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Messages - Valfaran

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1
Does an oldy moldy get the honor of a sage reputation for being an author of a few of these works? Here I am, some 8 years after beginning some of these tales, back in a place in my life where I need to exercise my writing chops again. I'd love a good literary sparring partner - Valfaran needs to shake the dust from her fur.

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Single Author Stories / Re: Valfaran and the Shadows of the Azure Sun
« on: July 27, 2007, 11:32:43 am »
I understand the beginning is choppy and a bit melodramatic, but it was written some four years ago, and I sought to pull a bit of the old in with the new. I'm approaching this whole idea and character with greater clarity and a more defineable sense of purpose, but I would like to retain the same spirit and soul of the old idea.

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Single Author Stories / Valfaran and the Shadows of the Azure Sun
« on: July 27, 2007, 11:29:27 am »
Years ago, in a humble abode not far from the Bronze Gates, lived the family Quelfaran. In their Enkidukai village, they led a relatively happy life, the mother an apothecary, and the father an explorer of the Stone Labyrinth and chieftain of their community.
 
The young Valfaran, like her father Quelnao, quickly developed a love for the Labyrinth, as well as an adventurous spirit that was difficult to tame. As soon as she was old enough, the adolescent Enkidukai would go off on explorations of her own, and as a result, quickly became familiar with the nearest tunnels and caverns. A collection of maps and charts soon covered the walls of her sleeping quarters, all made by her own careful paw on her frequent trips to the Stone Labyrinth.
 
One day, upon returning from one of these trips, Valfaran discovered two strange Ylian men sitting across from her parents in the central room of her home. Gaze shifting worriedly from her parents’ terse expressions to the stony faces of the strange men, the adolescent Enkidukai asked a pointed question: “Who are these men, Papa? Mama? What are they doing here?”
 
Standing from his place, the first Ylian man gave a curt bow and lifted his gaze to meet Valfaran’s challenging stare, his eyes gleaming with a dangerous light. “I am a servant of Farun-Leha. I have come to,” he paused meaningfully, straightening his posture, “negotiate with your father.”
 
Quelnao held up a broad paw and smiled his typical benevolent smile. “They are here to settle our territory problems. We hope to work out a deal so that all our people will be able to keep their homes and continue to make a living off of their land.”
 
Valfaran shook her head slowly and stepped backwards, paw moving quickly to the dagger sheathed at her waist. She loved her father dearly, but understood that the flaw in his expansive goodness was his overwhelming – often too generous – trust in others. “These men are no parchment-shuffling politicians, Papa. I fear they are not here to talk.”

With a low, jeering laugh, the second Ylian stood up. “Clever child,” he growled, drawing the long blade sheathed at his side. With one clean motion, he thrust his sword into Quelnao’s unprotected stomach. “Pity your father wasn’t so keen.”
 
Valkitha gave a strangled cry, stumbling out of her chair and away from the second man. The first Ylian drew his own blade and advanced on the Enkidukai mother.
 
”Run, Valfaran!” cried the distraught Valkitha, who was torn between fleeing for her life and caring for her dying husband. Valfaran instead stood, drawing her dagger.
 
”No, Mama, I won’t go without you!” However, she did not act upon her words, as the pleading look in her mother’s eyes shook her into motion. As if suddenly unchained, she tore across the room and out the door, fleeing from the strange men and the tomb she once called a home.
 
Before she could reach the center of the tiny agrarian village, her legs gave way and she crawled into the shadows of the gnarled roots of an old tree that shaded the dirt path. There the young Enkidukai huddled, shivering, tears streaming unchecked down her face. Only one thought pounded in her head: Why?
 
Finally, after what seemed like an age, Valfaran stood and hobbled apprehensively up the hill, afraid of what she already knew was true. When she pushed the door gently open with a tremulous hand, the chilling silence inside told clearly that the men had left. The smell of blood and death hung oppressively in the air. Valfaran stepped forward, her heart pounding at the sight she knew she would have to see.
 
Valkitha lay on the floor, two clean stab wounds in her chest and stomach, a pool of crimson staining the woven grass mat that covered the floor. Eyes closed, her face was frozen in an expression of grief. Valfaran bowed her head respectfully, stepping past the body to her father. To her surprise, ragged breaths came unsteadily from the gaping mouth of Quelneo. His only child knelt down, cradling his head in her lap.
 
”Papa, Papa, no,” she whispered hoarsely, “You’ll be all right! I can get a healer from the village, Papa, we can fix you up! We can fix this!” The noble Enkidukai shook his head slowly and coughed, blood dribbling down the corners of his mouth. His once strong and handsome features now looked strangely old and grizzled, twisted with the pain of the physical and emotional wounds of his betrayal.
 
“No, little one, my child,” he rasped, his once-strong hands grasping his daughter’s feebly. “My time is over. It is yours now; live it to its fullest. Promise me you’ll remember something for me, Valfaran.” The young Enkidukai nodded quickly, wanting nothing but to heed her father?s wishes. “Promise me you’ll remember,” he suffered briefly a fit of coughing, staining his shirt further with blood, “Even the Azure Sun casts its shadows...” His voice trailed off.
 
”No, Papa, no…” Valfaran’s voice trailed to the most tattered of whispers. Taking one last rattling breath, Quelnao smiled faintly as his gaze grew distant. “Talad waits for me now. His embrace is warm and everlasting. Your mother waits as well. I do not fear death; only that you should see me again too soon. Just...remember…even the Azure Sun…” With that, the brave Enkidukai went limp, the traces of a smile still lingering on his lips.

 
Bodies, soulless shells of the dead, were never treated with particular reverence in this land. Something in Valfaran moved her to give her parents a proper funeral. Perhaps it was the fear of letting others see her parents in the state they were in. She placed the bodies next to each other and did her best to make her mother and father look respectable. She draped them with the tapestry that had hung on the wall, depicting the bronze gates and bordered with images of the creatures – mythical and real – said to reside there. After gathering up the few necessities and placing them in a knapsack, took the two short swords hanging above the fireplace and sheathed them in scabbards strapped to each of her thighs. She then took a jar of lamp oil and poured it over the tapestry-turned-funeral-shroud, and on the straw mats around the room. Rolling up one of the smaller mats, she placed one end in the low fire burning in the hearth, and then laid the burning straw reverently on the oil-soaked tapestry. Hungry flames snapped and burst angrily to life, and smoke began to fill the room. Firelight danced in the tears streaming down her cheeks, but she wiped them clear and exited what had once been her home. She could not bear to watch it be reduced to ashes.

 The morning air was clean and fresh; everything seemed in contrast to her somber mood. Valfaran began her journey to Yliakum.

***

Nightfall in Yliakum was the only time Valfaran truly felt at home there. She never considered herself a villain or a creature of any evil nature, the sort who usually came out at night and lurked about. Rather, there was solace to be found in the quieting of the normally bustling city streets, which at times would be choked with the dust from carts and the noise and clamor of so many people gathered so closely together. Compared to her home village, which was peaceful and had houses spread apart between fields, the whole atmosphere of the city was stifling. But nighttime had a different feel.

Those who took some pride in residing there called it the “City of the Azure Sun”. The life and light-giving crystal was exalted, but the humbling words of Valfaran’s father echoed in her mind. Even the Azure Sun casts its shadows. Even the very best and most sacred of things can give rise to dark and evil natures. In her experience, those who stood in the sun were the worst of the corrupt: lying, stealing, and killing, all while smiling through their teeth and putting on a pretty or a handsome face for the public.

No, thought Valfaran, it is those who walk in shadow who know themselves truly, and it is those who walk in shadow who are pure and true when they step into the light. An idea was growing in her mind on how to solve the corruption of Yliakum. Certainly not through politics! The politicians will always be corrupt, bureaucracy will always keep those in need from being helped and any problem from being solved. So who can further the common good? Who is even still aware of the concept of common good? The common people.

The plan was set, then. She would gather together others like her, commoners who had been slighted by the corruption of society. They would work independently, but for a collective purpose: to help those in need who are neglected by all others; to walk in shadow, asking for no praise or reward; to keep their hearts in the light, and know themselves well to keep their purpose true. Valfaran and her brothers and sisters of this shared cause would be the Shadows of the Azure Sun.

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Single Author Stories / Re: My First Story Name (No Name Yet.)
« on: July 18, 2007, 05:11:50 pm »
((Very good so far. I'm curious to hear more...a little reading of the history and setting of Planeshift might help to flesh out some of the details in your narrative.))

5
General Discussion / Re: Can Enkis sit on chairs?
« on: July 18, 2007, 10:49:04 am »
Exactly. Have you ever seen a cat sit? If anything, I would imagine the Enkidukai would want to sit a little forward in the chair just to make room for their tail to drape over the side.

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Hello! What a brave project you've undertaken, reading through all these tales. I appreciate the compliments on some of my writing; it's a rather pleasant thing to see after returning from a high-school-education-long sabbatical. I must say I'd fallen in love with the character I'd created in Valfaran, and I am sorry I abandoned her for so long. I hope that there are still talented writers out there who would be dedicated to a roleplaying thread of short-story stature. I miss this stuff. I feel like I've been writing essays for so long now, my plots have now become "thesis"s, my paragraphs have now become "categories of analysis" and my characters have reduced themselves to "supporting arguments". I dearly hope someone can help me bring the imagination back!

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The Hydlaa Plaza /
« on: October 01, 2004, 10:45:25 pm »
\'85 Chevy El Camino, black, rusty. Good beater for a student like me.

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The Hydlaa Plaza /
« on: September 29, 2004, 07:52:41 pm »
Oh no, don\'t remind me of the clan *smacks forehead*. It was in shambles before, but now I\'ve got a fresh look at it and a clear head, and I have a few good ideas for it as well. It will be better, I can assure you.

As for how long I\'ve been gone, well...hmm, it seems I left around June of last year. Yes, that makes sense in timing with the...incident.

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The Hydlaa Plaza / I have returned!
« on: September 29, 2004, 07:17:03 pm »
Ahh, yes, after a much-regretted run without my dear Planeshift, I have made my way back to the hallowed halls of Hydlaa (do I get extra points for alliteration?). I look around and see how much has changed...some for the better, some for the worse. No longer do we have the tight-knit community as we once did. But I see some familiar faces, and it warms my heart. I don\'t expect many to remember me, if truly anyone at all, but I\'m sticking around this time. No matter what those people in the white coats tell me.

So, my dear friends, pull up a chair and pour a spot of ale, and prithee, tell me what has happened since I left?

10
Collaborative Stories /
« on: August 26, 2003, 12:54:22 pm »
((I beg of you forgiveness for my lengthy absence! But, alas, I have been grounded off the computer for these many weeks!))

Mischief glittering brightly in her slightly narrowed eyes, Valfaran pulled down the corners of her mouth in the most subtle of grins. \"I\'ll help you. Just follow me.\"

Taking a quick glance down the hall, she made her way for the stairwell, not bothering to check whether the other was following or not. Padding quietly down the upper hall, Valfaran stopped abruptly in front of a bare wall and withdrew a slim, hooked metal bar from a pouch at her side. She placed it between her teeth and grabbed the nearest rafter, swinging herself up with practiced ease. With only a moments hesitation, she glanced briefly downwards and slipped the bar between two warped wallboards in front of her. Turning it ninety degrees, she tugged on the tool gently and a part of the wooden wall section swung slightly out towards the enkidukai from the bottom, then back inwards, revealing a hidden chamber in the space between the roof and the main building.

\"Laanx\'s followers had the right ideas, but they weren\'t the greatest architects. There are all sorts of gaps and hidden rooms that were closed off because they weren\'t part of the main design of the building,\" she explained. The small space was cozy and well lived-in, though one needed to bend over slightly to keep from hitting one\'s head on the low ceiling. A rush mat, a small table, and a wooden chest provided bare furnishings. Strewn about and pinned to the walls, however, were numerous maps of different places, mostly of the Labyrinth, some signed Quelnao at the bottom, others signed with Valfaran\'s own name.

With a sigh, she turned to see if the other Enkidukai had even followed. There was no turning back now.

11
Guilds Forum /
« on: August 26, 2003, 12:22:24 pm »
((Please pardon the lengthy response time...I have returned briefly from an unspeakable sort of imprisonment [grounded off the computer]!))

Indeed, it is a delightful thing to see another with such noble ambitions as my own. Though my story is a bit different than yours, I too understand the hardships of losing a loved one, and it has not made this journey any easier. I wish, however, that I could say I have had as much success as you in your endeavors. My guild is a struggling one, even beyond my recent absence. It is hard to find in this growing world those who are true to their word and will place the interests of a group and a common goal above those of their own. Despite, as I have told others before, the Quelfarani (soon to be Shadows of the Azure Sun) will never die, even if it exists in my heart only as a dream, even if I remain the only true member.

I give thee and thine my own blessing, Ayshe Keha-Tien, but pray that we do not breathe beneath the Azure Sun for long. I am merely a Shadow of the Azure Sun, the thing in its absence; so, may the rays of the True Sun shine down upon us all on some blessed day to come.

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General Discussion /
« on: June 14, 2003, 03:39:24 pm »
Think about how much of the general public would be able to help in the actual development of this game, AND would do it for free. Not very many, right? Then the Devs, if they feel the need for extra help and so chose, could send a \'help wanted\' message out somewhere where a small audience of people skilled as freelance game developers would read it. NOT the general public. No \'massive campaigns\' will begin until the game is essentially complete. There are plenty of average people here to do the non-developing help already. With a ton of useless people, it becomes more difficult.

13
General Discussion /
« on: June 14, 2003, 10:53:08 am »
There is no such thing as \'joining\'. Do us all a favor and read the website.

14
General Discussion /
« on: June 14, 2003, 10:22:54 am »
I certainly hope nobody knows about Planeshift.

The average (or below) online gamer is looking for a game with lots of fighting, action, quests, and options to go nuts with. Being that this game is in pre-alpha, the average online gamer will be dissatisfied, because you can do none of these things. Also, being that the average online gamer is typically impatient and without foresight, they will be angry and contemptuous towards the game because it does not offer these things right now, when they want them.

The average online gamer likes to recommend games to their other online gamer friends. Being that they are thus completely dissatisfied with this game, they will begin spreading bad publicity.

As you can see, the \'average online gamer\' is probably not the type of person the development team wants to be testing their game pre-alpha. The development team probably wants gamers that are helpful, insightful, full of ideas, and know how to properly report bugs. This type of target audience is NOT achieved by mass-promoting. Do we really want another wave of \'this game sucks\' posts flooding the board? We have enough already, in my opinion. I can even give a few examples.

Here, and here (in regards to the rude people),.

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Collaborative Stories /
« on: June 13, 2003, 09:33:12 pm »
(Sorry for the delay in my response...summer school just started, along with another series of unfortunate events. I\'m sorry about your sister\'s MP3\'s, they are a tragic waste of hard drive memory  ;(  :D But the new monitor seems like good compensation.)

If not for the possible consequences, Valfaran might have backed down in respect for the Rhuarhii\'s resolve. Before she could get past her hesitation, however, the other Enkidukai broke her gaze and spoke once again.

Valfaran found it strange to once again hear the voice of another of the cat-folk. This one almost reminded her of one she knew in her old village, with a slightly similar speech inflection. The sable Enkidukai was surprised that Rhuarhii admitted the fact that she was testing, and was doubly so when the otherwise benignly proffered hand was revealed to be clutching a crude blade.

Taking an involuntary step back, Valfaran\'s hand gripped the hilt of her right-hand blade, Kith\'neo, while her other hand hovered readily over her left-hand blade, Kith\'nek. \"Wrong hand indeed,\" came the somewhat cynical reply. There had been something strange about this Enkidukai; Valfaran\'s first instinct was distrust. On the other hand, she thought, would I not do the same in such a postition? Another part of the sable female was beginning to take a liking to this stranger, if not somewhat grudgingly against her instinctive nature.

With a short sigh, Valfaran forced herself to relax, and crossed her arms decisively. \"I cannot say I trust you,\" she murmured, \"but the enemy, you are not, I am sure.\" After a pause, she clasped Rhuarhii\'s outstretched hand, and though her mouth did not move, there was a certain amount of respect in her eyes and the way she set her jaw. \"I offer you my assistance in whatever your endeavors may be.\"

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