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General Discussion / Re: Monster hunt project
« on: April 24, 2012, 02:47:30 am »
@ Eonwind
broad1 and broad2 -> check for Trepors aggressivity
ojaroad1 -> ulbernaut too difficult for newbyes
Added.
Thanks for the feedback Eonwind.
@ Bonifarzia
Yes, undead should definitely have an explaination. For now I'll check only the monster's location, after that, sooner or later, we'll talk about the necromancy in the setting team.
How undead works, how long can they remain and everything else. Just to check if we need some more explaination on this topic.
Thanks Bonifarzia.
@ LigH
For now we're checking mainly which monster to move.
Adding monster somewhere is an option too, but it's a secondary goal for this project. (I'm not arguing, I want only to let you know where we of the set-team will work more on this current step.)
bdouter -> option to add Gawert
Cam Banished (ojaroad1) or Leaky Rock (across Gobble village) -> option to add Gorweals
As explained by Mordaan the tribes are not yet ready.
Thanks again, LigH
@ Aramara Meibi
(this has priority) outside of ojaveda entrance -> arangmas
Thanks Aramara.
@ Jawir
The sewers have many different monster, we'll check them.
Thanks for the feedback, Jawir.
---- Sewers
They're a major topic. We'll check them thoroughly.
grendol, toxic grendol, wrath rat and fayed velnishi to check (here).
Charcarass and Poison Charcarass (here)
----
(If anyone is asking why I'm repeating your suggestions is to summarize them in a list, so it will be easier for us to review them afterwards. I repeat them also to check if I understand them well, so if I didn't get something I'd ask you for more details.)
broad1 and broad2 -> check for Trepors aggressivity
ojaroad1 -> ulbernaut too difficult for newbyes
Added.
Thanks for the feedback Eonwind.
@ Bonifarzia
Yes, undead should definitely have an explaination. For now I'll check only the monster's location, after that, sooner or later, we'll talk about the necromancy in the setting team.
How undead works, how long can they remain and everything else. Just to check if we need some more explaination on this topic.
Thanks Bonifarzia.
@ LigH
For now we're checking mainly which monster to move.
Adding monster somewhere is an option too, but it's a secondary goal for this project. (I'm not arguing, I want only to let you know where we of the set-team will work more on this current step.)
bdouter -> option to add Gawert
Cam Banished (ojaroad1) or Leaky Rock (across Gobble village) -> option to add Gorweals
As explained by Mordaan the tribes are not yet ready.
Thanks again, LigH
@ Aramara Meibi
(this has priority) outside of ojaveda entrance -> arangmas
Thanks Aramara.
@ Jawir
The sewers have many different monster, we'll check them.
Thanks for the feedback, Jawir.
---- Sewers
They're a major topic. We'll check them thoroughly.
grendol, toxic grendol, wrath rat and fayed velnishi to check (here).
Charcarass and Poison Charcarass (here)
----
(If anyone is asking why I'm repeating your suggestions is to summarize them in a list, so it will be easier for us to review them afterwards. I repeat them also to check if I understand them well, so if I didn't get something I'd ask you for more details.)