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Messages - dfryer

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1
Mac OSX Specific Issues / Re: This game has become unplayable
« on: November 14, 2007, 05:04:54 pm »
A couple possibilities - if you're having general slowness issues try getting the maps with less grass posted on the main page.  If the slowdown is progressive while in the same area, can you try monitoring how much memory PS is using over time?

2
Mac OSX Specific Issues / Re: So for imacs...
« on: August 11, 2007, 02:32:15 am »
Currently we have not had success with the Intel iMacs with any version of the software.  It appears to be a problem related to the ATI X1600 graphics, but beyond that we don't know much.

3
It appears that it depends on some things which are only present in 10.4 at the moment.

4
Mac OSX Specific Issues / Planeshift 0.3.019 RE-released
« on: July 17, 2007, 12:50:21 pm »
There is a new torrent available.  Hopefully the problems for PowerPC macs have been fixed.  I am still looking into the cause/solution for the freezes on some intel machines.  If you already have a working version then there is no need to download the new one unless you're a cool person who wants to seed the torrent  :thumbup:

Please post followup in the original release thread.

5
Mac OSX Specific Issues / Re: Planeshift 0.3.19 released!
« on: July 14, 2007, 12:59:06 pm »
Alright, once we've identified why the intel version is also dying on some computers, we will probably re-release 019 or try a fix via the updater.  I will let you all know when!.

Thanks,
Daniel

6
Mac OSX Specific Issues / Re: V 0.3.19
« on: July 13, 2007, 12:11:40 pm »
Strange that it would open Terminal, but it seems that the G4/G5 part of the mac release is broken right now.  You can try to apply the fix in the release thread, or you can wait.

7
As of right now the file is damaged.  Apply the fix in the thread mentioned, or wait for a re-release.

8
Mac OSX Specific Issues / Re: Planeshift 0.3.19 released!
« on: July 13, 2007, 10:58:47 am »
Somehow I copied  in the wrong psclient for PPC macs, so with the current download all G4/G5 folks are hosed.  I'm interested to know if it works on intel! 

PowerPC Mac folks who have already downloaded can try opening a terminal and running these commands from the Planeshift3D folder:
(Just copy the whole block and paste it in on a command line)

install_name_tool -change /sw/lib/libjpeg.62.dylib @executable_path/../Resources/libjpeg.62.dylib psclient_static.app/Contents/MacOS/psclient_static;
install_name_tool -change /sw/lib/libpng12.0.dylib @executable_path/../Resources/libpng12.0.dylib psclient_static.app/Contents/MacOS/psclient_static;
install_name_tool -change /sw/lib/libfreetype.6.dylib @executable_path/../Resources/libfreetype.6.dylib psclient_static.app/Contents/MacOS/psclient_static;
install_name_tool -change /sw/lib/libogg.0.dylib @executable_path/../Resources/libogg.0.dylib psclient_static.app/Contents/MacOS/psclient_static;
install_name_tool -change /sw/lib/libvorbisfile.3.dylib @executable_path/../Resources/libvorbisfile.3.dylib psclient_static.app/Contents/MacOS/psclient_static;
install_name_tool -change /sw/lib/libvorbis.0.dylib @executable_path/../Resources/libvorbis.0.dylib psclient_static.app/Contents/MacOS/psclient_static;
install_name_tool -change /usr/local/lib/libcal3d.12.dylib @executable_path/../Resources/libcal3d.12.dylib psclient_static.app/Contents/MacOS/psclient_static;
install_name_tool -change /sw/lib/libogg.0.dylib @executable_path/../Resources/libogg.0.dylib psclient_static.app/Contents/Resources/libvorbisfile.3.dylib;
install_name_tool -change /sw/lib/libogg.0.dylib @executable_path/../Resources/libogg.0.dylib psclient_static.app/Contents/Resources/libvorbis.0.dylib;

install_name_tool -change /sw/lib/libpng12.0.dylib @executable_path/../Resources/libpng12.0.dylib updater_static.app/Contents/MacOS/updater_static;
install_name_tool -change /sw/lib/libfreetype.6.dylib @executable_path/../Resources/libfreetype.6.dylib updater_static.app/Contents/MacOS/updater_static;
install_name_tool -change /sw/lib/libcurl.2.dylib @executable_path/../Resources/libcurl.2.dylib updater_static.app/Contents/MacOS/updater_static;
install_name_tool -change /sw/lib/libdl.0.dylib @executable_path/../Resources/libdl.0.dylib updater_static.app/Contents/MacOS/updater_static;
install_name_tool -change /sw/lib/libssl.0.9.7.dylib @executable_path/../Resources/libssl.0.9.7.dylib updater_static.app/Contents/MacOS/updater_static;
install_name_tool -change /sw/lib/libcrypto.0.9.7.dylib @executable_path/../Resources/libcrypto.0.9.7.dylib updater_static.app/Contents/MacOS/updater_static;
install_name_tool -change /sw/lib/libdl.0.dylib @executable_path/../Resources/libdl.0.dylib updater_static.app/Contents/Resources/libcurl.2.dylib;
install_name_tool -change /sw/lib/libssl.0.9.7.dylib @executable_path/../Resources/libssl.0.9.7.dylib updater_static.app/Contents/Resources/libcurl.2.dylib;
install_name_tool -change /sw/lib/libcrypto.0.9.7.dylib @executable_path/../Resources/libcrypto.0.9.7.dylib updater_static.app/Contents/Resources/libcurl.2.dylib;
install_name_tool -change /sw/lib/libcrypto.0.9.7.dylib @executable_path/../Resources/libcrypto.0.9.7.dylib updater_static.app/Contents/Resources/libssl.0.9.7.dylib;

install_name_tool -change /sw/lib/libpng12.0.dylib @executable_path/../Resources/libpng12.0.dylib pssetup_static.app/Contents/MacOS/pssetup_static;
install_name_tool -change /sw/lib/libfreetype.6.dylib @executable_path/../Resources/libfreetype.6.dylib pssetup_static.app/Contents/MacOS/pssetup_static;


 :oops:

I'll make a new torrent this evening and try to get fixed binaries in the updater.  Apologies for the confusion.

9
Mac OSX Specific Issues / Planeshift 0.3.19 released!
« on: July 13, 2007, 03:46:21 am »
Planeshift 0.3.19 is now available via BitTorrent.  We have attempted to create a universal binary, so we're interested to hear if things work better on Intel macs than they used to.

Some notes:
Decals are missing in the Intel version, this means no little shadows under your character (new feature!)
Debug symbols have been removed so it might be harder to get useful information when things crash
Texture compression has been DISABLED by default because it causes crashes & corruption with some graphics hardware (Intel integrated graphics especially)  If you want to enable it (for a possible performance boost..) open up data/config/r3dopengl.cfg and change the line:
Video.OpenGL.UseExtension.GL_ARB_texture_compression  = false
to
;Video.OpenGL.UseExtension.GL_ARB_texture_compression  = false
(note the leading semicolon)  If you get corruption or crashes, change it back.

Thanks to Trymm, Cha0s, and the Planeshift dev team for their support!  Have fun!

10
Mac OSX Specific Issues / Re: teleport me map error - Abort trap
« on: April 16, 2007, 02:41:40 am »
You are not supposed to be using the release maps on test servers.  That said it could have something to do with the release maps not being in the sectors table. 

The reason for the sound problem is that at the time that revision of CrystalSpace was chosen, there was a bug in the sound.  More recent versions have this problem fixed.

Not sure about the mirror-labels...

11
Again, still looking for someone who is frequently around and able to build on an intel mac!

Thanks,
Daniel

12
Major problems on the macs with bronzedoors occur because of thingmesh/lightmap usage.  Running with --fullbright mitigates it somewhat, but the only "real" fix is to convert & relight the level as genmesh.  As for equal quest access.. well, I'm on an old (>5yr) Mac .. BD is manageable with lightmaps off and in fullscreen although still fairly laggy.  I'd like to be able to fix it, but the most "efficient" solution is to wait for the genmesh conversion.

13
Complaint Department / Re: I came, I saw, I left.
« on: April 13, 2007, 01:21:53 am »
Fullscreen support works for me, else I wouldn't be able to get anything done.  Until we have intel binaries, I'm interested in bug reports on fullscreen failing on PowerPC Macs.

And if it doesn't work, to think that it is a 15 minute fix highlights a real lack of awareness of the issues caused by scale and complexity of software. 

14
Mac OSX Specific Issues / Re: Bronze Door problem
« on: February 21, 2007, 09:34:53 pm »
The lightmaps (in bronzedoors especially) cause slow performance on the Mac because of the way they are uploaded to the graphics card.  This varies by card type, and the severity varies with level.  We're looking at some other approaches that might sidestep this problem.

Also, I do this on a 700mhz G4, so I have no idea what kind of a mac it takes to get good performance :)

15
General Discussion / Re: Create a new and unheard of Government
« on: February 21, 2007, 02:29:35 am »
One thing to keep in mind is that not all of the developers intentions for government are currently being expressed through the NPCs.  Social experiment is good (and hopefully fun!) but it is also difficult if you end up in conflict with a structure that has essentially limitless resources (i.e. a government/legal system that the NPCs and presumably all the invisible inhabitants of Yliakum respect)  I would expect that a functional government would end up working with (and maybe for or through) powerful guilds, but at this point an emergent government would not be empowered to "govern" concerns outside the area of setting social norms within Planeshift.

Despite that, I encourage people to try things that are challenging and novel, since within the area of "social convention" there is a lot of room to create a great atmosphere or establish conventions that propagate because they enhance people's experience of the world.  Joshua6021, you might find that it is challenging to build a critical mass of people who are willing to consciously participate, but if you can build up a quasi-stable-multi-faction-inter-guild dynamic (my poor hyphen key!)  that is built around the concepts of the game world, then you're awesome :)

A quick disclaimer, I'm speaking only for myself and not in any official capacity for anyone else on the developer or GM teams.

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