PlaneShift
Gameplay => Wish list => Topic started by: Znurre on August 08, 2006, 05:05:37 pm
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1. If you kill a enemie and the enemie has a equipped weapon, then you should be able to loot that weapon (and even clothes, shields and other stuff).
2. There should reaaly be a map!
3. New combat system.
I think there should be more funny with a combat system like in Zelda.
Imagine if you are down in the sewers, and suddenly a gobbel jumps infront of you and tryes to attack you.
Then you just press a key and your char takes its weapon and slashes the gobbel.
And then he tryes to attack again but then you press another key and your character uses the shield.
This would make fights more funny!
Now, i can just go to a tefusang and select attack and then go and read a book while killing.. thats no funny.
4. I think the level system is kind of mad.
If you gain a level you should first get a progressionpoint, but even gain some hitpoints, strength and that stuff.
Next time there should be some harder to reach next level.
I dont think you should must pay for getting stats like strenght and hitpoints, thats no realistic at all.
Because if you fight, mine or whatever you gets stronger. Thats how i want it to be!
Sorry for my bad english, hope you get what i mean. :)
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1. Common idea, don't know the details of if it'll be implimented or not.
2. No.
3. What fun is that?
4. It's not a powerlevel game. Any skills you feel your character should learn for their story, say a warrior with a sword, or a healer with herbal, you should train it. You shouldn't be able to just walk up to a gobble and slay it and gain 10 levels and gain all this strength and sword experience. The current system's fine. The only thing I think should change is that you can get little weapon training in combat, instead of having to go back to a trainer every time your weapon skill may rank up. It'd be slower, but a little more realistic...people can teach themselves things, instead of always being taught.
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4/ Another idea, that is the most realistic I think.
- When you're beginner, you have only general idea about how to do things, according you character background.
- Ok, during your childwood, you killed a monster in a cave with a sword. You have 1 or 2 skill points at sword. Then you can use it. If you try to use an axe, you just drop it : don't know how to handle it, and don't know at all how to use it.
- Next, you go to the sewers. You meet a rat, and fight. During the fights, you should gain some sword xp (not skills) and some parade, etc. xp. When you're at 100%, you just raise a skill level. I mean, if you don't practice mining by exemple, you're fighting experience is useless and you won't be able to raise the mining skill.
- After some levels, you have to see a master, and learn (theorical) the skills you want. Then it unlock the next X levels for this skill. You have to practice to effectively gain these levels.
- The first time you learn a new skill, you should gain the level 1 at this skill immediately, and being able to use it.
In other words, with an example.
I'm Sarah. I used to paint and cooking during my childwood. I had a very clam childwood, and I don't know how to fight or anything else.
So, when I start the game, I can't handle any weapon. I won't be able to fight.
Then I find a pencil and some paper, then start to paint. After some nice pictures, I automatically get a second level at painting skill. Other skills didn't change. I continue painting, until I raise the 5th level at this skill. Now, I can't progress at this skill, as my theorical formation isn't enought. My technic is fine, but I don't have new ideas anymore to improve my pictures.
So, I decide to sell my picture, then get some money.
Next, I find an artist teacher, and ask him for a formation for arts. It should be quite expensive.
After this formation, I have a theorical level than allow me to raise my painting level until lvl 10.
So I start new pictures, then my skill slowly grow. At lvl 6 or 7, my pictures are too simple. I can't use the new technics I learned. I can't progress anymore. So I start finding other models, then draw nicer pictures. My painting skill level will raise until 10, then I'll need again a formation in arts to progress again.
Now, painting is boring me. I would prefer cooking... But to cook something, I have to kill animals first and find vegetables in dangerous forests. So, I go to a sword master, then ask for a sword formation.
I can buy a sword and handle it now.
I kill some rabits, then my sword skill will raise until 5, then I'll need to learn again to know new secret thrusts ("botte secrète" in french, unsure about the translation). I'll train sword again, and parade or shield, and so on.
What about it ?
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Yes, I agree with Minetus.
And
1. I think that it might be implemented, not 100% sure.
2. No maps, it's so much more fun to run around then have everything charted out for you, then what's the point of exploring? Maybe there could be a certain kind of map of Hydlaa that you can look at, but not one that shows your location and your direction, etc.
3. Hmm..it would make it a little more interesting, but I don't see the fun ratio going up much, nor do I see it happening. I think that Talad already has everything planned out for the combat system, not sure though.
4. And I think the lvl system could use a few tweeks, but I like it how it is. And by tweeks I mean, instead of the xp thing it should just go straight to the skill you're using so that you don't need trainers. But the trainers could just speed it up. But I know that's not going to change either. But who knows maybe Talad will go crazy and ask for my advice. :thumbup:
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Not to be general buzz kill or anything, but there is a search button, and these topics have been made before, and there is a nice sticky with rules on posting in this area and how its best to avoid duplicates........ :whistling:
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There is going to be a cartography skill that will allow your character to draw maps. I expect it'll be something like WarCraft where areas you've been to will show up on the map, but areas you haven't been to will be blank.
I don't know how they'll carry over if the layout of an area is changed... they will probably blank out that area again and make you re-explore.
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just to put it out there....there IS a map of Yliakum in-game...just have to find it....though i think it needs updating
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No more discussions about maps please. I have a smiley to summarize such topics:
(http://img208.imageshack.us/img208/9505/beatingus0.gif)
A point I would like to make:
1. If you kill a enemie and the enemie has a equipped weapon, then you should be able to loot that weapon (and even clothes, shields and other stuff).
Not if you destroy them in the fight.
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Well that's where "repair weapon" and "repair armor" would come into play, Karyuu. :P
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Why would you want to loot a broken sword and spend even further effort into fixing it? Seems like a waste of time to me (http://img86.imageshack.us/img86/2497/usedusedusedcx3.gif) Besides, items that you can buy or loot will never match the quality of hand-crafted items from the start.
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Well maybe if you want to dress like a rogue, you could patch up his clothes and run around mugging people. :P
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Well... before i played PS I played PSO On windows, and i though that was a really nice game, besides the worlds! There was just like stages you have to complete and no free at all. That's why PS is so good. I love the world, and its so free. I would like the combat and level system from PSO to PS... And BTW! I dont know your definition on a "power leveler" but if it is a person that just going fighting all the time to raise hes character to very high levels, i dont see any wrong with that! I think, thats whats this games is going to be. You try to raise you character, going group fighting, solving quests and so on.
And BTW if we had my idea of combat system, you should need som skills by urself in rl too. Not only you chars skills, so then it shouldnt be so many power levelers. Am i right?
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That is powerleveling. It is not RP-ish at all. For example:
A person arrivd at the rogue 6 hours ago. He is still there. A small group of people come up to hi m and /tell him that they need the rogue for an RP.... he /tells then "No" back, because he is training. He has about 2000 P by now. Hmm, very much of what I like to see.. NOT. >:(
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well the group can always take the rogue..nobody owns it, just make sure u have somone with a really fast attack and use your shortcuts thats what i do
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what about if he awsered "no im building my self strong to (insert whatever reason here)" or eaven if he doesnt feal like talking to you..
would it be RP or not RP?
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Well.. i have NEVER seen a player act like that, and i think RP is very important, but still combat is important too in a such game as this! So this game is just a "rl simulator" ?!
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Kind of :offtopic:, but :oops:.
I think i'll add my two trias anyways because everybody else is and plus it still kind of adds in.
The point of PS is to be a RP game. Which it will be. But with the new things being added it takes away as well as adds to the RP. There is no happy median. This game WILL become more or less an RP game but with the new features added we will also get a healthy supply of non-rp-ers. The only thing we can do is try to live with it and RP with ourselves, those who don't RP will definatly be shunned by most people.
And if that doesn't work we can always absorb them into our little RP cult BWAHAHAHAHAHAH! ::|
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@Znurre I have followed this topic and will now lay a penny in explaining what an RP-aimed game is, respectively, what a PL-game is.
As many know you play a role in a roleplaying game, just like an actor. Let's just say you're an actor and a blubbering idiot jumped up on the stage, screaming "noob!" "Omgz00r 1 0wnz joo!111". What would you have felt? Maybe someone steals your maid, kills her and exclaims "my l00t, plzz!". That is how an RP'er feels PL's when he meets a "Powerleveller" or a "Noob"(not to be confused with each other).
Learned the basics, mkay?
RP-aimed game: are more aimed to the sole character, the avatar you steer and look at. In roleplaying games it is brought to life. The roleplaying is meant for constructing your character with feelings, wants and characterisitcs, like an actor. YOU can hate a guy OOC but the character can be completely different and take another turn, befriending his character IC. That's what's so unexpected and fun about RP, you don't know where you'll go next if you play your role really good. You've heard I haven't mentioned much about swords and stuff that goes boom, that's because it's not important in Roleplaying-games, the importance is how you play your role and how good you play it.
PL-aimed games: focuses more on the character's skills. For many, powerlevelling can be something monotomous because you only press a few buttons, nothing interesting in that other then the remark that you do it again, and again, and again and again. You use the system more then the world to develop your character in. Powerlevel-communities are governed by the real thoughts and the real feelings of the of the person sitting in fron ot the jar. Fights are made and Wars are followed through by real feelings. You are the one who is affected, and your real self affects others, that is where Powerlevellers clash with Roleplayers.
Roleplaying games and Powerlevelling games should, imo, be split, Planeshift has taken great initiative in this. The communities are far to different and mixing them is a bad idea, and the designated player-styles/communities should stick to their designated games. If you want to change opinion(that is a positive opinion ::) ) concerning roleplay then I welcome you to the Planeshift-community, Znurre :)
Maybe I wasn't too objective, please fill in.
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what you described was a person with typing problems not a power leveler :P
basicly a power leveler is a player that spends alot of time(maybe to much) in a game with the sole purpose of maxing hes character stats to the maximum. so he can "own" every one else.
now i dont see a problem with power levelers when... theyr character is compatible with hes character actions ex: warriors, mages, miners, crafters etc etc... any thing that evolves skills can be power leveled. for this theyr character aspires to be the best of the best.
i see a problem when someone in a RP game starts talkin "l33t z0r 0m6" <<<-- this doesnt mean the player is a power leveler it means hes silly(to not say anything more offensive :oops:)
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Roleplaying games and Powerlevelling games should, imo, be split, Planeshift has taken great initiative in this. The communities are far to different and mixing them is a bad idea, and the designated player-styles/communities should stick to their designated games. If you want to change opinion(that is a positive opinion ::) ) concerning roleplay then I welcome you to the Planeshift-community, Znurre :)
so far this " bad idea " has worked very well so far. and the RP here is the best i have found. even if people PL they are still roleplaying wich is somethign diffrent then i have seen anywhere else. :whistling: you should try RP comunity stories on forums.
P.S. Baldur is a roleplay Nazi :D
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True, very true. Both of you. I already suspected i'd sound like some kind of rp-nazi. Excuse me for that, it's just that these posts tend to get me slightly...upset.
Powerlevellers focus on maxing they're skills, and a Roleplayer... A Roleplayer uses those resources to something else
/me wanders off, grabbing a beer as the day sets
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Yes we've got it all explained and done then.
And the more features added to this game will add to the RP society even more.
But like I said it will also draw in more PL'ers. So be ready. And get the torches and pickforks good to go. Cause we're goin PL huntin!
But besides that what Baldur and Minetus said pretty much summed everything up. :thumbup:
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1. If you kill a enemie and the enemie has a equipped weapon, then you should be able to loot that weapon (and even clothes, shields and other stuff).
2. There should reaaly be a map!
3. New combat system.
I think there should be more funny with a combat system like in Zelda.
Imagine if you are down in the sewers, and suddenly a gobbel jumps infront of you and tryes to attack you.
Then you just press a key and your char takes its weapon and slashes the gobbel.
And then he tryes to attack again but then you press another key and your character uses the shield.
This would make fights more funny!
Now, i can just go to a tefusang and select attack and then go and read a book while killing.. thats no funny.
4. I think the level system is kind of mad.
If you gain a level you should first get a progressionpoint, but even gain some hitpoints, strength and that stuff.
Next time there should be some harder to reach next level.
I dont think you should must pay for getting stats like strenght and hitpoints, thats no realistic at all.
Because if you fight, mine or whatever you gets stronger. Thats how i want it to be!
Sorry for my bad english, hope you get what i mean. :)
I agree that teh combat system needs to be changed but that is about it and not because it is funny as he sais. I would prefer right mouse button to attack target left to select target and buttons such as trade and info on the selected targets potrait(which woudl have to be added anyhow). Only reason i prefer this is because i destroyed my mouse on World of Warcraft by just right clickinbg on targets, an extra 2 clicks will deteriate my mouse quicker, but i would prefer the combat system more that way i mentioned for conveniance sakes and also so i dont have to wait 2 seconds for teh option ot come up and end up stuffing it up by right clicking again which ive done a few times.
i was going to type something else but i have forgotten or maybe i wasnt ah well.
i was gonna say that they should focus more on improving teh GUI, camera control player control and graphics as bugs can be ironed out later, bugs aint that much of a problem since after you make it look pretty and get the game noticed more developers will join. Oh and also structure such as proffessions, taxation you get the jist of it the structure and dynamics of the game.
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I would prefer right mouse button to attack target left to select target and buttons such as trade and info on the selected targets potrait(which woudl have to be added anyhow).
That's partly copied from World of Warcraft. I'd prefer some originality though I can't say the idea is bad.
i was gonna say that they should focus more on improving the GUI, camera control player control and graphics as bugs can be ironed out later, bugs aint that much of a problem since after you make it look pretty and get the game noticed more developers will join.
Try playing Entropia Universe (http://www.entropiauniverse.com) and you will see what bugs, fixed "later" can do to a game. No, I say "Tester first, Player second".
Oh and also structure such as proffessions, taxation you get the jist of it the structure and dynamics of the game.
Taxation could happen if we get player ruled cities, which, wont be soon.
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I would prefer right mouse button to attack target left to select target and buttons such as trade and info on the selected targets potrait(which woudl have to be added anyhow).
That's partly copied from World of Warcraft. I'd prefer some originality though I can't say the idea is bad.
i was gonna say that they should focus more on improving the GUI, camera control player control and graphics as bugs can be ironed out later, bugs aint that much of a problem since after you make it look pretty and get the game noticed more developers will join.
Try playing Entropia Universe (http://www.entropiauniverse.com) and you will see what bugs, fixed "later" can do to a game. No, I say "Tester first, Player second".
yeah true, okay testing first but the camer and player control has to be fixed, more so liek world of warcraft so i can actually do moe testing by being able to run around teh worlkd faster and acomplish more stuff and find bugs quicker.
and i know the first idea is mostly copied from world of warcraft, but it works and works well so i see no reason to actually put more originality in it apart from the trade and info buttons. other things could be put in as well i suppose, but im not sure what that could be, i havnt thought about it further then that.
i think the world of warcraft camera control works well and partly its combat control, though i have better ideas for teh combat control and it would of course be slightly different from world of warcraftas this game has combat stances.
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I know it may not be a rule & i'm hardly in a place to say who should suggest what, but i think if you want one game to change to be more like another, perhaps you miss the other too much to fully appreciate this one..
To think of an idea from another game without realizing is one thing, it's another to say
Lolz It wd PwN iF u madE a bIg cYBoRg GuY naMeD Cats, & mAde aDmIn sEy "SOMEBODY SET UP US DA BOMB" ThEn oN teh wOrLd sKy tExTuRe & Cats WuZ lIk "HOW R U GENTLEMEN!! ALL UR BASE R BELONG 2 US. U R ON TEH WAY 2 DESTRUCTION. U HAVE NO CHANCE 2 SURVIVE MAK UR TIME. LOLZ LOLZ LOLZ LOLZ......"
an extrEme example, and something else entirely, but trust me, 100 gold rings will never equal a bonus life, mushrooms better not make people double in height, and it isn't cool to run around the streets of yliakkum toggling /pet summon//pet dismiss and muttering wildly "...Gotta catch em all!... gotta catch em all!..".
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What Anne's trying to say is that WoW isn't a good example for a groundbreaking game. Sure, WoW is a good game but it's concept is built upon old ideas, a safe investment.
Now, Planeshift isn't in need of a safe investment and that makes old ideas unuseful. Instead of trying to make your favorite game. You can affect the development through your OWN ideas, nothing is impossible.
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Originality is overated. Chances are if it's a good idea, somebody's thought of it already.
it isn't cool to run around the streets of yliakkum toggling /pet summon//pet dismiss and muttering wildly "...Gotta catch em all!... gotta catch em all!..".
ROFL, almost fell out of my chair at the though of it.
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Originality is overated. Chances are if it's a good idea, somebody's thought of it already.
I am not going to deny that, but you may as well try.
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Originality is overated. Chances are if it's a good idea, somebody's thought of it already.
I am not going to deny that, but you may as well try.
Ok, I will...
...
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Oh wait, you meant try to be original, not try to deny it... How dull.
Originality is a misunderstood concept. I think that an idea that has been adjusted in a serious way to fit a game can be original, or perhaps an idea taken from bits of pieces of other already utilized ideas can be original. For instance, I've thought up a magic system for that one bright day in my future when someone will ask me to join a dev team as a settings dev. (It will happen, stop laughing!) Sure the components that make up the system may have been used before, but the way I've put them together is original. Originality doesn't mean that every time you suggest something the reaction must be, "Hey, that's the coolest thing since sliced bread!"(which was not original either, people were slicing their bread long before they thought of selling it that way. I know, try not to be so shocked. ;))
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http://dictionary.reference.com/browse/original
I understand the concept of originality perfectly, and conceptually nothing has been original since the creation of the universe.
Sorry to get all technical, but yeah, I have no problem with something being as original as it can be these days. My main point is you shouldn't discard a good idea just because somebody else thought of it first. I keep on hearing this "don't suggest things because it's in another game" stuff, but honestly, people are generally suggesting things from very successful MMORPG's, there's a reason why these games are so successful. I realize that PS is a roleplaying game, and you don't want to turn it into WoW with people speaking 1337, but that doesn't mean that all elements from these games are bad.
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I take Phinehas and your opinion into consideration and conclude, yes, originality is hard to come by, but as my motto has always been "nothing is impossible" I wont seize to defend my opinion.
John80sk, I perfectly understand your opinion and originality is sure hard to come by these days, but if no one had hopes to originality, how far would we have gone today?
PS is a roleplaying game and we try to make it as realistic as possible. I respect your opinion. My opinion is, at least refine an idea further if one's reached a dead end (a true dead end, which I don't believe in and is considered in the eyes the beholder) and at least present something to be further worked on in the future. Right now the brainstorming "appears" to be at nill among MMORPG's and I hope Planeshift does, and wants to make a difference.
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2. No maps, it's so much more fun to run around then have everything charted out for you, then what's the point of exploring?
The map should be made that you can onl see the places youve been on it and you have to explore to unlock more
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even then, not only doesn't it work your memory, but the potential for screenshots etc would make it a liability...
what could work is maybe something like paint or some such crude app, so you can draw your own...
Yea, of course I'm kidding.. you can do that already by opening paint... or a box of crayons...
I have no idea how the application for mapping (as in dev makes place for you to run around, not a map of the terrtain, but the terrain as a map file) ps works, but I was just remembering how in a crude mapping app i used to use, I would often put a smaller scale map, by copying all the brushes at once except wals & sky &/or ceiling, paste as group, scale waaaaay down. losing a few or a lot of smaller brushes that were no longer needed & putting all or most (but usually all) to more simple texture/s (occasionally for bigger maps shapes would be too many brushes too small to work so i would replace buildings with blocks and such)....
Not sure if thats feasable in ps, as it did't work out great for me so often... but more to the point; when it did work it looked awesome, and let players get more of an overall lay of a specific terrain (in my mind I'm thinking hydlaa of course, as it is the so developped to build a model of, like in a city hall or such) while still leaving those less old with confusion & a spark of awareness of surroundings... But I would be a little bthered that screenies could be abused by adding what's where on them as spoilers...
There would be no reason to make a mini of a road. Maybe oja or arena for library..
But here's what this idea has pinwheeled into:
A mini DR map to play ingame as a boardgame!
"You advance 5 spaces, you fell off a ledge."
I would love for anone who likes that idea to start a wishlist thread discussing how an idea like that might work whether doable or not.
:innocent:
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What Anne's trying to say is that WoW isn't a good example for a groundbreaking game. Sure, WoW is a good game but it's concept is built upon old ideas, a safe investment.
Now, Planeshift isn't in need of a safe investment and that makes old ideas unuseful. Instead of trying to make your favorite game. You can affect the development through your OWN ideas, nothing is impossible.
WoW sucked cuz it had no real freedom and much more could have been done to teh game to make it better, the ideas sucked. The role playing servers were a joke cuz with the restrictions you couldnt truly role play.
I will clarify things
1. WoW is not my favorite game, if it was i wouldnt be here and trying plane shift or even looked for a role playing game and praising the creater for trying to place ideas into the game that should have been in WoW and many other MMORPG.
2. WoW is a pretty version of diablo and took many ideas from other MMORPGs and that is why i started hating it because it had many old ideas and bad ones.
3. WoW and possibly other MMORPG games have a great player and camera control system and this cannot really be denied nore can it be made better from what i have seen. I have only played WoW but it did have a great camera and player control system.
I only liek a few things from WoW which are not even part of the game or the idea of the game, i actually tried to think of better ideas which i did but i never posted them cuy i knew the producers of WoW would most likelx not implement it or realise how good the idea was, or possibly not read it.
At least here im putting in an effort cuy i believe this game has great ideas and structure and very original and also hoping that people would take soem opinions or ideas into consideration as i believe teh creaters/dvelopers are listening.
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What Anne's trying to say is that WoW isn't a good example for a groundbreaking game. Sure, WoW is a good game but it's concept is built upon old ideas, a safe investment.
Now, Planeshift isn't in need of a safe investment and that makes old ideas unuseful. Instead of trying to make your favorite game. You can affect the development through your OWN ideas, nothing is impossible.
WoW sucked cuz it had no real freedom and much more could have been done to teh game to make it better, the ideas sucked. The role playing servers were a joke cuz with the restrictions you couldnt truly role play.
I will clarify things
1. WoW is not my favorite game, if it was i wouldnt be here and trying plane shift or even looked for a role playing game and praising the creater for trying to place ideas into the game that should have been in WoW and many other MMORPG.
2. WoW is a pretty version of diablo and took many ideas from other MMORPGs and that is why i started hating it because it had many old ideas and bad ones.
3. WoW and possibly other MMORPG games have a great player and camera control system and this cannot really be denied nore can it be made better from what i have seen. I have only played WoW but it did have a great camera and player control system.
I only liek a few things from WoW which are not even part of the game or the idea of the game, i actually tried to think of better ideas which i did but i never posted them cuy i knew the producers of WoW would most likelx not implement it or realise how good the idea was, or possibly not read it.
At least here im putting in an effort cuy i believe this game has great ideas and structure and very original and also hoping that people would take soem opinions or ideas into consideration as i believe teh creaters/dvelopers are listening.
I'm sorry to be harsh... Ok, I'm lying. Frankly, it took me five minutes to get the courage to read past the mispelt "the" in your post. If you either can't spell "the" or are typing so fast that you mispelt it, then either your opinion isn't worth much, or you're just spouting off steam. As it is, you're just spouting off steam. Go to the Plaza for that.
Back to the previous discussion on origniality:http://dictionary.reference.com/browse/original
I understand the concept of originality perfectly, and conceptually nothing has been original since the creation of the universe.
I didn't mean to insult your understanding... this time.
http://dictionary.reference.com/browse/original
My main point is you shouldn't discard a good idea just because somebody else thought of it first. I keep on hearing this "don't suggest things because it's in another game" stuff, but honestly, people are generally suggesting things from very successful MMORPG's, there's a reason why these games are so successful.
I think they say that to discourage the rather thoughtless, "Hey, we should such-and-such like in that other game..."
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2. No maps, it's so much more fun to run around then have everything charted out for you, then what's the point of exploring?
The map should be made that you can onl see the places youve been on it and you have to explore to unlock more
The map could be made into a "decaying one" getting blurry as it ages, but if you visit the same place, or somewhere unknown, it is re-written.
As a sidenote: This is Original, but there are so many definitions of "Original". I can't ramble them all up as I don't have time for wordgames.
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As a sidenote: This is Original, but there are so many definitions of "Original". I can't ramble them all up as I don't have time for wordgames.
Heretic! Be gone from my sight!
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As a sidenote: This is Original, but there are so many definitions of "Original". I can't ramble them all up as I don't have time for wordgames.
Heretic! Be gone from my sight!
*The spammer eats the troll-like-mage-creature. Muffled noises are heard from his intestines
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As a sidenote: This is Original, but there are so many definitions of "Original". I can't ramble them all up as I don't have time for wordgames.
Heretic! Be gone from my sight!
*The spammer eats the troll-like-mage-creature. Muffled noises are heard from his intestines
Mmmrmff! Le... mfff... ooot!!!
OOC: *cowers in fear and looks around for Karyuu.*
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I'm sorry to be harsh... Ok, I'm lying. Frankly, it took me five minutes to get the courage to read past the mispelt "the" in your post. If you either can't spell "the" or are typing so fast that you mispelt it, then either your opinion isn't worth much, or you're just spouting off steam. As it is, you're just spouting off steam. Go to the Plaza for that.
Sorry I am on dialup, i do not have the time to write out a large post perfectly :P