Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Damola

Pages: 1 ... 12 13 [14] 15
196
I think in a conflict its good when each side comes up with a solution suggestion taking the need of the other parties into account. Thus I share what the challenge solving capabilities of my brain have some up with:

Zunna posted this (incomplete!) log excerpt:

Quote
This is a small summarise of the facts :
(23:51:13) Aletche shouts: Take care darling there is a strong wind coming from the cayon
(23:51:47) Noberenoe shouts: Please be careful! Be careful of the wind!
(23:51:58) Oele looks to the direction Arane pointed to and grimaces. "Can't see... Strong winds can be dangerous."
(23:52:46) Noberenoe shouts: Try to get the winds to part away from the bridge!
(23:53:18) Noberenoe watches Damola and and Gova go out on the bridge, worried as it rocks to and fro.
(23:53:33) Damola gets blown into the canyon by a strong breeze

First let me add these to demonstrate that Damola was in the process of evaluating her actions:

Quote
(23:51:19) Damola ponders "We need some magic to fix this in place, I bet."
(23:51:53) Damola ponds "But I think it can work."
(23:51:58) Damola says: *ponders

I have the following suggestion to demonstrate what work for me while I think still be able to serve the need of the GM team to demonstrate the dangerousness of the situation:

Quote
(23:51:13) Aletche shouts: Take care darling there is a strong wind coming from the cayon
(23:51:19) Damola ponders "We need some magic to fix this in place, I bet."
(23:51:47) Noberenoe shouts: Please be careful! Be careful of the wind!
(23:51:53) Damola ponds "But I think it can work."
(23:51:58) Damola says: *ponders
(23:51:58) Oele looks to the direction Arane pointed to and grimaces. "Can't see... Strong winds can be dangerous."
(23:52:46) Noberenoe shouts: Try to get the winds to part away from the bridge!
(23:53:18) Noberenoe watches Damola and and Gova go out on the bridge, worried as it rocks to and fro. [Damola probably cannot see that Noberenoe looks worried and maybe also not hear the shouts due to the winds.]
Damola looks uneasy and frightened, trying to balance in the upcoming strong wind, and steps back towards Gova cautiously as various chars start to cast AW, BrW and BlW spells to stabilize the bridge [hey allow them to react to the situation as well, please! that they reacted after a GM teleported Damola and a certain cute cub into death just demenstrates that they also didn´t have the time to react to the warnings]
(23:53:33) Damola gets blown to the edge of the threestern trunk she is standing on
[Actually if that is not playing Damola by a GM, I don´t know what is. Damola is the subject here, so let me rephrase this:]
(23:53:33) A strong wind blows Damola to the edge of the threestern trunk she is standing on
[Here it is actually the wind doing things *with* Damola]
Damola barely catches the wood with her hands as her feet loose their ground, looking frightened, but determined, then musters all of her strength to put her arms around the trunk and move herself a bit closer to Gova.
The wind blows even stronger and blows Damola off the threestern trunk.
Damola yells frightened and falls down out of view [no one except player has seen Damola dieing, right?]
[Insert chars shouting after Damola frightendly and shockedly]
[Out of view] Damola falls against the firm rock at the side of the abyss with her front side and manages to get a hold of a protrusion of the rock
[Out of view] With her last strength and endurance Damola manages to climb up the rock as the winds still blow strongly [I think with strength and endurance both 250 this can work]
Damola´s hand appears at the edge of the rock

From here my suggestion would be that Gova or someone else sees the hand and helps her to get up. Totally exhausted Damola would see that the others continue to build upon the bridge she started while stabilizing it with their spells, happily letting them do the work as she cannot help anymore due to being exhausted and shocked from her experience.

That said, I´d propose a similar solution for that certain little cub. Cause, how realistic is this: A certain little cub explores the edge of the abyss, yet *nobody* catches her, carrying her to a safe place and she gets blown into death by the wind? Come on, there have been enough chars around to grab the cub and bring her to a safe place. Its as unrealistic as it can get. It utterly and totally does not make *any* sense at all. For me it is another demonstration that players only started to realize the dangerousness of the situation. But as her player didn´t speak up yet as far as I know I leave it up to the player of the cub to do so and offer a plot that would work for the player.

For me this would be a solution I could play Damola with and put her back ICly into the event again. Damola gets her lesson for being too eager to help with only partly and a bit late realizing the dangerousness of the situation. But also she wouldn´t end up in a state where I think she becomes unplayable for me.

The above scenario also takes into account giving other players enough time to react, for example the spell casters. As with Eonwind´s

Quote
Just a small [small?] clarification for everyone to read: whenever a GM event happens all that happens in that event has to be considered IC, included any consequences.
It is not tolerated in any way for a player to decide what happened or not during a GM event, any consequences of a GM or a Dev event (which include quests) are for the GMs to decide whether this happened or not. This rule will not be subject of discussions.

I do not see much chance for having such an alternate variant accepted. So I still stick with my decision that Damola haven´t been there, unless someone from the GM team notifies me that something along what I outlined above could work for the GM team.

Also with that I do not see much chance into ever again taking part on a GM organized event with any of my chars anymore.

Eonwind, when you are serious about what you wrote about, you would need to find a way to force me playing Damola in a way I didn´t agree to, or put her into prison (for no obvious reason), or disable my account or something like that, as I will play Damola as I outlined. Anyway you would choose would create even more inconsistencies like Damola disappearing as a char without any reason.

I now made an alternative offer that could work for me. But for me Damola didn´t die during the event like this. Thats a part I am not willing to discuss.

So in the end you either enforce what you wrote above, and likely loose a player, or you look at what could work for everyone. And thats not a threat, thats a logical consequence, cause: Without fun there is no point for me playing PS.

So consider for yourself whether you let me play Damola in a way that works for me or not.

I close with thinking it might have been good to do it like other players who die during an event: Just run through DR back to the end and ignore it altogether otherwise. Even if that does not make any sense ICly either.

197
One more clarification:

Damola died before. Not often, but she did. ICly. She even fell into death. But this was in a situation and story that didn´t completely destroy her consistency as a char for me and that didn´t make her unplayable for me. I was able to play her in a way that recovered her ICly without destroying her core traits as a character as being lighthearted, playful and serene, while still being cautious and protective of herself where this makes sense and where she actually knows her way as a char, she has been roofclimbing often in her childhood and didn´t fall into death there either.

Heck, I tried playing her with it, but it didn´t work out for me. At least one player accepted that I took Damola out of it at that time.

Actually realistically spoken, what would happen in a char is blown into a death during the event like this or killed by an NPC: How realistic would it be for the char to ever appear again in the event? I know lots of players just run through DR as quickly as possible and then continue with the event without playing *any* of the consequences of dieing. "Oh I just died, it doesn´t matter, lets go on." I know in game mechanics PS does not have a perma death, but does that take all the consequences of dieing away when RPing? I know chars die OOCly all day, and ICly as well and don´t take it for anything serious. But honestly *how* realistic is that, how realistic would it be for a char to fall into death and continue with an event actually as if nothing happened? How would that be different from my taking Damola out of the event? Realistic for me would be that if the char died, the char would be traumatized, would have to deal with the trauma and there would not be much of a chance for the char to ever appear during the runtime of the event again. More for some chars, like Damola, less for others, but really, even for the toughest guys, do you think its realistic to go through DR, then say "lalala, I just have blown into death and died or torn into pieces and died, but I don´t give it a damn" and continue as if *nothing* happened? How is that any different from taking a char out of an IC experience, different from deciding that char did not experience it, did not live *through* it? To fight against a giant dwarf for example, be killed and appear with the event just 10 minutes later again as if nothing happened? How much sense would that make ICly?

I tell you my personal answer to this: *none*.

So I do think that any "You are dead" decision of a GM basically takes a char out of the event completely for its entire runtime of it if played realistically and thus destroy the fun of the player taking part in the event who wants to see how the event goes on and experience it with the other players together. Its basically a "You are out, go away." if realistically played. Sure, I had Damola run through DR as well, I know my way, thanks, and appear in the event again, but basically that alone didn´t make any sense whatsoever if Damola would have experienced the consequences of a death realistically. If I played her realistically with what happened, Damola would not have appeared in the event again *at all*. How is ignoring the consequences of a "you are dead" decision of a GM during an event and appearing ten minutes later in the event again as if nothing happened any different from what I am asking for here?

If its the story, if its how I received the story versus the consistency and playability of my main char as I see it, Damola didn´t experience the story. In my oppinion thats no different than how many players play or more accurately do not play the death of their chars during events so far. So I even do not think I am doing anything special here. Actually I think its even more honest and respectful of the GM decision to let a char die. Instead of just ignoring it altogether I make it obvious that it didn´t work for me and am willing to take Damola out of the event completely.

That said, I do think that the story doesn´t need it that it has been exactly Damola falling into death for it to exist and make sense as a story. It could have been some other citizen of Yliakum who has not been played by a char and the story would still be consistent and make sense. Heck, this could even give a consistent continuation event that way, for example about rescuing that non player backed char from DR or helping that char to recover from the experience. On the other hand up to now I didn´t receive any suggestion on how to play Damola consistently with what happened and even not a single response about the two suggestions I had.

And also: I do think its unlikely that my decision about Damola will cause any serious inconsistency issues with future story lines. Unless you plan to create a future event around the fact that Damola was blown into death in this one, I think its quite easy to avoid any conflicts around the different ways I and GM team decided to handle this. If I am not forced to play Damola ICly with having experienced this death thats inconsistent for her, it does not matter for me at all whether GM team decided she has been there while I decided she has not been there. I can live with the difference in viewpoints. I just will play Damola in a way that she hasn´t been at the event at all. So far I didn´t read anything that convinced me to handle this differently.

So my current decision for this is: To stick with my decision, let it go and rest for now and deal with any issues of my decision only if any issues ever arise out of it, which again, I do think, is unlikely.

198
I didn´t look in the forum for the last days as I was serious about not wanting to discuss it.

Zunna made me aware today, as I talked to her about this situation with via whisper in an attempt to clear up things, that the GM team decided that Damola was there ICly.

That will have no effect on the way I play Damola. She wasn´t there. Thats her reality and I am naturally authoritative of it as I am the one playing her. She just wasn´t there, so she doesn´t have any memories cause she wasn´t there, not cause she forgot cause of some trauma.

As thats against the way GMs decided to handle this, I think it is best when Damola will not take part in future GM events for now. That way its possible to avoid unnecessary conflicts about this.

It just doesn´t work for me to play Damola in a way I as a player have not agreed to. For me RP is about being able to influence the story instead of playing Damola as a victim of it.

Eonwind I do not concur with your point of view. And I won´t accept any IC punishments for Damola just cause I decided that she has not been there. I did this to protect myself as a player and in order to continue to have fun playing PS. Having to play Damola in such a situation *against my will* for me personally would take all fun out of playing PS.

I just openly display my own limits and vulnerabilities. I do not mean any offence to anyone. This is just how I personally receive this and what I personally make out of this.

Damola has this in OOC description:

Quote
Player enjoys lighthearted, joyful and recreational roleplay and is selective in what roleplay to engage with. If Damola´s lighthearted and sometimes probably even untouchable behaviour does not fit your way to play roles, feel free to play with someone else. For me it is still a *game*.

If Damola´s actions hurt you OOCly, feel free to send me a tell. I am willing to consider an OOC or IC solution to it. I like this game to be joyful for everyone.

I now that GMs can´t read all OOC descriptions, but as I didn´t see this coming as a player, I also had no reason to talk to GMs beforehand.

I do have some IC mechanism for Damola to behave this way consistently ICly – she can tell a very touching story about this. But I didn´t found a way to apply this mechanism in the event at that time, so I decided to take her out of it. Upto now I have not seen any other suggestion that would work for me. And its past as well already.

I am sorry that I didn´t receive the warnings as that serious quickly enough as the GMs intended them to be seen. Again, I do not mean any offence to anyone. I am just trying to find a way how I can continue to have fun with PS.

This is my truth.

I think I will again avoid the forum for some time, as I want to avoid wasting energy into unhelpful ping pong of arguments.

199
Hello!

Just as an announcement for anyone who took part in the event but didn´t notice what I wrote to gossip – and also as an more in-depth explaination on why I handle it this way:

ICly Damola did not take part in the event and thus wasn´t blown off by a GM from the bridge and thus also didn´t die.

Why?

Cause for Damola´s character it would be totally inconsistent to go onto such a bridge and let a strong way blow her into death. She is very cautious and she actually still fears DR ICly quite much. There is no way that she would risk her life so easily without any apparent need to hasten that much.

What happened?

I read the warning about the wind, but as player didn´t recognize that the wind would be that strong that it would threaten Damola´s life. I was about to play Damola as cautious, watching whether the defensive wind spell may have worked, stepped back a bit, but before I could finish writing that a GM already blew Damola off into DR. Actually she fell down with me having written half of the reaction.

I didn´t feel like having had enough time to RP my reaction to the wind thing. I´d expected some kind escalation of the warning like "A strong wind comes up and the bridge staggers dangeriously" or something like that together with some realistic time to RP any response to it before Damola being blown of with no chance to react it. For me it as a digital "You are dead". Thats not much fun to RP. And unlike that last time that happened to a char of mine in a pen and paper RP Damola didn´t accuse a God where something like this actually can be realistic.

I tried playing as if Damola really died there this way the GM have blown her off, but it just didn´t work for me, so I am doing what worked before, I am taking Damola out of this RP completely. ICly she wasn´t there, she didn´t die in a way that would be totally inconsistent to her cautious character. Sure she is much into helping others, but without need she wouldn´t risk her life that easily.

This is not up for discussion for me. I will play her this way, whether you respect it or not.

What would probably have worked for me would be:

1) The wind blow would have been totally unexpectable and Damola wouldn´t have had any chance to react to it. Which it was for me OOCly as a player, cause I didn´t notice that the wind was that strong before Damola was blown off without any chance to react anymore, but not ICly as there has been some warning at least even when on short notice. In real life I would have felt the strongness of the wind and sure I would have respected that, but here we just read text, I didn´t grasp the severity of it as a player. What would have helped me to do would have been some escalation of the warnings like "A strong wind arises and the bridges staggers dangeriously" together with enough time to RP my response to it. Sure Damola would have stepped back then.

2) Damola didn´t die on having been blown off. Actually I got the impression on being blown off Damola fell down from quite a distance from the side of the abyss. I had the impression Damola wasn´t that much into thin air already. And that she may would have fallen down but not all of the distance and would have survived it. But as thats just my perception, she may have been off that far already.

So what would have worked for me would be to carefully being able to choose the amount of risk Damola would take. I didn´t feel that I had this option like in other RP events where Damola stayed in the background instead of attacking a strong NPC. I considered to discuss solution 1 with GMs, but I didn´t feel like there would have been a enough time to reach an outcome that would have worked. Solution 2 only came into my mind after I quitted playing PS already.

Again, I am not willing to discuss this. For me as player this experience has been very frustrating and it feels like a punishment for playing out courage with Damola. Yet, while Damola can be courageful, especially when helping others, she also is not that naive to let wind blow her off that easily. So the way I didn´t notice, I didn´t receive the severity of this wind thing as a player while still having a chance to react to it put her in a place where I didn´t know how to play her anymore, even after I tried one idea. So I am doing what recovers her consistency, I take her out of this.

I did take Damola out of RP ICly before, but rarely – in a situation where I thought I wasn´t give a chance to react in a way that would be consistent to her (although back then I might have had such a chance). And there I even still RP´d it in a way, but in a way that didn´t leave the other party a way to react either – it was before I learned that this is important for RP as a player.

If you think me taking Damola out of this event like this is lame or something like that, feel free not to RP with Damola. Its how I play her. I may stay away from events for a while, as taking out Damola out of RP I initially enjoyed like this is quite frustrating for me as a player. But having to play Damola inconsistently with the core of her character for a longer time would be even more so.


That all said: I liked the general idea of the event and I am grateful for GM´s organizing events like that. So do not let my reaction spoil your fun with the event. Just please respect that Damola wasn´t there. (If you don´t respect it I will still play her that way.)

200
Development Team Blog / Re: [Dev Team] Crafting GUI
« on: October 17, 2014, 02:47:39 pm »
Do I get this right that with this in place one can say: Enchant 10 gems and let the char work? Or… well whatever else the char is crafting?

201
In-Game Roleplay Events / Re: The Red Crystal Den Delicacy Cooking Event
« on: October 12, 2014, 02:29:26 pm »
Damola ponders and memorizes:

What a nice event the prize giving was.

This time already as I opened quite some fellow citizens waited outside, including two eager cooks who turned in a recipe for the contest:



Lot of people wanted to know the winners of the pie eating contest – Kabitar announced them:



Licina, the winner of the cooking contest received her prize – also as you can see our inofficial Pie Eating contestant, the cute little Yulbar was again with us:



After the harsh and disrespectful words of the cook apprentice Mourole the honorable Seduna recognized the efforts of our cute little tabei Jemima, our youngest contestant:



[More images as usual as you removed filename from image link. Hmmm, I want a way to automate most of the image handling :) – some images have writings of items on them, I didn´t include these]

202
In-Game Roleplay Events / Re: The Red Crystal Den Delicacy Cooking Event
« on: October 08, 2014, 03:08:11 pm »
Damola clears her throat and announces with great pleasure:

The winners of the cooking contest where:

1. Licina with her Hearty Flat Pie.
With the original idea of a hearty pie, instead of a sweet one she wins a knife of exceptional quality: The Platinum Chef´s Knife.

Also I am proud to announce that the Food Association agreed to add her recipe to the official cookbooks!


2. Lorra with her Apple Juice and Trout and Carp Gorla
I am happy to see the recipe to put the abundant apples with all our apple trees to good use. She wins very good nife as well: The Gold Chef´s Knife. And I am happy that it looks good to have her Apple Juice recipe added to an official brewery book.


3. Enal with his Mineral Rush.
With the only recipe for our Kran citizens Enal won the well made Bronze Chef´s Knife.

While I was less amused with the harsh and disrespectful words of the apprentice cook Mourole, I am more than happy about what our beloved Food Association cook Seduna said afterwards. After pointing out the uniqueness of Mourole´s oppinion she also emphasized the effort Solita put into cooking her recipe at the Den´s right at the Recipe Take-In evening. And also welcomed the recipes our cute cub Jemima turned in.

She gave nice oven gloves to Solita and a good wooden spoon to Jemima!

As we appreciate the effort of every cook who turned in a recipe all cooks who did not receive an other knife got a Chef´s Knife.


As you are aware, we didn´t only do a Delicacy Contest, but also a Pie Eating Contest.

I am happy to announce the winners officially of the Pie Eating Contest as well:


1. With almost five pies: Lord Chesire!
He got five digestion potions, just in case he wants to dive his noble face into that lot pies again. Also he got a fuil suit of perfectly made armor!

For eating the pies in such a fierce manner [i.e. for good roleplay] Kabitar then handed him a a perfectly made scoop as well.

2. Falmer.
We honored him last time already. But he may approach Damola to get two more digestion potions for his alchemy studies!

3. Esanor: With 2 and a half pies.
He got two digestion potions from me.


203
In-Game Roleplay Events / Re: The Red Crystal Den Delicacy Cooking Event
« on: October 01, 2014, 03:50:37 pm »
Okay, so the Pie Eating Contest is over as well.

While it started slowly and participants where late, it grew into a wonderful competition. [With lots of great roleplay, thanks!]

We even had an inofficial contestant who didn´t event wait for the beginning of the contest, while a brave dwarf was quite confident to be able to eat all the cakes by himself – a confidence that to my memory didn´t last very long [ :D]:



We had several rounds and our cute cub was so hungry to start in the first round:



But she also ate too much and needed to be cared for and given a digestion potion. That didn´t hinder her to want to eat more cakes later on.

In generally dwarves and enkis were quite fond of eating lots of cakes – as the second round shows:



We had quite some spectators to the contest as well:



And almost unbelievable the lady who was helping to organize the event was into eating pies as well – but unlike other contestant she did so gracefull and by cutting the pie in several handsome pieces:



And here we have the two organizers of the event:



Thanks a lot to Kabitar for having the original idea for this event and its rules and for helping with it. He moderated the whole event!

204
In-Game Roleplay Events / Re: The Red Crystal Den Delicacy Cooking Event
« on: September 28, 2014, 01:19:04 pm »
Nice idea, Sen! I want to have a Red Crystal Den Delicacy Recipe book [even if those won´t be craftable] and I think we will have one.

But for now: Pie Eaters who ever dreamed of eating as much pies as they can, come to the Pie Eating Contest! [It started  about 20 minutes ago.]

205
In-Game Roleplay Events / Re: Stonehead Charity Drive
« on: September 28, 2014, 08:18:02 am »
Dear Illysia,

I truly like this idea. When would you be willing to take some of the things I want to share with those in need? [OOC: How about an event at the tavern in Gug with a fixed date and time? I would like that!]

I am also glad you are willing to keep the Stonehead tavern open and hospitable.

I didn´t announce anything yet and I am only speaking on behalf of my self, not in behalf of the whole Red Crystal Den´s team, but as far as I am concerned: If you want to be at the Red Crystal Den´s and have a drink, but cannot afford the tria to pay, be all means come and enrich us with your presence – while I personally open it, I am willing to cover any expenses to give drinks and meals to those in need. Also if you seek some work to do: I am willing to pay well for herbal ingredients and on an as needed base also for meals and drinks for the Den´s.

206
In-Game Roleplay Events / Re: The Red Crystal Den Delicacy Cooking Event
« on: September 28, 2014, 07:52:43 am »
[OOC: I also love to hear feedback about the event. How did you like it so far? Any suggestions for improving?]

207
In-Game Roleplay Events / Re: The Red Crystal Den Delicacy Cooking Event
« on: September 28, 2014, 07:51:58 am »
Wow, what a nice gathering this was. At first I was about to make a face as only two cooks appeared. But determined to host this contest together with Kabitar, I was happy to see more cooks appeared with time. [OOC: People, its still 20:00 GMT+2 (CEST)] :) no matter what the event calender says – and was also okay to appear later, but today be there before the Pie Eating contest starts, last time I would accept any recipe will be 21:00 GMT+2 (CEST), as we then need to hand the recipes to the jury.]

Some of the earlier cooks presenting their recipes:



And then the second round of cooks telling the audience some more details about their recipes:



Also our cute little cub dared to present her Enki recipes on the stage:



Looking forward to the pie eating contest! See you there.

[OOC: Is posting photos IC or OOC? I bet OOC, as… well no digicams in Yliakum I suppose :)]

208
In-Game Roleplay Events / Re: Need ideas for a Fall Festival
« on: September 24, 2014, 05:06:45 pm »
I had one idea in the mean time:

Fall is about harvesting the fruits and goods of the plants and so… how about a potluck kind event at the Den´s. Instead of the Den´s sellings dishes and so one, everyone brings fresh harvest and… we have a big buffet?

209
In-Game Roleplay Events / Re: The Red Crystal Den Delicacy Cooking Event
« on: September 24, 2014, 04:46:11 pm »
[I'm sorry but I don't understand what is happening on the 28th. It looks like "And what can be better than this:" was supposed to have something after it.]

Look again :)

210
In-Game Roleplay Events / Re: The Red Crystal Den Delicacy Cooking Event
« on: September 24, 2014, 04:29:46 pm »
IMPORTANT: Change on the prize giving date
We are happy to announce that we had the opportunity to have an Octarchal Cook be a member of our jury. But as the cook is very busy that means we need to delay the prize giving. It will happen at 7th of Azhord at eight o clock in the evening. [OOC: 5th October at 20:00 GMT+2 (CEST)].

Please plan your schedules accordingly.

Now as the prize-giving happens later we thought on what do to for the 30th of Quintal [OOC: 28th September]. And what can be better than this:

[Times are still 20:00 GMT+2 (CEST) no matter what even calender says]

Pages: 1 ... 12 13 [14] 15