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The Hydlaa Plaza / Re: Community Check...
« on: November 29, 2009, 07:04:11 am »Hello, old PS
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Uhm, well ... Posting again after more than a day is not "double posting" anymore!
Hey, Wired_Crawler - did we awake you?
Feel free to use this as a fun means of competing with one another. And have fun in general
I don't know what the devs can do about it except to add more furnaces to the game.
*** 2006-11-29 by Keith Fulton
- Implemented the basic server support for instancing. Every character and item in
the game now has a 4th coordinate, usually called worldInstance, which is used in
calculation of proxlists. Only entities which share instances can see each other
on proxlists, which means only those appear on one's client or in chat broadcasts,
etc.
Common requirements like render state management, spatial culling, dealing with transparency are done for you automatically saving you valuable time
Transparent objects automatically managed (rendering order & depth buffer settings all set up for you)There You could complain, if a game shown similar problems.
Apart from the fact that dividing objects into transparent and solid is neither trivial nor reliable.CS code contains (or at least it was there some time ago) quite trivial procedure, which scans whole texture pixel by pixel and checks if it contains transparency information (even distinguishing between binary alpha and smooth alpha), then it sets appropriate attributes accordingly. Apparently this function is not used or is broken or it suffers because of broken image loaders (try csimagetool application with switch -I on several different image formats ).
[root@home planeshift]# ./updater
./up: error while loading shared libraries: libstdc++.so.6: cannot handle TLS data
[root@home planeshift]#
May I ask what distro you are using BTW???
EDIT: --> FYI: sh = ./
* Direct3D: Not currently supported. (If you would like to write a
Direct3D renderer, please contact us.)