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Messages - derula

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391
Technical Help: IN GAME bugs (after loading world) /
« on: February 02, 2005, 09:53:51 am »
well i do get a large amount of compile errors with the newest cvs:

http://rafb.net/paste/results/DldLWj66.html

392
Technical Help: IN GAME bugs (after loading world) /
« on: January 28, 2005, 08:14:39 am »
?.? people who can\'t read...

393
Hi!

Most of the times I want to log in to my account Planeshift crashes. This is what gdb says:

Code: [Select]
Starting program: /home/simon/planeshift/planeshift/psclient
[Thread debugging using libthread_db enabled]
[New Thread 1076363392 (LWP 4072)]
crystalspace.maploader: Could not get sound driver
crystalspace.maploader: Could not get model converter
crystalspace.maploader: Could not get model crossbuilder

[...]

LoadConfigFromFile:
  set
  set
  set
  set
  set
Invaild sound setting, setting to 100%

planeshift.application.client:
  psEngine initialized.
Creating psnetconnection 84515f8!
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'glyph_dark_01a.png\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'glyph_dark_01a.png\', using checkerboard instead!
Creating psnetconnection a824f80!
[New Thread 1195461552 (LWP 4075)]
Creating psnetconnection a80a640!
[New Thread 1197841328 (LWP 4076)]
[New Thread 1201273776 (LWP 4077)]
[Thread 1195461552 (zombie) exited]
[Thread 1197841328 (zombie) exited]
WARNING! Object \'spikes_06\' is not closed!
WARNING! Object \'spikes_05\' is not closed!
WARNING! Object \'spikes_04\' is not closed!
WARNING! Object \'spikes_03\' is not closed!
WARNING! Object \'spikes_02\' is not closed!
WARNING! Object \'_s_sigil_01\' is not closed!
...

crystalspace.graphics3d.shader.fixed:
  Multitexture units: moderate 4

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1076363392 (LWP 4072)]
0x40e72c9d in csFontCache::InternalGetCacheData ()
   from /home/simon/planeshift/CS/glx2d.so


If it doesn\'t crash, I can\'t log in while it\'s loading the map, gdb says:

Code: [Select]
Starting program: /home/simon/planeshift/planeshift/psclient
[Thread debugging using libthread_db enabled]
[New Thread 1076363392 (LWP 4088)]
crystalspace.maploader: Could not get sound driver
crystalspace.maploader: Could not get model converter
crystalspace.maploader: Could not get model crossbuilder

[...]

LoadConfigFromFile:
  set
  set
  set
  set
  set
Invaild sound setting, setting to 100%

planeshift.application.client:
  psEngine initialized.
Creating psnetconnection 84514b8!
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'glyph_dark_01a.png\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'glyph_dark_01a.png\', using checkerboard instead!
Creating psnetconnection a803128!
[New Thread 1195461552 (LWP 4089)]
Creating psnetconnection a913590!
[New Thread 1197841328 (LWP 4090)]
[New Thread 1202719664 (LWP 4091)]
[Thread 1195461552 (zombie) exited]
[Thread 1197841328 (zombie) exited]
WARNING! Object \'_s_sigil_05\' is not closed!
WARNING! Object \'_s_sigil_04\' is not closed!
WARNING! Object \'_s_sigil_03\' is not closed!
WARNING! Object \'_s_sigil_02\' is not closed!
WARNING! Object \'spikes_06\' is not closed!
WARNING! Object \'spikes_05\' is not closed!
...

crystalspace.graphics3d.shader.fixed:
  Multitexture units: moderate 4

OnDrawingFinished:
  Going to load and unload maps
Before LoadMapFile of /planeshift/world/hyojapath: time=20288
After LoadMapFile: time=20973
After cur_region->Prepare: time=21207
After Precache: time=21247
After SetupWorldColliders: time=21283
Region hyojapath loaded successfully.
Received actor Jamona Shikon.
Still loading maps, ignoring crossing to sector hyoja02.

CheckSectorCrossing:
  Sector crossed from (null) to hyoja02.


OnDrawingFinished:
  Going to load and unload maps
Before LoadMapFile of /planeshift/world/ojaroad01: time=21292
Warning ID: crystalspace.maploader
Description: The flag for render priorities is no longer needed

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1076363392 (LWP 4088)]
0x401c9aa2 in malloc_consolidate () from /lib/tls/libc.so.6


I searched for similiar problem in the forums but couldn\'t find...

394
Technical Help: IN GAME bugs (after loading world) /
« on: January 26, 2005, 02:46:44 pm »
I\'ve a problem similiar to this one: i went out of the town and into the forest. when i got to the point where a next map is loaded the game crashed. So now i can\'t log in with that character...

395
Linux Specific Issues /
« on: January 23, 2005, 09:56:38 am »
Quote
Originally posted by Karosh_Steinkatz
Did you download the new updater files? If not, you may have to run the updater again, you still have the old version. Run it until it  doesn\'t download anything anymore.


When I ran the updater first I did not have the newest version. Then I got the new version from your post above and ran it again a few times. Then I made that post. After that I uninstalled PS again, installed it, got the new updater and again updated a few times, but then PS only showed the loading screen, loaded and then didn\'t react. Well now I\'m trying to get kronon\'s installer, but the connection is baaad... hasn\'t been downloading anything during the last 15 minutes...

396
Linux Specific Issues /
« on: January 23, 2005, 07:56:53 am »
after today\'s update i get (ran psclient):

crystalspace.maploader: Could not get model converter
crystalspace.maploader: Could not get model crossbuilder
opening audio device: device or resource busy

[...]

planeshift.application.client:
  psEngine initialized.
Creating psnetconnection 8491bb8!
DLERROR (/home/simon/Planeshift/pfcharacterdata.csplugin): /home/simon/Planeshift/pfcharacterdata.so: could not open shared object file: could not find file or directory

crystalspace.pluginmgr.loadplugin:
  WARNING: could not load plugin \'ps.pcfactory.characterdata\'

crystalspace.application.celtest:
  CEL \'ps.pcfactory.characterdata\' plugin missing!

(I\'m running SuSE Linux 9.2 pro, KDE, sound system disabled)

edit: PS shows the startup loading screen, but doesn\'t seem to load anything up.

edit2: I copied the pfcharacterdata.so from the moved folder into the root folder, but I couldn\'t login (the same \"version conflict\" as before the update)

edit3: And there are the following errors:
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'smithytable.png\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'smithytable.png\', using checkerboard instead!
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'glyph_dark_01a.png\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'glyph_dark_01a.png\', using checkerboard instead!

397
Hi,

i recognised that in PS CB there are two language stingtables (czecz and german), but how to apply them on the game? i searched for that in the doc and the manual and the forums, but i couldn\'t find an answer. i tried to set psclient.cfg\'s Planeshift.Language to \"german\", \"deutsch\" and \"/this/lang/deutsch/stringtable.xml\", but neither did work.

398
General Discussion /
« on: January 07, 2005, 06:05:47 am »
thanks for the link... as for the .bashrc: there is a .bashrc in my home directory,  but there is none in the root\'s home (/root), and ~/.bashrc links to /root/.bashrc (which doesn\'t seem to exist) when you are logged in as root, what you have to when starting the script (or don\'t you have to?). so that was my question.

edit: actually I do have animcallback.h, like i found out... then why is there an error message?

edit2: okay, i actually found the problem... the cal3d include path doesn\'t seem to be defined for CS, so it can\'t find animcallback.h... were do I add that? or does it use LD_LIBRARY_PATH constant? This ends with a :, is that why it doesn\'t work for me?

edit3: OKAY. I now manually added to /home/simon/.bashrc the following:
Quote
# Planeshift stuff...
installdir=/usr/local
export HOME=$installdir/planeshift
export LD_LIBRARY_PATH=$installdir/cal3d/lib
export CRYSTAL=$installdir/CS
export CEL=$installdir/cel/

but still: the same error (animcallback.h is not in include path/cal3d...)
I also changed LD_LIBRARY_PATH to $installdir/cal3d/includes which didn\'t seem to work, either.
isn\'t the /home/*/.bashrc used when logged on as root?
or do I need another constant name but LD_LIBRARY_PATH?
I\'m a little confused, since this all is new to me ^^\'

edit4: okay, changed a line in the install script:
Quote
./configure --with-libcal3d=$installdir/cal3d/includes --enable-new-renderer

seems to work by now...

edit5: question: may the download dir as well as the dir i ran the script in deleted after successful install? i guess yes?

edit6: OKAY. I now could install CS after some trouble, but CS won\'t be found by cel or planeshift. the following: $installdir/CS doesn\'t exist. only $installdir/lib/crystalspace and $installdir/include/crystalspace, so does $installdir/share/crystalspace and $installdir/share/crystalspace/doc. so, if i set $CRYSTAL to $installdir/lib/crystalspace it doesn\'t work, $installdir/include/crystalspace doesn\'t work either. which is correct?

399
General Discussion /
« on: January 06, 2005, 07:04:53 am »
okay, i retried that. besides that animcallback.h is still missing, i doubt that the export function do work properly somehow, because it is always telling me, cs could not be found. is any package needed therefor? second, do i have to create the file ~/.bashrc when it isn\'t excisting? third, in the bash version at the end i get somewhat that output:
1.:
+ \'[TRUE\' == \'TRUE]\'
install_bash.sh: line 233: [TRUE: command not found
2.:
+ echo -e \'Install Completed successfully!\\n\'
Install Completed successfully!
every echo appears twice... these 2 are probably from an inomplete conversion into bash?

edit: I\'m running SuSE 9.2 Pro.

400
General Discussion /
« on: January 05, 2005, 03:52:04 pm »
Nevertheless I need a file called animcallback.h from the cal3d package...

401
General Discussion /
« on: January 05, 2005, 10:42:24 am »
I guess we have the same problem... look through your log if also cal3d/animcallback.h is missing...

edit: and go to line 233 and replace the if block with:
if [$addvars == \"TRUE\"]; then

echo -e \"Adding environment variables to ~/.bashrc\\n\"

echo -e \"export HOME=$installdir/planeshift\" >> ~/.bashrc

echo -e \"export LD_LIBRARY_PATH=$installdir/cal3d/lib:$LD_LIBRARY_PATH\" >> ~/.bashrc

echo -e \"export CRYSTAL=$installdir/CS\" >> ~/.bashrc

echo -e \"export CEL=$installdir/cel/\" >> ~/.bashrc

fi

edit2: Rapsys: your questioning for adding .bashirc stuff is missing
edit3: this is important, so you don\'t get a too long .bashrc

402
General Discussion /
« on: January 05, 2005, 10:26:14 am »
er i\'m lacking of the file cal3d/animcallback.h..... all the time.... so compilation ends up in CS not found? s.o. has this file?

edit: btw:
install_bash.sh: line 233: syntax error near unexpected token `{\'
install_bash.sh: line 233: `if ($addvars == \"TRUE\"){\'

hehe... \"real bash\"? afaik no { but then

403
General Discussion /
« on: January 05, 2005, 10:11:48 am »
Quote
Originally posted by rapsys
I re-write the script in REAL bash!


u think it will run better than the expect thingy?

Quote
Originally posted by raloupower
My first problem is clear, thank you, but i\'ve got now the same problem with \".make\". I\'ve got
spawn ./make
couldn\'t execute \"./make\": no such file or directory
while executing
\"spawn ./make\"
(file \"installer.sh\" line 228)


got same on line 213

404
General Discussion /
« on: January 05, 2005, 09:09:32 am »
Quote
Originally posted by raloupower
i\'ve this error, don\'t know why :
can\'t read \"0\": no such variable
    while executing
\"exec expect -- \"$0\" ${1+\"$@\"}\"
    (file \"./installer.sh\" line 5)
Can someone help me please? thank you.


had this too, read:

Quote
Originally posted by Marduk Kurios
2-when you copy/paste appears a blanck line between the real lines, you must delete, at least, the blank lines from the beginning to the line


edit: I got an error:
Beginning Compile of Cal 3D
spawn ./autogen.sh
Running \'aclocal-1.9 \'
Running \'autoheader\'
Running \'libtoolize --force\'
Running \'automake-1.9 --add-missing --force-missing --copy\'
configure.in: installing `./install-sh\'
configure.in: installing `./missing\'
configure.in:63: required file `src/Makefile.in\' not found
configure.in:63: required file `src/cal3d/Makefile.in\' not found
Makefile.am:36: required directory ./src does not exist
spawn ./configure --prefix=/opt/cal3d
couldn\'t execute \"./configure\": no such file or directory
    while executing
\"spawn ./configure  --prefix=$installdir/cal3d\"
    (file \"install.sh\" line 209)

edit2: ran it again and got:
spawn ./make
couldn\'t execute \"./make\": no such file or directory
    while executing
\"spawn ./make\"
    (file \"install.sh\" line 213)

405
General Discussion /
« on: January 04, 2005, 04:12:53 pm »
(had problem with cronon\'s script, switched to the new script)

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