Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - gonger

Pages: 1 [2] 3 4 ... 20
16
PlaneShift News and Rules / Re: Dev Q&A November 12th 2023
« on: November 13, 2023, 03:04:07 pm »
Talad (Leader/Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Aachey:  Thosor?
Thosor:  The pet health window is huge, and can't change size. there are sizing arrows on bottom right that move as though resizing an invisible window.
Thosor:  Haven't checked flyspray yet.
Anysu:  Thank you Uadjet
Migg:  never received that confirmation e-mail, no matter how many times I tried
Anysu:  So like what if that happens other times.. only a GM can help you?
Thosor:  what mail? must have missed question during crash.
Aachey:  That, or /die.
Aachey:  When people see themselves as falling, others see them standing in the guildhall.
Migg:  when you try to create account on Flyspray, it says it will send you a confirmation e-mail or something
Anysu:  Those the only way?
Thosor:  I always fall in here but land on my feet.
Aachey:  That I can think of, yeah. Unless there's a way to force the cllient to re-calculate position.
Anysu:  not fun..eventhough do like idea of flying! But not so long! lol
Migg:  and that was Rawhide
Aachey:  As for the pet window... it is huge. Especially for those of us who play with a window so that we can quickly access notepad++ and a browser window.
Daevaorn:  Logging off / crashing out of the House of Power is not a good thing,.
Migg:  Daevaorn! nice name
Daevaorn:  Like last week I am dropping forever to the Deep. Still someone with TP permissions around to help me back to solid grounds?
Aachey:  The resizing arrow does just as you say: It resizes the invisible window, but not the part with actual content.
Daevaorn:  Thanks Migg.
Daevaorn:  Thanks, Aachey.
Aachey:  So, gobbles are building things, and players can help or hinder this should they choose to do so.
Aachey:  Oh, they can also reproduce and increase their nu mber, but to a limited degree.
Aachey:  Talad fixed the bug that allowed for infinite gobbles to spawn.
Aachey:  He thinks.
Aachey:  Hopefully.
Thosor:  All types? including the mean ones?
Aachey:  If not, I'll make and event of it.
Aachey:  Yes, even the mean ones.
Anysu:  I would hope there is a limit.. to small player base to check such growth.
Thosor:  Oh dear, mean campfires and huts...
Migg:  You bad!
Zrak:  hahaha
>Zrak claps for Migg.
Gonger:  Today we have for the first time I think in PSU more than just a few players online outside an event.
>Daevaorn nods in agreement with Gonger.
Anysu:  Nice
Zrak:  Even a former GM appeared online
Anysu:  I do not mind messing up Serpent gobble items
Thosor:  Met a returning player yesterday,
Migg:  I can't see Daevaorn...
Anysu:  Former GM..who?
Gonger:  Sarka?
Zrak:  Yes, Gonger
Migg:  Sorka
Anysu  nods
Zrak:  Not invisible in chat anyway
Gonger:  Sorka, yes. We also had Sarva at some point.
Anysu:  Neat
Aachey:  Ah, I didn't see Sarva.
Thosor:  He got unstuck, then got lost awhile.
Daevaorn:  [I might still be in the HoP instance. like last time this happened, Will fix it by going back there and entering again]
Migg:  pity /target doesn't work...
Anysu:  So what else do you have for news Gonger and Uadjet?
Aachey:  Just go out the door and back in. That'll fix it.
Daevaorn:  thx
Gonger:  I posted the Dev meeting in the forum.
Gonger:  The last one.
Aachey:  Wow. Lot's to go.
Gonger:  Hoping for some feedback about my ... heretic idea.
Daevaorn:  Better?
Thosor:  That;s good for those that doze off here.
Aachey:  Okay: More work has been done on factions. NPC's and Quests are being assigned to factions, for one thing. It's not too hard to do, but we've got quite a few NPCs kicking around, so it takes a while.
Aachey:  Talad and Tua are working on adding faction-exclusivity to some things, like merchants or equipment.
Aachey:  That means you'll need a certain faction level to  buy some items, or access a chest or shelf. Or a telescope.
Gonger:  The telescope with real view, now that would be something.
Aachey:  Darn. I didn't restart my client, so this all won't be logged.
Gonger:  I think I got it, Aachey.
Aachey:  Ah, thanks.
Gonger:  Yes, I have it.
Aachey:  Talad has also worked on a new window for GM's.
Gonger:  And what Aachey said: If you crash, fully close the client, otherwise logging will stop.
Anysu:  not sure about faction level and certain items...
Anysu:  you can or can't buy.
Aachey:  Basically, it will allow us to do what might have required several commands to do before, and do it in a GUI and not via text commands.
Zrak:  Nice feature!
Anysu:  Hmm can't see Uadjet now.
Thosor:  i do
Aachey:  Ah, the faction merchants might only sell valuable/rare items to people of a certain rank. Ranks will be determined by quests completed.
Zrak:  Aachey disappeared for me too, Anysu.
>Aachey waves.
Migg:  The invisible man...
Thosor:  now gone, just a torch
Zrak:  Now I see your torch only, Aachey
Anysu:  Well not going to relog in here to see him and fall again..
Anysu:  Only torch for me
>Daevaorn nods in agreement with Anysu.
Aachey:  Very odd...
Daevaorn:  Cursed grounds these houses, nowadays.
Aachey:  So once that window is implemented - and I think it's done - I'll be able to spawn enchanted items again.
Aachey:  I think they built the courthouse on top of an old gobble burial ground.
Daevaorn:  Maybe you are a polterguard, Aachey?
Daevaorn:  Swinging that torch around in mid-air.
Thosor:  getting smokey in here
Anysu:  Well at least I can see his text
Aachey:  Oh, and Talad fixed the /giveitem area command, which many of you probably didn't know was broken. That'll allow me to give out custom rewards to an entire group with one command. That's how I always gave out enchanted items in Legacy, as the "/event reward" can only give out standard items.
Daevaorn:  And is that were Talad put all the gobbles he needed to get rid of?
Daevaorn:  Buried under the courthouse?
Aachey:  Quite possibly.
Thosor:  the trouble with gobbles...
Aachey:  When the Octarch built the place, they moved the burial markers but didn't move the bodies.
Daevaorn:  But they aren't fluffy, Thosor!
Aachey:  That's why players keep getting pulled underground when they log in here.
Anysu:  The trouble with gobbles sounds like an event name
Thosor:  and don't purr
Daevaorn:  Anysu you might get sued by Paramount for that ^^
Anysu:  eeekk
Aachey:  The Trouble with Tlokes
Aachey:  Paramount seems to be self-destructing at the moment, so that might not be an issue.
Anysu  sighs in relief
>Anysu listens intently to Aachey.
Anysu:  What else?
Daevaorn  holds out his hand towards Thosor, fingers pointing to two sides split between middle and ring finger.
Aachey:  So the new window lets me make custom items, cut that includes making items that players can attack and destroy.
>Migg jumps around excitedly at Aachey.
Aachey:  So I'll be able to build things and then let you lot destroy them. :)
Thosor  shows undivided attention
Zrak:  New way to have fun here :-)
Aachey:  Barricades, altars, bridges...
Aachey:  I think it'll work on all item types, too.
Daevaorn:  That sounds like a tremendous RP potential indeed
Aachey:  I can also attach scripts to items. So that can mean trapped containers. Or traps on the ground, if they have area triggers.
Anysu  cheers and smashing things
>Anysu nods at Daevaorn.
Anysu:  will detect trps work by then also?
Anysu:  *detect traps and disarm them*
Aachey:  It should, yes.
Anysu:  cool
Daevaorn:  Are there plans to activate the related skills for the traps?
Aachey:  Find Traps is currently under Intelligence, actually.
Anysu  really wants to find and disarm traps
Daevaorn:  I am aware of that, and yet my character has some veeery old skill values of zero in Find Traps and Set Traps that I would like to see rise ;-)
Aachey:  You can normally activate it by right-clicking an item and choosing search for traps. Or disarm trap, if you've already found one.
Aachey:  Well, that may happen, I don't know.
Aachey:  I've added a few points as a reward for events, iirc.
Aachey:  I certainly remember filling Laanx's Dungeon with traps.
Aachey:  But I don't know if those skills are going to be activated later or not.
Daevaorn:  When I ran into traps in the Ash Brotherhood Lair and following that tried the ability, I repeatedly crashed the server. Is it supposed to work only with a targeted item that ability?
Aachey:  They could certainly help boost the chances of finding and disarming traps. It's quite hard, currently.
Aachey:  I think so. Detect Secrets doens't need a target, but I think Find Traps does. I'll test in the dungeon later.
Aachey:  Any other questions?
Thosor:  a few but will check flyspray first
Aachey:  In that case, I think we can bring the meeting toa close. Thank you all for coming, and I'll see you all at the next meeting in two weeks. Until then, have fun playing and maybe try attendig an event or two!
>Daevaorn thanks Aachey!
>Daevaorn thanks Gonger!
Aachey:  And don't forget to leave the courthouse before logging out.

17
General Discussion / Dev Q&A October 22th 2023
« on: November 01, 2023, 03:21:39 pm »
Talad (Leader/Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Aachey: Hello and welcome to the Developer's Q&A! This is an out-of-character meeting where you can hear about the development of the game and ask the Dev and GM teams any questions you might have. If you do have any questions, please line up at the lecterns in front of the stage.
Aachey: If there are no new questions, I'll give you a quick rundown on what's been happening behind the scenes.
Gonger: I would like to discuss something...
Aachey: Go ahead.
Gonger: There are newbies arriving, but right now practically nobody seems to stay. I whisper them, and rarely get an answer, and then they are gone.
Gonger: There is a lot of negative feedback coming through the Help channel.
Gonger: So my idea now is:
Gonger: What about deactivating the Drykken Plane for a while so newbies start with the tutorial quests?
Gonger: And see whether then more newbies decide to stay.
Gonger: An experiment.
Aachey: That may be worthwhile.
Aachey: The Labyrinth could just be streamlined, blocking off dead ends temporarily so that it's less confusing. More linear.
Gonger: Frankly, even if we keep improving the Plane, it still will give a wrong first impression of the game.
Gonger: Add the Plane at some point later in the game... a weird spell shows you this part of your arrival which you had forgotten... anything like this...
Aachey: I'll admit, I think the Dryken Plane only really works if you start in a regular map and go through the Dryken Plane, but that means creating a new map for each homeworld. Two for the elven homeworld, as that one has two portals.
Damola: Yeah, that may work. But until then:
Damola: I like Gonger's idea. I'd try it.
Aachey: Ahh, a flashback kind of thing? That could work narratively. Have an NPC talk to the newbie, and then have them go through the Dryken stuff. When they complete it, they're back at the NPC.
Aachey: Something like that?
Gonger: Yes.
Gonger: Thus we do not lose the Plane (I find the construct interesting, but not at the beginning) and have an easier entrance for newbies.
Gonger: We should NOT give up on it, but move it to a later point.
Gonger: Any player who went through the quest with the changing rooms will pass Drykken Plane also.
Gonger: I forgot the name of the quest.
Anysu: good idea to try
Anysu: without the Plane.
Gova: Menita's Puzzle?
Gonger: Yes, Gova. Thank you.
Gova: That quest should maybe be tested. I don't know if all of the teleports will work here.
Aachey: There's a very real chance that NONE of them will work. I'll give it a try.
Gova: Is the Dryken Plane where youj go in that quest? I just assumed Menita whipped out a Hookah Glyph and sent our minds elsewhere.
Aachey puts on Jefferson Airplane's White Rabbit.
Anysu: Never did that quest.
Gonger: Follow the White Rabbit.
Gonger: That is NOT from the Matrix, originally, by the way.
Aachey chuckles.
Gonger: Nobody?
Aachey: But that's a good idea. The Dryken Plane isn't really the best representation of what the game is like.
Gonger: Alice in Wonderland.
Gonger: But now comes the difficult part, Aachey...
Aachey: I just assumed everyone knewabout Alice in WOnderland.
Aachey: I certainly ripped it off for the last few Legacy events.
Aachey: Convincing Talad?
Gonger: You read my mind.
Gonger: But that was not hard in this case.
Aachey: Yeah.
Aachey: Talad is travelling at the moment - or was over the last week - but we could discuss it with him at a Q&A.
Aachey: We've talked on Discord.
Gonger: Amazing song, by the way. I think I never heard that one before.
Gonger: Does anybody here think it is NOT worth trying?
Gonger: Temporarily disable the Plane.
Karzela: I think it is a fine idea, but Talad may think differently.
Gonger: We will go through that door when we come to it.
Aachey: Let's build a player base again, before we chase them off. :)
Karzela: The seed was well planted in Discord earlier today.
Aachey: After all, chasing off players by dropping ulbernauts on them is a GM's job.
Gonger: Well said, Aachey.
Gonger: Right now we lose too many newbies too quickly.
Gonger: And honestly, I do not want to advertise right now, and lose people who might stay when starting with the Quests...
Gonger: So let's try to force this down Talad's... ehrm, I mean, let's convince him to try it.
Karzela mumbles, "A bit more respect from the stage..."
Anysu: Speaking of whispers, can a player choose not to have a whisper option in thier chat?
Aachey: So Talad has kept working on the tribes element of the game.
Aachey: Choose to not display it in main, or not have it at all?
Anysu: choose to not to have it.
Aachey: You can turn off the ability to see whispers in main by going to Options->Interface, and under chat text to main tab turn the button by whisper to off. I don't think we can remove that tab entirely, as it's part of the UI.
Anysu: Okay so it can be turned off. I asked because if someone sent a whisper to another and they didn't have whispers on they would not see it and reply.
Aachey: If the option is off they may not see that the whisper tab is highlighted. Especially if they're new.
Anysu: I just wodered that if Gonger was whispering and no newbie saw it or didn't have the option on so didn't reply because of that.
Gonger: Oh, excellent point, Anysu.
Aachey: So Talad has it working such that gobble tribes can gather resources, and use that resource (like rocks or carp) to develop their home. In the case of gobbles, they can build more fires, and eventually more huts.
Aachey: Players can slow that down by killed gobbles, and reverse it by attacking and destroying the huts and (presumably) fires.
Gova: Eagle gobbles and sewer gobbles are nice and shouldn't be picked on, but serpent gobbles are jerks and I wouldn't mind messing up their huts.
Karzela: Personally, I always loved the look of the tattooed gobbles and their huts.
Aachey: And in time this will be expanded to other creatures.
Aachey: I think Talad started with gobbles because they have huts already in the database, but creatures like Tlokes, Tefusangs, and Ulbernauts will have nests too.
Aachey: He's also got a nice surprise coming, though he's only posted in in Supporters so I can't say what it is. :)
Aachey: And no, I won't answer questions.
Aachey: Also, he's now checked the Observatory NPC locations and will be adding them to the game shortly.
Aachey: It'll be a nice surprise, Anysu. :)
Karzela: Well done!
Karzela: Hundreds of shortcuts!!!
Aachey: I'm quite fond of the NPCs I create, perhaps unsurprisingly, so I love to see them in game.
Gonger: I am trying to remember the surprise... I guess I must cheat, and check the Supporters channel.
Gonger: Ah, yes. People will love this.
Daevaorn thinks Gonger is a tease.
Aachey: What's the point of getting advance notice if you can't dangle it in front of other people?
Daevaorn: Any news on the more pressing UI/UX issues like the said shortcuts?
Daevaorn: Sorry if I missed that question before.
Anysu: Or maybe it will be more dance emote options! Would like that!
Aachey: Nobody had asked that yet today. I know Talad is working on it, but I have nothing to report right now.
Daevaorn: Thanks.
Aachey: Any other questions?
Karzela: None from me.
Aachey: Don't forget, the /mute command supports the area syntax. :P
Anysu: Thank you Uadjet and Gonger for the updates.
Aachey: I think we can bring the meeting to a close, then. Thank you all for coming, and I'll see you at the next Q&A in... three weeks, this time. Until then, have fun playing and maybe give an event or three a try!
Aachey: Oh, and I finished another couple quests. Forgot to mention that.

PS I am not allowed to create a new subject under PlaneShift News and Rules, so I chose General Discussion. I do not think it makes much of a difference.
Gonger

18
Come on, there must be a story behind these things... a flying fortress, the home of the flying monkeys, The Cave of the Pterosauruses, the Palace of the Faerie Queene,...

What a waste to build them for nothing more than markers!!!

Gonger the Curious One

19
Newbie Help (Start Here) / How to help Newbies. Some thoughts and ideas.
« on: September 05, 2023, 05:57:43 pm »
Dear all,

Newbies do not have a simple start to PlaneShift right now because the current player base is low, and often hardly anybody is online. As I write this, Gonger is all alone...
We need new players, we want new players, but how are we going to give them support? I discussed the following ideas during the latest Dev Meeting, and people seemed to agree:


  • In the PS Launcher, add buttons that lead to the Discord Channel or the Forums.
  • In the In-Game Help Channel, add a text with the links to the Discord Channel or the Forums. Links that actually work would be even better, but may be hard to implement. (Thanks to Uadjet for the idea of working links.)

With easier access to Discord Channel or the Forums, newbies will easier get support. At least for solo players this will be very useful.
But what about people who join PlaneShift because they want to Role-Play (which is one of the distinctive features of PlaneShift)? They need other people online, so it would be great if some of you were online more often. So many people on Discord, so few online, it just does not make sense.

PlaneShift is a complex game, so pretty much everybody will be glad about some guidance when getting started. As things are now, I fear we will lose many newbies because of a lack of support. A few weeks ago a newbie asked a question in the Help channel when I was AFK. Nobody else was there to answer the question, so the newbie left... and I never saw this newbie again!
Since I finally am on holiday now, I will take up advertizing again, but I will do so with a kind of stomach ache because I am not sure this is the best moment. But then, who can tell when the best moment would be?

I hope it will be possible to give more support to newbies. Everybody can help by connecting to the game a bit more often. Then newbies will see that there are people present in our world, and even a late answer to a newbie question will be more useful than no answer at all!

Thank you for reading, and thank you for your support.

Travel safely,

Gonger

20
In-Game Roleplay Events / Re: Event Starting Times
« on: May 27, 2023, 11:43:46 am »
Are these times correct? google tells me that 16:00 UTC corresponds to 18:00 GMT+0200 (Central European Summer Time; my time zone), but it should be 20:00 (current event starting time).
But I always get confused with these time zones... maybe put those from the event calendar in the poll?

Gonger

21
In-Game Roleplay Events / This is the end... of PS Legacy
« on: April 28, 2023, 01:43:29 pm »
Greetings to all!

Talad announced on Discord that PlaneShift Legacy will be stopped. This is the full text:


Hello @everyone, PlaneShift Legacy server is going down at the end of this weekend after being up for more than 20 years, with very few interruptions. 550.000+ accounts created, hundreds of thousands of characters built, hundreds of events, tournaments, weddings, merchant days, adventures and roleplay.
Thanks to all who contributed to its creation through all this time! Hundreds of people who added ideas and content from lore to 3d, from music to rules, in a journey through technology and discovery. A special thanks to @McJty for creating Crystal Space Engine that made PS Legacy possible!
The spirit of Legacy is still very alive and now transmigrated in PSUnreal! The journey continues as we write another chapter of history. I wish the new version long life and a happy future! Thanks to the old and new developers/contributors to make PSUnreal better and better every release.  Let's go!
In the previous announcement of "The Switch" you can see some old screenshots. If you want to take some in game, this is the last chance! https://www.planeshift.it/article/2023/PlaneShift%20Unreal%20The%20Switch


We all knew the day would come, but still Legacy will be dearly missed.
So many people (friends and not-friends), so many hours, so many events, so much RP, so many memories.
I do not know if something special is planned for the final weekend, but in any case there will be a final event run by Uadjet.

Check the PS website, Discord, and (I guess) the forums for details...

 :(  :(  :(  :(  Gonger the Melancholic One  :(  :(  :(  :( 

22
Unreal Engine / Advertising of PSU
« on: April 01, 2023, 06:09:06 am »
A good day to you all.
Now that PSU is open to all we should think more about advertising again. There are still some issues to be resolved (like traps, looting, light), but as soon as the Dev team has sorted them out, we should spread the word.
That's where the PR team comes in - meaning me, right now.
So here is an overview about plans and ideas.
  • I think I have a pretty good view on mentions of PlaneShift, because that is done with some simple googling. On many websites I left small reviews, or corrected misgivings there.
  • It is much more difficult to find websites where PS is not mentioned at all. So we have to find them and put a small review there, or make them mention PS in some other way.
    And this is where you come in: If you know any website about MMORPGs that does not mention PS, drop me a line, and I will try my best to change this.
    (I write that "I will try my best" because past experience shows that not all websites are interested in mentioning an independent game without budget...)
  • Since I am trilingual, I would like to do more on German and French websites.
  • The wikipedia articles (at least) in English, German, French need rewriting. I did minor corrections already and will open a separate thread about this because this is a major project.
  • We need to improve our ranking in google searches. For example, a  google search for free mmorpg gives six pages of results, but PS does not show!
  • The website could be better in certain parts, but this should also be discussed separately.
  • Some people have been making PS video tutorials, I hope there will be more of these. Maybe those who are interested in doing video tutorials can get in touch with me so we can coordinate this a bit? It would not make much sense to have several tutorials covering one subject, and none for other subjects.
This is quite a lot already, but I am sure some of you can add some valid points to that list. I am open to all ideas, and of course accept help. The PR team is hiring!

And everybody can help. Point me to websites where PS is not mentioned, or mentioned wrongly.
Spread the news among your friends.
Join the PR team!

Most important: Have fun with PSU.

Travel safely,

Gonger

23
Greetings to all!
Disclaimer: I do not claim any special knowledge about gaming hardware. My post is only meant to start a thread to help to those who are in (hardware) trouble after the move to PS Unreal. So please do correct my mistakes, show alternatives, and present ideas of your own!
Let's help our friends!

The minimum requirements listed on the PS website are these:

Windows 10, CPU Intel Core2Duo 3.0Ghz e8400
GeForce Gtx 650 Ti 2Gb card
4Gb RAM , HDD space 15Gb

I am running PS on a six year old PC smoothly and with the highest settings:

Windows 10, 8 Intel Core i7-6700 3.40Ghz
GeForce GTX 1060 6GB
16Gb RAM

My PC is well above the minimum requirements but far from being a high end machine.

I made some very quick search for roughly equivalent machines, and found this one for 277 Euros:

https://tinyurl.com/bdfrr3wh


Windows 11, Intel Core i5 6500 Quad Core
Intel UHD Graphics
16 GB DDR4 RAM

Please note that this is only an example, NOT a purchasing recommendation!!! But, unless I am totally mistaken (and, again, do tell if I am!), this example shows that it may be less expensive to play PSU than you think.
I am sure others can and will present better ideas.
Even though I speak only of Windows PCs here, of course suggestions for Linux or Mac users with problems are most welcome, too. But especially for Mac users a small PC might be a good solution.

Thank you for helping our friends!

Gonger

24
Unreal Engine / Re: Some thoughts on the Dryken Plane - please discuss
« on: January 30, 2023, 11:49:05 am »
Seizure inducing experiences are not something to greet newbies with.

(I can only comment based on what I see here and on Discord.)

Look at this to get some better idea of the Dryken Plane:
https://www.youtube.com/watch?v=kVBdFLdNyVw

Gonger

25
Guilds Forum / Re: [Guild] The Way Of The Hammer
« on: January 29, 2023, 11:55:49 am »
Brodr Hangatyr, I trust you will still show up from time to time at least.
I will always have some beer ready for you!

Gonger

26
Single Author Stories / Re: Spread Your Wings
« on: January 29, 2023, 11:53:56 am »
What a sad story. Beautifully written, but also quite sad.

Sad? Consider yourself lucky that I chose to rewrite the first version... It seemed a bit too dark for the Holiday season.
Coming up next, a story about a Necromancer. And that one will be much darker...

Gonger


27
Unreal Engine / Some thoughts on the Dryken Plane - please discuss
« on: January 07, 2023, 09:12:59 am »
Greetings to all!

The Dryken Plane is probably the most discussed and disputed addition that will come with the move to Unreal Engine.
It is without doubt a totally new idea for PlaneShift, and you may like this idea, or not. Personally, I liked the Dryken Plane from the start because of its newness, I just thought that the first versions were close to unplayable.
But more important than personal taste: The Dryken Plane is the first thing newbies experience, and nobody gets a second chance for a good first impression. This is where newbies decide whether they stay or leave.

Talad has taken previous criticism and bug reports (e.g. not enough light, too little time to reach the barrier) very seriously, and the current version is certainly a big improvement.
Still I wonder whether we should not do even more, and I would like to hear your opinion. It is important to try and see this from a newbie's perspective.
We know and love the game, and most of us have tried the Dryken Plane more than once, which makes it relatively easy for us to get through.
Things will be different for confused newbies who are still struggling with the keys and mouse settings, and all the rest. They may quickly lose their patience.
Therefore it would also be extremely interesting to hear what a true newbie has to say about it.
As a basis for discussion, I can think of these further improvements:

  • Add the gems to the character save. In case a newbie quits or gets disconnected in the middle of the Dryken Plane, they may have to go back again, which will only add to confusion and frustration.
  • Use different colours for all three gem / barrier combinations. This will make orientation much easier.
  • Instead of removing the barriers, make them flicker. Thus they will still be visible. With those interweaving paths I personally tend to lose my orientation on where to run while going through those long turns. If the next barrier is still visible this will be less complicated.
  • The spiral elevators are not easy to use. You can easily take two or three attempts to get on or off them properly, which will reduce the time to reach the next barrier.
  • Give some rewards to the newbies. At the end of the Legacy tutorial newbies have some good items to get started, here they have nothing. For example after the first barrier there could be some leather armour, after the second a good knife, and finally a glyph.

Please comment on this, and feel free to add your own ideas.
Of course we should not make it too easy for newbies, there should still be a good challenge! Let's try to find the right balance!

I also found this link a few days ago:
https://www.reddit.com/r/MMORPG/comments/1012kax/what_do_you_think_make_a_great_mmo_starting_zone/
Some of the points discussed there are interesting.

Thank you for reading and discussing.
Travel safely.

Gonger

28
Single Author Stories / Spread Your Wings
« on: December 28, 2022, 11:41:51 am »
"She will never fly", the doctor said. "Her wings are too weak. The skin too thin, the bones too frail."
A long silence in the hospital's examination room.
"Certainly something can be done... anything... whatever it takes, we will do it", Twilla's father finally said, helplessly.
"Dear", his wife said, and gently touched his arm. "We knew it before, and the good doctor just confirmed it. We will love her even more, and let her soul fly free."

{|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|}

Years later, the doctor's assessment held true. Twilla spent much of her spare time on the platform of Amdeneir's highest tower. She enjoyed the height, for in the strong winds, part of her could believe that she was flying.
She used to play with the children there, holding them into the winds, so they could flap their wings safely.
She loved the children, and the children loved her back, the smallest ones most, mayhap because they also did not fly... yet.

{|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|}

One bright morning Nlle was with her on the platform, his arms around her.
"You will never fly", Nlle said, not for the first time. "So what? I love you anyway. And there is no reason our children will not fly."
He kissed her, gently.
"Our children...", she murmured, mind and eyes wandering through the skies. A thought came and went, returned, and became a resolution.
Quickly she pushed his arms off her, and started to run, her wings flapping.
"Twilla, what...", he called after her. Then he screamed, "Twilla, no!"

She threw herself into the winds. And, incredibly, she gained some height. "I am flying", she thought, elated. "I am free."
For a short moment only. Then pain tore through the delicate fabric of her wings, and elation turned to horror. "I am falling. I am..."
Desperately now she flapped her wings, but to no avail. Wind was in her ears as she went down, wind and something else.

{|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|} {|}

Later they sat together in silence for a long time.
Finally she said, "I had to do it, that is all I can tell you. I simply had to."
"But the risk!", he exclaimed. "You could have died. We caught you at the very last moment. Was it really worth it?"
She looked at him with a determination that was new to him. "Absolutely", she said, and kissed him. "Now, what concerns our children... methinks we should retire early tonight."

29
PlaneShift News and Rules / Re: Dev Q&A December 11th 2022
« on: December 13, 2022, 11:51:19 am »
And somehow you lost the line with my announcement, so nobody who was not there knows why you are giving me Congratulations...

30
General Discussion / Re: Re-run of Reddit poll about RP
« on: January 21, 2022, 04:37:12 pm »
Only 10 votes in?
At least nobody select the first one...
  :sweatdrop:

Pages: 1 [2] 3 4 ... 20