Haha. Poor Zalya. I had to work very hard to get to the point where I could work out backstories for my characters. I had to make a checklist for it just to do it, but I am slowly getting better. I find that working out motivations more than anything helps me have a character I can RP with in enough situations though. It also gives me something to RP about in a pinch as I weave in something more personal to the character into a lull in the RP. But at least I am now branching out into a wider variety of characters. Finally made my first neutral character and that has been quite the foray as I normally can't help but make a good character that takes issue with a lot of "grey" things, but it lets me grow in skill.
Anyone have any goals for what they want to improve on RP skill wise?
Mine is conveying personality in most RP interactions. For me that means better defining that which makes each character unique, improving on using emotes to more accurately and specifically describe character interactions, and being sure that I put more effort in to incorporate changes in the surroundings and other nearby characters into what my character is saying or emoting at a given moment. It's easy to get caught up in a one on one RP, but it is hard to work in snippets of overheard conversation, throw in something like a tipped over glass, or come up with logical props to start new RP directions. Not to mention broadening out to RP in a wider variety of locations.