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Messages - Ravenguard

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1
I've got these problems, but I have no idea about my graphics card.  All this technobabble on the ATI thread makes my head hurt.  Just downloaded game after being off for a while, and I was rescued several times by Mektar when trying to go from Oja -> Hydlaa.  It seems I can stay in cities, just not leave them.

Macbook, OS 10.5.5, 2.4 GHz Intel, 2 GB RAM... does Intel GMA ring a bell for a graphics card?

Edit:
I've turned vertex shaders off and it's still the same.  I don't really understand the whole ATI thing, other than the 'turn VBO off.'

The card is Intel GMA X3100

2
General Discussion / Re: Roleplaying Focus
« on: May 04, 2008, 01:50:41 pm »
In some ways, yes, the focus on role play does cost players.

Although more of what drives people away is a combination of things, rather than simply 'role play,' for instance.

I haven't been playing for several weeks now, it's kinda dropped off for me.  If anything I mention has changed in these past few weeks, by all means let me know.

Here are my reasons for not being on more often:
1) Role Play can be touchy
- Although role playing is abound, and yes, that is the suggestion of things to do when one is looking for things to do, my schedule isn't written down.  Planeshift doesn't get its own little three hour category during my day.  School, work, house crises, those take major importance over computer gaming.  Thus, I don't want to leave people waiting for me the next day if something IRL comes up.  So, I don't long term role play, which would be more fun.  I do, however, like my day-to-day activities as my character.
- People can be major jerks.  Rush in, comment on your intelligence, creativity, then leave while saying, 'This RP sucks major and so do you.'  You can have a thick skin, but it still upsets the RP going on.  Can't change that, but it's an issue.

2) Issues with things to do
- Quests are fun, but it would be nice to know how 'difficult' a quest will be, as the more difficult, generally the higher reward.  I don't care about it being too tough, I only care about it being too easy and end up spending time getting 100 exp and an octa, where I could've done the other quest and received 600 exp, 2 circles, and some pack rat trinket.  A comment by the npc on your ability to handle it, perhaps?  Based on similar things like how you can examine a creature.
      i.e. 'Hunt down various materials for me.'  (program looks at average strength/difficulty of monsters that give the materials, measures against player's stats) 'Looks like it should be a cakewalk for you.'
- The economy.  This is where I spend most of my time.  I like crafting materials to sell to other people.  But, it's very shaky on when I can actually sell things, and how much I can sell them for.  I'd really like to be able to sell extra things to the NPCs, so I'm still working and doing stuff, but can offload when selling to players gets spotty.  But selling a Steel Stock for 60 tria isn't worth it at all.
- Killing monsters can be fun, but it's really hit or miss for me.  Either I kill it in 1 or 2 swings, or it kills me in 1 or 2 swings.  It's then very difficult to level up my skills when these things happen, so then I end up using other weapons on the weaker monsters to level up, say, armor.  Or, I use completely broken (q1) swords so I don't kill them immediately.  Not to mention the times when the monsters are 'impervious.'
- Lack of group activity.  Although people can work together on matters of the economy, or role play, going out a-Viking and killing monsters is really a 1 person job.  This is up there with the quick kill mosters (either the monster or you).  I'd be all for increasing monster's HP or armor, but decreasing their damage.

The average on-line player (in my experience) does have the ability to role play.  But, sometimes you want to take a break and there should be things you can fall back on.

Hope that this helps idea wise.

3
Complaint Department / Re: Mob server is ANNOYING!!!
« on: April 13, 2008, 01:26:38 am »
Dunno about you, but I've gotten money, experience, and really pretty gloves from RP (the one RP I really got into, and enjoyed).  Not like I wear the gloves, ever, because they're like, fancy gloves, but I keep them in my pack and look lovingly at them from time to time.

I do agree that I like fighting the monsters, not necessarily for the fighting aspect (but yes, it is fun to rampage about the rats for a bit), but for the leveling ones (rampaging the Trepors instead).  It's easier to get PPs from fighting monsters than mining, or metallurgy.  That's the only thing I really miss when the monsters get impervious; that buying the next level in Metallurgy costs several hundred PPs and I'm running out of ways of getting lots of PPs.

Doing quests is a nice way to pass the time.  Then if not mining, then metallurgy.  If not that, then pop into a tavern or other populated area and try to get involved with something.  Doesn't always work, and sometimes bad things happen, but that's life, eh?

4
General Discussion / Re: What makes you not want to RP?
« on: April 07, 2008, 07:36:47 pm »
Although being your character is fairly easy, what isn't is knowing what other people will do.  Nothing like telling them who to be and all such, of course.  OOC is the thing.

I haven't played an RP type game before, figured to give it a shot with this one.  So, I'm not the best person, because I haven't had the experience.  It's really disheartening, however, when you are trying to get things straight (as you're not an RP MASTARZ, or you don't have the settings memorized and on little notecards), and people start telling you 'you suck' and calling the RP over because it's boring.  Thanks, I really needed that.  If you didn't like it so much, find a reason to leave and do it, or give me tips on how not to 'suck.'  That's like a simple Improv game people play where you have to find a reason to leave (another reason I like playing a character; I like acting).

The first event I got into was fun; I wanted to learn how to be better, do it more often.  But the last 'random' RP event dealios I got into ended up with people coming in to check it out, telling the people involved we suck, and walking off.  It's more fun to RP a steel refiner doing their daily routine than getting criticized about something you don't know how to really deal with, or are trying to get used to.

That's the biggest turn-off to RP events (but not playing a character, I like that) for me; people coming in and interrupting things OOC, and criticizing the players for their RP beginner-ness.

5
Complaint Department / Re: Pros vs Cons
« on: March 25, 2008, 11:30:45 pm »
Personally, I'd imagine a plea for help being more immediate (like the Help channel, or petition), rather than writing on a forum.  Otherwise, you're just opening yourself up for people calling you out on it.

I think the Devs should have pixie dust.  They could have some *real* fun then.  :D

I have to say, Xillix, I felt that way when I got out my first time...  in fact, I went and jumped off a ledge to do it again, as sort of a realization of how simple it was. 3 hours turned to less than ten minutes.  I was ->  :-[

But, from now on, whenever I read one of Kerol's posts, I will don my aluminum foil hat (because it's better than tin), to protect my brain from his social conditioning.

6
Complaint Department / Re: Pros vs Cons
« on: March 19, 2008, 09:51:43 pm »
Nude0007, Runescape is a game requiring money to play, and a larger, paid, dedicated staff.  Not saying that the staff and workers here aren't dedicated, but they're also not paid to my knowledge.

Runescape is also a game that is essentially finished.  This is not.  It is a -> :beta:

Thus, we are all testers.  You are a bit testy.  Our suggestions move this game in the directions it takes.  If you don't want to help, give suggestions, try things out, then by all means, play games that are finished.  Who knows?  Maybe maps will be implemented later.  Maybe someone will make a breakthrough in NPC AI and they'll be like walking/talking people.

I'm here because I'm patient.  I know there are bugs that need to be worked out, and I want to see things fixed, because it feels good to see them done.

7
General Discussion / Re: Anybody there? Hmmm...
« on: March 19, 2008, 09:45:25 pm »
Oh... this is the calm before the storm then.

How exciting!

"Cheapest ores minable from Mining level zero on, platinum which is paid that well shouldnt be to gather with levels.. say less than 50 or so. That way miners again would spread all over the current world."
I love that.  I'd say relate the levels to Metallurgy... maybe the metallurgist can handle ores that a miner 5 or 10 levels below can handle.
So... Level 5 metallurgist can handle iron and coal, which a level 0 miner can.
Level 10 Metallurgist can handle silver now, while the level 5 miner can now mine silver.
Level 20 Metallurgist can handle gold, level 15 miner can handle gold.
Etc.

*rushes back to refining, realizing he left steel in the oven*

8
General Discussion / Re: Anybody there? Hmmm...
« on: March 19, 2008, 02:11:52 pm »
But... my roleplay is centered around the furnaces, iron, and coal mines, because I'm a steel worker.  I'll hit the bars occasionally, but I have work to do.  Getting drunk means I have more work to do, or that I get caught up with the guards because someone decided to do something rash (which is fun for me, but not for my character).  I have the stats I want (but some can't level due to the bug, oh well), and as such, don't need cash.

But I like refining and making steel.  I like interacting with miners, and blacksmiths, when things are bought and sold.  I enjoy complaining about the platinum mine to my ore suppliers (who are charging more :D), saying that it drives prices around like a drunken goujah.  Why should my roleplay surround some political or social intrigue?  I'm not that kinda Ylian; I don't like politics.

9
Complaint Department / Re: Pros vs Cons
« on: March 19, 2008, 02:02:18 pm »
I can't say I have the same problem of darkness as you do.  I haven't had to change gamma anywhere, and everything's fine for me.  Maybe the Mac version is different. *shrugs*

I agree that the various windows are large, but there is rarely a time when you want more than two open.  In fact, the only thing I can think of is when you find out you have a glyph via your glyphs window, and are anal to want to organize it with the rest of your glyphs in the glyph sack.  So... glyphs and inventory... but you could close glyphs.  Once you get used to what you need (which didn't take long for me), it isn't as bothersome.  The only thing I'd suggest is that the character portrait in inventory be as large as the one in player stats.

Picking things up and putting them down isn't complex.  I don't see how it's more complex than other MMORPGs out there (I played WoW for a year, EVE for several months, Vendetta for half a year).

I agree that NPC interaction can be *extremely* frustrating at times.  It took me awhile to get used to, but now I can do it better than before.  I also tend to help those with ideas if I see people frustrated.  We know that the NPCs can be hard to talk to; it's being worked on.  It's just hard to program an NPC to understand anything a actual person could say, but I prefer this (with all of its frustrating things) to little chat boxes where you pick what you say.  I like thinking about it (most of the time).

The lack of maps does mean you either have to explore or ask people for directions.  It was an issue with me when I first started, but I asked directions and made notes on how to get to places.  Straight lines and road landmarks are your friends.

Actually, some people want to die so they can glean info from those inhabiting the Death Realm.  There're quests that send you there because the folks there are... more odd than those in living reality.  There're trainers in there too.  Also, monsters to fight (rats that give 200 exp? what?).  Death in PS isn't that bad, it's the true death that's bad.

Monsters having issues happens a lot.  As you said, this is a beta, there're problems.  People complain when they can strike back, people complain when they don't.  Please, just deal with the problems of the NPCs as yes, these are too being worked on.

The Death Realm is part of the game.  Maps and compasses are moot when you have friends.  Besides, what would the Explorer's Guild do if everyone had maps to everywhere?  You get used to NPCs as you play.

This game is good as is, and I like the direction it's going.  To make a WoW or Runescape knockoff won't get it anywhere.  Making it unique is something that'll set it apart.  That's what were trying to do here.

10
Technical Help: Problems BEFORE entering the game / Re: Server
« on: March 18, 2008, 05:39:20 pm »
Just started a topic as I can't connect either, but I was able to 2 days ago.

Unless it changed, hydlaa.com said it was up and running.

11
Eh... Jawn... I don't know about that, as far as NPCs selling unwanted items.  Limited, perhaps, but not the unwanted ones.

Simply because there's so many looted items, and not enough need.  It would put us in nearly the same situation as having infinite weapons available.  If someone goes off and farms the rogues in Oja, they'll get more weapons than they know what to do with, and with the near constant farming of those rogues, would lead to a massive glutton on the market.  Maybe if prices would vary as more stock is added, that could be interesting, but also somewhat difficult to deal with.

In addition, would the 'special' weapons (like Broadsword of Seduction, or an Icy Dagger) be available for purchase if one was sold to an NPC?  That could get complicated and hairy, if one has to scroll down several pages worth of Copper, Bronze, Stone, etc. weapons to find the one they may want (not to mention keeping tract of everything).

12
Wish list / Re: Making Hunting Profitable
« on: March 18, 2008, 11:52:10 am »
I like the butchering idea, and when we've got cooks running around, why not be able to use the 'Finest [300/300q] Tefusang Steak' to REALLY knock someone's socks off when you make a 'Finest [300/300] Tefusang Grilled Meat' that like, kicks tooshie somewhere.  Health/Endu gain when eaten?

 Maybe when the NPCs start buying in relation to the quality of products, something like this would be the equivalent of platinum; something this good is reserved for the rich, ya know?  Come in, cook at Brado's or Allelia's, make some awesome dishes, and sell them to the NPCs (or players who feel rich) so they can serve customers (or the Octarchs and Vigelesmi) high quality food.

Edit:
And then Tefusang Gibblets, or Tefusang Meat Scraps, maybe some of the major organs and other things (heart, liver, tongue).  When you start off butchering, you can only do it once or twice on a carcass before you realize that it's now a ripped up mess.  As you get better, you cut better, getting you 4 or 5 times at a carcass to get things.
Oh man, this is exciting.

Edit of the edit:
By the way, I don't like Tefusangs.

13
Complaint Department / Re: boooring!
« on: March 16, 2008, 02:08:21 pm »
When bored, head into a bar, get drunk, and carry on!  I did that, and wound up getting sucked into some abduction RP thing, but was drunk at the same time.  It was amazing.

Moral of the story: when bored, drink a lot.

14
A more player based economy would need there to be more consequences of using equipment.  You can repair something today and only lose 1 point of quality; why not have something break faster than that?  Perhaps a weapons or armor can only be repaired an amount equal to 2x its original quality; after that, it breaks.  That could mean more demand for weapons, which would then cause an increase in prices.  But, would people pay as much for weapons if they knew they were going to break quickly?

I don't, however, like the idea of widespread material restrictions on all ores.  On the more precious ones (sliver, gold, platinum), sure, as those don't have much of a function and in my eyes at least, are seen as the more 'elite' resources.  Guilds getting into resource fights over those are fine; they don't affect the new user that much.
But, things needed for general crafting, like iron and coal, should not be limited (or at least not nearly as much).  A new player should be able to start out on their own, and should not be forced to join a guild to get basic materials.  In addition, new players tend to get lost, and changing locations of those basic materials would frustrate people trying to give the game a shot.  Not to mention that it could lead down the path of guilds supplying themselves; why purchase from the market when you've got the mines controlled, metallurgists to work it, blacksmiths to make things, etc.?  I don't know of any miner or metallurgy based guilds, as those two professions are usually tagged for members of larger guilds to supply their blacksmiths, so why buy from the market when you can buy from your friends and make sure that the money stays within your guild?

I've always thought the high level PCs being able to train other players would be a fascinating idea.  Get old, you don't need to work, just train people!  But, having some sort of restriction on that would be needed; people could use bots to 'sell their training,' or 1 well known master could get mobbed.

15
General Discussion / Re: Introductions
« on: March 08, 2008, 01:43:19 pm »
Although I find it interesting and fairly entertaining, there are a few drawbacks.

Watching people in Auction, it's sometimes difficult to really know what to do.  You'll have someone advertise, not know their name, nor a location, and that's confusing.  So, to fix that, I decided to advertise with my general location and race.  That's what you'd be looking for, right?  But apparently, someone thought it was a dumb idea and gave me grief about using race.

And then the people who run up and introduce themselves to everyone.  That's nice.  You're trying to be friendly.  But don't run away until I ask you why in the world you wanted to talk to me in the first place.

Finally, the large group setting someones.  That's painful sometimes.  Race and gender, maybe?

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