Originally posted by Kiern
...and if you did not have high skills in those things you\'d end up looking stupid (ex. falling over while trying to do a handstand)
Or perhaps, rather, in the pertinent skill, ie acrobatics, diplomacy, etc. Though of course you shouldn\'t need much diplomacy to wave properly
But probably to actually look really good when you bow, and, more importantly, to know when to bow, though I\'m not sure how that would be expressed in game. What would be really cool is if most skills had some moderately trivial actions associated with them, and just some general ones, and you could bind keys to perforing them. It\'d be a bit more work and a bit more data, but if you\'re using a skeletal animation system it shouldn\'t be too much. The hardest part would probably be coordinating handshakes between two characters...
On the other hand, if actions weren\'t skill based, it might be good to allow player scripting of actions. That way a bard could actually make up a new dance if he wanted, or whatever. Again, with a skeletal animation system it\'s not that much additional data, and I think it could be presented in a way that a sufficient number of people would be interested in making some. Though I suppose we have to worry about obscene gestures, then...