OK Aiwe. here's your flowers and hearts.
I'm glad you had fun because I started having fun RPing in PS again because of RPing with you.
Warning: Wall o' text ahead - But it explains why people get their panties in a knot about the killing stuff. Now about this death and murder RP thing... I'm not going to lie. I was not happy to hear about this little plot getting started so close to the event area and for the story to keep being to told in the area. The event was specifically supposed to be free of killing. However, I think the actual killing started away from the event and it didn't spawn any more incidents, so all's well that end's well. However...
The killing and death thing is a big issue since it actually involves far more effort to pull it off without coming off as poorly done(that meaning facepalm worthy). Also, keep in mind that playing a role means little without a story to go with it. When role playing,
you aren't just playing a role, you are playing a role in a story. This story not only involves your character but also
the other characters in the RP and the settings of the place you are RPing in.
The first issue is that
the kidnapping happened too close to the east gate. If a citizen in the city could hear the shouting and move to act, so would the guards. There is no magical border at the gate that prevents the guards from going outside of the city to protect a citizen. The only thing that hinders the guards from acting in this case is the fact that
they are static NPCs which is an OOC problem that shouldn't be RPed. The settings not only makes it clear that the guards are active, but that
they aren't stupid. Pulling something like a killing or kidnapping at the east gate now
makes no sense in the context of the story you are creating with your RP.Second,
killing is bad conflict resolution in Planeshift just like in real life. There are a lot of better ways to end an RP, provide a lead for follow up RPs, or prove that your character is a baddie. Also, like Mask pointed out,
such things have lost their drama value due to being overdone. If something happens constantly, then it is either trivial or people get desensitized to it. Story-wise,
once it happens too much there really isn't a justifiable reason for people to keep caring.Third, if you die and then come right back, always come back, and/or die constantly you
cheapen the story behind the death. The reason people react to death and that death has a sting is
because of how permanent the loss is. The DR prevents you from having to completely start over if you die, but once again, the story is defined by the setting of the location. The DR is actually
a vast place, as vast as yliakum,
traumatic, and it is
difficult to get out. It's not suppose to be like a wrong turn at Albuquerque. The fact that
you can get off the DR map in 10 mins is also an OOC issue that will eventually be fixed. It's like the NPC guard thing... for now the mechanics can't match the settings but the settings shouldn't be ignored.
For those that kill a lot of people... it presents a story issue of another sort. If you kill one person then maybe no one will ever know since the DR isn't actually a day trip in settings,
people shouldn't be able to come right back and then complain to you about having killed them. However, the more people you kill the more it is likely to become noticeable. More importantly, anyone that is a known, or suspected, killer would be hawked by the guards. The fact that they have no proof would mean nothing.
Death is a serious offense, they would be constantly on your case to make sure you didn't kill anyone... not come to clean up the mess later.
It is not likely you would be free to keep killing people and hanging around town. This would make it hard to play the character and keep the story believable so it's another RP track I would not suggest for a newer RPer.
So the real issue is less the killing and more how
it kills the story. To be honest, being a villian is not so hard because you need people willing to be a victim but because of
how hard it is to pull of off the story believably. Viliians that are known for good believable stories can always find someone willing to play along, even goodie characters. But no one wants to put their character at risk for something that makes them roll their eyes the second they hear it, yes I know how subjective this is but it is the underlying issue.
My advice for those that intend to do killing RPs or something that would break the law is to
keep in mind that certain RP isn't actually valid in all places. Well, not without a great deal of fancy work with covering up stuff which is not the kind of thing I would suggest for a newer RPer to try. There are, however, places where you can do those same RPs with no problem. Just
don't forget the settings. The settings is what allows RPers
to tell a story together with some kind of continuity.