READ FIRST: Rules that apply within this thread: (entries in which these rules are not obeyed will be deleted) only for realistic roleplayers. (Fun and jokes are allowed ofcourse
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1. Roleplay only your OWN actions. Surroundings, NPC/monster actions, events that happen in-game and damage are ALL descibed by the GM.
2. DON\'T use high level spells/movements/actions. The GM will be forced to let those actions work against you if you\'re not at the level of this action yet.
3. Players can not decide themselves where they start in game. All players start on the same spot with the same level, resulting in multiple storylines through eachother. keep track of your own storylin, the GM will begin each thread with a list of the players involved in the current action. DON\'T reply on GM\'s desciptions in which your name is not mentioned. It is possible for players to meet in game though, but it\'s up to the GM to arrange this. New players start in the town center decibed below.
4. things said to the GM/by the GM/by other players out of the game have to begin with \"ooc:\" (out of character). example:
\"ooc: GM, I would like to encounter a gnome...\"
5. Each of my posts gets a number, (on top of the post, in the post subject, put it on top of your reply too, so that I can see which players respond to which description!
6. post a desciption of your character in your first post. (including race/age/weapon-don\'t make it too powerful/starting spells/items(not too special)
it\'s only six rules, but they make this game more organised than other roleplays.
example of play:
GM: Player1/Player2/Player3 In front of you is a large stone door, and you can hear faint noises through it. When you lay your ear against it you can clearly make out orcish gibbering. The orcs on the other side of the door do not seem aware of your presence. the decription of the gmPlayer1: I ready my armor and tighten my grip on my longsword. I move away from the door, and putting in all my strength, I run into the door, trying to bash it open. Does it open?
player1 descibing his actionsGM: Player1/Player2/Player3 BANG! your shoulder bangs into the door, but apparently it doesn\'t open, you damaged you shoulder buckler, but the door didn\'t move a bit. The orcs on the other side are aware of you presence now, and you hear raw voices shouting commands and clattering of weapons. They seem to be with many... As you rub your painful shoulder, you hear sounds of what seems like a barricade being moved. The ocs quiet for a moment, but all of a sudden you hear a command and the next moment pieces of stone fly around your ears! Three orcs jump into the room through the doorway-which is now open- Player1: One of them attacks you immediately, you smell his rotten breath as he leaps forward. Player2: you get no attacks, as for you\'re on the far end of the room. player3: the other two orcs storm towards you, their scimitars rised high above their ugly heads. You go first in your attack, because you were prepared. Players: what are your actions? the decription of the gmPlayer1: I try to jump out of the way of the orc leaping towards me, and strike him at the same time. I slip though, and I hope my sword hits him whilest I\'m falling.
player1 descibing his actions, including his own failure(you may describe your own failure, but not someone elses)Player2: I cast a jelly spell on the doorway, hoping to block the door
player2 descibing her actions player3: I cast a fireball on the two orcs and while I\'m doing that I jump into the air.
player3 not obtaining the 2nd rule, this is his first encounter and a fireball is way too powerfull for himGM: Player1/Player2/Player3
Player1: your longsword slashes the orcs right leg. He falls onto the ground and grabs his heavily bleeding leg with both hands. He is heavily wounded, and you will not have to be afraid he will attack you again.
Player2: a spray of colourful lights shoots forth from your fingertops, and some orcs just trying to get into the room experience an invisible wall blocking their way.
player3: \"ooc:you did not follow rule number2, and you will suffer the consequenses. try to obey the rules\" the two orcs leaping towards you both raise their shields, expecting such an attack. The heat doesn\'t seem to bother them much, and while you lift off one of them manages to grab your left foot. While you continue to fly up, the orc grabs tighter, and with a might blow he strikes you in the upper leg. You lose your concentration and you both fall down 3 meters.the orc who grabbed your leg is knocked unconsious by you landing on his head. Your leg hurts like it was cut of, and as you look down, you see it almost is! the orcish scimitar carved a deep dirty wound in your flesh, and you can even see your bone...
Now it\'s the orc\'s turn! The orc player1 struck is still crying out loud and swearing orcish curses. He can\'t do anything. The second orc is knocked unconcious, but the third orc is still alert! he leaps forward towards player3 and trikes hime traight at the helmet. The orcs behind the invisible wall are still stuck, but they seem to make some progress, the wall is fading... now what do you do player2 and player3? player1, you\'re still uncouncious so you\'ll have to pass this turn. the GM descibing what happens, and giving player3 a penalty for not obeying the rules. if a thread isn\'t undoable, it will be deleted. I hope everything\'s clear, send a PM when you have a question.
now let\'s play!You find yourself lying in a small ally, curled up against the wall between a pile of dirt and a rainbarrel. You can\'t remember how you got where you are... As you struggle to your feet and walk out of the rather smelly ally, you notice the main road of whats eems to be a little town is quite deserted. Apart from a farmer who is slowly steering his ox-cart over the muddy road, you don\'t see any other living being. On both sides of the road are small overhanging houses with one floor, of which most of the shutters are closed. That isn\'t too odd though, according to the light in the streets you can make out it\'s early in the morning. Further down the road is a tavern called \"The flaming Troll\" (made clear with a sign that displays a troll with burning hairs holding a large pint of ale).