
         psclient.exe!pawsEditTextBox::OnKeyDown(int code=100, int key=100, int modifiers=0)  Line 954   C++
    psclient.exe!PawsManager::HandleKeyDown()  Line 381 + 0x11   C++
    psclient.exe!PawsManager::HandleEvent()  Line 241 + 0x9   C++
    psclient.exe!psEngine::HandleEvent()  Line 651 + 0x13   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 225   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventQueue::Dispatch(iEvent & e={...})  Line 309 + 0x8   C++
    psclient.exe!csEventQueue::Process()  Line 280 + 0x8   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00bb2f80)  Line 90 + 0x6   C++
    psclient.exe!main(int argc=1, char * * argv=0x003b45c0)  Line 2000   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00162358, int show=1)  Line 194 + 0x1a   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Not yet available

a6c08c80 A crash in cal3d/sprcal3d under linux.
BT:
0xa6c08c80 in CalQuaternion (this=0xbff2c0a4, q=@0x50a1af4) at quaternion.h:47
47              inline CalQuaternion(const CalQuaternion& q): x(q.x), y(q.y), z( q.z), w(q.w) {};

(gdb) bt

#0  0xa6c08c80 in CalQuaternion (this=0xbff2c0a4, q=@0x50a1af4)
    at quaternion.h:47
#1  0xa6c04407 in CS::Plugins::SprCal3d::csSpriteCal3DMeshObjectFactory::HardTransform (this=0x8824c78, t=@0xbff2c1a0)
    at plugins/mesh/sprcal3d/object/sprcal3d.cpp:693
#2  0xa6c54d77 in CS::Plugins::SprCal3dLoader::csSpriteCal3DFactoryLoader::Parse  (this=0x8827620, node=0x8820c98, ldr_context=0x8ea8428, context=0x0)
    at plugins/mesh/sprcal3d/persist/sprcal3dldr.cpp:217
#3  0xb7314ec5 in csLoader::LoadMeshObjectFactory (this=0x8474910,
    ldr_context=0x8ea8428, stemp=0x882661c, parent=0x0, node=0x8820dd8,
    transf=0x0, ssource=0x0) at plugins/csparser/csloader.cpp:2191
#4  0xb7324179 in csLoader::LoadLibrary (this=0x8474910,
    ldr_context=0x8ea8428, libnode=0x8823b20, ssource=0x0)
    at plugins/csparser/csloader.cpp:1559
#5  0xb73253ae in csLoader::Load (this=0x8474910, node=0x88c8b58,
    result=@0xbff2c8ac, region=0x0, curRegOnly=true, checkDupes=false,
    ssource=0x0, override_name=0x0) at plugins/csparser/csloader.cpp:835
#6  0xb7312298 in csLoader::Load (this=0x8474910, buffer=0x8855cbc,
    fname=0x8d1c498 \"/planeshift/models/carkarass/carkarass.cal3d\",
    result=@0xbff2c8ac, region=0x0, curRegOnly=true, checkDupes=false,
    ssource=0x0, override_name=0x0) at plugins/csparser/csloader.cpp:690
#7  0xb7312743 in csLoader::Load (this=0x8474910,
    fname=0x8d1c498 \"/planeshift/models/carkarass/carkarass.cal3d\",

    result=@0xbff2c8ac, region=0x0, curRegOnly=true, checkDupes=false,
    ssource=0x0, override_name=0x0) at plugins/csparser/csloader.cpp:750
#8  0x08050652 in ClientCacheManager::LoadNewFactory (this=0x88376f0,
    filename=0x8ea1a80 \"/planeshift/models/carkarass/carkarass.cal3d\")
    at src/client/clientcachemanager.cpp:91
#9  0x080b4d3b in psEngine::PreloadModels (this=0x87c8898)
    at src/client/psengine.cpp:1306
#10 0x080ac290 in psEngine::HandleEvent (this=0x87c8898, ev=@0xa85086e4)
    at src/client/psengine.cpp:672
#11 0x080b4dcc in psEngine::EventHandler::HandleEvent (this=0xa8501148,
    ev=@0xa85086e4) at psengine.h:224
#12 0x08131050 in csEventTree::Dispatch (this=0x8480e58, e=@0xa85086e4)
    at libs/csutil/cssubscription.cpp:558
#13 0x0813111e in csEventTree::Notify (this=0x8480e58)
    at libs/csutil/cssubscription.cpp:528
#14 0x0811e052 in csEventQueue::Notify (this=0x843bea0, name=@0x8447604)
    at libs/csutil/cseventq.cpp:271
#15 0x08120cd0 in csEventQueue::iTypedFrameEventDispatcher::HandleEvent (
    this=0x84475fc) at cseventq.h:260
#16 0x08131050 in csEventTree::Dispatch (this=0x8438938, e=@0x8473f0c)
    at libs/csutil/cssubscription.cpp:558
#17 0x0813111e in csEventTree::Notify (this=0x8438938)
    at libs/csutil/cssubscription.cpp:528

#18 0x0811e052 in csEventQueue::Notify (this=0x843bea0, name=@0x843bf44)
    at libs/csutil/cseventq.cpp:271
#19 0x0811e12f in csEventQueue::Process (this=0x843bea0)
    at libs/csutil/cseventq.cpp:287
#20 0x080e0ac7 in csDefaultRunLoop (r=0x8439004)
    at libs/csutil/generic/runloop.cpp:90
#21 0x080a8c35 in main (argc=2, argv=0xbff2cd94)
    at src/client/psengine.cpp:2003
Solution:
Not yet available, as far as I know.


EDIT: Added 004F7168, 004A7D5A
EDIT 5/04/06: 004B6793, 0xa6c08c80
EDIT 7/04/06: added the comment about shortcuts for 004B6793
« Last Edit: April 07, 2006, 12:07:08 am by AryHann »
AryHann

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« Reply #5 on: April 07, 2006, 12:09:22 am »
004F7165 On character selection screen.
BT:
    psclient.exe!csStringBase::Replace(const char * Str=0x0013fc04, unsigned int Count=4294967295)  Line 258   C++
    psclient.exe!pawsButton::SetText(const char * text=0x0013fc04)  Line 170   C++
    psclient.exe!pawsCharacterPickerWindow::HandleMessage(MsgEntry * me=0x094c6b10)  Line 106   C++
    psclient.exe!psClientNetSubscriber::HandleMessage(MsgEntry * msg=0x094c6b10, Client * __formal=0x00aba9f8)  Line 74 + 0xa   C++
    psclient.exe!MsgHandler::Publish(csScopedMutexLock lock={...})  Line 95   C++
    psclient.exe!psClientMsgHandler::DispatchQueue()  Line 96   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::Process()  Line 292   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x003fcec8)  Line 90 + 0x6   C++
    psclient.exe!main(int argc=1, char * * argv=0x003f47b8)  Line 2000   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x0016234f, int show=1)  Line 194 + 0x1a   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Not available yet.
« Last Edit: April 07, 2006, 12:10:27 am by AryHann »
AryHann

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Crashes for 0.14b
« Reply #6 on: April 17, 2006, 05:54:16 pm »
0054375D It seems we get again something wrong with the flame burst.
BT:
    psclient.exe!csBSpline::GetInterpolatedDimension(int dim=0)  Line 305   C++
    psclient.exe!psEffectAnchorSpline::Update(unsigned int elapsed=16)  Line 117 + 0xd   C++
    psclient.exe!psEffect::Update(unsigned int elapsed=16)  Line 533 + 0x13   C++
    psclient.exe!psEffectManager::Update(unsigned int elapsed=16)  Line 328 + 0xa   C++
    psclient.exe!psEngine::UpdatePerFrame()  Line 904   C++
    psclient.exe!psEngine::HandleEvent()  Line 741   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 225   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 260 + 0x36   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::Process()  Line 292   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x003f3cb0)  Line 90 + 0x6   C++
    psclient.exe!main(int argc=1, char * * argv=0x003f47b8)  Line 2005   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x0016234f, int show=1)  Line 195 + 0x1a   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Not yet available.

00418B5C Crash on Exit (?)
BT:
Not relevant
Solution:
Not yet available.

00419963
BT:
    psclient.exe!psCelClient::OnRegionsDeleted(csArray,csArrayMemoryAllocator > & regions={...})  Line 704 + 0x43   C++
    psclient.exe!ZoneHandler::ExecuteFlaggedRegions(const csString & sector={...})  Line 354   C++
    psclient.exe!ZoneHandler::OnDrawingFinished()  Line 237 + 0xa   C++
    psclient.exe!psEngine::HandleEvent()  Line 735   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 225   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 260 + 0x36   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::Process()  Line 292   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00be2578)  Line 90 + 0x6   C++
    psclient.exe!main(int argc=1, char * * argv=0x00be4430)  Line 2005   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152341, int show=1)  Line 195 + 0x1a   C++
>   psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Not yet available.

03E09B0C
BT:
    thing.dll!csEventTimer::HandleEvent(iEvent & event={...})  Line 127 + 0x5   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 260 + 0x36   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::Process()  Line 292   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00a22450)  Line 90 + 0x6   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a245f0)  Line 2005   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152304, int show=10)  Line 195 + 0x1a   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Not yet available

004FC5A1 Crash in the fading of the sound.
BT:
    psclient.exe!psSoundObject::StartFade()  Line 1863 + 0x9   C++
    psclient.exe!psSectorSoundManager::Enter(psSectorSoundManager * leaveFrom=0xffffffff, int timeOfDay=1, int weather=1, csVector3 & position={...})  Line 1559 + 0xd   C++
    psclient.exe!psSoundManager::EnterSector(const char * sector=0x0012fb04, int timeOfDay=1, int weather=1, csVector3 & position={...})  Line 785 + 0x15   C++
    psclient.exe!ModeHandler::SetSectorMusic(csVector3 pos={...})  Line 825   C++
    psclient.exe!ModeHandler::HandleNewSectorMessage(psNewSectorMessage msg={...})  Line 783   C++
    psclient.exe!ModeHandler::HandleMessage(MsgEntry * me=0x2083b318)  Line 331   C++
    psclient.exe!psClientNetSubscriber::HandleMessage(MsgEntry * msg=0x2083b318, Client * __formal=0x0012fc80)  Line 74 + 0xa   C++
    psclient.exe!MsgHandler::Publish(csScopedMutexLock lock={...})  Line 95   C++
    psclient.exe!psClientDR::CheckSectorCrossing(csString curr={...})  Line 158   C++
    psclient.exe!psEngine::UpdatePerFrame()  Line 914   C++
    psclient.exe!psEngine::HandleEvent()  Line 741   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 225   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 260 + 0x36   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::Process()  Line 292   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00b32578)  Line 90 + 0x6   C++
    psclient.exe!main(int argc=1, char * * argv=0x00b343f0)  Line 2005   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152340, int show=1)  Line 195 + 0x1a   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Not available yet.

00D1D5A7 Crash in engine.dll
BT:
    engine.dll!csRenderContext::~csRenderContext()  + 0x47   C++
    engine.dll!csRenderView::~csRenderView()  Line 80 + 0xd   C++
Solution:
Not yet available.

0F626FE8 Crash in spr3d.dll. It has appeared just after the 00D1D5A7, in the same crash.
BT:
    spr3d.dll!CS::Plugin::Spr3d::csSprite3DMeshObject::GetRenderMeshes(int & n=0, iRenderView * rview=0x0012fc18, iMovable * movable=0x1da4eafc, unsigned int frustum_mask=0)  Line 1085   C++
    engine.dll!csMeshWrapper::GetRenderMeshes(int & n=0, iRenderView * rview=0x0012fc18, unsigned int frustum_mask=0)  Line 650   C++
    engine.dll!csSectorVisibleMeshCallback::ObjectVisible(csMeshWrapper * cmesh=0x1da4ea00, unsigned int frustum_mask=0)  Line 452   C++
    engine.dll!csSectorVisibleMeshCallback::ObjectVisible(iVisibilityObject * visobj=, iMeshWrapper * mesh=, unsigned int frustum_mask=)  Line 477   C++
Solution:
Not yet available.


EDIT: 18/04 added 03E09B0C , 18/04 20:40 CET added 004FC5A1
19/04 added 00D1D5A7, 0F626FE8
« Last Edit: April 19, 2006, 01:01:19 am by AryHann »
AryHann

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(No subject)
« Reply #7 on: April 19, 2006, 01:00:34 am »
0F668D2C
BT:
>   genmesh.dll!csGenmeshMeshObject::GetRenderMeshes(int & n=0, iRenderView * rview=0x0012fc18, iMovable * movable=0x13c4c554, unsigned int frustum_mask=12)  Line 1109 + 0x6   C++
    engine.dll!csMeshWrapper::GetRenderMeshes(int & n=0, iRenderView * rview=0x0012fc18, unsigned int frustum_mask=12)  Line 650   C++
    engine.dll!csSectorVisibleMeshCallback::ObjectVisible(csMeshWrapper * cmesh=0x13c4c400, unsigned int frustum_mask=12)  Line 452   C++
    engine.dll!csSectorVisibleMeshCallback::ObjectVisible(iVisibilityObject * visobj=, iMeshWrapper * mesh=, unsigned int frustum_mask=)  Line 477   C++
Solution:
Not available yet.

00CFE559 It appears in the same crash as 0F668D2C
BT:
>   engine.dll!csHash >::Element::~Element()  Line 184 + 0x9   C++
Solution:
Not available yet.

00D1D593 It appears in the same crash as 0F668D2C
BT:
>   engine.dll!csRenderContext::~csRenderContext()  + 0x33   C++
    engine.dll!csRenderView::~csRenderView()  Line 80 + 0xd   C++
Solution:
Not available yet.

0E599AEA It is followed by 00D1D5A7
BT:
>   sprcal3d.dll!CS::Plugins::SprCal3d::csSpriteCal3DMeshObject::GetRenderMeshes(int & n=63, iRenderView * rview=0x0012fc18, iMovable * movable=0x0c20a1d4, unsigned int frustum_mask=0)  Line 1391   C++
    engine.dll!csMeshWrapper::GetRenderMeshes(int & n=63, iRenderView * rview=0x0012fc18, unsigned int frustum_mask=0)  Line 650   C++
    engine.dll!csSectorVisibleMeshCallback::ObjectVisible(csMeshWrapper * cmesh=0x0c20a100, unsigned int frustum_mask=0)  Line 452   C++
    engine.dll!csSectorVisibleMeshCallback::ObjectVisible(iVisibilityObject * visobj=, iMeshWrapper * mesh=, unsigned int frustum_mask=)  Line 477   C++
Solution:
Not available yet.


05316DF4 Crash in ATI driver.
BT:
Not relevant.
Solution:
Not available yet.


052D1C0F Crash in ATI driver that follows 05316DF4
BT:
Not relevant
Solution:
Not available yet.

01177DE0, 01167DE0 Crash while loading splash  screen. They have two similar bt.
BT:
>   csparser.dll!csLoader::LoadMap(iDocumentNode * worldnode=0xffffffff, iStreamSource * ssource=0x00000002, csRef sequences={...})  Line 1240 + 0x9   C++
    csparser.dll!csLoader::LoadMap(iDocumentNode * world_node=0xffffffff, bool clearEngine=true, iRegion * region=0x00000000, bool curRegOnly=true, bool checkdupes=true, iStreamSource * ssource=0x00000002)  Line 903 + 0x1a   C++
    csparser.dll!csLoader::LoadMapFile(const char * file=0x04c9d6c0, bool clearEngine=true, iRegion * region=0x0013f8a8, bool curRegOnly=true, bool checkdupes=true, iStreamSource * ssource=0x00bbf108)  Line 880 + 0x21   C++
    psclient.exe!csStringBase::Append(const char * iStr=0x0013f8f8, unsigned int iCount=1308860)  Line 297   C++
    psclient.exe!pawsObjectView::Setup(iDocumentNode * node=0x04670730)  Line 74 + 0x1f   C++
    psclient.exe!pawsWidget::Load(iDocumentNode * node=0x04670730)  Line 587 + 0x8   C++
    psclient.exe!pawsWidget::LoadChildren(iDocumentNode * node=0x046707f0)  Line 670 + 0xa   C++
    psclient.exe!pawsWidget::Load(iDocumentNode * node=0x046707f0)  Line 593 + 0x8   C++
    psclient.exe!PawsManager::LoadWidget(csRef widgetNode={...})  Line 732 + 0x9   C++
    psclient.exe!PawsManager::LoadWidget(const char * widgetFile=0x0056d148)  Line 667 + 0x2b   C++
    psclient.exe!psEngine::Initialize(int level=1)  Line 517 + 0x11   C++
    psclient.exe!pawsSplashWindow::Draw()  Line 63   C++
    psclient.exe!pawsWidget::DrawChildren()  Line 1098   C++
    psclient.exe!psMainWidget::DrawChildren()  Line 498   C++
    psclient.exe!PawsManager::Draw()  Line 591   C++
    psclient.exe!psEngine::HandleEvent()  Line 723   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 225   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 260 + 0x36   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::Process()  Line 292   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x003b2578)  Line 90 + 0x6   C++
    psclient.exe!main(int argc=2, char * * argv=0x003b4410)  Line 2005   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00162333, int show=1)  Line 195 + 0x1a   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Not available yet.

EDIT: 20/04/06 Added 01177DE0, 01167DE0

« Last Edit: April 20, 2006, 12:40:17 am by AryHann »
AryHann

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« Reply #8 on: April 21, 2006, 12:26:06 am »
00D1D1A3
BT:
>   engine.dll!csRenderView::GetCamera()  Line 262 + 0x3   C++
    thing.dll!CS::Plugins::Thing::csThing::GetRenderMeshes(int & num=1115101810, iRenderView * rview=0x0012fc18, iMovable * movable=0x1aa04e7c, unsigned int frustum_mask=8)  Line 2447   C++
    engine.dll!csMeshWrapper::GetRenderMeshes(int & n=1115101810, iRenderView * rview=0x0012fc18, unsigned int frustum_mask=8)  Line 650   C++
    engine.dll!csSectorVisibleMeshCallback::ObjectVisible(csMeshWrapper * cmesh=0x1aa04d00, unsigned int frustum_mask=8)  Line 452   C++
    engine.dll!csSectorVisibleMeshCallback::ObjectVisible(iVisibilityObject * visobj=, iMeshWrapper * mesh=, unsigned int frustum_mask=)  Line 477   C++
Solution:
Not yet available.

00CFE550 The same as 00CFE559
BT:
>   engine.dll!csHash<bool,csRef<iLightingInfo> >::Element::~Element()  Line 184   C++
Solution:
Not yet available.

00D1D582 The same as 00D1D593
BT:
>   engine.dll!csRenderContext::~csRenderContext()  + 0x22   C++
    engine.dll!csRenderView::~csRenderView()  Line 80 + 0xd   C++
Solution:
Not yet available.

00D1DC98
BT:
>   engine.dll!csRenderView::CalculateClipSettings(unsigned int frustum_mask=449048036, int & clip_portal=, int & clip_plane=, int & clip_z_plane=)  Line 271 + 0x3   C++
    engine.dll!csMovable::GetFullTransform()  Line 265 + 0xf   C++
    engine.dll!csMeshWrapper::GetRenderMeshes(int & n=457905980, iRenderView * rview=0x0012fc18, unsigned int frustum_mask=63)  Line 650   C++
    engine.dll!csSectorVisibleMeshCallback::ObjectVisible(csMeshWrapper * cmesh=0x1abce600, unsigned int frustum_mask=63)  Line 452   C++
    engine.dll!csSectorVisibleMeshCallback::ObjectVisible(iVisibilityObject * visobj=, iMeshWrapper * mesh=, unsigned int frustum_mask=)  Line 477   C++
Solution:
Not yet available.

090E8BFD, 090E8C2C, 011066C7 Crashes in the Intel Graphic Card. Maybe it is a bit too old and not compatible perfectly with CS!
BT
Not relevant
Solution:
Not  yet available.

00D1B49D Crash on labels...
BT
    gl3d.dll!csGLTextureHandle::Load()  Line 787 + 0x3   C++
    gl3d.dll!csGLTextureHandle::Precache()  Line 948 + 0x6   C++
    gl3d.dll!csGLTextureHandle::GetHandle()  Line 971   C++
    gl3d.dll!csGLGraphics3D::ActivateTexture(int unit=0)  Line 1445 + 0x6   C++
    gl3d.dll!csGLRender2TextureFramebuf::FinishDraw()  Line 126   C++
    gl3d.dll!csGLGraphics3D::FinishDraw()  Line 1256   C++
    psclient.exe!psEffectObjText::RenderText(const csArray<psEffectObjText::EffectTextElement,csArrayElementHandler<psEffectObjText::EffectTextElement>,csArrayMemoryAllocator<psEffectObjText::EffectTextElement> > & textElems={...})  Line 764   C++
    psclient.exe!psEffectObjText::UnprotectedSetText(const char * newText=0x00000000)  Line 622 + 0x14   C++
    psclient.exe!psEffectObjText::Render(const csVector3 & up={...})  Line 209   C++
    psclient.exe!psEffect::Render(iSectorList * sectors=0x1f2a3130, const csVector3 & offset={...}, iMeshWrapper * attachPos=0x1f2a304c, const csVector3 & up={...}, const unsigned int uniqueIDOverride=0, csVector3 usedOffset={...})  Line 285 + 0x13   C++
    psclient.exe!psEffectManager::RenderEffect(const csVector3 & offset={...}, iMeshWrapper * attachTarget=0x00000000, const unsigned int uniqueIDOverride=0, psEffect * currEffect=0x1cf18840, const unsigned int uniqueID=131299792)  Line 264   C++
    psclient.exe!psEntityLabels::CreateLabelOfObject(csBox3 boundBox={...})  Line 338 + 0x6f   C++
    psclient.exe!psEntityLabels::OnObjectArrived()  Line 376 + 0x6   C++
    psclient.exe!psCelClient::HandleActor(MsgEntry * me=0x004197a7)  Line 303   C++
    psclient.exe!_ioctlsocket@12()  + 0x13b73   C++
    psclient.exe!psClientNetSubscriber::HandleMessage(MsgEntry * msg=0x20787be8, Client * __formal=0x00bc88b0)  Line 74 + 0xa   C++
    psclient.exe!MsgHandler::Publish(csScopedMutexLock lock={...})  Line 95   C++
    psclient.exe!psClientMsgHandler::DispatchQueue()  Line 96   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::Process()  Line 292   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00b32578)  Line 90 + 0x6   C++
    psclient.exe!main(int argc=1, char * * argv=0x00b343f0)  Line 2005   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152340, int show=1)  Line 195 + 0x1a   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Not yet available


EDIT: 26/04 Added 090E8BFD, 090E8C2C, 011066C7, 00D1B49D
« Last Edit: April 26, 2006, 12:46:30 am by AryHann »
AryHann

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Re: Crashes and Diagnostic Files
« Reply #9 on: April 29, 2006, 01:50:34 am »
0F668D2A
BT:
>   genmesh.dll!csGenmeshMeshObject::GetRenderMeshes(int & n=0, iRenderView * rview=0x0012fc18, iMovable * movable=0x159716cc, unsigned int frustum_mask=0)  Line 1109 + 0x4   C++
    engine.dll!csMeshWrapper::GetRenderMeshes(int & n=0, iRenderView * rview=0x0012fc18, unsigned int frustum_mask=0)  Line 650   C++
    engine.dll!csSectorVisibleMeshCallback::ObjectVisible(csMeshWrapper * cmesh=0x15971600, unsigned int frustum_mask=0)  Line 452   C++
    engine.dll!csSectorVisibleMeshCallback::ObjectVisible(iVisibilityObject * visobj=, iMeshWrapper * mesh=, unsigned int frustum_mask=)  Line 477   C++
Solution:
Not available yet.

0F646FE8
BT:
>   spr3d.dll!CS::Plugin::Spr3d::csSprite3DMeshObject::GetRenderMeshes(int & n=0, iRenderView * rview=0x0012fc18, iMovable * movable=0x14fe397c, unsigned int frustum_mask=1)  Line 1085   C++
    engine.dll!csMeshWrapper::GetRenderMeshes(int & n=0, iRenderView * rview=0x0012fc18, unsigned int frustum_mask=1)  Line 650   C++
    engine.dll!csSectorVisibleMeshCallback::ObjectVisible(csMeshWrapper * cmesh=0x14fe3800, unsigned int frustum_mask=1)  Line 452   C++
    engine.dll!csSectorVisibleMeshCallback::ObjectVisible(iVisibilityObject * visobj=, iMeshWrapper * mesh=, unsigned int frustum_mask=)  Line 477   C++
Solution:
Not available yet.

0CFA77F9
BT:
>   thing.dll!CS::Plugins::Thing::csThing::GetRenderMeshes(int & num=63, iRenderView * rview=0x0012fc18, iMovable * movable=0x13c6e3fc, unsigned int frustum_mask=12)  Line 2483 + 0xe   C++
    engine.dll!csMeshWrapper::GetRenderMeshes(int & n=63, iRenderView * rview=0x0012fc18, unsigned int frustum_mask=12)  Line 650   C++
    engine.dll!csSectorVisibleMeshCallback::ObjectVisible(csMeshWrapper * cmesh=0x13c6e300, unsigned int frustum_mask=12)  Line 452   C++
    engine.dll!csSectorVisibleMeshCallback::ObjectVisible(iVisibilityObject * visobj=, iMeshWrapper * mesh=, unsigned int frustum_mask=)  Line 477   C++
Solution:
Not available yet.

0EA1A30C
BT:
>   emit.dll!csParticleSystem::GetRenderMeshes(int & n=445024056, iRenderView * rview=0x0012fc18, iMovable * movable=0x1a4af83c, unsigned int frustum_mask=0)  Line 306   C++
    engine.dll!csMeshWrapper::GetRenderMeshes(int & n=445024056, iRenderView * rview=0x0012fc18, unsigned int frustum_mask=0)  Line 650   C++
    engine.dll!csSectorVisibleMeshCallback::ObjectVisible(csMeshWrapper * cmesh=0x1a4af700, unsigned int frustum_mask=0)  Line 452   C++
    engine.dll!csSectorVisibleMeshCallback::ObjectVisible(iVisibilityObject * visobj=, iMeshWrapper * mesh=, unsigned int frustum_mask=)  Line 477   C++
Solution:
Not available yet.

0ECA9AEA
BT:
>   sprcal3d.dll!CS::Plugins::SprCal3d::csSpriteCal3DMeshObject::GetRenderMeshes(int & n=339389668, iRenderView * rview=0x0012fc18, iMovable * movable=0x109e94b4, unsigned int frustum_mask=0)  Line 1391   C++
    engine.dll!csMeshWrapper::GetRenderMeshes(int & n=339389668, iRenderView * rview=0x0012fc18, unsigned int frustum_mask=0)  Line 650   C++
    engine.dll!csSectorVisibleMeshCallback::ObjectVisible(csMeshWrapper * cmesh=0x109e9400, unsigned int frustum_mask=0)  Line 452   C++
    engine.dll!csSectorVisibleMeshCallback::ObjectVisible(iVisibilityObject * visobj=, iMeshWrapper * mesh=, unsigned int frustum_mask=)  Line 477   C++
Solution:
Not available yet.

00F827EB
BT:
>       glwin32.dll!csGLFontCache::CopyGlyphData(iFont * __formal=0x095a23e8, iFont * __formal=0x095a23e8, unsigned int tex=338359256, const csBitmapMetrics & bmetrics={...}, const csRect & texRect={...}, iDataBuffer * bitmapDataBuf=0x0954d7d0, iDataBuffer * alphaDataBuf=0x0000001f)  Line 447 + 0x5   C++
    glwin32.dll!csGLFontCache::InternalCacheGlyph(csFontCache::KnownFont * font=0x00000000, unsigned int glyph=105, unsigned int flags=32)  Line 338   C++
    glwin32.dll!csFontCache::CacheGlyphUnsafe(csFontCache::KnownFont * font=0x095a2db0, unsigned int glyph=105, unsigned int flags=2)  Line 416 + 0x1a   C++
    glwin32.dll!csGLFontCache::WriteString(iFont * font=0x095a2300, int pen_x=338954543, int pen_y=32, int fg=16777215, int bg=-1, const void * text=0x1434092f, bool isWide=false, unsigned int flags=2)  Line 696 + 0x17   C++
    glwin32.dll!csGraphics2D::Write(iFont * font=0x095a23e8, int x=5, int y=5, int fg=16777215, int bg=-1, const char * text=0x1434092c, unsigned int flags=2)  Line 830 + 0x2d   C++
    psclient.exe!psEffectObjText::ApplyRow()  Line 699 + 0x31   C++
    psclient.exe!psEffectObjText::RenderText(const csArray<psEffectObjText::EffectTextElement,csArrayElementHandler<psEffectObjText::EffectTextElement>,csArrayMemoryAllocator<psEffectObjText::EffectTextElement> > & textElems={...})  Line 758 + 0x5   C++
    psclient.exe!psEffectObjText::UnprotectedSetText(const char * newText=0x09556604)  Line 622 + 0x14   C++
    psclient.exe!psEffectObjText::PostSetup()  Line 384   C++
    psclient.exe!psEffectObj::psEffectObj(iView * parentView=0x13cdfba0)  Line 287 + 0x7   C++
    psclient.exe!psEffect::Load(iDocumentNode * node=0x09559a18, iView * parentView=0x00000000)  Line 175 + 0x8   C++
    csparser.dll!csLoader::LoadAddOn(iLoaderContext * ldr_context=0x010d8a92, iBase * context=0x00000000, bool is_meta=true, iStreamSource * ssource=0x00ac8600, iLoaderPlugin * plug=0x7c3416b8)  Line 3953 + 0x1b   C++
    csparser.dll!__CIfmod()  + 0x22cb   C++
    csparser.dll!csLoader::LoadLibraryFile(const char * fname=0x0954b3f0, iRegion * region=0x0954e0e8, bool curRegOnly=true, bool checkDupes=true, iStreamSource * ssource=0x00000000)  Line 949 + 0xc   C++
    psclient.exe!psEffectManager::LoadEffects(iView * parentView=0x00acbc08, csRef<iLoader> loader={...})  Line 117   C++
    psclient.exe!psEffectManager::LoadFromDirectory(const csString & path={...}, bool includeSubDirs=true, iView * parentView=0x09597fc8)  Line 221 + 0x1fb   C++
    psclient.exe!psEngine::LoadGame()  Line 1093 + 0x46   C++
    psclient.exe!psEngine::HandleEvent()  Line 690   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 225   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 260 + 0x36   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::Process()  Line 292   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x003f2578)  Line 90 + 0x6   C++
    psclient.exe!main(int argc=1, char * * argv=0x003f4420)  Line 2005   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x0016234f, int show=1)  Line 195 + 0x1a   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Not available yet.

004B3323 Crash in modifying a text box, it seems (quest note)
BT:    psclient.exe!pawsEditTextBox::OnKeyDown(int code=108, int key=108, int modifiers=0)  Line 949   C++
    psclient.exe!PawsManager::HandleKeyDown()  Line 392 + 0x11   C++
    psclient.exe!PawsManager::HandleEvent()  Line 252 + 0x9   C++
    psclient.exe!psEngine::HandleEvent()  Line 654 + 0x13   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 225   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventQueue::Dispatch(iEvent & e={...})  Line 309 + 0x8   C++
    psclient.exe!csEventQueue::Process()  Line 280 + 0x8   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00b32578)  Line 90 + 0x6   C++
    psclient.exe!main(int argc=1, char * * argv=0x00b34438)  Line 2005   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152348, int show=1)  Line 195 + 0x1a   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Not available yet.


EDIT: 30/04 Added 00F827EB, 004B3323
« Last Edit: April 30, 2006, 01:49:37 am by AryHann »
AryHann

http://www.reflex.lth.se/culture/annelov - Virtual Annelöv -
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Re: Crashes and Diagnostic Files
« Reply #10 on: May 03, 2006, 12:14:54 am »
00BCB49D
BT:
    gl3d.dll!csGLTextureHandle::Load()  Line 787 + 0x3   C++
    gl3d.dll!csGLTextureHandle::Precache()  Line 948 + 0x6   C++
    gl3d.dll!csGLTextureHandle::GetHandle()  Line 971   C++
    gl3d.dll!csGLGraphics3D::ActivateTexture(int unit=0)  Line 1445 + 0x6   C++
    gl3d.dll!csGLRender2TextureFramebuf::FinishDraw()  Line 126   C++
    gl3d.dll!csGLGraphics3D::FinishDraw()  Line 1256   C++
    psclient.exe!psEffectObjText::RenderText(const csArray<psEffectObjText::EffectTextElement,csArrayElementHandler<psEffectObjText::EffectTextElement>,csArrayMemoryAllocator<psEffectObjText::EffectTextElement> > & textElems={...})  Line 764   C++
    psclient.exe!psEffectObjText::SetText(int rows=1, ...)  Line 120 + 0xc   C++
    psclient.exe!psEntityLabels::SetObjectText(GEMClientObject * object=0x2faa4c70)  Line 315 + 0xd   C++
    psclient.exe!ModeHandler::HandleModeMessage(psModeMessage msg={...})  Line 359 + 0x1d   C++
    psclient.exe!psClientNetSubscriber::HandleMessage(MsgEntry * msg=0x30353d80, Client * __formal=0x0253cee0)  Line 74 + 0xa   C++
    psclient.exe!MsgHandler::Publish(csScopedMutexLock lock={...})  Line 95   C++
    psclient.exe!psClientMsgHandler::DispatchQueue()  Line 96   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::Process()  Line 292   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00a23c18)  Line 90 + 0x6   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a24728)  Line 2005   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152348, int show=1)  Line 195 + 0x1a   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Not yet available

051A08B5, 054108CCIt seems connected to the rendering of the lights (?) during the load of a sector.
BT:    
thing.dll!CS::Plugins::Thing::csThingStatic::PrepareLMLayout()  Line 301 + 0x14   C++
    thing.dll!CS::Plugins::Thing::csThingStatic::Prepare(iBase * thing_logparent=0x09ec0298)  Line 226 + 0x6   C++
    thing.dll!CS::Plugins::Thing::csThing::PrepareSomethingOrOther()  Line 1790   C++
    thing.dll!CS::Plugins::Thing::csThing::ReadFromCache(iCacheManager * cache_mgr=0x0a947f50)  Line 2285   C++
    engine.dll!csEngine::ShineLights(iRegion * region=0x0b9fa814, iProgressMeter * meter=0x00000000)  Line 1494 + 0xa   C++
    engine.dll!csRegion::ShineLights()  Line 143   C++
    engine.dll!csRegion::Prepare()  Line 149 + 0x7   C++
    psclient.exe!psRegion::Load(bool loadMeshes=true)  Line 417   C++
    psclient.exe!psWorld::ExecuteFlaggedRegions(bool one=true)  Line 249 + 0x8   C++
    psclient.exe!ZoneHandler::ExecuteFlaggedRegions(const csString & sector={...})  Line 356 + 0x12   C++
    psclient.exe!ZoneHandler::OnDrawingFinished()  Line 237 + 0xa   C++
    psclient.exe!psEngine::HandleEvent()  Line 735   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 225   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 260 + 0x36   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::Process()  Line 292   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00a22578)  Line 90 + 0x6   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a24470)  Line 2005   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152348, int show=1)  Line 195 + 0x1a   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Not yet available

013AFC1FSome rendering problem in CS when minimizing and maximizing PS window.
BT:
gl3d.dll!csArray<csGLUploadData,csArrayElementHandler<csGLUploadData>,csArrayMemoryAllocator<csGLUploadData> >::GetSize()  Line 538 + 0x3 bytes   C++
    gl3d.dll!csArray<csGLUploadData,csArrayElementHandler<csGLUploadData>,csArrayMemoryAllocator<csGLUploadData> >::Length()  Line 548   C++
    gl3d.dll!csGLTextureHandle::Load()  Line 787 + 0x1d bytes   C++
    gl3d.dll!csGLTextureHandle::Precache()  Line 949   C++
    gl3d.dll!csGLTextureHandle::GetHandle()  Line 971   C++
    gl3d.dll!csGLGraphics3D::ActivateTexture(iTextureHandle * txthandle=0x1d1875e0, int unit=0)  Line 1445 + 0x8 bytes   C++
    gl3d.dll!csGLRender2TextureFramebuf::FinishDraw()  Line 126   C++
    gl3d.dll!csGLGraphics3D::FinishDraw()  Line 1256   C++
    psclient.exe!psEffectObjText::RenderText(const csArray<psEffectObjText::EffectTextElement,csArrayElementHandler<psEffectObjText::EffectTextElement>,csArrayMemoryAllocator<psEffectObjText::EffectTextElement> > & textElems={...})  Line 764   C++
    psclient.exe!psEffectObjText::SetText(int rows=1, ...)  Line 120 + 0xc bytes   C++
    psclient.exe!psEntityLabels::SetObjectText(GEMClientObject * object=0x1d20d7c8)  Line 315 + 0x12 bytes   C++
    psclient.exe!psEntityLabels::RepaintObjectLabel(GEMClientObject * object=0x1d20d7c8)  Line 521   C++
    psclient.exe!ModeHandler::HandleModeMessage(MsgEntry * me=0x227657d8)  Line 360   C++
    psclient.exe!ModeHandler::HandleMessage(MsgEntry * me=0x227657d8)  Line 313   C++
    psclient.exe!psClientNetSubscriber::HandleMessage(MsgEntry * msg=0x227657d8, Client * __formal=0x7ffdd000)  Line 74 + 0x1d bytes   C++
    psclient.exe!MsgHandler::Publish(MsgEntry * me=0x227657d8)  Line 95   C++
    psclient.exe!psClientMsgHandler::DispatchQueue()  Line 96   C++
    psclient.exe!psClientMsgHandler::HandleEvent(iEvent & ev={...})  Line 79   C++
    psclient.exe!psClientMsgHandler::EventHandler::HandleEvent(iEvent & e={...})  Line 88 + 0x1b bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x10 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::Notify(const unsigned long & name=)  Line 272   C++
    psclient.exe!csEventQueue::Process()  Line 292   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00e7d468)  Line 91   C++
    psclient.exe!main(int argc=1, char * * argv=0x00e72e50)  Line 2003 + 0x9 bytes   C++
    psclient.exe!__tmainCRTStartup()  Line 586 + 0x19 bytes   C
    psclient.exe!mainCRTStartup()  Line 403   C
Solution:
Not yet available

00C1B49DSimilar to 013AFC1F
BT:
    gl3d.dll!csGLTextureHandle::Load()  Line 787 + 0x3   C++
    gl3d.dll!csGLTextureHandle::Precache()  Line 948 + 0x6   C++
    gl3d.dll!csGLTextureHandle::GetHandle()  Line 971   C++
    gl3d.dll!csGLGraphics3D::ActivateTexture(int unit=0)  Line 1445 + 0x6   C++
    gl3d.dll!csGLRender2TextureFramebuf::FinishDraw()  Line 126   C++
    gl3d.dll!csGLGraphics3D::FinishDraw()  Line 1256   C++
    psclient.exe!psEffectObjText::RenderText(const csArray<psEffectObjText::EffectTextElement,csArrayElementHandler<psEffectObjText::EffectTextElement>,csArrayMemoryAllocator<psEffectObjText::EffectTextElement> > & textElems={...})  Line 764   C++
    psclient.exe!psEffectObjText::UnprotectedSetText(const char * newText=0x00000000)  Line 622 + 0x14   C++
    psclient.exe!psEffectObjText::Render(const csVector3 & up={...})  Line 209   C++
    psclient.exe!psEffect::Render(iSectorList * sectors=0x16f0f460, const csVector3 & offset={...}, iMeshWrapper * attachPos=0x16f0f37c, const csVector3 & up={...}, const unsigned int uniqueIDOverride=0, csVector3 usedOffset={...})  Line 285 + 0x13   C++
    psclient.exe!psEffectManager::RenderEffect(const csVector3 & offset={...}, iMeshWrapper * attachTarget=0x00000000, const unsigned int uniqueIDOverride=0, psEffect * currEffect=0x05473520, const unsigned int uniqueID=56823344)  Line 264   C++
    psclient.exe!psEntityLabels::CreateLabelOfObject(csBox3 boundBox={...})  Line 338 + 0x6f   C++
    psclient.exe!psEntityLabels::OnObjectArrived()  Line 376 + 0x6   C++
    psclient.exe!psCelClient::HandleActor(MsgEntry * me=0x004197a7)  Line 303   C++
    psclient.exe!_ioctlsocket@12()  + 0x13b73   C++
    psclient.exe!psClientNetSubscriber::HandleMessage(MsgEntry * msg=0x1acd2a58, Client * __formal=0x00abfb48)  Line 74 + 0xa   C++
    psclient.exe!MsgHandler::Publish(csScopedMutexLock lock={...})  Line 95   C++
    psclient.exe!psClientMsgHandler::DispatchQueue()  Line 96   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::Process()  Line 292   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00a72ce8)  Line 90 + 0x6   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a74c80)  Line 2005   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152348, int show=1)  Line 195 + 0x1a   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Not yet available
AryHann

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AryHann

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Re: Crashes and Diagnostic Files
« Reply #11 on: May 11, 2006, 11:53:38 pm »
00C227EB Yet another CS text issue ?
BT:
   glwin32.dll!csGLFontCache::CopyGlyphData(iFont * __formal=0x0c8f40b8, iFont * __formal=0x0c8f40b8, unsigned int tex=186626728, const csBitmapMetrics & bmetrics={...}, const csRect & texRect={...}, iDataBuffer * bitmapDataBuf=0x0b1aaab8, iDataBuffer * alphaDataBuf=0x0000001f)  Line 447 + 0x5   C++
    glwin32.dll!csGLFontCache::InternalCacheGlyph(csFontCache::KnownFont * font=0x00000000, unsigned int glyph=105, unsigned int flags=32)  Line 338   C++
    glwin32.dll!csFontCache::CacheGlyphUnsafe(csFontCache::KnownFont * font=0x0a8c3158, unsigned int glyph=105, unsigned int flags=2)  Line 416 + 0x1a   C++
    glwin32.dll!csGLFontCache::WriteString(iFont * font=0x0c8f4000, int pen_x=190822831, int pen_y=32, int fg=16777215, int bg=-1, const void * text=0x0b5fb9af, bool isWide=false, unsigned int flags=2)  Line 696 + 0x17   C++
    glwin32.dll!csGraphics2D::Write(iFont * font=0x0c8f40b8, int x=5, int y=5, int fg=16777215, int bg=-1, const char * text=0x0b5fb9ac, unsigned int flags=2)  Line 830 + 0x2d   C++
    psclient.exe!psEffectObjText::ApplyRow()  Line 699 + 0x31   C++
    psclient.exe!psEffectObjText::RenderText(const csArray<psEffectObjText::EffectTextElement,csArrayElementHandler<psEffectObjText::EffectTextElement>,csArrayMemoryAllocator<psEffectObjText::EffectTextElement> > & textElems={...})  Line 758 + 0x5   C++
    psclient.exe!psEffectObjText::UnprotectedSetText(const char * newText=0x0b459f1c)  Line 622 + 0x14   C++
    psclient.exe!psEffectObjText::PostSetup()  Line 384   C++
    psclient.exe!psEffectObj::psEffectObj(iView * parentView=0x057c1f50)  Line 287 + 0x7   C++
    psclient.exe!psEffect::Load(iDocumentNode * node=0x0a8d15b0, iView * parentView=0x00000000)  Line 175 + 0x8   C++
    csparser.dll!csLoader::LoadAddOn(iLoaderContext * ldr_context=0x00e48a92, iBase * context=0x00000000, bool is_meta=false, iStreamSource * ssource=0x00a6ee40, iLoaderPlugin * plug=0x7c3416b8)  Line 3953 + 0x1b   C++
    csparser.dll!__CIfmod()  + 0x22cb   C++
    csparser.dll!csLoader::LoadLibraryFile(const char * fname=0x0a8d0df8, iRegion * region=0x0b0e3980, bool curRegOnly=false, bool checkDupes=true, iStreamSource * ssource=0x00000000)  Line 949 + 0xc   C++
    psclient.exe!psEffectManager::LoadEffects(iView * parentView=0x00a71e38, csRef<iLoader> loader={...})  Line 117   C++
    psclient.exe!psEffectManager::LoadFromDirectory(const csString & path={...}, bool includeSubDirs=true, iView * parentView=0x0c8b6318)  Line 221 + 0x1fb   C++
    psclient.exe!psEngine::LoadGame()  Line 1093 + 0x46   C++
    psclient.exe!psEngine::HandleEvent()  Line 690   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 225   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 260 + 0x36   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::Process()  Line 292   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00a22578)  Line 90 + 0x6   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a243f8)  Line 2005   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152348, int show=1)  Line 195 + 0x1a   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Not available yet.

077884CC Try to update!
BT:
>   thing.dll!scfImplementation<CS::Plugins::Thing::csPolygonRenderer::BufferAccessor>::`scalar deleting destructor'()  + 0xc   C++
Solution:
Not available yet.

02DB7DE0, 00E87DE0 Some map corrupted?
BT:
Not relevat
Solution:
Try to delete /art/world files and re-update.

EDIT: 15/05 Added 02DB7DE0, 00E87DE0
« Last Edit: May 15, 2006, 12:32:23 am by AryHann »
AryHann

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Re: Crashes and Diagnostic Files
« Reply #12 on: May 22, 2006, 01:00:19 am »
08B827EB Yet another crash in glwin32.
BT:
    glwin32.dll!csGLFontCache::CopyGlyphData(iFont * __formal=0x22fe4288, iFont * __formal=0x22fe4288, unsigned int tex=757549832, const csBitmapMetrics & bmetrics={...}, const csRect & texRect={...}, iDataBuffer * bitmapDataBuf=0x20f78b10, iDataBuffer * alphaDataBuf=0x0000001f)  Line 447 + 0x5   C++
    glwin32.dll!csGLFontCache::InternalCacheGlyph(csFontCache::KnownFont * font=0x00000000, unsigned int glyph=109, unsigned int flags=32)  Line 338   C++
    glwin32.dll!csFontCache::CacheGlyphUnsafe(csFontCache::KnownFont * font=0x20f76ab8, unsigned int glyph=109, unsigned int flags=2)  Line 416 + 0x1a   C++
    glwin32.dll!csGLFontCache::WriteString(iFont * font=0x22fe4200, int pen_x=571018575, int pen_y=32, int fg=16777215, int bg=-1, const void * text=0x22090d4f, bool isWide=false, unsigned int flags=2)  Line 696 + 0x17   C++
    glwin32.dll!csGraphics2D::Write(iFont * font=0x22fe4288, int x=5, int y=5, int fg=16777215, int bg=-1, const char * text=0x22090d44, unsigned int flags=2)  Line 830 + 0x2d   C++
    psclient.exe!psEffectObjText::ApplyRow()  Line 699 + 0x31   C++
    psclient.exe!psEffectObjText::RenderText(const csArray<psEffectObjText::EffectTextElement,csArrayElementHandler<psEffectObjText::EffectTextElement>,csArrayMemoryAllocator<psEffectObjText::EffectTextElement> > & textElems={...})  Line 758 + 0x5   C++
    psclient.exe!psEffectObjText::UnprotectedSetText(const char * newText=0x220983dc)  Line 622 + 0x14   C++
    psclient.exe!psEffectObjText::PostSetup()  Line 384   C++
    psclient.exe!psEffectObj::psEffectObj(iView * parentView=0x2d4087d8)  Line 287 + 0x7   C++
    psclient.exe!psEffect::Load(iDocumentNode * node=0x20f76728, iView * parentView=0x00000000)  Line 175 + 0x8   C++
    csparser.dll!csLoader::LoadAddOn(iLoaderContext * ldr_context=0x08da8a92, iBase * context=0x00000000, bool is_meta=true, iStreamSource * ssource=0x009aec68, iLoaderPlugin * plug=0x7c3416b8)  Line 3953 + 0x1b   C++
    csparser.dll!__CIfmod()  + 0x22cb   C++
    csparser.dll!csLoader::LoadLibraryFile(const char * fname=0x20bdfbb8, iRegion * region=0x212300d8, bool curRegOnly=true, bool checkDupes=true, iStreamSource * ssource=0x00000000)  Line 949 + 0xc   C++
    psclient.exe!psEffectManager::LoadEffects(iView * parentView=0x009b1c28, csRef<iLoader> loader={...})  Line 117   C++
    psclient.exe!psEffectManager::LoadFromDirectory(const csString & path={...}, bool includeSubDirs=true, iView * parentView=0x2d408420)  Line 221 + 0x1fb   C++
    psclient.exe!psEngine::LoadGame()  Line 1093 + 0x46   C++
    psclient.exe!psEngine::HandleEvent()  Line 690   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 225   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 260 + 0x36   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::Process()  Line 292   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00962578)  Line 90 + 0x6   C++
    psclient.exe!main(int argc=1, char * * argv=0x009643e8)  Line 2005   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x001334b4, int show=1)  Line 195 + 0x1a   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Not yet available

00B2B49D Yet another problem in rendering text?
BT:
    gl3d.dll!csGLTextureHandle::Load()  Line 787 + 0x3   C++
    gl3d.dll!csGLTextureHandle::Precache()  Line 948 + 0x6   C++
    gl3d.dll!csGLTextureHandle::GetHandle()  Line 971   C++
    gl3d.dll!csGLGraphics3D::ActivateTexture(int unit=0)  Line 1445 + 0x6   C++
    gl3d.dll!csGLRender2TextureFramebuf::FinishDraw()  Line 126   C++
    gl3d.dll!csGLGraphics3D::FinishDraw()  Line 1256   C++
    psclient.exe!psEffectObjText::RenderText(const csArray<psEffectObjText::EffectTextElement,csArrayElementHandler<psEffectObjText::EffectTextElement>,csArrayMemoryAllocator<psEffectObjText::EffectTextElement> > & textElems={...})  Line 764   C++
    psclient.exe!psEffectObjText::SetText(int rows=2, ...)  Line 120 + 0xc   C++
    psclient.exe!psEntityLabels::SetObjectText(GEMClientObject * object=0x2c409008)  Line 313 + 0x15   C++
    psclient.exe!ModeHandler::HandleModeMessage(psModeMessage msg={...})  Line 359 + 0x1d   C++
    psclient.exe!psClientNetSubscriber::HandleMessage(MsgEntry * msg=0x2bf82b18, Client * __formal=0x0099f550)  Line 74 + 0xa   C++
    psclient.exe!MsgHandler::Publish(csScopedMutexLock lock={...})  Line 95   C++
    psclient.exe!psClientMsgHandler::DispatchQueue()  Line 96   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::Process()  Line 292   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00962578)  Line 90 + 0x6   C++
    psclient.exe!main(int argc=1, char * * argv=0x009643e8)  Line 2005   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x001334b4, int show=1)  Line 195 + 0x1a   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Not yet available

004A4EDA Crash while focusing the skill window?
BT:
    psclient.exe!PawsManager::SetCurrentFocusedWidget()  Line 785   C++
    psclient.exe!pawsListBox::Select(pawsListBoxRow * row=0x656e616c, bool notify=true)  Line 470   C++
    psclient.exe!pawsSkillWindow::SelectSkill()  Line 293 + 0x17   C++
    psclient.exe!pawsSkillWindow::HandleMessage(MsgEntry * me=0x42f1e0f0)  Line 191   C++
    psclient.exe!psClientNetSubscriber::HandleMessage(MsgEntry * msg=0x42f1e0f0, Client * __formal=0x0099f498)  Line 74 + 0xa   C++
    psclient.exe!MsgHandler::Publish(csScopedMutexLock lock={...})  Line 95   C++
    psclient.exe!psClientMsgHandler::DispatchQueue()  Line 96   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::Process()  Line 292   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00962578)  Line 90 + 0x6   C++
    psclient.exe!main(int argc=1, char * * argv=0x009643e8)  Line 2005   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x001334b4, int show=1)  Line 195 + 0x1a   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Not yet available
AryHann

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AryHann

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Re: Crashes and Diagnostic Files
« Reply #13 on: May 30, 2006, 12:26:05 am »
011227EB Yet another problem with effect text.
BT:
    glwin32.dll!csGLFontCache::CopyGlyphData(iFont * __formal=0x0b2aaea8, iFont * __formal=0x0b2aaea8, unsigned int tex=160610512, const csBitmapMetrics & bmetrics={...}, const csRect & texRect={...}, iDataBuffer * bitmapDataBuf=0x0ae2bd88, iDataBuffer * alphaDataBuf=0x0000001f)  Line 447 + 0x5   C++
    glwin32.dll!csGLFontCache::InternalCacheGlyph(csFontCache::KnownFont * font=0x00000000, unsigned int glyph=105, unsigned int flags=32)  Line 338   C++
    glwin32.dll!csFontCache::CacheGlyphUnsafe(csFontCache::KnownFont * font=0x0b2b0fb8, unsigned int glyph=105, unsigned int flags=2)  Line 416 + 0x1a   C++
    glwin32.dll!csGLFontCache::WriteString(iFont * font=0x0b2aae00, int pen_x=187201727, int pen_y=32, int fg=16777215, int bg=-1, const void * text=0x0b2878bf, bool isWide=false, unsigned int flags=2)  Line 696 + 0x17   C++
    glwin32.dll!csGraphics2D::Write(iFont * font=0x0b2aaea8, int x=5, int y=5, int fg=16777215, int bg=-1, const char * text=0x0b2878bc, unsigned int flags=2)  Line 830 + 0x2d   C++
    psclient.exe!psEffectObjText::ApplyRow()  Line 699 + 0x31   C++
    psclient.exe!psEffectObjText::RenderText(const csArray<psEffectObjText::EffectTextElement,csArrayElementHandler<psEffectObjText::EffectTextElement>,csArrayMemoryAllocator<psEffectObjText::EffectTextElement> > & textElems={...})  Line 758 + 0x5   C++
    psclient.exe!psEffectObjText::UnprotectedSetText(const char * newText=0x0bba3b3c)  Line 622 + 0x14   C++
    psclient.exe!psEffectObjText::PostSetup()  Line 384   C++
    psclient.exe!psEffectObj::psEffectObj(iView * parentView=0x0afa5898)  Line 287 + 0x7   C++
    psclient.exe!psEffect::Load(iDocumentNode * node=0x0afa32f0, iView * parentView=0x00000000)  Line 175 + 0x8   C++
    csparser.dll!csLoader::LoadAddOn(iLoaderContext * ldr_context=0x012a8a92, iBase * context=0x00000000, bool is_meta=true, iStreamSource * ssource=0x00a6d228, iLoaderPlugin * plug=0x7c3416b8)  Line 3953 + 0x1b   C++
    csparser.dll!__CIfmod()  + 0x22cb   C++
    csparser.dll!csLoader::LoadLibraryFile(const char * fname=0x0afa3398, iRegion * region=0x0a672068, bool curRegOnly=true, bool checkDupes=true, iStreamSource * ssource=0x00000000)  Line 949 + 0xc   C++
    psclient.exe!psEffectManager::LoadEffects(iView * parentView=0x00a70830, csRef<iLoader> loader={...})  Line 117   C++
    psclient.exe!psEffectManager::LoadFromDirectory(const csString & path={...}, bool includeSubDirs=true, iView * parentView=0x0af5e328)  Line 221 + 0x1fb   C++
    psclient.exe!psEngine::LoadGame()  Line 1093 + 0x46   C++
    psclient.exe!psEngine::HandleEvent()  Line 690   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 225   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 260 + 0x36   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::Process()  Line 292   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00a22578)  Line 90 + 0x6   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a24470)  Line 2005   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152340, int show=1)  Line 195 + 0x1a   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Not available yet.

08DEE510, 08D1E510 Some problem displaying a race in the character creation screen.
BT:
    engine.dll!csMeshFactoryWrapper::CreateMeshWrapper()  Line 1339 + 0x3   C++
    engine.dll!csEngine::CreateMeshWrapper(iMeshFactoryWrapper * factory=0x0ccacc54, const char * name=0x0057c74c, iSector * sector=0x0e2a99ec, const csVector3 & pos={...})  Line 3377   C++
    psclient.exe!pawsObjectView::View()  Line 245 + 0x38   C++
    psclient.exe!pawsObjectView::View(const char * factName=0x0d2bfa10, const char * fileName=0x0ccacc54)  Line 235   C++
    psclient.exe!pawsCreationMain::UpdateRace(csString fileName={...})  Line 1030   C++
    psclient.exe!pawsCreationMain::OnButtonPressed(int mouseButton=0, int keyModifier=0, pawsWidget * widget=0x0e593208)  Line 765   C++
    psclient.exe!pawsRadioButtonGroup::OnButtonPressed(int mouseButton=0, int keyModifier=0, pawsWidget * widget=0x0e593208)  Line 241 + 0x19   C++
    psclient.exe!pawsWidget::CheckButtonPressed(int button=0, int modifiers=0, pawsWidget * pressedWidget=0x21f605d0)  Line 154 + 0x1a   C++
    psclient.exe!pawsButton::OnMouseDown(int button=0, int modifiers=0, int x=165, int y=218)  Line 262   C++
    psclient.exe!PawsManager::HandleMouseDown(psPoint event={...})  Line 436 + 0x1a   C++
    psclient.exe!PawsManager::HandleEvent()  Line 245 + 0x5   C++
    psclient.exe!psEngine::HandleEvent()  Line 654 + 0x13   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 225   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventQueue::Dispatch(iEvent & e={...})  Line 309 + 0x8   C++
    psclient.exe!csEventQueue::Process()  Line 280 + 0x8   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x003a2578)  Line 90 + 0x6   C++
    psclient.exe!main(int argc=1, char * * argv=0x003a4430)  Line 2005   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00162348, int show=1)  Line 195 + 0x1a   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Not available yet.
AryHann

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Kaerli

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Re: Crashes and Diagnostic Files
« Reply #14 on: June 06, 2006, 01:32:23 pm »
I was able to bring up something of a backtrace for 0x418B5C:
psclient+0x18b5c
MSVCR1!exit+0xd
psclient!psSoundManager_Create+0x4d84c
kernel32!BaseProcessStart+0x23

crash in a dtor or atexit handler?  (note: if this trace is wrong, just correct it)