0F668D2A
BT:
> genmesh.dll!csGenmeshMeshObject::GetRenderMeshes(int & n=0, iRenderView * rview=0x0012fc18, iMovable * movable=0x159716cc, unsigned int frustum_mask=0)Â Line 1109 + 0x4 C++
engine.dll!csMeshWrapper::GetRenderMeshes(int & n=0, iRenderView * rview=0x0012fc18, unsigned int frustum_mask=0)Â Line 650 C++
engine.dll!csSectorVisibleMeshCallback::ObjectVisible(csMeshWrapper * cmesh=0x15971600, unsigned int frustum_mask=0)Â Line 452 C++
engine.dll!csSectorVisibleMeshCallback::ObjectVisible(iVisibilityObject * visobj=, iMeshWrapper * mesh=, unsigned int frustum_mask=)Â Line 477 C++
Solution:
Not available yet.
0F646FE8
BT:
> spr3d.dll!CS::Plugin::Spr3d::csSprite3DMeshObject::GetRenderMeshes(int & n=0, iRenderView * rview=0x0012fc18, iMovable * movable=0x14fe397c, unsigned int frustum_mask=1)Â Line 1085 C++
engine.dll!csMeshWrapper::GetRenderMeshes(int & n=0, iRenderView * rview=0x0012fc18, unsigned int frustum_mask=1)Â Line 650 C++
engine.dll!csSectorVisibleMeshCallback::ObjectVisible(csMeshWrapper * cmesh=0x14fe3800, unsigned int frustum_mask=1)Â Line 452 C++
engine.dll!csSectorVisibleMeshCallback::ObjectVisible(iVisibilityObject * visobj=, iMeshWrapper * mesh=, unsigned int frustum_mask=)Â Line 477 C++
Solution:
Not available yet.
0CFA77F9
BT:
> thing.dll!CS::Plugins::Thing::csThing::GetRenderMeshes(int & num=63, iRenderView * rview=0x0012fc18, iMovable * movable=0x13c6e3fc, unsigned int frustum_mask=12)Â Line 2483 + 0xe C++
engine.dll!csMeshWrapper::GetRenderMeshes(int & n=63, iRenderView * rview=0x0012fc18, unsigned int frustum_mask=12)Â Line 650 C++
engine.dll!csSectorVisibleMeshCallback::ObjectVisible(csMeshWrapper * cmesh=0x13c6e300, unsigned int frustum_mask=12)Â Line 452 C++
engine.dll!csSectorVisibleMeshCallback::ObjectVisible(iVisibilityObject * visobj=, iMeshWrapper * mesh=, unsigned int frustum_mask=)Â Line 477 C++
Solution:
Not available yet.
0EA1A30C
BT:
> emit.dll!csParticleSystem::GetRenderMeshes(int & n=445024056, iRenderView * rview=0x0012fc18, iMovable * movable=0x1a4af83c, unsigned int frustum_mask=0)Â Line 306 C++
engine.dll!csMeshWrapper::GetRenderMeshes(int & n=445024056, iRenderView * rview=0x0012fc18, unsigned int frustum_mask=0)Â Line 650 C++
engine.dll!csSectorVisibleMeshCallback::ObjectVisible(csMeshWrapper * cmesh=0x1a4af700, unsigned int frustum_mask=0)Â Line 452 C++
engine.dll!csSectorVisibleMeshCallback::ObjectVisible(iVisibilityObject * visobj=, iMeshWrapper * mesh=, unsigned int frustum_mask=)Â Line 477 C++
Solution:
Not available yet.
0ECA9AEA
BT:
> sprcal3d.dll!CS::Plugins::SprCal3d::csSpriteCal3DMeshObject::GetRenderMeshes(int & n=339389668, iRenderView * rview=0x0012fc18, iMovable * movable=0x109e94b4, unsigned int frustum_mask=0)Â Line 1391 C++
engine.dll!csMeshWrapper::GetRenderMeshes(int & n=339389668, iRenderView * rview=0x0012fc18, unsigned int frustum_mask=0)Â Line 650 C++
engine.dll!csSectorVisibleMeshCallback::ObjectVisible(csMeshWrapper * cmesh=0x109e9400, unsigned int frustum_mask=0)Â Line 452 C++
engine.dll!csSectorVisibleMeshCallback::ObjectVisible(iVisibilityObject * visobj=, iMeshWrapper * mesh=, unsigned int frustum_mask=)Â Line 477 C++
Solution:
Not available yet.
00F827EB
BT:
> glwin32.dll!csGLFontCache::CopyGlyphData(iFont * __formal=0x095a23e8, iFont * __formal=0x095a23e8, unsigned int tex=338359256, const csBitmapMetrics & bmetrics={...}, const csRect & texRect={...}, iDataBuffer * bitmapDataBuf=0x0954d7d0, iDataBuffer * alphaDataBuf=0x0000001f)Â Line 447 + 0x5 C++
glwin32.dll!csGLFontCache::InternalCacheGlyph(csFontCache::KnownFont * font=0x00000000, unsigned int glyph=105, unsigned int flags=32)Â Line 338 C++
glwin32.dll!csFontCache::CacheGlyphUnsafe(csFontCache::KnownFont * font=0x095a2db0, unsigned int glyph=105, unsigned int flags=2)Â Line 416 + 0x1a C++
glwin32.dll!csGLFontCache::WriteString(iFont * font=0x095a2300, int pen_x=338954543, int pen_y=32, int fg=16777215, int bg=-1, const void * text=0x1434092f, bool isWide=false, unsigned int flags=2)Â Line 696 + 0x17 C++
glwin32.dll!csGraphics2D::Write(iFont * font=0x095a23e8, int x=5, int y=5, int fg=16777215, int bg=-1, const char * text=0x1434092c, unsigned int flags=2)Â Line 830 + 0x2d C++
psclient.exe!psEffectObjText::ApplyRow()Â Line 699 + 0x31 C++
psclient.exe!psEffectObjText::RenderText(const csArray<psEffectObjText::EffectTextElement,csArrayElementHandler<psEffectObjText::EffectTextElement>,csArrayMemoryAllocator<psEffectObjText::EffectTextElement> > & textElems={...})Â Line 758 + 0x5 C++
psclient.exe!psEffectObjText::UnprotectedSetText(const char * newText=0x09556604)Â Line 622 + 0x14 C++
psclient.exe!psEffectObjText::PostSetup()Â Line 384 C++
psclient.exe!psEffectObj::psEffectObj(iView * parentView=0x13cdfba0)Â Line 287 + 0x7 C++
psclient.exe!psEffect::Load(iDocumentNode * node=0x09559a18, iView * parentView=0x00000000)Â Line 175 + 0x8 C++
csparser.dll!csLoader::LoadAddOn(iLoaderContext * ldr_context=0x010d8a92, iBase * context=0x00000000, bool is_meta=true, iStreamSource * ssource=0x00ac8600, iLoaderPlugin * plug=0x7c3416b8)Â Line 3953 + 0x1b C++
csparser.dll!__CIfmod()Â + 0x22cb C++
csparser.dll!csLoader::LoadLibraryFile(const char * fname=0x0954b3f0, iRegion * region=0x0954e0e8, bool curRegOnly=true, bool checkDupes=true, iStreamSource * ssource=0x00000000)Â Line 949 + 0xc C++
psclient.exe!psEffectManager::LoadEffects(iView * parentView=0x00acbc08, csRef<iLoader> loader={...})Â Line 117 C++
psclient.exe!psEffectManager::LoadFromDirectory(const csString & path={...}, bool includeSubDirs=true, iView * parentView=0x09597fc8)Â Line 221 + 0x1fb C++
psclient.exe!psEngine::LoadGame()Â Line 1093 + 0x46 C++
psclient.exe!psEngine::HandleEvent()Â Line 690 C++
psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})Â Line 225 C++
psclient.exe!csEventTree::Dispatch(iEvent & e={...})Â Line 558 + 0x7 C++
psclient.exe!csEventTree::Notify()Â Line 529 C++
psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})Â Line 260 + 0x36 C++
psclient.exe!csEventTree::Dispatch(iEvent & e={...})Â Line 558 + 0x7 C++
psclient.exe!csEventTree::Notify()Â Line 529 C++
psclient.exe!csEventQueue::Process()Â Line 292 C++
psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x003f2578)Â Line 90 + 0x6 C++
psclient.exe!main(int argc=1, char * * argv=0x003f4420)Â Line 2005 C++
psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x0016234f, int show=1)Â Line 195 + 0x1a C++
psclient.exe!WinMainCRTStartup()Â Line 390 + 0x1b C
Solution:
Not available yet.
004B3323 Crash in modifying a text box, it seems (quest note)
BT: psclient.exe!pawsEditTextBox::OnKeyDown(int code=108, int key=108, int modifiers=0)Â Line 949 C++
psclient.exe!PawsManager::HandleKeyDown()Â Line 392 + 0x11 C++
psclient.exe!PawsManager::HandleEvent()Â Line 252 + 0x9 C++
psclient.exe!psEngine::HandleEvent()Â Line 654 + 0x13 C++
psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})Â Line 225 C++
psclient.exe!csEventTree::Dispatch(iEvent & e={...})Â Line 558 + 0x7 C++
psclient.exe!csEventQueue::Dispatch(iEvent & e={...})Â Line 309 + 0x8 C++
psclient.exe!csEventQueue::Process()Â Line 280 + 0x8 C++
psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00b32578)Â Line 90 + 0x6 C++
psclient.exe!main(int argc=1, char * * argv=0x00b34438)Â Line 2005 C++
psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152348, int show=1)Â Line 195 + 0x1a C++
psclient.exe!WinMainCRTStartup()Â Line 390 + 0x1b C
Solution:
Not available yet.
EDIT: 30/04 Added 00F827EB, 004B3323