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Messages - bbum

Pages: [1] 2 3 ... 13
1
The Hydlaa Plaza /
« on: December 03, 2005, 01:10:47 am »
Viva La Revolution

2
The Hydlaa Plaza / Re: Comments on "Faces Behind the Players"
« on: November 15, 2005, 11:22:03 am »
It\'s not that most people in the community are cute, it\'s just that only the cute ones are brave enough to post their pics, so it looks like the majority is cute. :)

3
The Hydlaa Plaza /
« on: July 25, 2005, 12:23:05 pm »
last time i heard of this game i saw a dumb video of shield sledding lmao.. anyway, the world is going to be large but randomly generated and boring. ill take something like the hand made forest path in planeshift over endless miles of the same generic looking forest anyday.

4
General Discussion /
« on: February 25, 2005, 06:03:33 am »
i could see how you could roleplay a char who gets angry after getting owned my a mage and says its unfair he brings magic into a duel, since magic is like a high society art. but how can you really think its dishonerable? cause its so good? :rolleyes:

5
General Discussion /
« on: February 18, 2005, 06:15:12 pm »
if their were gnomes, my character would hate them.  there isnt so i have to settle for hating greedy dwarfs. and racial specific food would own.

6
The Hydlaa Plaza /
« on: February 18, 2005, 05:25:52 am »
that whole my space thing is all just one giant scheme to get laid.

7
The Hydlaa Plaza /
« on: February 18, 2005, 05:07:14 am »
n00b0r.. thats a new one.

8
General Discussion /
« on: January 18, 2005, 11:34:50 am »
turn up gamma in your nvidia/ati controll panel or brightness on moniter

9
General Discussion /
« on: January 05, 2005, 04:23:38 am »
if anything more stronger monsters that attack ppl like a giant rabid rat that runs around in the sewers.

10
Wish list /
« on: January 04, 2005, 06:52:02 am »
Quote
You didn\'t read me wrong. In the future we will have a system where the total weight of what you are carrying will have a negative impact on various things (like speed and so on). And there will also be a max weight then. At the moment this it not easy to do yet so as a temporary solution we will adapt a maximum stack count per item. The idea behind that is roughly the same though but it is easier to implement right now.


I\'m glad its temporary and that system you described sound\'s pretty cool :)

Monster\'s invloved with mining? How about a monster that walk up to a rock needed to be mine\'d for a quest every once in awhile? or having to avoid monsters while walking to a mining spot, or a big cave with ore and knowing theres a giant monster that walks around and you have to avoid it. How about a wolf that walks by the ore rocks some times. You know, so you have to keep an eye out. There shouldnt always be monsters involved with mining, there should be risk vs reward value though. You can go back to the ore rocks you know, or goto the cave with vast ammounts of ore youve heard about if your alittle more daring.

11
Wish list /
« on: January 04, 2005, 05:44:54 am »
ah jorrit, i read your post wrong, i thought you wanted the max ore anyone can ever have at a time to be 20, this would be unrealistic compared to being able to hold more ore when less is in your inventory, and strenght changing how much you can carry.

12
PvP,PK and Thieving /
« on: January 04, 2005, 05:26:55 am »
there should be no unrealistic \'limit\'. if you try to pick pocket a very large item it should just fail every time and the npc should notice you. when you attempt to pick pocket you should either get a random ammount depending on your skill at pick pocketing, or you should put in how much your going to attempt to steal, then have a chance of getting caught if you try to steal to much with too low skill.

13
Wish list /
« on: January 04, 2005, 04:52:33 am »
Quote
What we will probably do to limit mining cheats is to have a max stack count for items in the inventory. Then we can set that to (for example) 20 for ore items. That means that after mining 20 ores you have to get rid of them before you can go on.


i hate these unrealistic mechanics being used to solve problems, a more immersive solution would be to have to go back to town to get your pick repaired every once in awhile, or not being able to carry any more items due too lack of room, or your could have it so you have to /dig around the rock to find a good place to mine and then you can only mine there for a random ammount of time before it depletes and you have to /dig around other areas of the rock for ore. these are just quick ideas off my head of more realistic solutions to the botting problem.

14
General Discussion /
« on: January 03, 2005, 06:24:25 pm »
a true fps simulator Curly? what exactly has to be done so the view can be classified as a true fps simulator?first person seems to be done perfect to me, just as good as any other first person rpg.

15
General Discussion /
« on: January 03, 2005, 06:11:07 pm »
uhh, is there any mmorpg in existance where more than one person can have the same name? its obviously not a problem finding a name this way.

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