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In-Game Roleplay Events / [event idea] dark doubles
« on: April 20, 2016, 08:25:13 am »
I'd like to open this topic to discuss ideas for and interest in a possible combat event.
Just a few days ago, we had the DarkStars Duelists Championship, and I think this was lots of fun for everyone involved. A nice tournament with plenty of action, which also revived the community's interest in PvP. Now, I wonder, can we run some small player event with a bit more room for team work, different game mechanics and strategies? But without the utter chaos of the infamous Champion's cup? Some of you certainly remember this monthly event, which served as a big testing playground for free-style free-for-all PvP. Yes, it was havoc. But it was fun, at least when there were still enough participants.
So, can we do something in between? I thought of a small tournament for registered teams of two players each, maybe three. Since there's a high chance for accidental killing in team fights, the fights should probably be moved to the Death Realm. That's bad for spectators and nearly impossible to legitimate from an IC perspective, so the games would be more of an OoC fun-battle. But it allows to bring in another interesting aspect: Magic. I think if we disallow armor (and robes to hide it), this might actually work. And we would not need to worry about masterwork gear. Potions and food can also be allowed, as there are timers in place, and weapons can deal good amounts of damage.I am not sure if bows should be allowed, but if you have to face the enemy properly for a good chance to hit, then the movement advantage will not be that imbalanced. Nope.
Maybe we can get a bunch of players for some testing, such that we can gather ideas and insights for future events.
Thanks for your feedback.
EDIT: Rules draft/notes
Mode: Arranged team fights, always two versus two fighters
No armor: Armor, helms, robes and shields are not allowed
No bows: Magical attacks are allowed, but no ranged weapons
No Stuns: Combat moves, spells and consumables are allowed, but no stuns, cages, glues etc.
Registration: 4 teams can enlist three fighters each
Matches: Teams decide which two fighters they send against which team
Getting Ready: Before each match, fighters challenge each other and sit down when ready
Count-down: The referee starts the match with a count-down to stand up and attack
Points: A total of 4 per match, one per standing fighter, one per defeated opponent
Ordering: Six matches in total: AB, CD, DA, AC, CB, BD
3 team mode: If one team fails to attend with two fighters, the remaining teams fight twice against each other
Grouping: All fighters form one group to view health bars and combat messages
Disconnects: Matches are repeated on mutual agreement, otherwise disconnect counts as defeat
Location: Hydlaa arena (with GM assistance) or death realm (when run only by players)
Just a few days ago, we had the DarkStars Duelists Championship, and I think this was lots of fun for everyone involved. A nice tournament with plenty of action, which also revived the community's interest in PvP. Now, I wonder, can we run some small player event with a bit more room for team work, different game mechanics and strategies? But without the utter chaos of the infamous Champion's cup? Some of you certainly remember this monthly event, which served as a big testing playground for free-style free-for-all PvP. Yes, it was havoc. But it was fun, at least when there were still enough participants.
So, can we do something in between? I thought of a small tournament for registered teams of two players each, maybe three. Since there's a high chance for accidental killing in team fights, the fights should probably be moved to the Death Realm. That's bad for spectators and nearly impossible to legitimate from an IC perspective, so the games would be more of an OoC fun-battle. But it allows to bring in another interesting aspect: Magic. I think if we disallow armor (and robes to hide it), this might actually work. And we would not need to worry about masterwork gear. Potions and food can also be allowed, as there are timers in place, and weapons can deal good amounts of damage.
Maybe we can get a bunch of players for some testing, such that we can gather ideas and insights for future events.
Thanks for your feedback.
EDIT: Rules draft/notes
Mode: Arranged team fights, always two versus two fighters
No armor: Armor, helms, robes and shields are not allowed
No bows: Magical attacks are allowed, but no ranged weapons
No Stuns: Combat moves, spells and consumables are allowed, but no stuns, cages, glues etc.
Registration: 4 teams can enlist three fighters each
Matches: Teams decide which two fighters they send against which team
Getting Ready: Before each match, fighters challenge each other and sit down when ready
Count-down: The referee starts the match with a count-down to stand up and attack
Points: A total of 4 per match, one per standing fighter, one per defeated opponent
Ordering: Six matches in total: AB, CD, DA, AC, CB, BD
3 team mode: If one team fails to attend with two fighters, the remaining teams fight twice against each other
Grouping: All fighters form one group to view health bars and combat messages
Disconnects: Matches are repeated on mutual agreement, otherwise disconnect counts as defeat
Location: Hydlaa arena (with GM assistance) or death realm (when run only by players)